• Title/Summary/Keyword: User Environment

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Mobile Service Modeling Based on Service Oriented Architecture (서비스 지향 아키텍처 기반의 모바일 서비스 모델링)

  • Chang, Young-Won;Noh, Hye-Min;Yoo, Cheol-Jung
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.2
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    • pp.140-149
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    • 2008
  • Recently, the need for accessing information from anywhere at any time has been a driving force for a variety of mobile applications. As the number of mobile applications increases rapidly, there has been a growing demand for the use of Service Oriented Architectures(SOA) for various applications. Mobile based SOA offers a systematic way to classify and assess technical realizations of business processes. But mobile has severly restricted range of utilizing services in computing environment and more, a mobile computer is envisioned to be equipped with more powerful capabilities, including the storage of a small database, the capacity of data processing, a narrow user input and small size of display. This paper present mobile adaption method based on SOA to overcome mobile restriction. To improve mobile efficient we analyzing mobile application requirement writing service specification, optimizing design, providing extended use case specification which test use case testing and testing service test case which derived from service specification. We discuss an mobile application testing that uses a SOA as a model for deploying discovering, specifying, integrating, implementing, testing, and invoking services. Such a service use case specification and testing technique including some idea could help the mobile application to develop cost efficient and dependable mobile services.

Albedo Based Fake Face Detection (빛의 반사량 측정을 통한 가면 착용 위변조 얼굴 검출)

  • Kim, Young-Shin;Na, Jae-Keun;Yoon, Sung-Beak;Yi, June-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.6
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    • pp.139-146
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    • 2008
  • Masked fake face detection using ordinary visible images is a formidable task when the mask is accurately made with special makeup. Considering recent advances in special makeup technology, a reliable solution to detect masked fake faces is essential to the development of a complete face recognition system. This research proposes a method for masked fake face detection that exploits reflectance disparity due to object material and its surface color. First, we have shown that measuring of albedo can be simplified to radiance measurement when a practical face recognition system is deployed under the user-cooperative environment. This enables us to obtain albedo just by grey values in the image captured. Second, we have found that 850nm infrared light is effective to discriminate between facial skin and mask material using reflectance disparity. On the other hand, 650nm visible light is known to be suitable for distinguishing different facial skin colors between ethnic groups. We use a 2D vector consisting of radiance measurements under 850nm and 659nm illumination as a feature vector. Facial skin and mask material show linearly separable distributions in the feature space. By employing FIB, we have achieved 97.8% accuracy in fake face detection. Our method is applicable to faces of different skin colors, and can be easily implemented into commercial face recognition systems.

Analysis on Attraction Power and Holding Power of Exhibition Areas at Science Museum(II) - Focused on Analysis on Exhibition Method of Exhibition Spaces - (과학계 박물관 전시공간의 흡입력과 지속력 분석(II) - 전시영역별 연출매체의 분포특성 분석을 중심으로 -)

  • Lim, Che-Zinn;Choo, Sung-Won;Park, Moo-Ho
    • Korean Institute of Interior Design Journal
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    • v.20 no.4
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    • pp.174-182
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    • 2011
  • This study analyzed visitors' behaviors in the viewpoint of Attraction Power and Holding Power of exhibits on the basis of exhibition layout of real science museums. Through the analysis, the study grasped efficiency of analysis index and exhibition environment elements which might have an effect on planning the exhibition space of a large-scale museum and producing detailed ranges of exhibition. The main indicators used are: 1. Attraction Power: it indicates the relative incidence of people who have stopped in front of an object/exhibit during the exhibition tour. It is calculated by dividing the number of people who stop by the total number of people who have visited the museum or gallery. 2. Holding Power: it measures the average time spent in front of an information/communication element. It is calculated by dividing the average time of stay by the time "necessary" to read an element. As a result of analyzing the exhibition areas of National Science Museum (Daejeon) and National Museum of Emerging Science and Innovation(Tokyo), the Holding Power was found to be relatively lower than the Attracting Power. This means that 3.5 out of 10 visitors stop in front of the exhibit in 6 exhibition areas, and among these, only 1/10 is used when compared to the user required time of the exhibits. In other words, like the method of deriving an analysis index, the stage of viewing can be categorized as Attracting Power and Holding Power, and because the stage from Attracting Power to the stage of Holding Power are strongly linked, it shows that it is not easy to display a meaningful result. Except, the general distribution of Attracting Power was shown to be high from the entrance area of the exhibition hall based on the standard of viewing sequence. Also, the Holding Power became sequentially lower according to the sequence of exhibition viewing and displayed a meaningful interrelationship with the distribution ratio of island exhibits. In the case of island exhibition method, it is less influenced by the movement flow of visitors when compared to the wall type method of exhibition and can be understood as an exhibition method that provides spatial chances enabling stopping and viewing.

The Study on Strategy Planning and Outcome of EA in the Public sector (공공부문 EA 추진성과와 발전방안에 관한 연구)

  • Lee, Jae Du;Kim, Eun Ju
    • Journal of Information Technology and Architecture
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    • v.9 no.2
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    • pp.155-166
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    • 2012
  • Recently EA(Enterprise Architecture) has been receiving growing attentions again from the public sectors. It is because EA maturity result is reflected to the organization's informatization level and EA maturity ratio has been enlarged. There has been more participation from the Chief Information Officers of the public sectors. EA research in the public sectors has influenced IT environment since the research started in late '90, the legislation work done in '05, and the maturity model developed in '06. However, there are some remaining tasks to solve. EA policy is introduction oriented, its contribution to the consecutive the best UN e-Government rank is limited, and its user-friendly responding system is still lacking. Related research outcomes are rather microscopic focusing only on the models and maturity than implicating on the public policy in a macroscopic manner. In this respect, this study will provide the implication on how EA policy should be. Requirements derived from EA stakeholders and the tasks will be arranged in accordance with its domain, then the performance and tasks will be demonstrated. As guiding EA stake holders and information related officers to setup the EA policy with these results, this study is expected to support information the policy drivers.

Content Insertion Technology using Mobile MMT with CMAF (CMAF 기반 Mobile MMT를 활용한 콘텐츠 삽입 기술)

  • Kim, Junsik;Park, Sunghwan;Kim, Doohwan;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.560-568
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    • 2020
  • In recent years, as network technology develops, the usage of streaming services by users is increasing. However, the complexity of streaming services is also increasing due to various terminal environments. Even when streaming the same content, it is necessary to re-encode the content according to the type of service. In order to solve the complexity and latency of the streaming service, Moving Picture Experts Group (MPEG) has standardized the Common Media Application Format (CMAF). In addition, as content transmission using a communication network becomes possible, the Republic of Korea's Ultra High Definition (UHD) broadcasting standard has been enacted as a hybrid standard using a broadcasting network and a communication network. The hybrid service enables various services such as transmitting additional information of contents or providing user-customized contents through a communication network. The Republic of Korea's UHD transmission standard utilizes MPEG Media Transport (MMT), and Mobile MMT is an extension of MMT to provide mobile network-specific functions. This paper proposes a method of inserting CMAF contents suitable for various streaming services using signaling messages of MMT and Mobile MMT. In addition, this paper proposes a model for content insertion system in heterogeneous network environment using broadcasting and communication networks, and verifies the validity of the proposed technology by checking the result of content insertion.

An Educational Platform for Digital Media Prototype Development: an analysis and a usability study (디지털 미디어 콘텐츠 개발을 위한 교육용 플랫폼의 활용성)

  • Kim, Na-Young
    • The Journal of the Korea Contents Association
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    • v.11 no.8
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    • pp.77-87
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    • 2011
  • The advent of new platforms each year along with the advancement of technology provides a new opportunity for digital media designers to develop creative and innovative contents. This phenomenon affect the same way the students that major in the digital media, and the use of the platforms that is based on the new technology in the development of contents gives a newer and useful opportunity for learning to the students who recently study the digital media area. As the main technology of the recent digital media that attract many students' attention, we are presenting virtual reality display, movement cognition, physical engine and the gesture interface, and developed the consolidated platform based on these four technologies, and designed them in a way that can be more easily implemented in a simpler way. In order to study the efficiency of the platform with the objective of the development of digital media contents, we have developed four different prototype contents, and have measured based on the user's preference, efficiency and satisfaction. In the results of usability evaluation, functionality, effectiveness, efficiency, satisfaction were rated as 'high'. This results shows that the suggested 3D platform environment provides students to develop a rapid prototype fast and easy, and this may have a positive influence on students major in the digital media to conduct creative development research.

The Architecture and Its Function of Tool server in MPEG-21 Multimedia Framework (MPEG-21 멀티미디어 프레임워크에서 툴 서버의 구조 및 기능)

  • 김광용;홍진우;김진웅
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.292-295
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    • 2003
  • This paper presents the architecture and its function of Tool server. MPEG-21 will enable all-electronic creation, delivery and trade of digital multimedia content and transparent usage of various content types on network device. Therefore, we can provide access to information and services from almost anywhere at anytime with various terminals and networks. In order to support multimedia delivery chain that contains content creation, production, delivery and consumption, we need some elements to identify, describe, manage and protect the contents. Thus, we define Digital Item Processing(DIP), Digital Item Adaptation(DIA) server and Tool server as primary objects of MPEG-21 multimedia framework. DIP provides a function which creates and consumes Digital Item(DI) as a kind of a digital object by user. DIA server adapts the original DI to the usage environment description sent from the terminal and transmits the adapted DI to the terminal. Tool sewer searches for a tool requested from DIP or DIA and downloads the best tool to DIP or DIA server. In this paper, we present how Tool server is organized and is used among 2 primary objects. The paper is structured as following: Section 1 briefly describes why MPEG-21 is needed and what MPEG-21 wants. We see the basic architecture of tool server and its functionality by each module in section 2. Section 3 explains a scenario that tool server transmits tool to DIP or DIA. The paper concludes in section 4.

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Dynamic Distributed Adaptation Framework for Quality Assurance of Web Service in Mobile Environment (모바일 환경에서 웹 서비스 품질보장을 위한 동적 분산적응 프레임워크)

  • Lee, Seung-Hwa;Cho, Jae-Woo;Lee, Eun-Seok
    • The KIPS Transactions:PartD
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    • v.13D no.6 s.109
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    • pp.839-846
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    • 2006
  • Context-aware adaptive service for overcoming the limitations of wireless devices and maintaining adequate service levels in changing environments is becoming an important issue. However, most existing studies concentrate on an adaptation module on the client, proxy, or server. These existing studies thus suffer from the problem of having the workload concentrated on a single system when the number of users increases md, and as a result, increases the response time to a user's request. Therefore, in this paper the adaptation module is dispersed and arranged over the client, proxy, and server. The module monitors the contort of the system and creates a proposition as to the dispersed adaptation system in which the most adequate system for conducting operations. Through this method faster adaptation work will be made possible even when the numbers of users increase, and more stable system operation is made possible as the workload is divided. In order to evaluate the proposed system, a prototype is constructed and dispersed operations are tested using multimedia based learning content, simulating server overload and compared the response times and system stability with the existing server based adaptation method. The effectiveness of the system is confirmed through this results.

A Study on the Investment Priority Item of Educational Facilities using AHP Method;Focused on Elementary ${\cdot}$ Middle ${\cdot}$ High school of Chungcheong-Namdo (AHP기법을 이용한 교육시설물 투자 우선순위 Item 도출에 관한 연구;충청남도 초 ${\cdot}$${\cdot}$ 고등학교를 중심으로)

  • Kim, Sung-Kyum;Lee, Eun-Dong;Cho, Chang-Yeon;Kim, Jae-On;Son, Jae-Ho
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2006.11a
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    • pp.98-102
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    • 2006
  • This study was conducted to derive a priority of investment in educational facilities by collecting and analyzing investment records from elementary, middle, and high schools in Chung Nam area. In addition, the AHP survey and analysis were performed in order to draw the priority item in the educational facility improvement. Students, parents, teachers and a educational facility managers from those schools provided their opinions and data for the AHP study. As a result of the study, the actual investment-cost and a lack of educational facilities were found. A priority item based on the above study was derived which can be used to increase user's satisfaction in the educational facilities. The result of this study can be used as a basis to improve the environment of the educational facilities.

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On the Optimal Selection of Wireless Access in Interoperating Heterogeneous Wireless Networks (3G/WLAN/휴대인터넷 연동상황을 고려한 사용자의 최적 무선접속서비스 선택방법에 대한 연구)

  • Cho Geun-Ho;Choe Jin-Woo;Jun Sung-Ik;Kim Young-Sae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5B
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    • pp.456-477
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    • 2006
  • Due to advances in wireless communication technology and increasing demand for various types of wireless access, cellular, WLAN, and portable internet(such as WiBro and IEEE 802.16) systems are likely to be integrated into a unified wireless access system. This expectation premises the availability of multi-mode handsets and cooperative interworking of heterogenous wireless access networks allied by roaming contracts. Under such environments, a user may lie in the situation where more than one wireless accesses are available at his/her location, and he/she will want to choose the 'best' access among them. In this paper, we define the 'best' access(es) as the access(es) that charges minimum cost while fulfilling the required QoS of wireless access, and address the problem of choosing the optimal set of accesses theoretically by introducing a graph representation of service environment. Two optimal selection algorithms are proposed, which individually consider cases where single or multiple wireless access can be supported by multi-mode handsets.