• Title/Summary/Keyword: User Customization

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Modular UI research as a user customization method on handheld devices (User Customization이 가능한 Handheld device의 Modular interface 설계)

  • Song, Sang-Gon;Park, Bo-Eun;Jang, Hyun-Kook;Kim, Young-Sun;Kim, Na-Young;Park, Hyun-Chul
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.153-158
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    • 2007
  • 기존의 모바일 기기들은 일반화된 고정 인터페이스 상태의 제품으로, 사용자가 단순 학습을 통해 반복된 인터렉션과 구성만을 이용하는 수준이었으나 최근과 같이 기기가 지능적이고 다양화되면서 개인의 요구와 특성을 반영한 인터페이스 방법들을 요구하기 시작하였다. 이에 따라 일반적 성향에 맞추어진 Universal UI와 개인의 특성에 맞춰진 Customizing UI의 양립적 이슈는 지속적으로 대치되어 왔다. 그러므로 이를 서로 적절한 수준에서 상호 보완하여 디자인하는 것은 그 형태나 속성을 떠나 최신 UI의 기본적인 필요충분조건이 되었다. Universal UI는 인식과 행동패턴을 달리하는 사람들의 공통분모를 찾아냄으로써 표준화의 Solution을 찾아낼 수 있었지만 Customizing에 대한 해답은 사용자 심리, 문화, 역사까지 고려해야 한다. 우리는 이 두 부분을 모두 만족하는 다방면의 멘탈모델 수립과 UT검증을 통해 모바일 기기에서 최적의 인터페이스 개발을 진행하게 되었다. 이러한 Customizing에 대한 연구는 기기 사용자의 지역과, 문화적 특성에 따라 최적화된 인터페이스를 제공할 수 있기에 기기 제조사는 Future work을 위해서라도 이러한 부분에의 충분한 연구 의의가 있다고 할 수 있다. 우리는 본 논문에서와 같은 Personalization과, 선호 기능을 좀 더 쉽게 적응하고 사용할 수 있도록 하는 Customization 을 통해 사용자의 성향을 적극 반영할 수 있는 모바일 인터페이스 제품 개발로 한 단계 발전시켰다고 본다.

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Development Moodle Customization Guidelines and Supporting Tools (무들 커스터마이제이션 체계화 및 지원 도구 구현)

  • Kim, Jeong Ah;Park, Sun Kyoon
    • KIPS Transactions on Software and Data Engineering
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    • v.1 no.2
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    • pp.81-90
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    • 2012
  • Open Source Softwares(OSS) are increasingly deployed in several domains, many educational organization have tried to deploy the OSS LMS(Learning Management System). For deploying OSS LMS, customization for specific environment is critical requirement. In this paper, we implemented the supporting environment to integrate the Moodle and school information system for user and course management. It is the most important customization requirement for introducing the Moodle to school. Also, we implemented supporting environment for the most important requirement so that we verified the usability of our guideline. We applied our environment to verify the efficiency of customization process.

The Implementation and Analysis of Facial Expression Customization for a Social Robot (소셜 로봇의 표정 커스터마이징 구현 및 분석)

  • Jiyeon Lee;Haeun Park;Temirlan Dzhoroev;Byounghern Kim;Hui Sung Lee
    • The Journal of Korea Robotics Society
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    • v.18 no.2
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    • pp.203-215
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    • 2023
  • Social robots, which are mainly used by individuals, emphasize the importance of human-robot relationships (HRR) more compared to other types of robots. Emotional expression in robots is one of the key factors that imbue HRR with value; emotions are mainly expressed through the face. However, because of cultural and preference differences, the desired robot facial expressions differ subtly depending on the user. It was expected that a robot facial expression customization tool may mitigate such difficulties and consequently improve HRR. To prove this, we created a robot facial expression customization tool and a prototype robot. We implemented a suitable emotion engine for generating robot facial expressions in a dynamic human-robot interaction setting. We conducted experiments and the users agreed that the availability of a customized version of the robot has a more positive effect on HRR than a predefined version of the robot. Moreover, we suggest recommendations for future improvements of the customization process of robot facial expression.

A Comparative Analysis of Library Portal User Interface Systems (도서관 포털 통합 유저인터페이스 시스템 비교.분석)

  • Kim Seong-Hee;Lee Jeong-Soo
    • Journal of the Korean Society for Library and Information Science
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    • v.40 no.2
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    • pp.175-194
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    • 2006
  • A common user interface system, a subset of library portal software products was evaluated in terms of eight broader categories; searching, user interaction; customization; authentication; design; database communication protocols; after sale support; and software platforms supported. As a result, Muse search ENCompass, MetaLib were the three highest scoring common user interface software products. and KDB metasearch in domestic area was the highest scoring products.

A Study on the User Immersion and Loyalty of MMORPG Avatar Customization (MMORPG에서 아바타 커스터마이징의 유저 몰입요인과 충성도에 관한 연구)

  • Yang, Gi Hyun;Paik, Chul-Ho
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.17-28
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    • 2013
  • The development of technology has enabled users to customize avatars using various combinations and appearances in MMORPG. This study investigated the loyalty and user immersion factors of MMORPG avatar customization, which included personal factors (self-esteem, self-efficacy) and environmental factors (challenging spirit, sense of unity). immersion factors were extracted and a research model was established by observing precedent studies conducted on Flow theory and on the development and transformation of avatars. This study established a theory based on a developed research model and by surveying the users of AION, a MMORPG game, who actively enjoyed avatar customization, after determining measurement items based on precedent studies. The research results showed that self-esteem, a challenging spirit and sense of unity must be enhanced to increase the customization immersion. In addition, research results showed that the degree of loyalty increased with higher customization immersion.

A Study on the Operational Strategy and the Performance of Internet Web Sites (인터넷 웹사이트의 운영전략과 성과에 관한 연구)

  • 김형욱;정혁남;한종범
    • Journal of Korean Society for Quality Management
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    • v.30 no.3
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    • pp.20-37
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    • 2002
  • In this paper, we studied the purpose of this paper is like that; the first one is to find the factors associated with operational strategy by variable website types classified into information-providing type, product-providing type and service- providing type by user approach purposes. The second one is to propose the successful operational strategy through analyzing the factors affecting the financial and non-financial performance of websites. A framework of research model including above factors is developed and tested statistically. The data are collected from Internet website experts of 80 Korean firms through survey. The main results of this research are as follows. First, in information-providing websites, the community factor is regarded as the most important factor But for the Improvement of the performance, not only community factor but also user interface, customization, total quality and playfulness factors should be regarded as important factors equally. Second, in product-providing websites, customization, total quality and visual design factors are regarded as important factors. But for the improvement of the performance, community and visual design factors should be regarded as important factors. Third, in service-providing websites, user interface, customization and community factors should be regarded as important factors in order to improve the performance.

Value Ecosystems of Web Services : Benefits and Costs of Web as a Prosuming Service Platform (Web1.0과 프로슈밍기반 Web2.0 서비스 가치생태계 비교)

  • Kim, Do-Hoon
    • Journal of the Korean Operations Research and Management Science Society
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    • v.36 no.4
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    • pp.43-61
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    • 2011
  • We first develop a value ecosystem framework to model the SDP(Service Delivery Process) of web services. Since the web service has been evolving from the basic web architecture (e.g., traditional world wide web) to a prosuming platform based on virtualization technologies, the proposed framework of the value ecosystem focuses on capturing the key characteristics of SDP in each type of web services. Even though they share the basic elements such as PP(Platform Provider), CA(Customization Agency) and user group, the SDP in the traditional web services (so-called Web1.0 in this paper) is quite different from the most recent one (so-called Web2.0). In our value ecosystem, users are uniformly distributed over (0, ${\Delta}$), where ${\Delta}$��represents the variety level of users' preference on the web service level. PP and CA provide a standard level of web service(s) and prosuming service package, respectively. CA in Web1.0 presents a standard customization package($s_a$) at flat rate c, whereas PP and CA collaborate and provide customization service with a usage-based scheme. We employ a multi-stage game model to analyze and compare the SDPs in Web1.0 and Web2.0. Our findings through analysis and numerical simulations are as follows. First, the user group is consecutively segmented, and the pattern of the segmentations varies across Web1.0 and Web2.0. The standardized service level s (from PP) is higher in Web1.0, whereas the amount of information created in the value ecosystem is bigger in Web2.0. This indicates the role of CA would be increasingly critical in Web2.0: in particular, for fulfilling the needs of prosuming and service customization.

A Study On Customized Products and Services in Smart Environments (스마트환경에 따른 고객 맞춤 제품 및 서비스에 관한 연구)

  • Chang, Seog-Ju
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.1
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    • pp.167-174
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    • 2015
  • This study examines the Personalized Oriented Customized and services in smart environments. In addition to The structure of industry is currently smart environment shifting from the manufacturing industry focusing on goods production to service industry merging and combining service and marketing. The companies are placing a higher value on the customer needs to gain a competitive edge with creation of new business model. The key dilemma in mass customization and service, though, is how product customization can be realized without increasing production cost significantly. The purpose of this study is to explore new product development strategies that facilitate mass customization and service. Specifically, we propose Crowdsourcing marketing, Digital experience technology, Recommender Systems, 3D printing technology, Flexible manufacturing systems and UX based PSS(Product-Service Systems) in new product development processes as enabling strategies for mass customization and service in smart environments.

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A study on the factors influencing the ASP service users' repurchase intent and organization benefits (ASP(Application Service Provider) 서비스 사용자의 재구매 의사와 조직 이익에 미치는 영향요인 연구)

  • Kim, Kyung-Kyu;Shin, Ho-Kyoung;Kim, Su-Hyun
    • Journal of Information Technology Applications and Management
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    • v.17 no.1
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    • pp.55-81
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    • 2010
  • ASP service users' needs for flexible and customized services to deal with changes in business environments and user contexts seems to be appealing due to the progress of technology and IT paradigm such as ubiquitous computing and web 2.0. Through the lens of expectancy confirmation and flexibility, we explored factors that influence users' repurchase intent and organizational benefit in ASP services. With an empirical study, we examined information quality, service quality, flexibility, customization, user satisfaction, trust in ASP services can contribute to the repurchase intent and organizational benefit. In addition to, business type and company size are added to the research model as control variables for user satisfaction, trust, and repurchase intent. Our findings suggested that the service quality and flexibility significantly were cruicial determinant of user satisfaction in ASP services. Furthermore, user satisfaction significantly influenceS repurchase intent, and organization benefits were affected by repurchase intent. This study has important implications for academic researchers and practitioners who seek to understand factors that affect ASP service users' repurchase intent and organization benefits.

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The Design and Implementation of Intranet Administrator and User Application (인트라넷 관리자 및 사용자 응용의 설계 및 구현)

  • Shin, Myung-Ki;Hahm, Jin-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.4
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    • pp.1005-1013
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    • 1998
  • In this paper, we describe technologies of Intranet administrator and user application used in the PEC(Protocol Engineering Center) Office Intranet system which provides platform independent application framework using Internet/Intranet standard technologies for distribution of Web documents and real-time multimedia information. The PEC Office is composed of administrator applications to support environments for administration of all applications including group/user add, update, and delete facilities and construction of user directory and user applications to support schedule sharing, virtual library, job report, output management, budget management, and real-time audio/video broadcasting services. These applications allow differentiation and customization services according to department and title employed per users.

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