• Title/Summary/Keyword: User Management System

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Customer-perceived distributive peer justice climate, community identification, C2C interaction quality, and helping intention in MMORPG contexts (고객의 분배공정성분위기 지각과 커뮤니티동일시, 고객간상호작용인식, 도움행동의도의 관계에 대한 연구)

  • Hyun Sik Kim
    • Journal of Service Research and Studies
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    • v.14 no.2
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    • pp.158-177
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    • 2024
  • This paper proposes and tests a theoretical model of the relational link between a novel form of customer-perceived fairness for a reward design (distributive peer justice climate) and C2C helping intention via community identification and online C2C interaction (friend-, neighboring customer-, audience-interaction) qualities in a collective consumption context (MMORPG). To test hypotheses, we amassed survey data within a collective consumption context (massively multiplayer online role-playing games, MMORPGs). We used structural equation modeling in analyzing the survey data. The results reveal that user-perceived distributive peer justice climate for a reward design enhances their C2C helping intention via community identification and C2C interactions in MMORPG contexts. Collective consumption-type service managers should focus on promoting the user-perceived distributive peer justice climate for their reward system to enhance users' present C2C co-creation experience (community identification, C2C interaction) and future C2C co-creation behavior (helping intention). By adopting an intra-unit level distributive justice concept (customer-perceived distributive peer justice climate) to a reward design in a collective consumption context (MMORPGs), this study informed collective consumption-type service managers of the importance of its management.

Analysis the Appropriate Schedule for the Installment Payment Amount and Establishment of the Post sale System and Policy in the Apartment Construction (공동주택 건설사업에서 후분양의 제도 및 정책 수립을 위한 분담금 납부 적정시기 분석)

  • Yoon, Inhwan;Bae, Byungyun
    • Korean Journal of Construction Engineering and Management
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    • v.22 no.4
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    • pp.59-65
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    • 2021
  • Since the 2016 "Housing Act Partial Amendment" and the "2018 Housing Comprehensive Amendment Plan", interest in the pre sale system and post sale system of apartment houses has been on the rise. In order to compare the advantages and disadvantages of the pre sale system and the post sale system of apartment houses, and to establish the basis for the institutional policy of the post sale system, a questionnaire survey method was used for tenants of the apartment house from the public side, and issues of time and cost. The time series analysis method is intended to suggest an appropriate time for payment of contributions. Accordingly, through a review of existing theories and literature, the post sale system of public and private institutions was organized, and through a questionnaire survey, the path to securing pre sale money, product information of the model house, and the degree of awareness of the effect of the post sale system were investigated. For the post sale fund support and payment method, it is necessary to increase the commercial line for existing financiers from the user's point of view, and it is necessary to operate in consideration of the economic power of the pre sale market by region. Both 60% post sale and 80% post sale have a price range of up to KRW 10 million, and the total interest rate is 5.0%, and the annual interest rate is about 2.8% for 60% post sale, and about 2.1% for 80% post sale, which is lower than the current 3.1%. I need an interest rate. The research is a perception survey targeting a total of 5,213 households in a sample of after sale apartments in public institutions. As the actual values are analyzed using a time series on the effects of market supply and demand and market prices, there is a limit to applying them to prospective residents of private apartments. In addition, to respond to first time tenants, a questionnaire survey was conducted on five complexes that have moved in within the last five years.

The Comparative Study on Performance Evaluations of Social Service Delivery Types (사회서비스 공급유형별 성과평가 비교 : 노인관련 사회서비스를 중심으로)

  • Seo, Jeong-Min;Kim, Nang-Hee
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.39-46
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    • 2016
  • The history of Social service is above 10 years. Owing to corresponding to the user's needs social services sector is expanding. And, to deal with them, the social delivery systems has been changed. Traditional social welfare delivery system is provided by public facilities and private facilities. On the other hand, Social Services is made up of the traditional social welfare delivery system and new delivery system which is composed of profit organizations and non-profit organizations. Considering this, Study attempted to compare the performance evaluation of supply type-profit and non-profit social service organizations. Performance evaluation method was applied to net income, except for expenditure in total revenue. Net income difference between profit organization non-profit organization was assessed by T-test. We conclude that the two population means are different at the 0.05 significance level. Looking in detail, the non-profit organizations were found to be higher than the non-profit organizations, labor costs, operating costs, facility cost and consumable costs, but part of the business expense costs, the non-profit organizations was higher than the profit organizations.

Current Status of the 3-D Spatial Information Systems for Local Government and Their Revitalization Plan (지자체 3차원 공간정보시스템의 현황 및 활성화 방향에 관한 연구)

  • Yun, Jeong-Mi;Kim, Tae-Woo;Suh, Yong-Cheol
    • Journal of the Korean Association of Geographic Information Studies
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    • v.14 no.4
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    • pp.22-32
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    • 2011
  • The 3-D spatial information systems are effective for systematical urban management and civil administration. They have more visibility than the 2-D spatial information systems with height information. However, the 3-D spatial information systems for local government were developed by central government's master plan of national spatial informatization. It means that the systems are biased toward the 3-D viewing as the visibility like a 3-D display and simulation, without reflected distinct characteristics of the local society. In order to utilize municipalities'3-D spatial information systems efficiently, above all, we have to understand the current status of municipalities'3-D spatial information systems and then have to search the ways applying actively. Therefore, we reviewed the current 3-D spatial information systems and discussed the development directions with central government's national spatial informatization master plans in order to perform properly on the 3-D spatial information system's excellent functions. We analyzed each system characteristics based on the applicability to civil administration which has the potential usage of spatial information. Additionally we suggested the development directions of 3-D spatial information systems for municipalities'through reviewing which civil administrative tasks 3-D spatial information can be applied. The consideration was based on the user demand research of the 3-D spatial information system in Chungcheongnam-do.

Design of Web-GIS based SWG Simulator for Disseminating Integrated Water Information (통합 물정보 제공을 위한 웹 GIS 기반의 SWG 시뮬레이터 설계)

  • Park, Yonggil;Kim, Kyehyun;Lee, Sungjoo;Yoo, Jaehyun
    • Spatial Information Research
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    • v.23 no.1
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    • pp.19-31
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    • 2015
  • Due to the global warming and unstable abnormal climate changes, water resources differences between regions and water shortage are occurring. Therefore, the water resources management is becoming more important for the stable securement of future water supply and demand. Researches on Smart Water Grid (SWG), which is considered as a new method, that can stably secure and maintain the water resources, are actively being conducted but it is still in infancy. Thus, this study aimed to design SWG simulator based on GIS in order to provide integrated water information in web environment. The user's requirements were analyzed for system development and important functions such as SWG current situation checking, future prediction, filtration plant situation checking functions were designed and data expression techniques using GIS and HTML5 were applied to enhance the understanding of the users. Also, when the emergency situations occurred, the solving process of the situations are reproduced to check the solution process using scenario reproduction functions. Use-case, class, sequence diagram, which are a design for real system development and defines the system usage contents of users, were written, and the story board was written to check the final development contents. This study designed a SWG simulator in order to support the water maintenance reacting to climate changes. The development of system is expected to help securing information to deal with emergency situations such as water shortage and help the decision maker to make decision through reproduction of scenario. The major functions were designed for the convenience of water resource manager and producer but new contents for consumers must be developed to enable duplex information transmission.

Usability Testing of Open Source Software for Digital Archiving (디지털 아카이브 구축을 위한 공개 소프트웨어 사용성 평가)

  • Jeon, Kyungsun;Chang, Yunkeum
    • Journal of the Korean Society for Library and Information Science
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    • v.52 no.3
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    • pp.247-271
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    • 2018
  • This research aims to explore the possibility of open source software for creating digital archives of small organizations or ordinary people that run short of budget and professional workforce and may easily create digital archives without the help of a professional. To do so, this study suggested three open source software, AtoM, ArchivesSpace, and Omeka, for such use, and conducted usability tests with system designers and users who had no experience with open source software. The results of the usability testing was that AtoM, which was developed to support the records management system and user services of small organizations, proved satisfactory to both system designers and users. ArchivesSpace had too many required fields with it to create archives. Omeka greatly satisfied the system designers because it is possible to create archives with simple inputs on the item level. However, Omeka, which focuses on exhibition functions while neglecting search functions, registered low satisfaction among the users. Based on the results of the usability testing, this study suggested selection criteria of open source software for small organizations or ordinary individuals, namely, purposes, license, characteristics, service creation environment, advantages and disadvantages, functions, metadata, file type, and interoperability.

A Study on Game Moral System Plan for the Moral Improvement of the Children and Teenagers (아동 및 청소년의 도덕성 향상을 위한 게임 도덕시스템 연구)

  • He, Yu-Xuan;Lee, Dong-Yeop;Lee, Wan-Bok;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Dong-lyeor
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.359-366
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    • 2015
  • In Pingyu, China, 2003, murders caused by the game occurred. The perpetrator murdered 17 people under 20 years old by imitating the character of warrior of the game in the real world. This event was to draw the public's attention to a change of mentality and morality of the youth from the game. People have pointed to the problem of emotional design in the process of designing online games. Game designers have not considered making the game in the most ethical component. The moral element of the game design is a very important factor in forming the psychological changes and outlook on life and values of gamers. Therefore, to understand the rational moral standards is an important part of the online game design. This paper aims the design of a "moral system" role, contents and tasks settings and community game design elements of the game by using a systematic process of the moral element in online gaming. Hence the result is the formation of moral attitudes and values to the user of the online game allows the gamers to introduce a moral system in online games.

Development of Automatic BIM Modeling System for Slit Caisson (슬릿 케이슨의 BIM 모델링 자동화 시스템 개발)

  • Kim, Hyeon-Seung;Lee, Heon-Min;Lee, Il-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.11
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    • pp.510-518
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    • 2020
  • With the promotion of digitalization in the construction industry, BIM has become an indispensable technology. On the other hand, it has not been actively utilized in practice because of the difficulty of BIM modeling. The reason is that 3D modeling is less productive not only because of the difficulty of learning BIM software but also the modeling work is done manually. Therefore, this study proposes a method and system that can improve the productivity of BIM-based modeling. For this reason, in the study, a slit caisson, which is a typical structure of a port, was selected as a development target, and various parameters were derived through interviews with experts so that it could be used in practice. This study presents a UI construction plan that considers user convenience for efficient management and operation of diverse and complex parameters. Based on this, this study used visual programming and Excel VBA to develop a BIM-based design automation system for slit caissons. The developed system can use many parameters to quickly develop slit caisson models suitable for various design conditions that can contribute to BIM-based modeling and productivity improvement.

Location Recommendation System based on LBSNS (LBSNS 기반 장소 추천 시스템)

  • Jung, Ku-Imm;Ahn, Byung-Ik;Kim, Jeong-Joon;Han, Ki-Joon
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.277-287
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    • 2014
  • In LBSNS(Location-based Social Network Service), users can share locations and communicate with others by using check-in data. The check-in data consists of POI name, category, coordinate and address of locations, nickname of users, evaluating grade of locations, related article/photo/video, and etc. If you analyze the check-in data from the location-based social network service in accordance with your situation, you can provide various customized services. Therefore, In this paper, we develop a location recommendation system based on LBSNS that can utilize the check-in data efficiently. This system analyzes the location category of the check-in data, determines the weighted value of it, and finds out the similarity between users by using the Pearson correlation coefficient. Also, it obtains the preference score of recommended locations by using the collaborated filtering algorithm and then, finds out the distance score by applying the Euclidean's algorithm to the recommended locations and the current users' locations. Finally, it recommends appropriate locations by applying the weighted value to the preference score and the distance score. In addition, this paper approved excellence of the proposed system throughout the experiment using real data.

An Early Spectrum Sensing for Efficient Radio Access in Cloud-Conceptual Base Station Systems (클라우드 기지국 시스템에서 효율적 무선 접속을 위한 이른 스펙트럼 감지 기법)

  • Jo, Gahee;Lee, Jae Won;Na, Jee-Hyeon;Cho, Ho-Shin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.1
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    • pp.68-78
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    • 2013
  • In this paper, we propose an early spectrum sensing(ESS) as an advance preparation for radio-access trial, which enables multi-mode terminals to access the most appropriate radio-access system in a cloud-conceptual base station system where multiple radio access technologies(RATs) coexist. Prior to a random access to one of RATs, a multi-mode terminal conducts a spectrum sensing over entire frequency bands of whole RATs, then select the RAT with the lowest sensing power, that is likely to have the most available spectrum. Thus, an access failure caused by that the selected RAT has no available radio spectrum could be avoidable in advance. In computer simulation, we consider as various RATs as possible. First, circuit and packet systems are taken into consideration. In addition, the packet systems are classified according to the feasibility of carrier aggregation(CA). In case of terminal, three modes are considered with circuit-only, packet-only, and multi-mode. Subsequently, packet traffic is classified into real-time and non-real-time traffic with three different tolerable delay levels. The simulation includes a call process starting with a call generation and ending up with a resource allocation reflecting individual user's QoS requirements and evaluates the proposed scheme in terms of the successful access probability, system access time, system balancing factor and packet loss probability.