• Title/Summary/Keyword: User Intent

Search Result 114, Processing Time 0.027 seconds

User verification system for improving blockchain node reliability (블록체인 노드 신뢰성 향상을 위한 사용자 검증 시스템)

  • An, Kyuhwang;Seo, Hwajeong
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.22 no.9
    • /
    • pp.1264-1270
    • /
    • 2018
  • Blockchain is a technology that directly connects each node to P2P method, except for the central server. A public blockchain is one of the blockchain types, anyone can participate without any restriction. If some node find nonce, which node can broadcasted data to all nodes. At this time, if a node that finds a nonce hides malicious code in the block, all nodes participating in the chain may be infected with malicious code due to the characteristics of the decentralization system of the blockchain. In this paper, to solve the problem that hackers can participate as an any node, we propose that a user with malicious intent can not participate as a node through a firewall with AI technology. This will improve the reliability of the propagated data over existing data.

Project Participants Cooperative Decision Making Model with QFD-based VE Technique (프로젝트 참여자의 협력적 의사결정이 가능한 QFD 기반 VE 모델)

  • Lim, Chulhee;Chun, Jaeyoul;Lee, Jongsik
    • Korean Journal of Construction Engineering and Management
    • /
    • v.20 no.4
    • /
    • pp.3-12
    • /
    • 2019
  • VE analysis is a method to secure definite functions and performance by defining user's various requirements clearly and propose alternatives to reduce cost. However, the present domestic VE project has difficulty in defining design function analysis clearly due to time constraints as well as difficulty in effective and efficient communication between project stakeholder. Domestic results of VE were largely focused on reducing cost while maintaining the functions of the existing facility. Therefore, this study aims to secure the optimal functions for users according to the original intent of user requirements through QFD-VE model which project VE participants can make collective and cooperative decision making. QFD-VE is a technique that first, it can make collaborative decision making in defining and modifying of design function and setting the importance of requirement function. Second, it allow project VE participants to check design interference and conflict between neighbor systems. This study also provided a mathematical model for implementing the computer system using QFD-VE in the future.

Understanding Electric Vehicle Consumer in Korea Market Based Upon User and Prospective Survey (국내 전기자동차 수요층 분석: 초기 구매자와 일반 소비자 조사를 토대로)

  • Park, Jiyoung;Kim, Haegon;Kim, Chansung
    • Journal of the Korea Convergence Society
    • /
    • v.10 no.6
    • /
    • pp.191-201
    • /
    • 2019
  • This study aims at understanding the fundamental characteristics of EV consumer based upon user survey and understanding the challenges to promote EV adoption in Korea. Data are obtained from two different surveys. One asked 304 EV buyers in Korea and another asked 905 prospective customer about EV awareness and perception, EV purchase intention, and etc. Analysis is composed of two parts; one is about the general characteristics and purchase intention of general consumers; another is about the intent to repurchase EV owners. We discuss the policy implications to expand EV demand in Korean market based on two purchase and repurchase logit models.

A Study on Privacy Attitude and Protection Intent of MyData Users: The Effect of Privacy cynicism (마이데이터 이용자의 프라이버시 태도와 보호의도에 관한 연구: 프라이버시 냉소주의의 영향)

  • Jung, Hae-Jin;Lee, Jin-Hyuk
    • Informatization Policy
    • /
    • v.29 no.2
    • /
    • pp.37-65
    • /
    • 2022
  • This article analyzes the relationship between the privacy attitudes of MyData users and the four dimensions of privacy cynicism (distrust, uncertainty, powerlessness, and resignation) as to privacy protection intentions through a structural equation model. It was examined that MyData user's internet skills had a statistically significant negative effect on 'resignation' among the privacy cynicism dimensions. Secondly, privacy risks have a positive effect on 'distrust' in MyData operators, 'uncertainty' in privacy control, and 'powerlessness' in terms of privacy cynicism. Thirdly, it was analyzed that privacy concerns have a positive effect on the privacy cynicism dimensions of 'distrust' and 'uncertainty', with 'resignation' showing a negative effect. Fourthly, it was found that only 'resignation' as a dimension of privacy cynicism showed a negative effect on privacy protection intention. Overall, MyData user's internet skills was analyzed as a variable that could alleviate privacy cynicism. Privacy risks are a variable that reinforces privacy cynicism, and privacy concerns reinforce privacy cynicism. In terms of privacy cynicism, 'resignation' offsets privacy concerns and lowers privacy protection intentions.

A Study on the Intent to Accept Online Art Platforms (온라인 미술품 플랫폼 수용 의도에 관한 연구)

  • Lee, Seung-Haeng;Lee, Won-Boo
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.2
    • /
    • pp.630-646
    • /
    • 2022
  • This study examines online art platforms as a new type of informational technology and seeks to verify the impact of the user's perceived value and acceptance of new technologies on the behavioral intention about art platforms. For this, it was conducted to survey 489 users of the online art platform. Several emotional value, functional value, social value, and value for money were selected as perceived value variables, and performance expectancy, effort expectancy, and facilitating conditions were set as variables of new technology adaptation. As evident in the correlation with perceived values, emotional value and social value have a significant impact on all parameters of new technology adaptation, while functional values and value for money only affect facilitating conditions and behavioral intention, respectively. Furthermore, the impact of acceptance of new technologies confirms that performance expectancy and facilitating conditions affect behavioral intention. This study demonstrates the perceived value of online art platform users and the acceptance of new technologies. Therefore, it is expected that platform providers will be able to use it as primary data to understand and reflect user requirements.

A Study on Paper Retrieval System based on OWL Ontology (OWL 온톨로지를 기반으로 하는 논문 검색 시스템에 관한 연구)

  • Sun, Bok-Keun;We, Da-Hyun;Han, Kwang-Rok
    • Journal of the Korea Society of Computer and Information
    • /
    • v.14 no.2
    • /
    • pp.169-180
    • /
    • 2009
  • The conventional paper retrieval is the keyword-based search and as a huge amount of data be published, this search becomes more difficult in retrieving information that user want to find. In order to search for information to the user's intent, we need to introduce semantic Web that represents semantics of Web document resources on the Internet environment as ontology and enables the computer to understand this ontology. Therefore, we describe a paper retrieval system through OWL(Ontology Web Language) ontology-based reason in this paper. We build the paper ontology based on OWL which is new popular ontology language for semantic Web and represent the correlation among diverse paper properties as the DL(description logic) query, and then this system infers the correct results from the paper ontology by using the DL query and makes it possible to retrieve information intelligently. Finally, we compared our experimental result with the conventional retrieval.

A Study on the Intention of Early Users of Digital Finance baesd Mydata Service Application (디지털금융 기반 마이데이터 앱 초기 사용자들의 이용의도에 관한 연구)

  • Lee, Tae Won;Sung, Haeng Nam
    • The Journal of Information Systems
    • /
    • v.32 no.1
    • /
    • pp.1-21
    • /
    • 2023
  • Purpose The purpose of this study is to investigate the intention of early application users in consideration of the characteristics of digital finance-based MyData service users. It is expected that user characteristics will affect the intention to use MyData service, which has not yet been advanced, and accordingly, it will examine how the characteristics of the initial users of MyData service and the intention to use it are connected. Design/methodology/approach The model used in this study is a value-based adoption model (VAM), and a lot of research has been conducted on information technology and online user acceptance and continuous use intention of online users. VAM has been proven useful through empirical analysis in many studies. The value-based acceptance model is a method of analyzing the intention to use Benefits and Sacrifices as the main elements of perceived value. It can be said to be a model that can analyze the benefits of use and the sacrifices to be made. Findings According to the analysis results of this study, it was found that usefulness, enjoyment, and reliability, which are the benefits of MyData service apps, had a positive effect on perceived value, which is partially consistent with existing research results. However, it was found that complexity, which is the sacrifice of MyData service apps, negatively affects perceived value and security has no negative impact. The results of security are considered to be complementary to financial institutions because MyData service deals with financial data based on personal information, and the research hypothesis is rejected because users' demands are relatively low. Therefore, MyData service apps should do more to increase benefits (usefulness, enjoyment, and reliability) than to reduce sacrifice (complexity) to users.

Design and Implementation of an SGML Document Presentation System based on DSSSL (DSSSL에 기반한 SGML 문서 표현 시스템의 설계 및 구현)

  • Kim, Chang-Soo;Jung, Hoe-Kyung;Yun, Bo-Hyun;Kang, Hyung-Yu
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.6 no.5
    • /
    • pp.477-486
    • /
    • 2000
  • This paper is for the design and implementation of SGML document presentation system to format SGML document based on DSSSL. ISO/lEC proposed DSSSL as the technological standard for formatting and transforming SGML document. This paper shows the design of this system in accordance with the model defined in DSSSL. This system, which is able to provide Korean, has parsing function of arbitrary DTDs, SGML documents and DSSSL style sheets, and contains a formatter that can manage various specifications, such as graphs, lists, pictures, as well as text. This will satisfy a user's intent for exchange of SGML documents that involve format information between different types, greatly contribute to make up SGML document processing environment.

  • PDF

Switching Behavior between Social Networking Sites : Exploring The Philippine Case of Friendster Versus Facebook (소셜 네트워킹 사이트의 전환에 미치는 영향 요인 : 필리핀의 프렌드스터와 페이스북을 중심으로)

  • Polinar, Stephanie;Lee, Hong Joo;Choi, Jaewon
    • The Journal of Society for e-Business Studies
    • /
    • v.18 no.3
    • /
    • pp.195-209
    • /
    • 2013
  • Considering the widespread use of social networking sites (SNSs) and the sudden shift of Filipino SNS usage from Friendster to Facebook, this paper examines five factors that affect user intentions to switch SNSs. By surveying switchers from Friendster to Facebook in the Philippines, satisfaction, alternative attractiveness, and social influence were significant factors affecting switching intent.

The Effect of Mobile MMORPG Characteristics on Flow Experience and Performance

  • LEE, Jeonghoon
    • Journal of Distribution Science
    • /
    • v.17 no.8
    • /
    • pp.35-44
    • /
    • 2019
  • Purpose - This study examines the changes in the mobile MMORPG market in recent years and the factors affecting the performance of mobile games through flow experience according to the characteristics of game content. Research design, data, and methodology - This study focuses on the fact that the cause of game use behavior changes is the flow experience which influences the duration of mobile game continuation. The flow experience and the influencing factors are divided into the relationship between first, second-leading factors, and lagged factors. Results - The user's sense of challenge, skillfulness, concentration, and reality influenced the flow experience as a leading factor influencing the performance of MMORPG games. On the other hand, fun and preference were found to be the outcomes of the flow experience. This is because the game content is experienced not through passive enjoyment but by intentionally enjoying the game content. The flow experience has a positive effect on the intention of continuous use as in the previous study. Conclusions - This study found that the flow experience of game users is necessary for continuous use by organizing relationships of flow experience in mobile MMORPG users' gaming behavior.