• Title/Summary/Keyword: User Behavior Analysis

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Multi-Behavior Analysis Based on Google Archiving Data (구글 아카이빙 데이터 기반 멀티 행위 분석)

  • Yeeun Kim;Sara Hong;Seongmin Kim
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.33 no.5
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    • pp.737-751
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    • 2023
  • The importance of digital forensics in the cloud environment is increasing as businesses and individuals move their data from On-premise to the cloud. Cloud data can be stored on various devices, including mobile devices and desktops, and encompasses a variety of user behavior artifacts, such as information generated from linked accounts and cloud services. However, there are limitations in securing and analyzing digital evidence due to environmental constraints of the cloud, such as distributed storage of data and lack of artifact linkage. One solution to address this is archiving services, and Google's Takeout is prime example. In this paper, user behavior data is analyzed for cloud forensics based on archiving data and necessary items are selected from an investigation perspective. Additionally, we propose the process of analyzing selectively collected data based on time information and utilizing web-based visualization to meaningfully assess artifact associations and multi-behaviors. Through this, we aim to demonstrate the value of utilizing archiving data in response to the increasing significance of evidence collection for cloud data.

Design of Menu Driven Interface using Error Analysis (에러 분석을 통한 사용자 중심의 메뉴 기반 인터페이스 설계)

  • Han, Sang-Yun;Myeong, No-Hae
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.4
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    • pp.9-21
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    • 2004
  • As menu structure of household appliance is complicated, user's cognitive workload frequently occurs errors. In existing studies, errors didn't present that interpretation for cognitive factors and alternatives, but are only considered as statistical frequency. Therefore, error classification and analysis in tasks is inevitable in usability evaluation. This study classified human error throughout information process model and navigation behavior. Human error is defined as incorrect decision and behavior reducing performance. And navigation is defined as unrelated behavior with target item searching. We searched and analyzed human errors and its causes as a case study, using mobile phone which could control appliances in near future. In this study, semantic problems in menu structure were elicited by SAT. Scenarios were constructed by those. Error analysis tests were performed twice to search and analyze errors. In 1st prototype test, we searched errors occurred in process of each scenario. Menu structure was revised to be based on results of error analysis. Henceforth, 2nd Prototype test was performed to compare with 1st. Error analysis method could detect not only mistakes, problems occurred by semantic structure, but also slips by physical structure. These results can be applied to analyze cognitive causes of human errors and to solve their problems in menu structure of electronic products.

Understanding information users through user segmentation using factor analysis and cluster analysis (요인 분석과 클러스터 분석 기법을 활용한 사용자 세분화를 통한 정보이용자 이해)

  • Park, Minsoo
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.437-442
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    • 2020
  • Since the advent of the innovative information technology called the Internet, the dynamism of the information environment has brought about changes in information users' needs and behavior. It is essential to understand information users in this rapidly changing environment, and based on this, it is necessary to effectively build and operate an information service and a system therefor. The purpose of this study is to understand the characteristics according to the segmentation of users of the National Science and Technology Information Service System, and to derive improvements to customized services and content development through research and analysis of content usage. A total of 816 science and technology information service system users participated in online surveys from September to November. Collected data is applied to factor analysis and cluster analysis techniques to subdivide users of science and technology information service systems, to recognize new information technologies and information services, science technology information needs, and science and technology attributes that users consider important. We derived the results according to the segmented user group.

Development of a 3D thermohydraulic-neutronic coupling model for accident analysis in research miniature neutron source reactor (MNSR)

  • Ahmadi, M.;Rabiee, A.;Pirouzmand, A.
    • Nuclear Engineering and Technology
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    • v.51 no.7
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    • pp.1776-1783
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    • 2019
  • To accurately analyze the accidents in nuclear reactors, a thermohydraulic-neutronic coupling calculation is required to solve fluid dynamics and nuclear reactor kinetics equations in fine cells simultaneously and evaluate the local effects of neutronic and thermohydraulic parameters on each other. In the present study, a 3D thermohydraulic-neutronic coupling model is developed, validated and then applied for Isfahan MNSR (Miniature Neutron Source reactor) safety analysis. The proposed model is developed using FLUENT software and user defined functions (UDF) are applied to simulate the neutronic behavior of MNSR. The validation of the proposed model is first evaluated using 1mk reactivity insertion experiment into Isfahan MNSR core. Then, the developed coupling code is applied for a design basis accident (DBA) scenario analysis with the insertion of maximum allowed cold core reactivity of 4 mk. The results show that the proposed model is able to predict the behavior of the reactor core under normal and accident conditions with a good accuracy.

Game Bot Detection Approach Based on Behavior Analysis and Consideration of Various Play Styles

  • Chung, Yeounoh;Park, Chang-Yong;Kim, Noo-Ri;Cho, Hana;Yoon, Taebok;Lee, Hunjoo;Lee, Jee-Hyong
    • ETRI Journal
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    • v.35 no.6
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    • pp.1058-1067
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    • 2013
  • An approach for game bot detection in massively multiplayer online role-playing games (MMORPGs) based on the analysis of game playing behavior is proposed. Since MMORPGs are large-scale games, users can play in various ways. This variety in playing behavior makes it hard to detect game bots based on play behaviors. To cope with this problem, the proposed approach observes game playing behaviors of users and groups them by their behavioral similarities. Then, it develops a local bot detection model for each player group. Since the locally optimized models can more accurately detect game bots within each player group, the combination of those models brings about overall improvement. Behavioral features are selected and developed to accurately detect game bots with the low resolution data, considering common aspects of MMORPG playing. Through the experiment with the real data from a game currently in service, it is shown that the proposed local model approach yields more accurate results.

Travel Behavior Analysis using Origin-Destination Data for the Subway Line No.7 (수도권 지하철 7호선 주요역 통근통행특성 분석 연구)

  • Han, Sang-Cheon;Lee, Kyung-Chul;Kim, Hwan-Yong;Choi, Young Woo
    • Journal of KIBIM
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    • v.9 no.4
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    • pp.75-83
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    • 2019
  • Recent data development has made it possible to analyze each individual's daily commuting by using transportation card transaction. This research utilizes about 1 million observations from the subway line no.7 of Seoul metropolitan transportation data. By using such a massive dataset, the authors try to identify daily travel behavior of morning commute and its possible relationship between subway usage and socio-economic factors. There are 4 main types of users and their travel behavior, and top 15 stations with the most users for arrival and departure are selected. Accordingly, 15 stations have distinctive characteristics including population density and the number of businesses around stations. To identify this fact, the 4 most populated stations are selected and their socio-economic factors are examined. According to the analysis, the most departure stations are generally surrounded by hihgly populated residential areas, whereas the most arrival stations are stood within the job concentrated districts.

Research on the Impact of the Network Marketing Strategy on Enterprise Performance of Artistic Products - Centered on Consumers' Impulsive and Repeated Purchasing Behaviors

  • Du, Mingzhe
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.8
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    • pp.159-166
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    • 2019
  • In this paper, we propose takes network marketing as a starting point for analysis, uses the theory of purchasing behavior and enterprise performance to analyze the network marketing strategy of artistic products, incorporates the practical problems encountered by some artistic products enterprises in Zhejiang Province in network marketing into theoretical research. The theoretical model of network marketing strategy acting on enterprise performance through the intermediary effect of purchasing behavior is constructed. This paper conducted an in-depth survey of three representative core domestic companies engaged in Internet marketing of artistic products, and analyzed the questionnaires of 357 respondents. The initial model was verified by statistical tools such as SPSS and AMOS, and three conclusions were drawn: Firstly, network marketing strategies of different dimensions have different effects on purchasing behavior: pricing strategy and product strategy have significant positive effects on impulse purchasing behavior, but channel strategy has no significant impact on impulse purchasing behavior; Channel strategy and product strategy have a significant positive impact on repeated purchasing behavior, but pricing strategy has no significant impact on repeated purchasing behavior. Second, user purchasing behavior has a significant positive impact on enterprise performance. Third, network marketing strategies of different dimensions have significant direct and positive impact on enterprise performance.

Automatic Binary Execution Environment based on Real-machines for Intelligent Malware Analysis (지능형 악성코드 분석을 위한 리얼머신 기반의 바이너리 자동실행 환경)

  • Cho, Homook;Yoon, KwanSik;Choi, Sangyong;Kim, Yong-Min
    • KIISE Transactions on Computing Practices
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    • v.22 no.3
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    • pp.139-144
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    • 2016
  • There exist many threats in cyber space, however current anti-virus software and other existing solutions do not effectively respond to malware that has become more complex and sophisticated. It was shown experimentally that it is possible for the proposed approach to provide an automatic execution environment for the detection of malicious behavior of active malware, comparing the virtual-machine environment with the real-machine environment based on user interaction. Moreover, the results show that it is possible to provide a dynamic analysis environment in order to analyze the intelligent malware effectively, through the comparison of malicious behavior activity in an automatic binary execution environment based on real-machines and the malicious behavior activity in a virtual-machine environment.

Trends of Web-based OPAC Search Behavior via Transaction Log Analysis (트랜잭션 로그 분석을 통한 웹기반 온라인목록의 검색행태 추이 분석)

  • Lee, Sung-Sook
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.23 no.2
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    • pp.209-233
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    • 2012
  • In this study in order to verify the overall information seeking behavior of the Web-based OPAC users, it was analyzed transaction log file for 7 years. Regarding Web-based OPAC information seeking behavior, it was studied from the perspective of information seeking strategy and information seeking failure. In search strategy, it was analyzed search type, search options, Boolean operator, length of search text, number of uses of word, number of use Web-based OPAC, number of use by time, by week day. Also, in search failure, search failure ratio, search failure ratio by search options, search failure ratio by Boolean operator were analyzed. The result of this study is expected to be utilized for OPAC system and service improvement in the future.

Analysis of User Satisfaction Determinants and Behavior according to Urban Park′s Character in Daegu (대구시 도시공원의 성격에 따른 이용자 만족요인 및 행태분석)

  • 김용수;김수봉
    • Journal of the Korean Institute of Landscape Architecture
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    • v.17 no.1
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    • pp.17-27
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    • 1989
  • ^x Good Planning, design, and maintenance will be the product of a Process which considers both the nature of man and the nature of nature. Recentry, we emphasize how social and psycological theory, behavioral studios, and community participation may contribute to practical decision making and to the development of appropriate form for human use at all scales of Landscape Architecture. The main purpose of this study was to develop more rational and user oriented theory of urban park planning, design, and maintenance in terms of social - behavioral approach. Study sites were Jungang, Dalsung, Duryu, and Apsan park, where were located Daegu city. In this study, user satisfaction determinants of each park, which were useful for park planning, design and maintenance, were discovered. Privacy and territoriality were examined as an important factors for design a park road examined as an important factors to design a Path and a comfortable space in urban park.

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