• Title/Summary/Keyword: USER MANAGEMENT

Search Result 6,203, Processing Time 0.033 seconds

Development of Game management system suitable for mobile games (모바일 게임에 적합한 게임운영 시스템 개발)

  • Lee, Dong-Seong;Ryu, Seuc-Ho;Kyung, Byung-Pyo;Lee, Dong-Lyeor;Lee, Dong-Yeop;Lee, Wan-Bok
    • Journal of Digital Convergence
    • /
    • v.14 no.1
    • /
    • pp.371-377
    • /
    • 2016
  • In the area of mobile game, the job of data analysis is very important. As the mobile game market is being expanded, the characteristics of the market have been so much changed, that the contents updating and marketing strategy should be built on thorough understanding and analysis result of the gamers' needs and their play pattern. Thus the importance of the mobile game management system can not be overemphasized. However, in practice, most of the mobile game companies are small scale, and they have intrinsic problem to provide successful game service to user with a dedicated operating team. To overcome these problems, this paper suggests an efficient mobile game management system based on our already developed mobile game. And the effectiveness of our system is illustrated by our case examples such as prompt response to user question or refund request. Our proposed system also played an important role to plan additional contents update, providing scientific data analysis result on user's play pattern and purchase trend.

User-centered Design of m-Learning System: Moodle On The Go

  • Minovic, Miroslav;Stavljanin, Velimir;Milovanovic, Milos;Starcevic, Dusan
    • Journal of Computing Science and Engineering
    • /
    • v.4 no.1
    • /
    • pp.80-95
    • /
    • 2010
  • In order to truly integrate e-Learning system into regular curriculum at a university, mobile access to Learning Management Systems has to be enabled. Mobile devices have the potential to be integrated into the classroom, because they contain unique characteristics such as portability, social interactivity, context sensitivity, connectivity and individuality. Adoption of Learning Management Systems by students is still on the low rate, mostly because of poor usability of existing e-Learning systems. Our initial research has confirmed this hypothesis. Usability issue is rising to the higher level on the mobile platform, because of the mobile devices' limited screen size, input interfaces and bandwidth, and also because of the context of use. Our second hypothesis was that it is wrong to consider a mobile device as a surrogate for desktop or laptop personal computer (PC). By just adopting the existing Learning Management System on mobile devices with adaptive technologies such as Google proxy, we do not acquire the satisfactory results. Usability can prove to be even lower compared to desktop application. One possible solution to the problem could be development of rich client applications for today's mobile devices that would raise the usability to a higher level. We developed a PocketPC prototype application by using user-centered design principles, which we presented as a third alternative in usability research conducted among university students. Results gathered in such a way have confirmed that development of e-Learning system, in order to be widely accepted by students, needs to have the user(student) in the center of development process.

Service Management Scheme using Security Identification Information adopt to Big Data Environment (빅데이터 환경에 적합한 보안 인식 정보를 이용한 서비스 관리 기법)

  • Jeong, Yoon-Su;Han, Kun-Hee
    • Journal of Digital Convergence
    • /
    • v.11 no.12
    • /
    • pp.393-399
    • /
    • 2013
  • Recently, the quantity and type of data that is being processed in cloud environment are varied. A method for easy access in different network in a heterogeneous environment of big data stored in the device is required. This paper propose security management method for smoothly access to big data in other network environment conjunction with attribute information between big data and user. The proposed method has a high level of safety even if user-generated random bit signal is modulated. The proposed method is sufficient to deliver any number of bits the user to share information used to secure recognition. Also, the security awareness information bit sequence generated by a third party to avoid unnecessary exposure value by passing a hash chain of the user anonymity is to be guaranteed to receive.

Study on Development of Graphic User Interface for TensorFlow Based on Artificial Intelligence (인공지능 기반의 TensorFlow 그래픽 사용자 인터페이스 개발에 관한 연구)

  • Song, Sang Gun;Kang, Sung Hong;Choi, Youn Hee;Sim, Eun Kyung;Lee, Jeong- Wook;Park, Jong-Ho;Jung, Yeong In;Choi, Byung Kwan
    • Journal of Digital Convergence
    • /
    • v.16 no.5
    • /
    • pp.221-229
    • /
    • 2018
  • Machine learning and artificial intelligence are core technologies for the 4th industrial revolution. However, it is difficult for the general public to get familiar with those technologies because most people lack programming ability. Thus, we developed a Graphic User Interface(GUI) to overcome this obstacle. We adopted TensorFlow and used .Net of Microsoft for the develop. With this new GUI, users can manage data, apply algorithms, and run machine learning without coding ability. We hope that this development will be used as a basis for developing artificial intelligence in various fields.

A Study on User Interface Design According to 3D Menu Type and Control Type for 3D Displays

  • Kim, Jae-Ho;Jung, Sung-Wook;Choe, Jae-Ho;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
    • /
    • v.30 no.4
    • /
    • pp.551-562
    • /
    • 2011
  • Objective: We proposed an effective 3D menu manipulation alternative with a usability test. This was performed in a 3D environment with 3D menu and control manipulation methods. Background: As 3D stereoscopic displays became generalized, various 3D applications were being used not just movies, games, but also mobile contents and advertisements. However, when a user interface was designed in a 3D environment, it was lacked that a clear standard and result of an efficiency and usability as like a 2D environment. Method: We implemented 9 kinds of 3D menu types based on 3D menu hierarchies, menu layouts and dimensions. And we extracted 3 representative control types in a 3D environment. We performed usability evaluation with full factorial design for 27 menu alternatives with 2 types of menu manipulation tasks. In this condition, we measured the performance time, subjective discomfort and eye-fatigue. Results: A control type had the significant effect, and the effect of menu types had the different result depending on given tasks. Conclusion: This experiment showed the interaction of menu and control types depended on 3D menu manipulation tasks were significant in a 3D user interface design. Therefore, as a purpose of a 3D menu manipulation task, 3D menu types and control types were should be considered. Application: We supposed this result was should be applied in a 3D menu contents design.

Topological Interference Management via 8 Trigram (8괘(卦)(Trigram)를 이용한 위상간섭 제거)

  • Lee, Moon Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.17 no.4
    • /
    • pp.95-106
    • /
    • 2017
  • In this paper, we investigate the conventional topological interference management (TIM) with proposed network topology such as 8 trigram (8 user networks). The key observation is that optimal symmetric degree of freedom (DoF) can be achieved for 8 user network with different channel coherence times by adaptively selecting the interference alignment scheme via controlling the alignment feasibility of the transmitted signals. However, this yields a very complex problem, for which we use the combination of different schemes such as interference avoidance and repetition coding. In addition to the above schemes, we propose a triangular transmit cooperation (TTC) algorithm for 8 user networks to achieve the optimal symmetric DoF. And We apply the principle of complementarity of 8 trigram to remove the interferences, and correspond the concepts of win-win and conflict to direct and indirect signals of transmit and receive respectively. We find that the principle of complementarity comes out from the trigram of I Ching. That is, we apply the relation of confrontation and coexistence to 8 transmitters and receivers, and get the results of symmetric DoF of 4/3.

Development of the integrated management simulation system for the target correction (표적 수정이 가능한 사용자 개입 통합 관리 모의 시스템 개발)

  • Park, Woosung;Oh, TaeWon;Park, TaeHyun;Lee, YongWon;Kim, Kibum;Kwon, Kijeong
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.45 no.7
    • /
    • pp.600-609
    • /
    • 2017
  • We designed a target management integration system that enables us to select the final target manually or automatically from seeker's sensor image. The integrated system was developed separately for the air vehicle system and the ground system. The air vehicle system simulates the motion dynamics and the sensor image of the air vehicle, and the ground system is composed of the target template image module and the ground control center module. The flight maneuver of the air vehicle is based on pseudo 6-degree of freedom motion equation and the proportional navigation guidance. The sensor image module was developed using the known infrared(IR) image rendering method, and was verified by comparing the rendered image to that of a commercial software. The ground control center module includes an user interface that can display as much information to meet user needs. Finally, we verified the integrated system with simulated impact target mission of the air vehicle, by confirming the final target change and the shot down result of the user's intervention.

A Study on the User Satisfaction of Records and Information Management System in Construction (건설 기록정보관리시스템 이용만족도에 관한 연구)

  • Yun, Kyoungsook;Lee, Yebin;Kim, Seonghee
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.27 no.2
    • /
    • pp.5-27
    • /
    • 2016
  • To be able to present authenticity, or to cope with patent related cases or any possible law suite for intellectual. The purpose of this study was to investigate factors affecting the satisfaction of records and information management system on the construction industry. Data was collected through a survey of 129 employees who work for A engineering company. Independent variables in this study included system quality, information quality, and service quality. Latent variable was selected as easy of use and usefulness. Dependent variable was user's satisfaction for the system. The results of analysis of structural equation modeling showed that system quality was found to have both direct and indirect impacts on user's satisfaction. On the other hand, information quality was significant only in direct impact on ease of use. Service quality was not statistically significant in the effect on user's satisfaction.

Design of Power Management System Supporting Automatic Detection and Cutoff of Standby Power for Enhancing User Convenience (사용자 편의성 향상을 위한 대기전력 자동검출 및 차단 기능을 지원하는 전원 관리 시스템 설계)

  • Hong, Suk-Il;Choi, Kwang-Soon;Hong, Ji-Man
    • Journal of the Korea Society of Computer and Information
    • /
    • v.19 no.6
    • /
    • pp.27-35
    • /
    • 2014
  • A Power Management System(PMS), which provides the functions of automatic detection and cutoff of home appliances' standby power without user intervention, is presented in this paper. A client in this system measures the power consumption of a home appliance plugged in it and transmits the information to a server in real-time over a wireless network. The server analyzes the features of the power consumption of home appliances and detects if any home appliance consumes standby power. The detected standby power information is used to create the information of the home appliance and to build a database, which will finally offer the automatic detection and cutoff of the standby power without any configuration through user intervention.

A Study on the Effect of University Library User's Sense of Community on User Satisfaction and Loyalty (대학도서관 이용자의 공동체의식이 이용자 만족도 및 충성도에 미치는 영향 연구)

  • Roh, Hyo Jin;Chang, Woo Kwon
    • Journal of the Korean Society for information Management
    • /
    • v.36 no.1
    • /
    • pp.137-168
    • /
    • 2019
  • This study measures and analyzes the university library user's sense of community, service quality assessment, user satisfaction and loyalty. In addition, the effect of the university library user's sense of community on university library user satisfaction and loyalty mediated by the assessment of the quality of service is investigated. On the basis of study result, to improve user satisfaction and user loyalty, the direction and implications of library development are presented. In order to achieve the purpose of the study, precedent research and literature were investigated, and the study model and hypothesis were established based on theoretical background. In order to verify the hypothesis, a total of 300 questionnaires were distributed to subject who had experience using the Central Library among undergraduate students at the C National University, and the final 282 sample was used for analysis. To analyze the differences depending on the general characteristics of the samples, It is the result of an independent sample t-test and one-way ANOVA. The results of the mediated effects analysis using the PROCESS macro-programs models 4 and 6 of Hayes for hypothesis testing are as follows. First, The university library user's sense of community (Service Benefits Perception and Satisfaction, Mutual sense of influence) effect the user satisfaction of university library mediated by service quality assessment at statistical significance. This showed that the higher the university library user's sense of community, the higher the service quality assessment, and the higher the user satisfaction level of university library. Second, The university library user's sense of community (Service Benefits Perception and Satisfaction, Mutual sense of influence) effect the user loyalty of university library mediated by service quality assessment and user satisfaction. This showed that the higher the university library user's sense of community, the higher the service quality assessment, the higher user satisfaction level of university library and the higher the user loyalty level of university library. The results of this study showed that the university library user's sense of community has a direct and indirect effect on enhancing user satisfaction and loyalty through the service quality assessment.