• Title/Summary/Keyword: User Behavior Pattern

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Rank Correlation Coefficient of Energy Data for Identification of Abnormal Sensors in Buildings (에너지 데이터의 순위상관계수 기반 건물 내 오작동 기기 탐지)

  • Kim, Naeon;Jeong, Sihyun;Jang, Boyeon;Kim, Chong-Kwon
    • Journal of KIISE
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    • v.44 no.4
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    • pp.417-422
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    • 2017
  • Anomaly detection is the identification of data that do not conform to a normal pattern or behavior model in a dataset. It can be utilized for detecting errors among data generated by devices or user behavior change in a social network data set. In this study, we proposed a new approach using rank correlation coefficient to efficiently detect abnormal data in devices of a building. With the increased push for energy conservation, many energy efficiency solutions have been proposed over the years. HVAC (Heating, Ventilating and Air Conditioning) system monitors and manages thousands of sensors such as thermostats, air conditioners, and lighting in large buildings. Currently, operators use the building's HVAC system for controlling efficient energy consumption. By using the proposed approach, it is possible to observe changes of ranking relationship between the devices in HVAC system and identify abnormal behavior in social network.

A Study on the Modernization Factors of Interior Spaces in the Korean Housing - From the sociological, anthropological, feministic and tectonic Point of view of housing- (한국 주거내부공간의 근대화요소에 관한 연구 - 주거사회학적, 문화인류학적, 페미니즘적, 공간구조적 관점에서 본 -)

  • 전남일
    • Journal of Families and Better Life
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    • v.20 no.4
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    • pp.61-73
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    • 2002
  • The aim of this study is to understand the modernization process of interior spaces in the Korean housing, focused not only on the architectural aspects, but also on the sociological, anthropological and feministic aspects of housing. The development of korean housing from the period of traditional agricultural society and Japanese domination through the period of industrial development to the period of modem industrial society have been reviewed not from the Point of westernization but from the point of Korean own needs for modernity. It also tried to find the determinants of the relationship between social behavior patterns and space organization through historical change of housing plans. As a result, it was found the various western impacts to the continuation or change of Korean housing culture in the modernization process. Consequently this study comes to the concrete results as follows; 1) sociological aspect: The early layout of floorplans, that promoted the communication and contact between the user were changed. The layout of spaces in the modern housing tends to be not interdependence each other and be very isolated from the outdoor spaces. Those Phenomena reflect the trends to the Individualization, equivalence and privatization in the life of family. 2) feministic aspects: Differently from the early kitchen, modern ones locates in the internal space in the housing and the dinning area is appeared. And also the standing work at the kitchen war usually spreaded. Such changes are due to the emancipation of the women and downfall of the subordinate relationship between the genders. 3) anthropological aspects: The lifestyle, in which the user was mostly sitting on the floor, was constantly disappeared by using of furnitures that determines the function of each spaces in the housing. Those change demonstrate the change of behavior Patterns, thus, the needs of differentiation of function as well as the feministic needs. In other word, the coexistence of both fields of work and relax is required. 4) tectonic aspects: In the indoor space of modern housing the rooms are closed each other. Thus, concentrated circulation system act to separate these spaces. It is concrete spatial element that mostly shows the synthetic character of modem housing.

Discovering abstract structure of unmet needs and hidden needs in familiar use environment - Analysis of Smartphone users' behavior data (일상적 사용 환경에서의 잠재니즈, 은폐니즈의 추상구조 발견 - 스마트폰 사용자의 행동데이터 수집 및 해석)

  • Shin, Sung Won;Yoo, Seung Hun
    • Design Convergence Study
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    • v.16 no.6
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    • pp.169-184
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    • 2017
  • There is a lot of needs that are not expressed as much as the expressed needs in familiar products and services that are used in daily life such as a smartphone. Finding the 'Inconveniences in familiar use' make it possible to create opportunities for value expanding in the existing products and service area. There are a lot of related works, which have studied the definition of hidden needs and the methods to find it. But, they are making it difficult to address the hidden needs in the cases of familiar use due to focus on the new product or service developing typically. In this study, we try to redefine the hidden needs in the daily familiarity and approach it in the new way to find out. Because of the users' unability to express what they want and the complexity of needs which can not be explained clearly, we can not approach it as the quantitative issue. For this reason, the basic data type selected as the user behavior data excluding all description is the screen-shot of the smartphone. We try to apply the integrated rules and patterns to the individual data using the qualitative coding techniques to overcome the limitations of qualitative analysis based on unstructured data. From this process, We can not only extract meaningful clues which can make to understand the hidden needs but also identify the possibility as a way to discover hidden needs through the review of relevance to actual market trends. The process of finding hidden needs is not easy to systemize in itself, but we expect the possibility to be conducted a reference frame for finding hidden needs of other further studies.

A Usability Testing for the Verification of User Mental Model in Using Multifunction Printer (프린터 복합기의 사용자 심성모형 검증을 위한 사용성 평가)

  • Chung, Sung-Jae;Kim, Bong-Gun;Ha, Kwang-Soo;Jung, Hye-Heon;Lim, Bong-Uk
    • Science of Emotion and Sensibility
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    • v.13 no.1
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    • pp.1-10
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    • 2010
  • This study is about what process and methodology could make UI designer be able to achieve the interface which considers user's mental model through implementing corporate line-up model, when people design an interface between product of multi-function printer and user. The most important concern of UI designers who are dealing with an interface between product and user is how they can make product system image match user's mental model so that users can utilize products without any confusion and discomfort. If concept model which designers bring up and mental model which users expect and recognize could be of one accord, then users can feel ease of use toward products. The understanding and observation for user behavior and use pattern is prerequisite to develop user-centered interface between product and user. However, UI designers do design interface from their own perspective and assumption in many business areas, and users do not react as designers assumed and intended in many cases or examples. This study is to find inappropriate system images against users' mental model on basic function of multi-function printer, and the relationship of system image and user's mental model is diagramed to build up a hypothesis. The hypothesis from this study is validated through evaluation of domestic and international users. In addition, two suggestions to improve usability problems revealed from user test are proposed. The optimal solution is designed based on the result of user evaluation and consideration of many user environments, and then it is implemented to line-up product. In conclusion, this study considers how UI designers can create system image which is close to user's mental model.

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Information Diffusion on A Social Media-From Tourism Information at Twitter (소셜 미디어 내의 관광정보 확산에 관한 연구 -트위터를 중심으로-)

  • Kim, Ee Hwan;Park, Deuk Hee;Park, Joo Seok
    • Journal of Information Technology and Architecture
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    • v.11 no.4
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    • pp.471-483
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    • 2014
  • The purpose of this study was to look over the sharing and flow of information on tourism tourist destination made through social media by utilizing social network analysis. In this research for compared the exchange and diffusion relationships and made information sharing among users of the network group for the Seoul / Busan Tourism Twitter. The first part of analysis dealt with the network centralization and information dissemination patterns from a global perspective. The second part was an analysis of nodes with the highest degree centrality in order to identify the most influential user within the Twitter network and determine the information flow and user characteristics with respect to the information dissemination pattern in Seoul/Busan tourism Twitter. The results scientific evidence was presented that social media users' information search behavior information to understand the sharing and spreading patterns, social media as a marketing tool, simple products and services that will ultimately provide the desired information detainee information is not a means of promoting utilization was presented.

Personalized Recommendation based on Context-Aware for Resource Sharing in Ubiquitous Environments (유비쿼터스 환경에서 자원 공유를 위한 상황인지 기반 개인화 추천)

  • Park, Jong-Hyun;Kang, Ji-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.9
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    • pp.19-26
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    • 2011
  • Users want to receive customized service using users' personal device. To fulfill this requirement, the mobile device has to support a lot of functions. However, the mobile device has limitations such as tiny display screens. To solve this limitation problem and provide customized service to users, this paper proposes the environment to provide services by sharing resources and the method to recommend user-suitable resources among sharable resources. For the resource recommendation, This paper analyzes user's behavior pattern from usage history and proposes the method for recommending customized resources. This paper also shows that the approach is reasonable one for resource recommendation through the satisfaction evaluation.

A development of interactive manual system guideline for mobile service. (인터액티브 사용자 매뉴얼 가이드라인 개발에 관한 연구 - 모바일 서비스를 중심으로 -)

  • 이종호
    • Archives of design research
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    • v.15 no.3
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    • pp.29-38
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    • 2002
  • Recently, types of mobile services are ever-growing with technological advances, such as CDMA 2000, 256 Color LCD, 16 channel sound chip set and easy internet access. However, manual system that is supposed to support users for finding features and functions doesn't help users most of the cases since users are moving. Therefore, mobile sonics needs new concept for manual system that can support users while they are in use In this research report, new concept for interactive manual system is suggested. Then a guideline for interactive manual system is developed as a result from three empirical studies. First, ten information visualization methods used for describing functions are positioned on user's perception map. Secondly, user behavior pattern of getting required information from written manual was analyzed. Finally, visual cue system was selected as one of options for developing interactive manual system and a guideline was developed based on these research results.

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An Approach to implement Virtual 3D-Touch using 2D-Touch based Smart Device through User Force Input Behavior Pattern (2D-Touch 스마트 디바이스에서 사용자 행동 패턴 분석을 통한 가상 3D-Touch 구현을 위한 방법)

  • Nam, ChoonSung
    • Journal of Internet Computing and Services
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    • v.17 no.6
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    • pp.41-51
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    • 2016
  • The appearance of 3D-Touch interface provided the basis of a new interaction method between the users and the mob ile interface. However, only a few smartphones provide 3D-Touch features, and most of the 2D-Touch devices does not provide any means of applying the 3D-Touch interactions. This results in different user experiences between the two interaction methods. Thus, this research proposes the Virtual Force Touch method, which allows the users to utilize the 3D-Touch Interface on 2D-Touch based smart devices. This paper propose the suitable virtual force touch mechanism that is possible to realize users' inputs by calculating and analysis the force touch area of users' finger. This proposal is designed on customized smartphone device which has 2D-Touch sensors.

(Design of data mining IDS for new intrusion pattern) (새로운 침입 패턴을 위한 데이터 마이닝 침입 탐지 시스템 설계)

  • 편석범;정종근;이윤배
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.39 no.1
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    • pp.77-82
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    • 2002
  • IDS has been studied mainly in the field of the detection decision and collecting of audit data. The detection decision should decide whether successive behaviors are intrusions or not , the collecting of audit data needs ability that collects precisely data for intrusion decision. Artificial methods such as rule based system and neural network are recently introduced in order to solve this problem. However, these methods have simple host structures and defects that can't detect changed new intrusion patterns. So, we propose the method using data mining that can retrieve and estimate the patterns and retrieval of user's behavior in the distributed different hosts.

Fuzzy Inductive Learning System for Learning Preference of the User's Behavior Pattern (사용자 행동 패턴 선호도 학습을 위한 퍼지 귀납 학습 시스템)

  • Lee Hyong-Euk;Kim Yong-Hwi;Park Kwang-Hyun;Kim Yong-Su;Jung Jin-Woo;Cho Joonmyun;Kim MinGyoung;Bien Z. Zenn
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.175-178
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    • 2005
  • 스마트 홈과 같은 유비쿼터스 환경은 다양한 센서 및 제어 네트워크가 밀집되어 있는 복잡한 시스템이다. 본 논문에서는 이러한 환경하에서 복잡한 인터페이스의 사용에 대한 사용자의 인지 부담(cognitive load)를 줄이고 개인화된(personalized) 서비스를 자율적으로 제공하기 위한 사용자 행동 패턴 선호도 학습 기법을 제안한다. 이를 위해 지식 발견(Knowledge Discovery)을 위한 평생 학습(life-long learning)의 관점에서 퍼지 귀납(Fuzzy Inductive)학습 방법론을 제안하며, 이것은 수치 데이터로부터 입력 공간에 대한 효율적인 퍼지 분할(fuzzy partition)을 얻어내고 일관성있는(consisitent) 퍼지 상관 룰(fuzzy association rule)을 얻어내도록 한다.

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