• Title/Summary/Keyword: USER EVALUATION

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A Study on Developing an Evaluation Model for Criticizing the Model house of Multi-family Housing (공동주택 모델하우스 비평을 위한 평가모델 개발에 관한 연구)

  • 전경화;홍형옥;김정근
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 1999.04a
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    • pp.133-136
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    • 1999
  • This study intends to develop an evaluation model which could be used as an effective tool for criticizing the model house of multi-family housing. The evaluation model has been developed based on the theoretical framework suggested by previous results of research related on hosing design, which comprises the following four components: 1) the paradigm of future home and life-style, 2) marketing effects of housing developer, 3) goals and principles of housing design, and 4) results of user-preference study. In this study, an evaluation model was suggested as a preliminary form which would be modified in detail after series of tests in the field. The evaluation model will be used provide standardized criteria for the quality of model houses, and eventually help to improve the quality of multi-family housing design by balanced information from theorist, user and developer.

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Car-audio Position Evaluation Using 3-Dimensional Motion Analysis (동작분석을 이용한 카 오디오 위치 평가)

  • 임창주;임치환
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.24 no.62
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    • pp.79-87
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    • 2001
  • Usability has become a primary factor in determining the acceptability and consequent success of consumer product. It is common that the product usability is evaluated by objective performance measures and/or subjective user preference measures. This study is concerned with objective evaluation of the product usability using 3-dimensional motion analysis. We evaluated car-audio position using 3-dimensional motion analysis. The parameters investigated in this experiment were height of car-audio, left-right angle, and front-end angle. The experimental results showed that the usability evaluation method using motion analysis was consistent with user's subjective assessment. This objective method can be applied to not only car-audio position evaluation but also various consumer products'usability evaluation.

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The Re-Post Occupancy Evaluation of the Neighborhood Park -With Focus on Bundang Central Park-

  • Kim, Sung-Hee;Kwon, Young-Hyoo;Sim, Woo-Kyung
    • Journal of the Korean Institute of Landscape Architecture International Edition
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    • no.1
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    • pp.183-191
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    • 2001
  • The purpose of this study is to provide guidelines for planning, designing and managing neighborhood parks. Results form POE(Post-Occupancy-Evaluation) and RPOE(Re-Post-Occupancy-Evaluation) are analyzed for this study. Bundang Central Park in Bundang Newtown was selected for this study. This study compared the previous POE completed in 1996 with a RPOE conducted in 2001 to find out how the user, proximate environmental context, and the park administration changed in time and apply feedback for purposes of immediate problem solving. The results of this study showed that RPOE has to be initiated and utilized periodically as a device and the guideline for neighborhood park design, conservation, administration and operation.

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A Study on the Evaluation Criteria for the Selection of Academic CD-ROM Products (CD-ROM 제품(製品) 선정을 위한 평가기준(評價基準))

  • Choi, Sang-Ki
    • Journal of Information Management
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    • v.25 no.4
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    • pp.36-55
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    • 1994
  • This study discussed extensively the CD-ROM evaluation criteria that are necessary for library and information center to acquire the CD-ROM products. The evaluation criteria discussed in previous studies are divided into managerial and technical aspects, and especially the search software and user interface catagories in the technical aspect are investigated separately. Finally the basic checklist is suggested for the evaluation of CD-ROM product in appendix.

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User Factor Analysis and Evaluation of Virtual Reality 3D Color Picker (가상현실 3차원 색상 선택기의 사용자 요인 분석 및 평가)

  • Lee, Jieun
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1175-1187
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    • 2022
  • 3D interaction between humans and computers has been possible with the popularization of virtual reality, and it is important to study natural and efficient virtual reality user interfaces. In user interface development, it is essential to analyze and evaluate user factors. In order to analyze the influence of factors on users who use the virtual reality color picker, this paper divides the user groups based on whether they major in art or design, whether they have experience in virtual reality, and whether they have prior knowledge about 3D color space. The color selection error and color selection time of all user groups were compared and analyzed. Although there were statistically significant differences according to the user groups, all user groups used the virtual reality color picker accurately and effectively without any difficulties.

Interactive Information Retrieval: An Introduction

  • Borlund, Pia
    • Journal of Information Science Theory and Practice
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    • v.1 no.3
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    • pp.12-32
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    • 2013
  • The paper introduces the research area of interactive information retrieval (IIR) from a historical point of view. Further, the focus here is on evaluation, because much research in IR deals with IR evaluation methodology due to the core research interest in IR performance, system interaction and satisfaction with retrieved information. In order to position IIR evaluation, the Cranfield model and the series of tests that led to the Cranfield model are outlined. Three iconic user-oriented studies and projects that all have contributed to how IIR is perceived and understood today are presented: The MEDLARS test, the Book House fiction retrieval system, and the OKAPI project. On this basis the call for alternative IIR evaluation approaches motivated by the three revolutions (the cognitive, the relevance, and the interactive revolutions) put forward by Robertson & Hancock-Beaulieu (1992) is presented. As a response to this call the 'IIR evaluation model' by Borlund (e.g., 2003a) is introduced. The objective of the IIR evaluation model is to facilitate IIR evaluation as close as possible to actual information searching and IR processes, though still in a relatively controlled evaluation environment, in which the test instrument of a simulated work task situation plays a central part.

Cloud Service Evaluation Techniques Using User Feedback based on Sentiment Analysis (감정 분석 기반의 사용자 피드백을 이용한 클라우드 서비스 평가 기법)

  • Yun, Donggyu;Kim, Ungsoo;Park, Joonseok;Yeom, Keunhyuk
    • Journal of Software Engineering Society
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    • v.27 no.1
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    • pp.8-14
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    • 2018
  • As cloud computing has emerged as a hot trend in the IT industry, various types of cloud services have emerged. In addition, cloud service broker (CSB) technology has emerged to alleviate the complexity of the process of selecting the desired service that user wants among the various cloud services. One of the key features of the CSB is to recommend the best cloud services to users. In general, CSB can use a method to evaluate a service by receiving feedback about a service from users in order to recommend a cloud service. However, since each user has different criteria for giving a rating, there is a problem that reliability of service evaluation can be low when the rating is only used. In this paper, a method is proposed to supplement evaluation of rating based service by applying machine learning based sentiment analysis to cloud service user's review. In addition, the CSB prototype is implemented based on proposed method. Further, the results of comparing the performance of various learning algorithms is proposed that can be used for sentiment analysis through experiments using actual cloud service review as learning data. The proposed service evaluation method complements the disadvantages of the existing rating-based service evaluation and can reflect the service quality in terms of user experience.

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An Exploration of Various Evaluation Methods to Improve Usability of Museum Mobile Device

  • Ahn, Mi-Lee;Cha, Hyun-Jin;Hwang, Yun-Ja;Kim, Hee-Jin
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.6
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    • pp.765-773
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    • 2011
  • Objective: This study aims towards exploring a model of the HCI evaluation methods to improve the usability of mobile device, based on a case of a Mobile PDA system in a Museum context. Background: Mobile PDA systems in a Museum context is widely utilized for the educational purposes, but it is criticized for low usability that the device only play a role in textbooks on legs without any interactive educational activities. Therefore, the usability improvements on the mobile PDA system should be considered. Method 1: This model was developed with a combination of the expert review and the user testing, and with a combination of the qualitative and quantitative studies. In more details, first of all, a qualitative study was conducted as a combination of three different methods: 1) expert review with heuristics, 2) interviews with persons working in a museum, and 3) contextual enquiry. Results 1: The experts review provided with critical usability issues, and the semi-constructive interview helped to understand the background of the mobile device. Lastly, the contextual enquiry showed user experience problems and directions of improving the device from user's perspective. Method 2: Based on the results of the qualitative study, a questionnaire was designed. Results 2: The analysis of the quantitative study was conducted to generalize the problems, and prioritize the direction of improving the device within the limitation of the cost and time in a museum. Conclusion: This study has implications in developing an example of a HCI evaluation model to improve the user experience of the mobile device as well as finding problems and directions of how to improve the mobile PDA systems in the museum. Application: In fact, most of the studies related to the evaluation of the mobile device have been conducted in a laboratory context due to the cost and time. This paper, however, attempted to apply to various HCI research techniques from different constituents in real context.

User Evaluation of Encountered Type Haptic System with Visual-Haptic Co-location (시각 - 촉각 일치된 마중형 햅틱 제시 시스템의 사용자 평가)

  • Cha, Baekdong;Bae, Yoosung;Choi, Wonil;Ryu, Jeha
    • Journal of the HCI Society of Korea
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    • v.14 no.2
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    • pp.13-20
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    • 2019
  • For encountered haptic display systems among the virtual training systems for industrial safety, visual-haptic co-location is required for natural interaction between virtual and real objects. In this paper, we performed the user evaluation of the immersive VR haptic system which implement some level of visual-haptic co-location through a careful and accurate calibration method. The goal of the evaluation is to show that user performance (reaction time and distance accuracy) for both environments is not significantly different for certain tasks performed. The user evaluation results show statistically significant differences in reaction time but the absolute difference is less than 1 second. In the meantime, the distance accuracy shows no difference between the virtual and the actual environments. Therefore, it can be concluded that the developed haptic virtual training system can provide inexpensive industrial safety training in place of costly actual environment.

Performance Evaluation of Video Recommendation System with Rich Metadata (풍부한 메타데이터를 가진 동영상 추천 시스템의 성능 평가)

  • Min Hwa Cho;Da Yeon Kim;Hwa Rang Lee;Ha Neul Oh;Sun Young Lee;In Hwan Jung;Jae Moon Lee;Kitae Hwang
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.2
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    • pp.29-35
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    • 2023
  • This paper makes it possible to search videos based on sentence by improving the previous research which automatically generates rich metadata from videos and searches videos by key words. For search by sentence, morphemes are analyzed for each sentence, keywords are extracted, weights are assigned to each keyword, and some videos are recommended by applying a ranking algorithm developed in the previous research. In order to evaluate performance of video search in this paper, a sufficient amount of videos and sufficient number of user experiences are re required. However, in the current situation where these are insufficient, three indirect evaluation methods were used: evaluation of overall user satisfaction, comparison of recommendation scores and user satisfaction, and evaluation of user satisfaction by video categories. As a result of performance evaluation, it was shown that the rich metadata construction and video recommendation implementation in this paper give users high search satisfaction.