• Title/Summary/Keyword: Ubiquitous service

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A Protection System of Medical Information using Multiple Authentication (다중 인증 기술을 이용한 의료정보 보호시스템)

  • Kim, Jin-Mook;Hong, Seong-Sik
    • Convergence Security Journal
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    • v.14 no.7
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    • pp.3-8
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    • 2014
  • Recently, A utilization request of the U-Healthcare services are increasing rapidly. This is because the increase in smartphone users and ubiquitous computing technology was developed. Furthermore, the demand for access to and use of medical information systems is growing rapidly with a smartphone. This system have the advantage such as they can access from anywhere and anytime in the healthcare information system using their smartphone quickly and easily. But this system have various problems that are a privacy issue, the location disclosure issue, and the potential infringement of personal information. this problems are arise very explosive. Therefore, we propose a secure information security system that can solve the security problems in healthcare information systems for healthcare workers using smartphone. Our proposed system, doctors record, store, modify and manage patient medical information and this system would be safer than the existing healthcare information systems. The proposed system allows the doctor to perform further authentication by transmitting using SMS to GOTP message when they accessing medical information systems. So our proposed system can support to more secure system that can protect user individual information stealing and modify attack by two-factor authentication scheme. And this system can support confidentiality, integrity, location information blocking, personal information steal prevent using cryptography algorithm that is easy and fast.

A study on specializing the University Museum in the Perspective of Culture, Arts, and Science (문화.예술.과학의 관점에서 대학박물관의 특성화를 위한 기초연구)

  • Choe, Jong-Ho
    • KOMUNHWA
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    • no.68
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    • pp.25-39
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    • 2006
  • This article attempts to define identity, role and functions of a university museum and to suggest specialization of the university museum in the perspective of culture, arts, and science. A university museum is defined as a center for the service of the university community and its development which acquires, researches, communicates, exhibits and educates, for purposes of eduinfotainment,29 material evidence of people and their environment. The target user of the today's university museum are not only professors, students, university workers, but also university neighbourhood such as the related professionals, patrons, parents, school children and villagers. A multi-dimensional and multi-purpose university museum can be established and managed in a real world and / or a cyber world in the perspective of culture, arts, and science. Based on a ubiquitous system30 in a cyber world vis-a-vie a real world, the university museum can be easily utilized by users anywhere, anytime and any device. In order to specialize the university museum in the perspective of culture, arts and science, it is desirable that the university museum director with the CEO of the university community promote the specialization of the university museum based on philosophy and strategies of university community management after they definitely evaluate the components and resources of the university museum such as human powers, museum collections, organizational, technological, capital, spacial and symbolic resources, The specialization of the university museum should be projected and executed in the direction of maintaining the typical scope of museum activities and managing the effective museum management. Specializing the university museum in the perspective of culture, arts, and science can contribute not only to establish the identity of the university community and to perform role and functions of the university museum but also to encourage academic development, to revaluate the brand of the university community and to promote the marketing for the university.

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A Study on Terrestrial UHDTV Broadcasting and Construction of Direct Reception Environment by DVB-T2 (DVB-T2기반으로 지상파 UHDTV방송과 직접수신환경 구축 연구)

  • Park, Sung-Kyu;Jo, Young-Joon;Kim, Dong-Woo;Park, Goo-Man
    • Journal of Broadcast Engineering
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    • v.18 no.4
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    • pp.572-588
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    • 2013
  • In this paper, 4K-UHDTV or 8K-UHDTV and UHD-3DTV that the next generation broadcasting implementation and the possibility of direct receiving environment construction is analyzed on the terrestrial broadcasting. Particularly, we investigated the possibility by analyzing the previous and related works with regard to UHDTV transmission by DVB-T2 that is one of the best commercialized transmission mode. In order that the UHDTV broadcasting succeeds once again after completion of digital terrestrial switch over at the end of 2012, the ultra high resolution image transfer is important. However, the direct, the indoor and ubiquitous receiving environment is important in not only TV but also the personal type multimedia terminal in the sense of UHDTV service penetration. Therefore, in this paper, by using SFN and high error-correcting mode in DVB-T2 standard, the efficient frequency utilization and effective reception environment construction is illustrated. Particularly, SFN network constitution by 2 mutually different frequencies including the VHF bandwidth and UHF band, and etc. is shown. And the method that builds the free wireless receive environment by using SFN low power radio repeater and for home use gap filler is proposed. And the effect and frequency amount required are presented, when UHDTV broadcasting use 10MHz bandwidth.

An Embedded System Design of Collusion Attack Prevention for Multimedia Content Protection on Ubiquitous Network Environment (유비쿼터스 네트워크 환경의 멀티미디어 콘텐츠 보호를 위한 공모공격 방지 임베디드 시스템 설계)

  • Rhee, Kang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.1
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    • pp.15-21
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    • 2010
  • This paper proposes the multimedia fingerprinting code insertion algorithm when video content is distributed in P2P environment, and designs the collusion codebook SRP(Small RISC Processor) embedded system for the collusion attack prevention. In the implemented system, it is detecting the fingerprinting code inserted in the video content of the client user in which it requests an upload to the web server and in which if it is certified content then transmitted to the streaming server then the implemented system allowed to distribute in P2P network. On the contrary, if it detects the collusion code, than the implemented system blocks to transmit the video content to the streaming server and discontinues to distribute in P2P network. And also it traces the colluders who generate the collusion code and participates in the collusion attack. The collusion code of the averaging attack is generated with 10% of BIBD code v. Based on the generated collusion code, the codebook is designed. As a result, when the insert quantity of the fingerprinting code is 0.15% upper in bitplane 0~3 of the Y(luminance) element of I-frame at the video compression of ASF for a streaming service and MP4 for an offline offer of video content, the correlation coefficient of the inserted original code and the detected code is above 0.15. At the correlation coefficient is above 0.1 then the detection ratio of the collusion code is 38%, and is above 0.2 then the trace ratio of the colluder is 20%.

Customer-Centric CRM Implementation Case Study (고객중심의 CRM 구축비교 사례연구)

  • Lee, Ho-Seoub
    • Management & Information Systems Review
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    • v.23
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    • pp.25-40
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    • 2007
  • In the highly competitive and divers world of financial market, customer is the single most important factor to company's survival. Especially, creating a relationship with valued customers is a key to success. CRM provides the mean to retain high value customers. It takes a prospect of what customers expect. Utilizing those knowledge can help the products and service meet the customers' needs, thereby maximizing customer satisfaction and company's profit. In this report, I am going to suggest a few ways to develop successful CRM in the life insurance industry. First, CRM should innovate the way of communication to keep pace with Web 2.0 era. In other words, the customer's needs should be caught by real-time communication than traditional off-line market research. Thus, the functionality and specification of products can be decided by customer's direct choice so that the customers are able to purchase the understanding and experience of the products. Second, CRM project should consider whether the initial strategy plan can promise the stable growth of customer at the first step. When planning strategy, the project needs to identify what customer wants and how to fulfill the needs with stable growth of the customer. In addition, the CRM should be developed by realizing that customer centric benefits ultimately guarantee the growth of the organization. Third, CRM systems should enhance the organization's ability to take the customer's insight in a 360 degree view and to capture the voice of the customer directly. In order to develop the best matched product package, more precise customer segmentation should be ahead of market segmentation strategy. Forth, the biggest reward from CRM will be a customer royalty program. Many successful banks are already planning and practicing customer royalty strategy. A comprehensive analysis of customers and their behavior allow organization to identify high value potential customers' needs and determine a strategy required to meet those needs. Even life insurance companies such as Prudential Korea are developing products designed for royal customers. Fifth, understanding and managing the experience of customer called Customer Experience Management also can increase customer satisfaction. Measuring only customers' experience and adapting it to marketing strategy make products position in the gap between the customers' expectation and experience not required by market. A key component of CEM is its application across all organizational functions. At last, the direction of change and development of CRM can be defined from the conceptualization of information technology represented by Ubiquitous and Web 2.0. Instead of just managing customer information, companies should take the initiative in personalized system with customer oriented strategy. Furthermore, with the regular communication between CRM stakeholders (Sales-Marketing-IT), customer's demand should be directly reflected to enterprise strategy in real time.

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Ubiscript: A Language for Ubiquitous Service Integration (유비스크립트: 유비쿼터스 서비스 통합을 위한 언어)

  • Lee, Min-Kyu;Han, Dong-Soo
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10a
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    • pp.269-270
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    • 2007
  • 유비쿼터스 환경에서는 사용자가 컴퓨터 및 네트워크의 존재를 의식하지 않는 상태에서 다양한 서비스를 이용하게 된다. 주변에 있는 PC, 냉장고, TV, 자동차 등의 모든 기기에 프로세서가 내장되고 네트워크가 연결되어 특정한 서비스를 제공하기 위해 함께 동작하게 된다. 이러한 장치와 서비스들을 연동하기 위한 현재의 솔루션은 클라이언트-서버 방식의 분산 컴퓨팅 모델이다. 각각의 장치가 원격 프로시듀어 흑은 원격 객체의 형태로 서버를 제공하고 이들을 하나의 클라이언트가 시나리오대로 그것들을 호출함으로써 응용을 완성할 수 있다. 하지만, 이러한 분산 컴퓨팅 모델을 지원하는 프로그래밍 환경으로는 다음과 같은 한계가 있다. 첫째, 소프트웨어 배치(deployment) 문제가 발생한다. 수 많은 시나리오를 생각해 볼 수 있는 유비쿼터스 환경에서는 특정 장치를 공장에서 생산하여 출고할 때 어떤 서버 소프트웨어가 미리 설치되어야 하는지는 가늠할 수 없는 문제이다. 둘째, 성능 문제가 발생할 수 있다. 각 장치의 함수를 호출하는 것은 대부분 원격 함수(remote procedure)이므로 한번 호출하는데 상당한 자원이 소요된다. 하지만, 시나리오를 구현하기 위해서는 특정 장치의 함수를 여러 번 호출해야 되는 상황이 자주 연출된다. 이러한 상황을 피하여 성능을 향상 시키기 위해서는 각 장치에 요구되는 부문 시나리오가 한번에 호출로 처리될 수 있어야 한다. 셋째, 유지 보수 문제가 발생할 수 있다 하나의 서비스가 여러 개의 서버 프로그램과 클라이언트 프로그램으로 구성되기 때문에 한번 업그레이드를 할 때 모든 구성 요소들이 모두 버전 업이 되어야 한다. 넷째, 유비쿼터스 환경에 적합한 추상화 개념의 부재를 들 수 있다. 다양한 장치, 웹서비스 및 데이터 들이 연동되어 하나의 서비스 시나리오를 구현함에 있어서 현재의 프로그래밍 언어는 높은 수준의 추상화 개념을 제공하지 못하고 있다. 본 연구에서는 모바일 코드 기술을 프로그래밍 언어에 적용하여 유비쿼터스 환경에서의 다양한 장치들과 서비스들을 손쉽게 통합하여 애플리케이션 시나리오를 구현할 수 있는 새로운 프로그래밍 언어인 유비스크립트(ubiscript)를 제안한다. 유비스크립트에서는 모바일 코드의 개념을 통해서 앞서 언급한 유비쿼터스 컴퓨팅 환경에서의 문제점을 해결하고자 하였다. 모바일 코드에서는 프로그램 코드가 네트워크를 통해서 컴퓨터를 이동하면서 수행되는 개념인데, 이는 물리적으로 떨어져있으면서 네트워크로 연결되어 있는 다양한 컴퓨팅 장치가 서로 연동하기 위한 모델에 가장 적합하다. 이는 기본적으로 배포(deploy)라는 단계가 필요 없게 되고, 새로운 버전의 프로그램이 작성될지라도 런타임에 코드가 직접 이동하게 되므로 버전 관리의 문제도 해결된다. 게다가 원격 함수를 매번 호출하지 않고 한번 이동된 코드가 원격지에서 모두 수행을 하게 되므로 성능향상에도 도움이 된다. 장소 객체(Place Object)와 원격 스코프(Remote Scope)는 앞서 설명한 특징을 직접적으로 지원하는 언어 요소이다. 장소 객체는 모바일 코드가 이동해서 수행될 계산 환경(computational environment)에 대한 레퍼런스이다. 원격 스코프는 원격지의 컴퓨터에 존재하는 계산 환경의 스코프(scope)를 로컬 계산 환경에 적용할 수 있도록 하는 언어 요소이다. 유비쿼터스 컴퓨팅 환경에서의 장치와 서비스들을 연동하기에는 현재의 프로그래밍 모델은 배포, 유지 보수, 성능 등의 문제점을 안고 있다. 본 연구에서는 모바일 코드 개념을 도입한 새로운 프로그래밍 언어인 유비스크립트를 제안하여 이러한 문제점들을 극복하고자 하였다. 유비스크립트에서는 유비쿼터스 환경을 직접적으로 표현할 수 있도록 새로운 언어 요소인 장소 객체와 원격 스코프 개념을 도입하였고, 프로토타입과 가상의 시나리오 구현을 통하여 기존의 프로그래밍 언어보다 유비쿼터스 환경에 더 적합하고, 단순하며 생산성이 우수하다는 것을 확인하였다.

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Effective brain-wave DB building system using the five senses stimulation (오감자극을 활용한 효율적인 뇌파 DB구축 시스템)

  • Shin, Jeong-Hoon;Jin, Sang-Hyeon
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.4
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    • pp.227-236
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    • 2007
  • Ubiquitous systems have grown explosively over the few years. Nowadays users' needs for high qualify service lead a various type of user terminals. One of various type of user interface, various types of effective human computer interface methods have been developed. In many researches, researchers have focused on using brain-wave interface, that is to say, BCI. Nowadays, researches which are related to BCI are under way to find out effective methods. But, most researches which are related to BCI are not centralized and not systematic. These problems brought about ineffective results of researches. In most researches related in HCI, that is to say - pattern recognition, the most important foundation of the research is to build correct and sufficient DB. But there is no effective and reliable standard research conditions when researchers are gathering brain-wave in BCI. Subjects as well as researchers do not know effective methods for gathering DB. Researchers do not know how to instruct subjects and subjects also do not know how to follow researchers' instruction. To solve these kinds of problems, we propose effective brain-wave DB building system using the five senses stimulation. Researcher instructs the subject to use the five senses. Subjects imagine the instructed senses. It is also possible for researchers to distinguish whether brain-wave is right or not. In real time, researches verify gathered brain-wane data using spectrogram. To verify effectiveness of our proposed system, we analyze the spectrogram of gathered brain-wave DB and pattern. On the basis of spectrogram and pattern analysis, we propose an effective brain-wave DB building method using the five senses stimulation.

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A Development of Mechanism on Supply Chain Information Recognition among intelligent equipment for USN based construction supply chain management process (차세대 지능형 건설물류관리 프로세스 지원을 위한 지능형 장비 간 물류정보인식 메커니즘 개발)

  • Kwon, Sang-Hyuk;Shin, Tae-Hong;Chin, Sang-Yoon;Kim, Yea-Sang;Kwon, Soon-Wook
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2008.11a
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    • pp.763-766
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    • 2008
  • The success of a construction project depends on efficient construction supply chain and service informationalization as types and quantities of materials in construction industry geometrically increase because the size of the construction industry increasingly becomes huge, high-rise, and complex. However, the omission of data for each step and the lower effect occurs because of uncertainty and inaccuracy of information as compared to other industries. In addition, it takes many hours to manage the present material states. Currently, IT technology and various mobile devices are being developed through the automation system of next generation intelligent construction supply chain management for the effective supply chain information management but the confusion regarding the recognition and transmission of the supply chain information between the multiple materials and transportation equipment using the IT and wireless network technology occurred. Therefore, the objective of this study is to propose the recognition mechanism which can deduce processes which caused the confusion of the recognition and transmission with supply chain information and solve the problems originated from the processes so as to solve the problems related to the confirmation and the communication of the correct supply chain information.

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Spatio-Temporal Semantic Sensor Web based on SSNO (SSNO 기반 시공간 시맨틱 센서 웹)

  • Shin, In-Su;Kim, Su-Jeong;Kim, Jeong-Joon;Han, Ki-Joon
    • Spatial Information Research
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    • v.22 no.5
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    • pp.9-18
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    • 2014
  • According to the recent development of the ubiquitous computing environment, the use of spatio-temporal data from sensors with GPS is increasing, and studies on the Semantic Sensor Web using spatio-temporal data for providing different kinds of services are being actively conducted. Especially, the W3C developed the SSNO(Semantic Sensor Network Ontology) which uses sensor-related standards such as the SWE(Sensor Web Enablement) of OGC and defines classes and properties for expressing sensor data. Since these studies are available for the query processing about non-spatio-temporal sensor data, it is hard to apply them to spatio-temporal sensor data processing which uses spatio-temporal data types and operators. Therefore, in this paper, we developed the SWE based on SSNO which supports the spatio-temporal sensor data types and operators expanding spatial data types and operators in "OpenGIS Simple Feature Specification for SQL" by OGC. The system receives SensorML(Sensor Model Language) and O&M (Observations and Measurements) Schema and converts the data into SSNO. It also performs the efficient query processing which supports spatio-temporal operators and reasoning rules. In addition, we have proved that this system can be utilized for the web service by applying it to a virtual scenario.

Development of an SWRL-based Backward Chaining Inference Engine SMART-B for the Next Generation Web (차세대 웹을 위한 SWRL 기반 역방향 추론엔진 SMART-B의 개발)

  • Song Yong-Uk;Hong June-Seok;Kim Woo-Ju;Lee Sung-Kyu;Youn Suk-Hee
    • Journal of Intelligence and Information Systems
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    • v.12 no.2
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    • pp.67-81
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    • 2006
  • While the existing Web focuses on the interface with human users based on HTML, the next generation Web will focus on the interaction among software agents by using XML and XML-based standards and technologies. The inference engine, which will serve as brains of software agents in the next generation Web, should thoroughly understand the Semantic Web, the standard language of the next generation Web. As abasis for the service, the W3C (World Wide Web Consortium) has recommended SWRL (Semantic Web Rule Language) which had been made by compounding OWL (Web Ontology Language) and RuleML (Rule Markup Language). In this research, we develop a backward chaining inference engine SMART-B (SeMantic web Agent Reasoning Tools -Backward chaining inference engine), which uses SWRL and OWL to represent rules and facts respectively. We analyze the requirements for the SWRL-based backward chaining inference and design analgorithm for the backward chaining inference which reflects the traditional backward chaining inference algorithm and the requirements of the next generation Semantic Web. We also implement the backward chaining inference engine and the administrative tools for fact and rule bases into Java components to insure the independence and portability among different platforms under the environment of Ubiquitous Computing.

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