• Title/Summary/Keyword: Usage of smartphone

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The effect of Attributes of Exercise/Fitness Apps on App Usage: A Convergence Perspective Based on the Self-Determination Theory (운동/피트니스앱 속성이 앱 활용에 미치는 영향: 자기결정성 이론을 기반으로 한 융복합적 관점에서의 탐구)

  • Choi, Joung-Hwa;Park, Dong-Jin;Noh, Ghee-Young
    • Journal of Digital Convergence
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    • v.13 no.6
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    • pp.327-339
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    • 2015
  • The present study explored how 1) individuals' perception about attributes of exercise/fitness apps and 2) their motivation for exercise/fitness behaviors influence perceived usefulness and usage of the apps. A survey of 323 males and females in their 20's and 30's revealed that attributes of apps that satisfy their basic psychological needs are crucial in promoting perceived usefulness and usage of the apps. Participants were more likely to perceive exercise/fitness apps useful as they perceive them having more attributes related to autonomy and competence. The perception regarding relatedness attributes did not have the main effect on perceived usefulness but showed an interaction effect with relative autonomous motivation. This convergence study which examined health apps from the perspectives of psychology and public health provides practical implications to development and evaluation of health apps.

Implementation of Carpal Tunnel Syndrome Prevention System Using Arduino (Arduino를 활용한 손목 터널 증후군 예방 시스템 구현)

  • Hwang, Woo-Jin;Woo, Youn-Ho;Noh, Yun-Hong;Jeong, Do-Un
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.531-532
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    • 2016
  • Carpal tunnel syndrome, carpal tunnel becomes part of a narrower median nerve pain occurs pressed. How a stable wrist stretch for the prevention of carpal tunnel syndrome is required, it should life guides to fit the user is provided. In this research, users themselves recognize the risk of carpal tunnel syndrome, to be able to stretch, it implements the application. Application, based on the usage time set by the user, executes the alarm and lock. At this time, the user may utilize arduino and inertia sensor, it is possible to wrist stretch, to analyze usage patterns, it is possible to provide a medical information and life guides to suit the user. Data using Bluetooth 4.0 communication has been to meet the runaway. In order to evaluate the mounted system, targeting four subjects, the time and the touch frequency of usage of the 3-day smartphone measured, as a result of the questionnaire, it reduces the frequency of use of smartphones, a positive it was possible to prove the effect.

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Development of Unmanned Video Recording System using Mobile (모바일을 이용한 무인 영상 녹화 시스템 개발)

  • Ahn, Byeongtae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.6
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    • pp.254-260
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    • 2019
  • Recently, a self-camera that generates and distributes a large amount of moving images has been rapidly increasing due to the appearance of SNS such as Facebook, Instagram, and Tweet using mobile. In particular, the amount of SNS connections using mobile phones is significantly increasing in terms of usage, number of connections, and usage time. However, the use of a self-recording system using a smartphone by itself is extremely limited not only in terms of usage but also in frequency of use. In addition, the conventional unattended recording system is a very expensive system that automatically records and tracks an object to be photographed using an infrared signal. Therefore, this paper developed a low cost unmanned recording system using mobile phone. The system consists of a commercial mobile camera, a servomotor for moving the camera from side to side, a microcontroller for controlling the motor, and a commercial wireless Bluetooth earset for video audio input. And it is an unmanned automation system using mobile, and anyone can record image by self image tracking.

Digital Generation's Media Use and Political Participation : Focusing on SNS and Smart Phone Use (디지털 융합 세대의 미디어 이용과 정치참여의 특징 : SNS와 스마트폰을 중심으로)

  • Lee, Young-Soo;Kim, Sung-Joong
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.7
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    • pp.39-60
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    • 2019
  • The purpose of this study is to examine new types of political participation using the new media of digital convergence generation. For this purpose, groups were classified according to age and characteristics of media usage to investigate whether there are differences in media-related tendencies, SNS and characteristics of Smartphone usage political-related characteristics, and political participation by types. The results of the study is that the media usage characteristics by generation showed a difference between groups according to the high and low motivation for using media, and there was a generation differences in politics-related characteristics and types of political participation. Digital generation showed lower political involvement, political efficiency and offline political participation than Web 1.0 generation. In addition, political efficacy showed the moderating effect that had the greatest effect on political participation by types.

A Study on Factors that Influence the Mobile Social Participation of Disabled Elderly People - with the focus on a comparison with young adults with disabilities (고령장애인의 모바일 사회참여 영향요인 연구 - 청장년장애인과의 비교를 중심으로)

  • Roh, Seung-Hyun
    • Informatization Policy
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    • v.28 no.2
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    • pp.81-97
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    • 2021
  • This study examines the factors that influence the mobile social participation of elderly disabled people compared to that of young adults with disabilities. The analysis was conducted using Heckman's two-stage model. The first stage of the research focused on the populations who have mobile devices, while the second stage focused on factors that influence mobile social participation. The results of the study are as follows: for elderly people with disabilities, mobile social participation is associated with living alone, PC usage ability, mobile usage ability, internet usage ability, and attitude towards digital use. Based on the results of this research, this study presents a plan to support the mobile social participation of elderly people with disabilities.

Oral hygiene management of patients with dental implants using electronic media (Smartphone) (전자매체(스마트폰)를 이용한 치과임플란트환자의 구강위생 관리)

  • Yang, Hyun Woo;Kim, Jin;Choi, Hanmaeum;Fang, Yiqin;Kim, So Young;Lee, Chunui
    • Journal of Korean Academy of Dental Administration
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    • v.7 no.1
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    • pp.39-43
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    • 2019
  • Smartphone usage has become so common that it has reached 2 billion people in the last year. As a result of this, hospitals have started making use of smartphones at various medical sites and research services for patients. This study aimed to establish support for developing a long distance program for patients with implants who have difficulty visiting clinics or with busy modern lives, by using smartphones for oral hygiene management instruction. The data were collected for 12 weeks, from July 24 to October 21, 2015, for patients who agreed to participate in the study. Although the subjects found the process of transferring photos via smartphone to be cumbersome (75%), the satisfaction level of the oral hygiene management program was excellent for all participating patients, and they all wanted to continue with further management using this process. The results from the phone satisfaction survey showed that oral hygiene self-management after oral hygiene control training by smartphones was mostly equal to previous habits (87.5%) or had partially increased but had not decreased. The need for data on more varied age groups and the issues of protecting the security of personal information on smartphones require further study. However, our study confirmed the efficacy of using electronic media (smartphones) for oral hygiene management in patients with a dental implant due to their improvement of oral hygiene performance as evidenced by less bleeding from probing on post-program visit.

Discovering abstract structure of unmet needs and hidden needs in familiar use environment - Analysis of Smartphone users' behavior data (일상적 사용 환경에서의 잠재니즈, 은폐니즈의 추상구조 발견 - 스마트폰 사용자의 행동데이터 수집 및 해석)

  • Shin, Sung Won;Yoo, Seung Hun
    • Design Convergence Study
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    • v.16 no.6
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    • pp.169-184
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    • 2017
  • There is a lot of needs that are not expressed as much as the expressed needs in familiar products and services that are used in daily life such as a smartphone. Finding the 'Inconveniences in familiar use' make it possible to create opportunities for value expanding in the existing products and service area. There are a lot of related works, which have studied the definition of hidden needs and the methods to find it. But, they are making it difficult to address the hidden needs in the cases of familiar use due to focus on the new product or service developing typically. In this study, we try to redefine the hidden needs in the daily familiarity and approach it in the new way to find out. Because of the users' unability to express what they want and the complexity of needs which can not be explained clearly, we can not approach it as the quantitative issue. For this reason, the basic data type selected as the user behavior data excluding all description is the screen-shot of the smartphone. We try to apply the integrated rules and patterns to the individual data using the qualitative coding techniques to overcome the limitations of qualitative analysis based on unstructured data. From this process, We can not only extract meaningful clues which can make to understand the hidden needs but also identify the possibility as a way to discover hidden needs through the review of relevance to actual market trends. The process of finding hidden needs is not easy to systemize in itself, but we expect the possibility to be conducted a reference frame for finding hidden needs of other further studies.

Evaluation of CPU And RAM Performance for Markerless Augmented Reality

  • Tagred A. Alkasmy;Rehab K. Qarout;Kaouther Laabidi
    • International Journal of Computer Science & Network Security
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    • v.23 no.10
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    • pp.44-48
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    • 2023
  • Augmented Reality (AR) is an emerging technology and a vibrant field, it has become common in application development, especially in smartphone applications (mobile phones). The AR technology has grown increasingly during the past decade in many fields. Therefore, it is necessary to determine the optimal approach to building the final product by evaluating the performance of each of them separately at a specific task. In this work we evaluated overall CPU and RAM performance for several types of Markerless Augmented Reality applications by using a multiple-objects in mobile development. The results obtained are show that the objects with fewer number of vertices performs steady and not oscillating. Object was superior to the rest of the others is sphere, which is performs better values when processed, its values closer to the minimum CPU and RAM usage.

Method to Limit The Spread of Data in Wireless Content-Centric Network (무선 Content-Centric Network에서 Data 확산 제한 방법)

  • Park, Chan-Min;Kim, Byung-Seo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.11 no.1
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    • pp.9-14
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    • 2016
  • Since Devices such labtop, tablet, smartphone have been developed, a lots of huge data that can be classified as content is flooded in the network. According to changing Internet usage, Content-Centric Network(CCN) what is new concept of Internet Architecture is appeared. Initially, CCN is studied on wired network. but recently, CCN is also studied on wireless network. Since a characteristic of wireless environment is different from a characteristic of wired environment, There are issues in wireless CCN. In this paper, we discuss improvement method of Data spread issue on wireless CCN. The proposed scheme of this paper use MAC Address of nodes when Interest and Data Packet are forwarded. As using the proposed scheme, we reduce the spread of Data and offer priority of forwarding to nodes of shortest path, reduce delay by modifying retransmission waiting time.

Transmission Performance of Application Traffic on LTE Networks (LTE 네트워크에서 응용 트래픽의 전송 성능)

  • Kim, Young-Dong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.641-644
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    • 2017
  • Usage of LTE(Long Term Evolution) technology is expanded to industrial an emergency service field beyond commercial communications of mobile internet focused on smartphone. In this paper, transmission performance of LTE technology be supplied to various service area is analyzed on the level of application traffics. Performance is evaluated with compter simulation based NS(Network Simulator)-2, CBR(Constant Bit Rate), VBR(Variable Bit Rate File) traffic is used as simulation target. Results and methods of this paper can be used for research and developmemt of LTE based networks.

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