• Title/Summary/Keyword: Ubiquitous Computing Service

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Improvement of ITSM IT Service Efficiency in Military Electronic Service

  • Woo, Hanchul;Jeong, Suk-Jae;Huh, Jun-Ho
    • Journal of Information Processing Systems
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    • v.16 no.2
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    • pp.246-260
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    • 2020
  • IT Service Management (ITSM) achieves consolidated management for the IT services supporting the acquisition system, and no outside connections can be established with such ITSM. Issues pertaining to the D2B can be addressed to System Q&A or a Call Center for problem-solving. In other words, internal staff can take the necessary measures for problems by directly connecting with ITSM. Currently, diverse innovative technologies are being used in electronics and ubiquitous computing environments. This allows us to create a better world by providing the backbone for remarkable development in our human society in the fields of electronics, devices, computer science, and engineering. Following the expansion of IT services in the military acquisition sector such as Defense Electronic Procurement, military export/import support system, etc., customers' dependence on IT for conducting business with the military or related companies is increasing, including the military's dependence on the same technology for services to the public. Nonetheless, issues pertaining to the simplified/integrated management of complex IT service management systems, including slow system recovery, lack of integrated customer service window, and insufficient information sharing, have become the priority problems that IT managers are required to solve. Therefore, this study conducted research on the integrated management of IT services provided by Korea's national defense acquisition system, which was developed based on the existing system IT Infrastructure Library (ITIL) v2, and investigated the level of satisfaction with services with focus on ensuring that it can be used for understanding the necessity of the system and its advancement in the future.

Security APIs for Security Services in Ultra Light-weight Environment (초경량 환경의 보안 서비스 지원을 위한 보안 API)

  • Kim, Won-Young;Lee, Young-Seok;Lee, Jae-Wan;Seo, Chang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.3
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    • pp.485-492
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    • 2008
  • Computers used fer light-weight computing environments are considerably limited in resources and performance running in ubiquitous environment. Because of the limited resources, it is difficult to apply existing security technologies to the light-weight computers. In this paper, light-weight security software is implemented using RC-5 encryption and SHA-1 authentication algorithm which is appropriate for light-weight computing environments. The design of components based on security software of a light-weight computer application and the test-bed for security software are presented. The simulation verifies the correctness of the security software. The architecture of the light-weight and reconfigurable security software for light-weight computer applications is proposed. The proposed security software is small size and provides reconfigurable security library based on the light-weight component and the software manager that configures software platform is loaded with the library at the time it is needed.

A study on unmanned watch system using ubiquitous sensor network technology (유비쿼터스 센서 네트워크 기술을 활용한 무인감시체계 연구)

  • Wee, Kyoum-Bok
    • Journal of National Security and Military Science
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    • s.7
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    • pp.271-303
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    • 2009
  • "Ubiquitous sensor network" definition is this-Someone attaches electro-magnetic tag everything which needs communication between man to man, man to material and material to material(Ubiquitous). By using attached every electro-magnetic tag, someone detects it's native information as well as environmental information such as temperature, humidity, pollution and infiltration information(Sensor). someone connects it realtime network and manage generated information(Network). 21st century's war is joint combined operation connecting with ground, sea and air smoothly in digitalized war field, and is systematic war provided realtime information from sensor to shooter. So, it needs dramatic development on watch reconnaissance, command and control, pinpoint strike etc. Ubiquitous computing and network technologies are essential in national defense to operate 21st century style war. It is possible to use many parts such as USN combined smart dust and sensor network to protect friend unit as well as to watch enemy's deep area by unmanned reconnaissance, wearable computer upgrading soldier's operational ability and combat power dramatically, RFID which can be used material management as well as on time support. Especially, unmanned watch system using USN is core part to transit network centric military service and to get national defense efficiency which overcome the dilemma of national defense person resource reducing, and upgrade guard quality level, and improve combat power by normalizing guardian's bio rhythm. According to the test result of sensor network unmanned watch system, it needs more effort and time to stabilize because of low USN technology maturity and using maturity. In the future, USN unmanned watch system project must be decided the application scope such as application area and starting point by evaluating technology maturity and using maturity. And when you decide application scope, you must consider not only short period goal as cost reduction, soldier decrease and guard power upgrade but also long period goal as advanced defense ability strength. You must build basic infra in advance such as light cable network, frequency allocation and power facility etc. First of all, it must get budget guarantee and driving force for USN unmanned watch system project related to defense policy. You must forwarded the USN project assuming posses of operation skill as procedure, system, standard, training in advance. Operational skill posses is come from step by step application strategy such as test phase, introduction phase, spread phase, stabilization phase and also repeated test application taking example project.

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Design and Implementation of U-Healthcare Monitoring System Based on SOA (SOA 기반의 U-헬스케어 모니터링 시스템 설계 및 구현)

  • Yun, Sung-Hwa;Kim, Dong-Hyun;Park, Jong-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.988-993
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    • 2009
  • In recent years, the development of ubiquitous computing technology as vital information anytime, anywhere to monitor and manage the demand for U-healthcare services is increasing. Accordingly, remote blood sugar management, remote blood pressure management, and research on U-healthcare service have been very active. But, the existing U-healthcare service monitoring devices and services has been implemented in different operating platforms and programing languages which are provided by diverse application service providers. For this reason, the users have difficulty in receiving diverse U-healthcare services. In this paper, SOA-based U-healthcare monitoring system has been designed and implemented. Through implementation, it is confirmed that the proposed SOA based U-healthcare monitoring system can increase the reuse of each service component to make it easier to reconstruct the structure of the new services.

Context-based Service Reasoning Model Based on User Environment Information (사용자환경정보 기반 Context-based Service 추론모델)

  • Ko, Kwang-Eun;Jang, In-Hun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.7
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    • pp.907-912
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    • 2007
  • The present level of ubiquitous computing technology have developed to the point where Home-server provides services that user require directly for user in the intelligent space. But it will need intelligent system to provides more active services for user in the near future. In this paper, we define the environment information about situation that user is in as Context, and collect the Context that stereotype as 4W1H form for construct the system that can decision service will be provide from information about a situation that user is in, without user's involvement. Additionally we collect information about user's emotional state, use these informations as nodes of Bayesian network for probabilistic reasoning. From that, we materialize Context Awareness system about it that what kind of situation user is in. And, we propose the Context-based Service reasoning model using Bayesian Network from the result of Context Awareness.

Implementation of a pervasive health care system for Cardiac patient on mobile environment (모바일 환경에서 심장병 환자를 위한 편재형 헬스 케어 시스템의 구현)

  • Kim, Jeong-Won
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.5
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    • pp.117-124
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    • 2008
  • It improves human being's life quality that all people can have mure convenient medical service under pervasive computing environment. For a pervasive health care application for cardiac patient, we've implemented a health care system, which is composed of three parts. Various sensors monitor outer as well as inner environment of human such as temperature, humidity, light and electrocardiogram, etc. These sensors form a network based on Zigbee. And medical information server accumulates sensing values and performs back-end processing. To simply transfer these sensing values to a medical team is a simple level's medical service. So, we've designed a new service model based on back propagation neural network for more improved medical service. Our experiments show that a proposed healthcare system can give high level's medical service because it can recognize human's context more concretely.

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ADHD Simple Examination Using an OSGi Base USB Terminal System (OSGi 기반 USB 단말기 시스템을 이용한 ADHD 간편검사)

  • Han, Sang-Seok;Lee, Chang-Goo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.3
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    • pp.664-673
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    • 2008
  • Recently, the ubiquitous is handled by maximum topic. New knowledge information and ubiquitous computing evolution have promoted new paradigm transfer and grand change. Also, need technology as powerful engineering approached fairly system and educational guidance side examination necessarily to overcome u-Learning base situation and studying obstacle situations. This treatise embodied handiness examination about attention shortage and excess obstacle (Attention Deficit Hyperactivity Disorder, low ADHD) who must solve so as to be square and level being increase trend in primary school using USB (Universal Serial Bus) terminal system that allow fetters to OSGi (Open Service Gateway Initiative). That OSGi base USB terminal system is easy preservation of information, safety of network, cost-cutting and maintenance by various ubiquitous system that server that load many USB terminals and OSGi uses an USB bus of high speed and construct network, there is advantage of concentration elevation and so on of week and ADHD handled in this treatise because early diagnosis and treatment are serious. The confirmed system application that can supplement paper and pens examination's shortcoming and could solve examination's problem which use computer, and help in student guidance through ADHD simpleexamination who utilize OSGi base USB terminal system. Is available by game system that system for human nature examination or intelligence test and general exam explaining and level studying, order style question investigation program, studying system for disabled person, majority that enforce in public in school this study finding does together.

User Context-aware based Interactive Display Service for Smart Collaborative Environment (지능형 협업 환경을 위한 사용자 컨텍스트 기반 인터랙티브 디스플레이 서비스)

  • Ko, Su-Jin;Shin, Hun-Yong;Woo, Woon-Tack;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.286-291
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    • 2008
  • Intelligence of collaborative environments starts from a trial to provide optimal services to with users based on real-time information about participants and environments of the collaboration itself. Up to now, we can collect information such as temperature, light, time, each participant's gestures, faces, voices, and locations by adopting ubiquitous computing technologies. However, since social relationship is intrinsic to collaborative activities, the relationships and roles among participants should be fully considered to provide optimal services. To do so, we have to integrate collected data from various sensors and extracted data about relationships and roles among participants as unified one context. Thus, this paper designs collaborative services filtered, by using the integrated data as a context, and introduces an implemented example, context-aware based interactive display service, called as smart meeting system (SMeet system).

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Design and Implementation of A Personalized Home Network Service System based on Emotion Analysis (감정 분석을 통한 개인화 홈 네트워크 서비스 시스템의 설계 및 구현)

  • Kim, Jun-Su;Kim, Dong-Yub;Bin, Sung-Hwan;Kim, Dae-Young;Ryu, Min-Woo;Cho, Kuk-Hyun
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.6
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    • pp.131-138
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    • 2010
  • As ubiquitous computing environments evolve, various services are being provided as customer-centric services. In the past, studies based on personal profiles have been conducted to provide personalized services. However, identifying the user's preferences and supporting personalized services requires considerable data and time. To solve these problems, this paper proposes a system which provides the service by analyzing the user's emotions, rather than personalized service with personal profiles. In the proposed system, both speech analysis method and image analysis method are used to analyze the user's emotion. By using this emotion analysis method, we implemented the proposed system within the home network environment and finally provide effective personalized service.

A UPnP A/V Multimedia System using Prediction of Mobility for Mobile User (이동하는 사용자를 위한 이동성 예측을 이용하는 UPnP A/V 멀티미디어 시스템)

  • Kim, Kyung-Deok;Jung, E-Gun
    • Journal of Korea Multimedia Society
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    • v.12 no.11
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    • pp.1509-1520
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    • 2009
  • Contrary to ubiquitous environments, indoor computing environments like home network doesn't support user mobility. This paper suggests UPnP A/V multimedia system using prediction of mobility for adaption of seamless multimedia service. The multimedia system enables indoor mobile users to play multimedia contents by transferring the current session to an adjacent device automatically. The system represents users' contextual information by Five Ws and One H model, and predicts user's movements by using contextual information and transitions of locations. The prediction basically includes multiple locations so that it improves accuracy of prediction. We evaluated the suggested system using in accuracy of prediction, time for prediction, handover time for service, and the system showed that adapt ion of seamless multimedia service was enabled by using prediction of mobility on mobile user.

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