• 제목/요약/키워드: User Environment

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스마트워크 환경에 적합한 얼굴인식 기반 사용자 인증 기법 (Secure User Authentication Scheme Based on Facial Recognition for Smartwork Environment)

  • 변연상;곽진
    • 한국항행학회논문지
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    • 제17권3호
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    • pp.314-325
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    • 2013
  • 스마트워크는 사용자들에게 신속한 업무처리와 편리한 근무환경을 제공해주는 미래지향적인 업무환경으로 이미 국내 외에서 스마트워크 도입을 추진하고 있다. 스마트워크 환경은 기존의 클라우드 컴퓨팅 환경과 유사한 형태의 클라이언트/서버 환경으로 외부에서 사용자들이 수시로 접근하여 업무를 처리한다. 특히 스마트워크 환경에서는 비 인가된 사용자들에 의해 악성코드가 내부로 유입되거나 기업의 기밀 정보를 유출할 가능성이 있기 때문에 이러한 보안 문제점을 해결할 수 있는 사용자 인증에 대한 필요성이 증가하고 있다. 그러므로 본 논문에서는 기존의 사용자 인증 기법 분석을 통해 스마트워크 환경에 적용 가능한 얼굴인식 기반의 사용자 인증 기법을 제안한다.

TUI 환경의 유저 사용 만족도 연구 (A study on user satisfaction in TUI environment)

  • 최흥렬;양승용
    • 디지털산업정보학회논문지
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    • 제11권4호
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    • pp.113-127
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    • 2015
  • An interface in smart device environment is changing to TUI(touch user interface) environment where a system is being controlled by physical touch, differently from a system controlled through conventional mouse and keyboard. What is more important than anything else in this TUI environment is to implement interface in consideration of learn ability and cognitive constructivism according to user's experience. Therefore, now is the time when it is necessary to carry out various studies on smart content design process going a step farther together with discussing the details of user's experience factor. Hence, this study was intended to look into what effect a user's experiential traits had on the production of contents for the purpose of measures for improving TUI user satisfaction in order to effectively realize contents in smart environment. Results were yielded by using a statistical empirical analysis such as cross-tabulation analysis according to important variable and user, paired t-test, multiple response analysis, and preference frequency analysis of user preference on the basis of a survey. As a result, a system was presented for implementing DFSS(Design For Six Sigma) process. TUI experience factor can be divided into direct habitual experience, direct learning experience, indirect habitual experience, and indirect learning experience. And in the results of study, it was possible to find that the important variables of this study had a positive effect on the improvement of use satisfaction with contents on the whole according to the user convenience of smart contents. This study is expected to have a positive effect on efficient smart device-based contents production by providing objective information according to empirical analysis to smart media-based developer and designer and presenting a model for improving the changed TUI usability.

A Methodology for Measuring End-User e-Business Competency

  • Yoon, Chui-Young
    • 한국경영정보학회:학술대회논문집
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    • 한국경영정보학회 2007년도 추계학술대회
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    • pp.23-28
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    • 2007
  • In e-Business environment, end-user e-Business capability is necessitated for performing his or her given tasks and improving his or her business performance in an enterprise of e-Business environment. An instrument of an end-user e-Business competency is extracted from the major components of a general competency. Through a pilot test, this study performed factor analysis, and proposed a 16-item instrument that can measure an end-user e-Business competency in e-Business environment. The application of the instrument is confirmed by applying it to measuring e-Business competency of end-users in an enterprise of e-Business environment and by presenting the measurement results for them.

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User-Centric Broadcasting Environment U sing Intelligent Agents

  • Jin, Sung-Ho;Bae, Tae-Meon;Cho, Jun-Ho;Ro, Yong-Man;Kang, Kyeong-Ok
    • 한국멀티미디어학회논문지
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    • 제8권6호
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    • pp.814-826
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    • 2005
  • The user-centric broadcasting environment includes the agent system and personalized broadcasting services for user-adaptive TV watching. In this paper, we propose broadcasting environment consisting of personalized broadcasting services and a multi-agent broadcasting system for the services. The proposed system employs the intelligent agent technology of the Foundation for Intelligent Physical Agents (FIPA) as well as metadata technology of MPEG-7 and TV-Anytime Forum (TVAF). To verify the usefulness of the proposed environment, we implemented a test-bed and demonstrated the proposed agent system with three services including intelligent user-information management service, information mobility service, and content retrieval service.

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다목적시각언어를 이용한 가상현실 사용자 인터페이스 (VR User Interface using Multipurpose Visual Language System)

  • 김영종
    • 디지털산업정보학회논문지
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    • 제12권2호
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    • pp.31-39
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    • 2016
  • In this paper planed Virtual Reality user interface that recently hot issue using MVLS(Multipurpose Visual Language System). Proposed system is planed for more with ease approach new type environment system. The point of this system is for more few the number of time of act to get want to result. That is easy build for Virtual Reality environment system that user so far, who did not experience. Also too, application to the environment through Multipurpose Visual Language System based, can be required to increase the case of user of existing applications, not only a simple application infrastructure Virtual Reality. This has the advantage of being able to under Virtual Reality condition the environment for the use of a wide range of applications such as view TV, video and other contents. By using the proposed system, the experience in virtual realities that have not felt during the general public to be able to easily and quickly, virtual reality or 3D Expected to can one step closer to the needs of general and industry.

경계없는 세상과 사용자 인증기술 동향 (World Without Boundaries and Trends in User Authentication Technology)

  • 진승헌;조진만;조상래;조영섭;김수형
    • 전자통신동향분석
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    • 제36권4호
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    • pp.135-144
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    • 2021
  • The field of user authentication in Korea has experienced new dimensions since December 2020. Accredited certificate, which had been in use for 21 years since 1999, has been abolished. Accredited certificates have provided a trust foundation for various ICT-based industrial developments; however, new changes in the authentication sector are also required due to changes in the service and policy environment. Changes in the service environment occur rapidly because of the emergence of new technologies such as AI, IoT, Bio, Blockchain, and the daily use of non-face-to-face environments caused by COVID-19. Even with changes in the service environment, user authentication remains an essential foundation for providing services. This paper summarizes the current status of user authentication techniques, analyzes major changes in the service environment (such as Metaverse) associated with user authentication, and presents the direction of authentication techniques (Decentralized, Invisible, Privacy-preserving) through the derived implications.

멀티서버 환경을 위한 생체정보 기반 삼중 요소 사용자 인증 기법의 안전성 개선 (Security Improvement on Biometric-based Three Factors User Authentication Scheme for Multi-Server Environments)

  • 문종호;원동호
    • 전기학회논문지
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    • 제65권12호
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    • pp.2167-2176
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    • 2016
  • In the multi-server environment, remote user authentication has a very critical issue because it provides the authorization that enables users to access their resource or services. For this reason, numerous remote user authentication schemes have been proposed over recent years. Recently, Lin et al. have shown that the weaknesses of Baruah et al.'s three factors user authentication scheme for multi-server environment, and proposed an enhanced biometric-based remote user authentication scheme. They claimed that their scheme has many security features and can resist various well-known attacks; however, we found that Lin et al.'s scheme is still insecure. In this paper, we demonstrate that Lin et al.'s scheme is vulnerable against the outsider attack and user impersonation attack, and propose a new biometric-based scheme for authentication and key agreement that can be used in the multi-server environment. Lastly, we show that the proposed scheme is more secure and can support the security properties.

생태학습장 이용객의 지각된 성과에 의한 만족도 연구 (A Study on User Satisfaction by Perceived Performance of Ecological Learning Center)

  • 박청인;김종해
    • 한국환경과학회지
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    • 제19권8호
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    • pp.1057-1066
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    • 2010
  • An ecological learning center is defined as a place which can establish the correct relationship between human and environment. Human can learn ecosystem and importance of environment throughout observation of nature and participation in program of ecological learning center. The most important aspects of ecological learning center planning are to reflect on user's demand and preservation of ecosystem. The prime goals of this study is to analyze user's characteristics in the Young Wheol Mulmurigol Ecological Learning Center. The second goal of this study is to find out the satisfaction model based on user's perceived performance of each program and facility in the center. For this study, questionnaire survey with 204 individuals was completed. The data from the questionnaire were analyzed statistical method by SPSS. There are several significant results from the study as following First, this ecological learning center as a newly operating facility is used not for educational purpose but for resting and relaxation purpose. It is due to that the most of users in this center are package tourists with historic scenes. Second, user's perceived performance evaluated by 23 attributions of programs and facilities, and these attributions could be classified by 5 factors such as environment friendly design, educational function, preservation of environment, provision of various bio-top and provision of resting area. Third, the user satisfaction model indicates that user satisfaction is depended on various factors such as preservation of environment, provision of various bio-top, provision of resting area. Among these factor affecting the satisfaction, provision of various bio-top is the most influence on user satisfaction.

유비쿼터스 주택에서의 사용자 행위에 따른 센서 기기 구성방법에 관한 연구 - 시나리오에 따른 사용자 행위 분석을 기반으로 - (A Configuration Methods of Sensor Reflecting User's Behaviors in the Ubiquitous House)

  • 이동화;박성준;이현수
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 추계학술발표대회 논문집
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    • pp.111-114
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    • 2005
  • The purpose of this study is to suggest configuration methods of sensor according to user's behaviors in the ubiquitous house. Recently, with appearing the concept of 'Ubiquitous', the applications of ubiquitous technologies on the our environment adopt a new paradigm. This new paradigm leads to the possibility of creating more intellectual dwelling environment according to user's behaviors. This paper suggests to change our dwelling by considering both engineering technology and considering the character of dwelling, because the house should provide causes humans with comfortability. Therefore, we need to understand user's behaviors in the dwelling, towards user friendly environment.

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그래픽 사용자 인터페이스를 이용한 병렬 프로그래밍 환경 설계 및 구현 (A Design and Implementation of Parallel Programming Environment using Graphical User Interface)

  • 이원용;박두순
    • 한국멀티미디어학회논문지
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    • 제4권6호
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    • pp.579-587
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    • 2001
  • 본 논문은 그래픽 사용자 인터페이스를 이용하여 병렬 프로그래밍 환경을 설계하고 구현하였다. 병렬 프로그램은 다양한 하드웨어의 특성에 따라 또는 프로그램의 특성에 따라 사용자가 병렬 프로그램을 작성하여야 하기 때문에 사용자가 병렬 프로그램을 작성하는 것은 매우 어렵다. 본 논문에서는 이런 문제를 도와주기 위하여 기존의 병렬 컴파일러에서 제공되고 있는 텍스트 위주의 병렬화 정보 대신에 그래픽 사용자 인터페이스를 이용하여 편안하고 쉽게 병렬화 정보를 제공하는 병렬 프로그래밍 환경을 제안하고, 구현하였다. 본 논문의 병렬 프로그래밍 환경은 종속성 분석, CFG, HTG, 루프 병렬화 등의 기능을 제공한다.

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