• Title/Summary/Keyword: User Environment

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Development of the Web-based Participation IoT Service Brokering Platform (웹 기반 참여형 IoT 서비스 브로커링 플랫폼 개발)

  • Lee, Jun-Young;Choi, Hoan-Suk;Rhee, Woo-Seop
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.40-57
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    • 2015
  • IoT is the foundation technology that the things share the information through connected with Internet to provide service based on these information. It is applied to various fields such as personal, public and industry. Therefore, the service development is required to meet the requirement of the various service environments. The IoT service environment will be developed as the participation IoT service environment which increase the value and efficiency such as the Broadcasting and web services changed from the service provider environment to the user participation service. The user can directly reflect their requirements using the user participation IoT service environment. So, the types of IoT services will diverse and accelerate the spread of IoT service. In this paper, we derive the IoT service element through the analysis of various service scenarios, and propose the participation IoT service model and modeling mechanism. It provides the sequential service model and the relation based service model according to the service modeling proficiency of user. The proposed environment provides the web-based user interface that is implemented by the participation IoT service brokering platform.

User based Smart Home Device Matching System (사용자 기반 스마트 홈 디바이스 매칭 시스템)

  • Lee, Hyeongseon;Yu, Donggyun;Lee, Jongwon;Chung, Jinmo;Jung, Hoekyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.617-618
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    • 2017
  • Recently, IoT can provide a service considering user's convenience by configuring the inside of the home as a smart environment. However, the existing system can not change the configuration of the home smart environment by the user, and there is a problem in compatibility between the server and the heterogeneous device. In this paper, we propose a system to reconfigure the relationship between the device and the server in the smart home environment to solve that. In a smart home environment, The user can add and delete devices through the application. In addition, when a new device is added, the server searches the schema for the device and establishes an automatic relationship. This makes it possible for the user to easily change the configuration of the smart home environment.

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An Optimal System Configuration Using Intelligent Agent on Ubiquitous Environment (유비쿼터스 환경에서 지능 에이전트를 이용한 최적 시스템 구성)

  • Kim Doo-Ywan;Roh Eun-Young;Chung Hwan-Mook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.5
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    • pp.567-572
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    • 2005
  • Recently, owing to miniaturization of computer and popularization of internet, ubiquitous computing is attracting considerable attention. In ubiquitous environment, user can receive desired information service anywhere, any time. With the advent of ubiquitous age through popularization of internet, it becomes important how to provide user with ubiquitous environment, and what and how to provide to user. In this paper, method to automatically select device most suitable for user in ubiquitous environment is offered. search agents search peripherals, make a list by function, and transmit to serve. Serve learn the transmitted information through intelligent system. If user input information in the form of linguistic according to the list, serve select device suitable for work environment, and compose the system through IP address. This was realize through practical example, experimented and confirmed.

Construction of a Knowledge Based Hybrid Simulation Environment

  • Kim, Myoung-Hee
    • Journal of the Korea Society for Simulation
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    • v.1 no.1
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    • pp.25-30
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    • 1992
  • A knowledge based hybrid simulation environment has been established which supports the simulation procedure from the modeling step to the experimentation step by providing various tools, query, and advisory. The knowledge base in the established environment uses the If-Then Rule to transfer the fact input from the user to the act for the execution of the simulation process. Simulation non-experts are the user target and non-specific area is the application target.

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A Study on User Authentication for Wireless Communication Security in the Telematics Environment (텔레메틱스 환경에서 무선통신 보안을 위한 사용자 인증에 관한 연구)

  • Kim, Hyoung-Gook
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.9 no.2
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    • pp.104-109
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    • 2010
  • In this paper, we propose a user authentication technology to protect wiretapping and attacking from others in the telematics environment, which users in vehicle can use internet service in local area network via mobile device. In the proposed user authentication technology, the packet speech data is encrypted by speech-based biometric key, which is generated from the user's speech signal. Thereafter, the encrypted data packet is submitted to the information communication server(ICS). At the ICS, the speech feature of the user is reconstructed from the encrypted data packet and is compared with the preregistered speech-based biometric key for user authentication. Based on implementation of our proposed communication method, we confirm that our proposed method is secure from various attack methods.

User Evaluation for User-Oriented Children's Hospital Design - Focused on the Mothers of Child Inpatients and the Nurses - (사용자 중심의 어린이전문병원 계획을 위한 사용자 평가 - 어린이 환자의 보호자와 간호사를 중심으로 -)

  • Ha, Ji-Min;Park, Soo-Been
    • Korean Institute of Interior Design Journal
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    • v.25 no.1
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    • pp.192-200
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    • 2016
  • This study aims to design user-oriented children's hospital by examining the user needs, especially the mothers of child inpatients and the nurses. The subjects participated in a questionnaire survey including the user's characteristics, awareness of patient's room, the preference on ward size, demands, satisfaction and hospital environment assessment. The survey was conducted of the mothers of child inpatients and the nurses in A children's hospital, and the data were analyzed by the SPSS WIN 18.0 Version software. A total of 115 copies of the questionnaire were finally analyzed. The results and conclusions are as follows. 1) The mothers' demand on family-centered space and private spaces were higher than the nurses. 2) The mothers preferred 1-bed-room to 4-bed-room due to safety and privacy. 3) The items of hospital environment assessment was categorized into four factors; 'Aesthetics', 'Accessibility', 'Comfort', and 'Lighting'. The most positive factor was 'Aesthetics', whereas 'Comfort' was the negative factor. 4) The mother's satisfaction was lower than the nurse's. The most influential factors on the satisfaction was 'Accessibility'. To improve the satisfaction of the mothers of child inpatients and the nurses, safety, privacy, accessibility should be considered.

A Study on the Observation Method of Interaction between Users and Products - With Emphasis on the Video Ethnography of Driver Environment - (사용자-제품 간 인터랙션의 관찰 조사 체계에 관한 연구 - 운전자 환경에서의 비디오 관찰법을 중심으로 -)

  • Kim, Gang-Min;Pan, Young-Hwan;Jeong, Ji-Hong
    • Journal of the HCI Society of Korea
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    • v.4 no.2
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    • pp.1-8
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    • 2009
  • User-centered design aims to develop device naturally without the interference of user' s conscious and unconscious behavior. Accordingly, designers need to understand their user's requirements, observe user behavior and interaction in the real environment. However, existing observations suggested a vast range of analysis system and observation techniques which are often ambiguous to the designers. Therefore, this research is aimed to propose an observation system for collecting data from user's behavior. In order to do so, we define the components and behavior level within the context of driving.

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A Study of IPTV-VOD Program Recommendation System using Collaborative Filtering (협업 필터링을 이용한 IPTV-VOD 프로그램 추천 시스템에 대한 연구)

  • Sun, Chul-Yong;Kang, Yong-Jin;Park, Kyu-Sik
    • Journal of Korea Multimedia Society
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    • v.13 no.10
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    • pp.1453-1462
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    • 2010
  • In this paper, a new program recommendation system is proposed to recommend user preferred VOD program in IPTV environment. A proposed system is implemented with collaborative filtering method. For a user profile which describes user program preference, a program preference, sub-genre preference, and US(user similarity) weight of the user neighborhood is averaged and updated every week. In order to evaluate system performance, real 24-weeks cable TV watching data provided by Nilson Research Corp. are modified to fit for IPTV broadcasting environment and the simulation result shows quite comparative quality of recommendation. The experimental results optimum performance when user similarity based weighting, five person per group and five recommendation programs are used.

Green-UX-Story: User Story Creation and Sharing through the Online and Offline Green Experience (Green-UX-Story: 온라인-오프라인 자연 체험을 통한 사용자 스토리 창출 및 공유)

  • Choi, Min-A;Kwon, Doo-Young
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.6
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    • pp.460-466
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    • 2010
  • These days, it is getting important to have more chances to visit natural environment for the wellbeing life. The advancement of digital technologies allows us to get useful information regardless of time and location. In this paper, we investigate a way of improving user experience in the natural green environment using the digital technologies. This paper proposes a system called Green-UX-Story which supports users to create and share their story through the online and offline green experience. The system consists of two main systems: the "Story-Field" and the "Story-Tree". The Story-Field consists of a certain number of the Story-Trees allocated to a certain green site. In the Story-Field, users can see the Story-Trees that are owned by other users and share their stories. The Story-Tree contains the user-story in each branch and green information that are captured by the user on the web. The Story-Tree is generated using the L-system algorithm as the user adds stories. The main purpose of the system is to enable users to write their green stories from the both online and offline experiences. This paper describes the system configuration and the user scenario of the Green-UX-story.

A Study on the Authentication Mechanism that Information Sharing in Peer-to-Peer Environment (Peer-to-Peer 환경에서의 정보 공유를 위한 인증 메커니즘에 관한 연구)

  • Lee, Jeong-Ki;Bae, Il-Ho;Park, Chan-Mo;Lee, Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.588-591
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    • 2002
  • P2P(Peer-to-Peer) can compose free network and take away center server function or problem about authentication is risen between each User because is opening network that can participate between each User weakening. We desire to authenticate request about service to user who is admited between each user to limit connection. Wish to admit Kerberos authentication mechanism to mechanism that can do information sharing safety in P2P environment to solve this in this treatise and design authentication mechanism.

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