• Title/Summary/Keyword: USER EVALUATION

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Functional Convergence factor and Usability Evaluation of The Range of Use of The Smart Automatic Urine Disposer (스마트 자동 소변처리기의 기능적 융복합요소와 사용범위의 사용성평가)

  • Kim, Seon-Chil
    • Journal of the Korea Convergence Society
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    • v.12 no.5
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    • pp.31-38
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    • 2021
  • Recently, devices that help the general public's urination activity have been developed, but products that take into account the user's urination habits, device functions, and user accessibility are still insufficient. This study conducted a usability evaluation to find user satisfaction and improvement points of products based on smart automatic urine disposer that have convergence and complex functions such as automatic suction functions. There are 21 indicators used in usability evaluation, and were developed based on safety, operability, and satisfaction. As a result, functional satisfaction was high, but in terms of design, problems to be improved such as handles were presented. Therefore, through this study, it was found that the satisfaction of the automatic urine disposer in terms of performance cannot be representative of the product, and the importance of developing usability evaluation index to find product problems.

Effectiveness of Evaluation for Visiting Care Service Institution: From the User's Point of View (방문요양서비스 기관 평가의 효과성 : 이용자 관점에서)

  • Cho, Han-Ra
    • Journal of Convergence for Information Technology
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    • v.12 no.5
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    • pp.150-158
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    • 2022
  • The purpose of this study is to confirm the effectiveness of the evaluation of long-term care insurance visiting care service institutions for the elderly from the user's point of view. To this end, data from a survey of 266 users collected through allocation sampling by region(14 cities and counties) in Jeollabuk-do and public data from 47 institutions were combined and analyzed using a multi-layered model. The main research results are as follows. First, among the five evaluation areas, the higher the score in the 'Rights·Responsibility' area, which is to give users a sense of rights and respect users, the higher the service quality and satisfaction. Second, among the five evaluation areas, the 'Rights·Responsibility' area had an effect on loyalty. In addition, it was found that the 'Outcome' area for satisfaction with institutions and employees and changes in users had an effect on loyalty. Third, it was found that 'Institutional Management', 'Environment·Safety', 'Process' did not affect service quality, satisfaction, and loyalty. Based on these results, it is proposed to reorganize the evaluation scale that users can recognize and that is faithful to the purpose.

Usability Evaluation and Improvements of Mobile Travel Apps

  • Kim, Yeonsuk;Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.27-36
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    • 2020
  • The popularization of smartphones allows people to instantly get the information that they want, through mobile apps, including financial services, movies and public transportation reservations, games and shopping. Furthermore, leisure activities through overseas travel are increasing due to the improvement of the living standards of people. These increases in overseas travel and the use of mobile apps lead to the increased use of mobile travel apps when booking tour packages. Although there are many studies on the usability assessment and user interface improvement for mobile apps, studies on the usability assessment for mobile travel apps are limited. We tested the usability for mobile travel apps to present some suggestions for improvements so that anyone can purchase travel packages easily and simply. We selected the top three mobile travel apps on Rankey.com that have different UIs. The heuristic method was used to evaluate usability. We present a better UI to allow users to use the app functions more easily by analyzing user interaction, ease of learning, readability, efficiency, and satisfaction for the entire use.

CLASSIFICATION FUNCTIONS FOR EVALUATING THE PREDICTION PERFORMANCE IN COLLABORATIVE FILTERING RECOMMENDER SYSTEM

  • Lee, Seok-Jun;Lee, Hee-Choon;Chung, Young-Jun
    • Journal of applied mathematics & informatics
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    • v.28 no.1_2
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    • pp.439-450
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    • 2010
  • In this paper, we propose a new idea to evaluate the prediction accuracy of user's preference generated by memory-based collaborative filtering algorithm before prediction process in the recommender system. Our analysis results show the possibility of a pre-evaluation before the prediction process of users' preference of item's transaction on the web. Classification functions proposed in this study generate a user's rating pattern under certain conditions. In this research, we test whether classification functions select users who have lower prediction or higher prediction performance under collaborative filtering recommendation approach. The statistical test results will be based on the differences of the prediction accuracy of each user group which are classified by classification functions using the generative probability of specific rating. The characteristics of rating patterns of classified users will also be presented.

A research for product design and evaluation applied with human sensibility ergonomics (감성공학을 적용한 제품개발과 검증에 대한 연구)

  • Paik, Seung-Youl;Jeong, Peum-Jin;Park, Peom
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1996.04a
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    • pp.411-415
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    • 1996
  • User's sensibility has an important effect upon appreciating household electronic appliances and user's feeling of satisfaction with products has a good effect on the choice of product on purchasing those items. In this point of view, the human-oriented approach of product development system can be adopted as Human Sensibility Engineering. The target of changed development system is to define user's sensibility factors and to apply them to design and development. In this study, the human sensibility ergonomics approach and usability test have been applied to the development and evaluation of an electronic product model.

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Correlations between Users' Characteristics and Preferred Features of Web-Based OPAC Evaluation

  • Kim, Hee-Sop;Chung, Hyun-Soo;Hong, Gi-Chai;Moon, Byung-Ju;Park, Chee-Hang
    • ETRI Journal
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    • v.21 no.4
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    • pp.83-93
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    • 1999
  • This paper examines the correlations between user characteristics and their perferences for two selected features of Web-based OPAC systems. User characteristics identified in this study were age, gender, educational status, computer skills and OPAC experience. Usability features included interaction styles, character and image on screen, browsing and navigating style, screen layout, and ease of learning, whereas availability features attended to availability of information, quality of information and up-to-date information. Individual variables and features are described, and the correlation between the variables and the features are explored using Pearson's correlation coefficient(r). Although based on a small-scale sample survey, a considerably large number of statistically significant correlations were found between the users' characteristics and the selected evaluation features of interactive Web-based OPACs. From these observations, it seems to be suitable to recommend that system designers should make a more considered appraisal of the users' demographic characteristics in the design of the new generation of OPAC such as in user-tailored interactive Web-based OPAC systems.

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Ergonomic Design of Magic Saw Handle

  • Jung, Kwang-Tae
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.3
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    • pp.469-474
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    • 2012
  • The aim of this study is to develop an ergonomic design of magic saw handle considering user experiences. Background: Frequent use of hand tool can cause musculoskeletal disorders by inadequate wrist posture, excessive strength, repetitiveness, friction and pressure, vibration, etc. A hand tool that is inappropriately designed has higher risk causing musculoskeletal disorders. Complaints for the design of magic saw handle has been raised by many users according to the increasing use of magic saw. Method: Hand tool has to be designed considering worker's characteristics and task condition to prevent worker's musculoskeletal disorders. For this, user experiences for magic saw handle were measured through questionnaire survey and observation. Results: An ergonomic design of magic saw handle considering user experiences was proposed and then its design suitability was evaluated in comparison with the existing handle design using EMG and subjective evaluation. Conclusion: The proposed handle design showed higher satisfaction and lower muscular fatigue. Application: The results of this study can be effectively used to develop a new magic saw.

Prospective User Evaluation of Designed Environment (계획된 환경에 대한 미래의 사용자 평가 연구 - 아동 보육 시설을 대상으로 -)

  • 이수진;이연숙
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 1999.04a
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    • pp.98-101
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    • 1999
  • In the last several decades of 20 century, the user oriented design concept has evolved in more concrete ways, producing POE and UPD(User Participated design). These concepts are ways of achieving the fit between built environments and human needs. These, technique in the digital world has implied and promoted lots of experimental ways to interact with possible users before the construction stages in the design process to reduce the results, stemming from ineffective planning and designing. The purpose of this paper is to show an evaluation technique in the design cycle. An actually designed child care facility was evaluated before construction by potential users. For this purpose, focused group interview was employed.

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Perception and Evaluation of Quality of Hospital Information System (병원정보시스템 품질에 대한 인식 및 평가)

  • Lim, Jung-Do
    • The Korean Journal of Health Service Management
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    • v.8 no.1
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    • pp.1-13
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    • 2014
  • The purpose of this study is to investigate the perception of quality property of hospital information system, the quality level, and its effects. The participants were 730 employees who are using hospital information system in hospitals. In order to analyze the relationship, the quality property regulates the consideration of user's taste and the state of user's favor for the design of hospital information system, and the quality level regulates user's convenience and properness. The main results from this study can be summarized as follows, First, the perception of quality property for hospital information system showed few significance level between occupation, but revealed significance level between position. The evaluation of quality level showed significance level depending on the occupation and position. Second, quality property which generally affects to the quality level of the hospital information system were different between types of occupation and quality factor.

(A Study on the Guided Missile Performance Model and the Development of Visual Environments) (유도무기 살상효과 산정 모델 및 시각 환경의 개발)

  • 황흥석;정덕길
    • Journal of the military operations research society of Korea
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    • v.23 no.1
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    • pp.1-13
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    • 1997
  • This research investigates a kill probability model for the performance evaluation of guided missile system, and also develops the user interface implementation for the output of the model based on the visual object-oriented programming application. This paper describes in detail the methodology for the kill probability attained by a missile warhead detonating near an airborne target. The major simulation events used in this research are missile guidance homing point, burst points, and kill mechanism(direct kill, blast kill and fragment kill). For the user interface, we also design and implement the visualization system that can show the graphic style of the kill probability attained by the model. This research will bridge the gap between the sophisticated kill probability model and users who want to see the results interactively with visualization, which can benefit many of other military systems. Some examples are shown, but these will be improved to be better with visual simulation which can visualize all the simulation process of the model.

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