• Title/Summary/Keyword: User Need

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User-Centered Information Retrieving Method in Blogs (사용자 중심의 블로그 정보 검색 기법)

  • Kim, Seung-Jong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.9
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    • pp.3458-3464
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    • 2010
  • Due to the recent tremendous growth of internet information, RSS, syndication technology provides internet users with a user-friendly information search. RSS enables you to automatically receive newly updated contents, so users do not need to constantly access web sites to obtain new information. This paper proposes the way of managing the web crawler, which collects the sites of RSS documents and helps the users efficiently use the RSS documents. And it also suggests the proper way of ranking the RSS documents based on the users' popularity. Users can efficiently search out the documents they need by using the proposed information searching methods.

User analysis for Jinju international agriculture & food EXPO 2013 (진주 국제 농식품 박람회의 이용자 평가 분석)

  • Jeon, Sanggon;Kim, Sounghun
    • Korean Journal of Agricultural Science
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    • v.41 no.1
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    • pp.65-73
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    • 2014
  • In Korea, many local governments has hosted the agriculture and/or food EXPO for the promotion of agro-food industry. Some EXPOs were successful to achieve their initial goal, but others were severely criticized due to wasting budget without outcome. The comprehensive debates and studies for the better management of EXPOs are required. The purpose of this paper is to analyze users for Jinju international agriculture & food EXPO 2013 and to suggest the strategies for the development of this EXPO. Survey analyses for two groups (enterprises and audiences) were conducted for this research. The results of studies present a few findings: First, the differentiated strategies for each groups (enterprises and audiences) should be developed. Second, EXPO need to attract more participants from the whole country. Third, the methods of advertisement should be improved, especially on-line ads. Fourth, various complains from participants, which are collected via surveys, need to be handled.

SWOT Analysis on development to User-Oriented Smart Information Management System of defect in Apartment Building (사용자 중심의 스마트 하자정보관리 시스템 개발을 위한 SWOT 분석)

  • Kim, Beop-Su;Park, Jun-Mo;Kim, Ok-Kyue;Seo, Deok-Seok;Choi, Jeong-Hyun
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2011.11a
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    • pp.5-6
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    • 2011
  • Defect dispute has been a continuous claim that concerning a apartment building. However, objective standard of judgment is inadequate to solve defect dispute. Furthermore, it need to scientific evidence that composited standard of judgment. This evidence has a necessary to collect a data for a long time and systematically analyze. Therefore, it need to develop smart information management system, in this study, it review user-oriented condition as swot analysis.

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Development of Simulator for Performance estimation of Above-Knee Prosthesis (대퇴의족 성능평가를 위한 시뮬레이터의 개발)

  • 오명환;송호진;윤용산;오준호
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.432-432
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    • 2000
  • The above-Knee Prosthesis has been used by the handicapped person and become a important part of their life. But uniform above-knee prosthesis only increases inconvenience And so the tool that can estimate and help to design of suitable prosthesis for user need to be developed. The simulator developed in this research is composed of two part. One is hardware that can realize various walking motions. The other is software that can display and analyze the results of walking mot ion. Three motors constitute hardware of Simulator. Two motors are used to realize heap motion that need two degree of freedom and the rest one used to realize swing motion. Software of Simulator display results of three motor trajectories and walking mot ion of hardware using computer graphic. Therefore, The simulator developed in this research which is able to realize human gait and results are analyzed through simulation program at PC will be some help to design and produce of prosthesis suitable to user.

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Byker Redevelopment : Ralph Earskine' Design Concept and Residence′ Participation on the Design Process (바이커 재개발 : R. Earskine의 설계개념과 주민참여)

  • 손승광
    • Journal of the Korean housing association
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    • v.14 no.6
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    • pp.173-184
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    • 2003
  • To be a good architecture, resident' needs should be defined as possible as definitely. A Multi-family housing is not easy to define of resident' needs, because the user is ambiguous and the needs is multi aspects. Byker housing project have a good approach to define ambiguous and many aspects of residence' need. In this view points, Byker redvelopment project show the process of resident' participation as a new customers, and design process architect with people, in spite of the early 1970s' project in terms of the user participations. This approach of residence participation is a good lesson how to communicate with recidence, how to identify the need, and its design is satisfied in the residence. And its project are discussed with residence how to manage of rehabilitation.

Streamer Motives and User-Generated Content on Social Live-Streaming Services

  • Friedlander, Mathilde B.
    • Journal of Information Science Theory and Practice
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    • v.5 no.1
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    • pp.65-84
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    • 2017
  • Three most popular information services, Periscope, Ustream, and YouNow, vicarious for all Social Live-Streaming Services (SLSSs), are investigated to analyze their streamers' motivations and the user-generated content. Additionally, we collected demographic data (gender and age). More than 7,500 streams by users from the U.S., Germany, and Japan were observed. Main streamer motivations on SLSSs are boredom, socializing, the need to reach a specific group, the need to communicate, and fun. Important content categories on all three SLSSs are chatting, sharing information, 24/7, and 'slice of life.' We were able to identify differences between users from the U.S., Germany, and Japan as well as between the users of Periscope, Ustream, and YouNow. The main motive to stream in the U.S. is to reach a specific group, while in Japan it is socializing, and in Germany boredom. The top content category for both, YouNow as well as Periscope, is to chat; on Ustream it is 24/7 (i.e., webcams).

A Study on the Observation Method of Interaction between Users and Products - With Emphasis on the Video Ethnography of Driver Environment - (사용자-제품 간 인터랙션의 관찰 조사 체계에 관한 연구 - 운전자 환경에서의 비디오 관찰법을 중심으로 -)

  • Kim, Gang-Min;Pan, Young-Hwan;Jeong, Ji-Hong
    • Journal of the HCI Society of Korea
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    • v.4 no.2
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    • pp.1-8
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    • 2009
  • User-centered design aims to develop device naturally without the interference of user' s conscious and unconscious behavior. Accordingly, designers need to understand their user's requirements, observe user behavior and interaction in the real environment. However, existing observations suggested a vast range of analysis system and observation techniques which are often ambiguous to the designers. Therefore, this research is aimed to propose an observation system for collecting data from user's behavior. In order to do so, we define the components and behavior level within the context of driving.

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A Study on the Ethical Issues and Sharing Behavior of User's Information in the Era of Big Data

  • Lee, Myung-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.10
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    • pp.43-48
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    • 2016
  • This study is to examine how big data collects user's information and is used; the status quo of exposures of user's information, and various measures of self-control by the user. This study is also to look their ethical issues and discuss problems of privacy concerning big data. As a way for users to self-control their information, they need to check the log-in state of web portal sites and set up their account so that customized advertisement and location information cannot be tracked. When posting a blog, the value of posting should be controlled. When becoming a member of a web site, users must check the access terms before agreement and beware of chained agreements and/or membership joins in order to control the exposure of their personal information. To prevent information abuse through big data through which user's information is collected and analyzed, all users must have the right to control, block or allow personal information. For an individual to have the right to control over his information, users must understand the concept of user's information and practice ethics accompanied by newly given roles in the Internet space, which will lead to the establishment of the sound and mature information society on the Internet.

ENHANCING UTILIZATION OF BUILDINGS THROUGH INTEGRATED ANALYSIS OF SPACE, USER, AND USER ACTIVITY

  • Tae Wan Kim;Martin Fischer
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.570-575
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    • 2013
  • Enhancing utilization of buildings is gaining in importance in response to a challenging economy; thus, there is a need for a method that analyzes space, user, and user activity in an integrated way to provide project stakeholders with utilization information to support their decision-making about buildings. Conventional methods, such as architectural programming and post-occupancy evaluation, lack a formal relationship between user activity and other information, and therefore, are coarse-grained. This relationship has been formalized by two relatively new methods that provide fine-grained utilization information: workplace planning and space-use analysis. We characterize these two methods with focuses on their usage in different phases (i.e., planning, design, occupancy), required information that needs to be gathered, and the achievement and limitations in terms of three criteria, i.e., consistency, efficiency, and transparency. This characterization would not only help project stakeholders select and use a method that best meets their purposes for enhancing utilization of their buildings, but also provide researchers with promising research topics regarding enhancing utilization of buildings.

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An Empirical Study of the Influence of Expectation, Perceived Performance, and Disconfirmation on Information Systems User Satisfaction (정보시스템 사용자의 기대, 시스템의 지각된 성능, 기대불일치가 사용자 만족에 미치는 영향에 관한 실증적 연구)

  • Kim, Jong-Uk;Shim, Seung-Kyoon;Kim, Byung-Gon
    • Asia pacific journal of information systems
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    • v.14 no.1
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    • pp.101-123
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    • 2004
  • User satisfaction has been widely used by information system(IS) researchers as the most appropriate surrogate variable for the systems success since Bailey and Pearson(1983) provided their user satisfaction measurement. Because user satisfaction is a perceived performance measure by users, not a real or objective measure for systems success, however, perceived user satisfaction by users may not be exactly identical with the real systems performance. In this regard, if the user's ultimately perceived satisfaction is different from the real systems performance, we need to investigate why these two measures are different and which factors may cause the difference. From the perspective of disconfirmation of user expecations, this study examined why user satisfaction and real systems performance may not be identical each other. Expectaion-disconfirmation theory which has had a central role in marketing in explaining the effects of expectation and disconfirmation on consumer satisfaction was similarly adopted in this study to explain the role of expectation and disconfirmation in user satisfaction in the IS environment. Based on the expectation-disconfirmation theory, the current study developed a research model to examine the effects of expectation, system performance, and disconfirmation on user satisfaction in particular. Six research hypotheses derived from the research model were empirically tested using the partial least squares(PLS) method. The results of the statistical analysis indicate that the effects of system performance and disconfirmation were fairly strong on user satisfaction, while the user's expectation has shown insignificant influences on user satisfaction.