• Title/Summary/Keyword: University Learner

Search Result 1,316, Processing Time 0.028 seconds

Interaction Patterns in Distance Only Mode e-Learning

  • SUNG, Eunmo
    • Educational Technology International
    • /
    • v.10 no.2
    • /
    • pp.127-143
    • /
    • 2009
  • The purpose of this study was to identify the interaction patterns in distance only mode e-Learning. In order to investigate this study, messages shown in the electronic notice board were analyzed to see how interaction occurs between teacher and learner or learner and learner under the e-learning of cyber university. To analyze messages was applied according to the framework by Henri's contents analysis model. As a result of contents analysis on electronic board, the participative dimension was 399 messages. A learner put on 7~8 messages a day. The number of messages was low compared to the number of learners, but the number of inquiries was about 140. That means that each learner contacts and checks messages at least once a day. The meaning dimension was 600 units. The main interaction patterns were Interactive-social-cognitive-metacognitive. This means that e-Learning in distance only mode leads a positive attitude of learners as a self-directed learning, and needs teacher's well-structured instructional strategies for increasing interaction. In conclusion, social dimension and interactive dimension of messages support learners psychologically in the process of learning though they directly guide learning under the circumstances of e-learning lacking face-to-face element. It can be interpreted that the teacher's role is significantly important in order to attract learners' positive participation and cognitive and meta-cognitive dimension of messages and activities

A Study on the Evaluation Direction of AI Education through the Analysis of SW Education Learner-centered Assessment Cases (SW교육 학습자 중심 평가 사례 분석을 통한 인공지능교육의 평가 방향 고찰)

  • Shin, Heenam;Ann, SungHun
    • Journal of The Korean Association of Information Education
    • /
    • v.24 no.5
    • /
    • pp.511-518
    • /
    • 2020
  • Preparing for the Fourth Industrial Revolution and Corona-19, our education is expanding a new chapter of learning to the era of AI education that incorporates software technology beyond software education. In this study, we will analyze the case of learner-centered assessment in software education and examine the assessment direction of artificial intelligence education through its effectiveness. Through the case of applying learner-centered assessment to non-computer subjects including computer subjects, we sought the effects on learners' learning, environmental conditions and assessment models of learner-centered evaluation, and through the case of applying the learner-centered assessment model to software education, we wanted to find out what the learner-centered assessment in artificial intelligence education suggests to the educational site. According to the analysis, the learner-centered assessment had a significant effect on the learner's achievement goal, and it is expected that the learner-centered assessment in artificial intelligence education will be carried out smoothly when an objective evaluation system and objective evaluation model are designed to help the learner's assessment, building digital environment conditions based on intelligent information technology.

Research on Development and Operation of Flipped Learning Based Learner-Centered Science Gifted Education Program (플립드 러닝 기반 학습자 주도형 과학영재 교육 프로그램 개발 및 운영 연구)

  • Lee, Dong Yub;Kim, Dong Hyun;Jo, Soo Jin;Kang, Hyun Syug
    • Journal of Digital Convergence
    • /
    • v.17 no.11
    • /
    • pp.81-89
    • /
    • 2019
  • In order to foster talented people needed for the 4th Industrial Revolution, learner-centered classes that meet the characteristics and needs of students are needed. In particular, the learner-centered student-active class is more meaningful for gifted students who have diverse needs and interests. In order to meet these demands, this study developed a learner-centered science gifted education teaching-learning model based on flipped learning, and analyzed various results revealed after applying the developed program to the gifted class. Based on the results, we proposed a plan for more efficient operation of future learner-centered science gifted education programs.

The Effect of Distance Lecture Quality on Self-Efficacy and Learner Satisfaction

  • Jung, Ji-Hee;Shin, Jae-Ik
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.7
    • /
    • pp.119-126
    • /
    • 2021
  • Due to the prolonged COVID-19, distance lectures are expected to continue for a considerable period of time. Research on factors affecting distance lecture quality and learner satisfaction is essential. The purpose of this study is to examine the relationship between distance lecture quality (system quality, information quality, service quality, interaction quality), self-efficacy, and learner satisfaction, and to suggest theoretical and practical implications for the effective operation of distance lectures. A survey was conducted for university students taking distance lectures, and 197 questionnaires were used for empirical analysis. The collected data were analyzed by SPSS 25.0 and AMOS 21.0. As a result; First, distance lecture quality (system quality, information quality, service quality, interaction quality) was found to have a positive effect on self-efficacy. Second, distance lecture quality (system quality, information quality, service quality, interaction quality) was found to have a positive effect on learner satisfaction. Third, self-efficacy was found to have a positive effect on learner satisfaction. Based on the analysis results, the implications and limitations of this study are presented.

Detecting types for the influence of math teaching methods perceived by high school students on math self-efficacy: Using REBUS-PLS (고등학생이 지각한 수학 수업방식이 수학자기효능감에 미치는 영향력에 대한 유형탐색: REBUS-PLS를 적용하여)

  • Song, Hyo Seob;Jung, Hee Sun
    • The Mathematical Education
    • /
    • v.61 no.4
    • /
    • pp.613-629
    • /
    • 2022
  • This study explored the heterogeneous latent group on the influence of the learner's perceived math teaching method(instructor-centered, learner-centered) on math self-efficacy. In order to profile the characteristics of the detected latent group, the distribution of variables was confirmed, and multi-group analysis was conducted by SEM. According to the analysis results, two latent groups were detected, and the instructor-type group and the learner-type group were named. As a result of post-hoc analysis, the perception of instructor-centered classes and learner-centered classes, and the perception of math teaching ability were similar between the instructor-type and the learner-type group. But the instructor-type group had higher math self-efficacy, math interest, and math class engagement than the learner-type group. Also, in the instructor-type group, the effect of perception of math teaching ability on math self-efficacy and math class engagement was greater than that of the learner-type group. Whereas, in the learner-type group, the effect of math interest on math self-efficacy and math class engagement was greater than that of the instructor-type group. This study presented a new research method on the influence of math teaching methods on learners by applying the REBUS-PLS method.

Physical Education Teachers' Meaning Construction and Practice of Learner-centered Physical Education (학습자 중심 체육교육에 대한 체육교사의 의미구성과 실천)

  • Seung-Yong Kim
    • Journal of Industrial Convergence
    • /
    • v.22 no.1
    • /
    • pp.95-103
    • /
    • 2024
  • The purpose of this study was to examine the perceptions and beliefs of physical education teachers regarding learner-centered physical education and to qualitatively explore the stories of physical education teachers that appear in the field of practicing physical education curriculum. The research method was qualitative research, and data were collected and recorded through semi-structured questionnaires, individual interviews, group interviews, and metaphor records, and the data were analyzed through domain analysis and classification analysis. The study was able to derive results by dividing them into 'learner focus', 'overall development', and learning evaluation' in relation to physical education teachers' meaning construction of learner-centered physical education. And the practice of learner-centered physical education and its limitations were presented. In conclusion, the holistic development of learner-centered physical education includes addressing physical, cognitive, social, and emotional aspects. It is believed that this approach will not only measure student progress but also actively contribute to their development as individuals.

A Study on the Effect of Multimedia Online Learning Contents on Learner's Performance (멀티미디어 온라인 학습 컨텐츠의 특성이 학습자의 학습 효과에 미치는 영향에 관한 연구)

  • Bae, Soon Han;Kim, Ji Hoon;Lim, Yang Whan
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.5 no.1
    • /
    • pp.127-139
    • /
    • 2009
  • Recently a rapid development of Information Technology including Internet have brought new way of education such as Distance education, Cyber University, Home Schooling and so on. This change of education have also brought about the change of a tool and medium for education. It is a using multimedia contents in education. Using the multimedia learning contents on line education is considered as one of new way of education and expected to bring learner's better performance. Therefore, it's necessary to research online education contents and its design. In this paper, we discussed how the multimedia contents should be designed to help to reinforce what the learner have learned and researched a critical factor of online contents to effect on learner's better performance.

Learner Interpretation of Teacher Corrective Intention of Feedback in EFL Classrooms

  • Kim, Ji-Hyun
    • English Language & Literature Teaching
    • /
    • v.17 no.1
    • /
    • pp.81-99
    • /
    • 2011
  • The role of corrective feedback (CF) has long been discussed in the field of second language acquisition. It has been claimed that CF enables learners to notice the problems in their second language (L2) production. However, it should not be assumed that learners always adequately interpret teachers' responses to their problematic utterance as correction. Especially when feedback is provided in an implicit way, the possibility that CF goes unnoticed should not be excluded. In this regard, the study aims to investigate how learners perceive teachers' corrective feedback in English classrooms in Korea. The study focuses particularly on examining the relationship between type of feedback and target linguistic content with learner interpretation of teacher corrective intention. Nine classrooms were observed and videotaped. Forty-five students and nine teachers participated in stimulated recall interviews. Their comments were analyzed to document the learners' perception and the teachers' intention of feedback. It was found that learner perception of teacher corrective intention was at its greatest when feedback was provided explicitly and was focused on morphological errors.

  • PDF

A Study on How to Apply GBS (Goal-Based Scenario) to 'Ecology & Environment' Education in High School (GBS(Goal-Based Scenario)에 의한 수업 개발 및 적용 방안 연구: 고등학교 '생태와 환경' 수업 사례 중심으로)

  • Kang, In-Ae;Lee, Myong-Soon
    • Hwankyungkyoyuk
    • /
    • v.21 no.4
    • /
    • pp.94-110
    • /
    • 2008
  • Recently environmental problem becomes such a big issue all over the world that the necessity and importance of the environmental education in school has been simultaneously emphasized. While diverse methods for the environmental education have been researched, this paper, especially focused on a teaching-learning model called GBS (Goal-based scenario), aims to provide a new learner-centered approach for the environmental education. For this purpose, this paper first briefly presents two theoretical backgrounds of GBS (i.e., constructivism and Schank's dynamic memory theory), which is followed by specific and concrete strategies and methods of how to apply GBS in class for the teacher. GBS(Goal-Based Scenario) is a learner-centered model in which learners are presented with a reality-based scenario (or task or problem) and go through several stages of 'missions' to get to a final solution of the given scenario. GBS, while completely resonant with other constructivist learning models in terms of learner-centered approaches, is distinctive from others, when it supplies more specific, structured guides of learning, called 'missions', to the students throughout the whole learning process. In a words, GBS ought to be recognized as an unique learner-centered model compromising the contradictory concepts of 'learner control' and 'structure and specifics' in learning environments still without any damage of constructivist learning principles.

  • PDF

A Study on Changes in Learners' Recognition of 21st Century Learner Competencies through Science-centered STEAM Class (과학중심 STEAM 수업을 통한 학습자가 인식하는 21세기 학습자 역량 변화)

  • Shim, Su-min;Shin, Youngjoon
    • Journal of Korean Elementary Science Education
    • /
    • v.36 no.2
    • /
    • pp.143-154
    • /
    • 2017
  • The purpose of this study is to examine the educational effects of STEAM class by focusing on $21^{st}$ century learner competencies based on burning and extinguishing unit. Two 6th grade classes were divided into experimental group and comparison group to treat the experimental group with elementary science class using STEAM class. General class according to teacher manual was implemented for the comparison group. Elementary science class applying STEAM class was conducted for 9 lessons throughout the experimental period. The result of this study are as follows. Elementary science class with STEAM class had significant effect on 21st century learner competencies compared to traditional instructor-led classroom. Looking specifically, it was a significant difference in the three domains of the seven domains (problem solving, collaboration, flexibility). The study results indicated that STEAM class was effective in improving learners'recognition of 21st century learner competencies.