• Title/Summary/Keyword: User Recognizing

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A Study on the Direction-Establishment of Church Building Design by the User Recognizing and Image-Evaluation (인지분석과 이미지평가에 의한 교회건축 방향설정에 관한 연구)

  • Choi, Sung-Yun;Kim, Hwa-Jeong;Han, Kyu-Young
    • Journal of the Korean Institute of Rural Architecture
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    • v.11 no.1
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    • pp.47-56
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    • 2009
  • According to the user recognizing, the propose of this study is to establish the systematic church-design and the plan of rational process. When the plan of church design is rational come out, the local community will be risen and there is the possibility which will raise the essential function of church construction and design. The results from the study are as follow. Firstly, the area of the front-window and the number of the external entrance are correlated with the accessibility of the building. Secondly, the height of a bell-tower is related with the feelings of a tediously and a intimate degree. Thirdly, the ground clearance of the whole surface is correlated with the church-character and the community formation of a local society.

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Development of User Music Recognition System For Online Music Management Service (온라인 음악 관리 서비스를 위한 사용자 음원 인식 시스템 개발)

  • Sung, Bo-Kyung;Ko, Il-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.11
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    • pp.91-99
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    • 2010
  • Recently, recognizing user resource for personalized service has been needed in digital content service fields. Especially, to analyze user taste, recommend music and service music related information need recognition of user music file in case of online music service. Music related information service is offered through recognizing user music based on tag information. Recognition error has grown by weak points like changing and removing of tag information. Techniques of content based user music recognition with music signal itself are researched for solving upper problems. In this paper, we propose user music recognition on the internet by extracted feature from music signal. Features are extracted after suitable preprocessing for structure of content based user music recognition. Recognizing on music server consist of feature form are progressed with extracted feature. Through this, user music can be recognized independently of tag data. 600 music was collected and converted to each 5 music qualities for proving of proposed recognition. Converted 3000 experiment music on this method is used for recognition experiment on music server including 300,000 music. Average of recognition ratio was 85%. Weak points of tag based music recognition were overcome through proposed content based music recognition. Recognition performance of proposed method show a possibility that can be adapt to online music service in practice.

Recognition of Virtual Written Characters Based on Convolutional Neural Network

  • Leem, Seungmin;Kim, Sungyoung
    • Journal of Platform Technology
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    • v.6 no.1
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    • pp.3-8
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    • 2018
  • This paper proposes a technique for recognizing online handwritten cursive data obtained by tracing a motion trajectory while a user is in the 3D space based on a convolution neural network (CNN) algorithm. There is a difficulty in recognizing the virtual character input by the user in the 3D space because it includes both the character stroke and the movement stroke. In this paper, we divide syllable into consonant and vowel units by using labeling technique in addition to the result of localizing letter stroke and movement stroke in the previous study. The coordinate information of the separated consonants and vowels are converted into image data, and Korean handwriting recognition was performed using a convolutional neural network. After learning the neural network using 1,680 syllables written by five hand writers, the accuracy is calculated by using the new hand writers who did not participate in the writing of training data. The accuracy of phoneme-based recognition is 98.9% based on convolutional neural network. The proposed method has the advantage of drastically reducing learning data compared to syllable-based learning.

Proactive Task Execution Using Data Sharing and Event Transition among Personal Devices

  • Jeon, Ho-Cheol;Kim, Tae-Hwan;Choi, Joong-Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.1237-1252
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    • 2010
  • This paper proposes an intelligent technique for data sharing and event transition among personal devices including smart phones, laptops, and desktops. We implemented the PES (Personal Event Service) system that proactively executes appropriate tasks across multiple devices without explicit user requests by sharing the data used by the user and recognizing user intention based on the observed actions of the user for specific devices. The client module of PES installed on each device monitors the user actions and recognizes the intention of the user. The server provides data sharing and maintenance for clients. The connection between client and server is established by Java RMI (Remote Method Invocation). A series of experiments were performed to evaluate user satisfaction and system accuracy, and the results showed that the PES system can proactively provide appropriate, personalized services with a high degree of satisfaction to the user in an effective and efficient manner.

User Customizable Hit Action Recognition Method using Kinect (키넥트를 이용한 사용자 맞춤형 손동작 히트 인식 방법)

  • Choi, Yunyeon;Tang, Jiamei;Jang, Seungeun;Kim, Sangwook
    • Journal of Korea Multimedia Society
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    • v.18 no.4
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    • pp.557-564
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    • 2015
  • There are many prior studies for more natural Human-Computer Interaction. Until now, the efforts is continued in order to recognize motions in various directions. In this paper, we suggest a user-specific recognition by hit detection method using Kinect camera and human proportion. This algorithm extracts the user-specific valid recognition rage after recognizing the user's body initially. And it corrects the difference in horizontal position between the user and Kinect, so that we can estimate a action of user by matching cursor to target using only one frame. Ensure that efficient hand recognition in the game to take advantage of this method of suggestion.

Conversion Program of Music Score Chord using OpenCV and Deep Learning (영상 처리와 딥러닝을 이용한 악보 코드 변환 프로그램)

  • Moon, Ji-su;Kim, Min-ji;Lim, Young-kyu;Kong, Ki-sok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.1
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    • pp.69-77
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    • 2021
  • This paper deals with the development of an application that converts the PDF music score entered by the user into a MIDI file of the chord the user wants. This application converts the PDF file into a PNG file for chord conversion when the user enters the PDF music score file and the chord which the user wants to change. After recognizing the melody of sheet music through image processing algorithm and recognizing the tempo of sheet music notes through deep learning, then the MIDI file of chord for existing sheet music is produced. The OpenCV algorithm and deep learning can recognize minim note, quarter note, eighth note, semi-quaver note, half rest, eighth rest, quarter rest, semi-quaver rest, successive notes and chord notes. The experiment shows that the note recognition rate of the music score was 100% and the tempo recognition rate was 90% or more.

A Joystick-driven Mouse Controlling Method using Hand Gestures (손 제스쳐를 이용한 조이스틱 방식의 마우스제어 방법)

  • Jung, Jin-Young;Kim, Jung-In
    • Journal of Korea Multimedia Society
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    • v.19 no.1
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    • pp.60-67
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    • 2016
  • PC users have long been controlling their computers using input devices such as mouse and keyboard. To improve inconveniences of these devices, the method of screen-touching has widely been used these days, and devices recognizing human gestures are being developed one after another. Fox example, Kinect, developed and distributed by Microsoft, is a non-contact input device that recognizes human gestures through motion-recognizing sensors, thus replacing the mouse as an input device. However, when controlling the mouse on a large screen, it suffers from the problem of requiring large motions in order to move the mouse pointer to the edges of the screen. In this paper, we propose a joystick-driven mouse-controlling method which enables the user to move the mouse pointer to the corners of the screen with small motions. The experimental results show that movements of the user's palm within the range of 30 cm ensure movements of the mouse pointer to the edges of the screen.

The Recognition Method for Focus Level using ECG(electrocardiogram) (심전도를 이용한 집중도 인식 방법)

  • Lee, Dong Won;Park, Sangin;Whang, Mincheol
    • The Journal of the Korea Contents Association
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    • v.18 no.2
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    • pp.370-377
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    • 2018
  • Focus level has been important mental state in user study. Cardiac response has been related to focus and less clarified. The study was to determine cardiac parameters for recognizing focus level. The sixty participants were asked to play shooting game designed to control two focus levels. Electrocardiogram was measured during task. The parameters of time domain and frequency domain were determined from ECG. As a result of independent t-test, RRI, SDNN, rMSSD and pNN50 of time domain indicator were statistically significant in recognizing focus level. LF, HF, lnLF and lnHF of frequency domain were observed to be significant indicator. The rule base for recognition has been developed by the combination of RRI, rMSSD and lnHF. The rule base has been verified from another sixty data samples. The recognition accuracy were 95%. This study proposed significant cardiac indicators for recognizing focus level. The results provides objective measurement of focus in user interaction design in the fields of contents industry and service design.

Activity Recognition based on Multi-modal Sensors using Dynamic Bayesian Networks (동적 베이지안 네트워크를 이용한 델티모달센서기반 사용자 행동인식)

  • Yang, Sung-Ihk;Hong, Jin-Hyuk;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.1
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    • pp.72-76
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    • 2009
  • Recently, as the interest of ubiquitous computing has been increased there has been lots of research about recognizing human activities to provide services in this environment. Especially, in mobile environment, contrary to the conventional vision based recognition researches, lots of researches are sensor based recognition. In this paper we propose to recognize the user's activity with multi-modal sensors using hierarchical dynamic Bayesian networks. Dynamic Bayesian networks are trained by the OVR(One-Versus-Rest) strategy. The inferring part of this network uses less calculation cost by selecting the activity with the higher percentage of the result of a simpler Bayesian network. For the experiment, we used an accelerometer and a physiological sensor recognizing eight kinds of activities, and as a result of the experiment we gain 97.4% of accuracy recognizing the user's activity.

A System for Recognizing Sunglasses and a Mask of an ATM User (현금 인출기 사용자의 선글라스 및 마스크 인식 시스템)

  • Lim, Dong-Ak;Ko, Jae-Pil
    • Journal of Korea Multimedia Society
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    • v.11 no.1
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    • pp.34-43
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    • 2008
  • This paper presents a system for recognizing sunglasses and a mask of an ATM (Automatic Teller Machine) user. The proposed system extracts firstly facial contour, then from this extraction results it estimates the regions of eyes and mouth. Finally, it recognizes sunglasses and a mouth using Histogram Indexing based on those regions. We adopt a face shape model to be able to extract facial contour and to estimate the regions of eyes and mouth when those regions are occluded by sunglasses and a mask. To improve the fitting accuracy of the shame model, we adopt 2-step face detection method and conduct fitting several times by varying the initial position of the model instance. To achieve a good performance of the face detection method based on a background model, we enable the system to automatically update the background model. In experiment, we present some experiments on setting parameters of the system with images taken from in our laboratory, and demonstrate the results of recognizing sunglasses and a mask.

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