• Title/Summary/Keyword: Traditional Kite

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A Study on the Center Hole of Korean Traditional Kite with Aspect Ratio 1:1.5 (가로세로비 1:1.5를 가진 한국 전통 지연의 방구멍에 대한 연구)

  • Sah, Jong-Youb
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.48 no.4
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    • pp.243-254
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    • 2020
  • Korean traditional kite has the unusual shape of the elongated rectangle with the center hole. The aerodynamic forces are numerically computed on Korean traditional kite with aspect ratio 1:1.5 by using FLUENT software. Simulating the flight of the kite with various diameters of the center hole, the present study has investigated the role of the center hole as well as the effect of diameter of the center hole. The center hole plays a role in relieving the sudden increase of tension associated with fast rewinding of the kite thread in kite fighting, thereby enabling faster rewinding of the kite thread. The proper diameter of the center hole is 1/3 of the width.

A Study of Wind Tunnel Test of a Korean Traditional Bangpae Kite with the Wind Hole and Spanwise Curved Dihedral (스팬 방향 곡선 상반각과 방구멍을 갖는 전통 방패연의 풍동 실험 연구)

  • Kang, Chi-Hang
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.9
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    • pp.866-870
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    • 2011
  • In this paper, the aerodynamic forces of a Korean Traditional Bangpae Kite with the wind hole and spanwise curved dihedral were measured by wind tunnel test. For the flat plate kite without the wind hole, the stall presents at ${\alpha}=35^{\circ}$ with $C_{Lmax}$=1.2. The Korean Traditional Bangpae Kite with the wind hole had $C_{Lmax}$=1.05 at ${\alpha}=30^{\circ}$ without the apparent stall phenomena. As the wind hole size growing, the lift and drag of kite were changed slowly after stalling angle of attack. As increasing the leading edge dihedral angle, lift curves were more increased than drag curves. As the growing of wind hole size, the effect of dihedral angle was constant affect to the lift and drag of kite.

A Study on Trim Flight Condition for a Korean Traditional Bangpae Kite with Low Aspect Ratio (작은 가로세로비를 가진 전통 방패연의 평형 비행 조건 연구)

  • Kang, Chi-Hang
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.9
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    • pp.871-876
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    • 2011
  • In this paper, the equilibrium flight conditions of a Korean Traditional Bangpae Kite with low aspect ratio were analyzed by it's aerodynamic data of wind tunnel test. The data of aerodynamic forces and center of pressure of the Kite were used to calculate the relative length of bridles to satisfy the condition of settling the kite to the static equilibrium steady state between ${\theta}=30^{\circ}{\sim}60^{\circ}$. From this equilibrium flight performance analysis, we obtained ($0.88{\pm}0.02$)c of the rear bridle length corresponding to 0.88c of fixed front bridle length. These results were exact agreement with the relative bridle lengths by Korean classical method.

The Analysis of Wind Hole Effect for The Bangpae Kite (방패연의 방구멍 효과에 대한 분석)

  • Kang, Chi-Hang
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.42 no.7
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    • pp.561-566
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    • 2014
  • Our Korean traditional cultural inheritance Bangpae Kite has the stable rectangular shield shape decorated with artistic paint or poem and a good flight performance due to the central wind hole. In this paper, to analyse the wind hole effect to kite performance we performed the wind tunnel testing of the various design factor of kite model and air flow visualization passing through the wind hole. As the result of aerodynamic analysis, we knew that the wind hole of kite displays similar function of slot system for the wing high lift device. This fact demonstrates that our ancestor understood the function of slot system and applied effectively to the development of kite flight performance.

The Roof Canopy for Seoul World Cup Stadium (서울월드컵경기장 지붕구조물 설계와 시공)

  • ;David.M.Campbell
    • Journal of the Korean Professional Engineers Association
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    • v.34 no.5
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    • pp.29-33
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    • 2001
  • This paper summarizes the design and construction of the roof canopy structure for the SEOUL 2002 World Cup Main Stadium with a design inspired by Korean traditional beauty emphasizing images of the Pangpae kite. The stadium has also been designed for maximization of its post-World Cup utility to be used on as every basis by the citizens. The stadium canopy is a unique spatial network of truss members with a tensile membrane roof suspended from 16 masts. The canopy covers 40,950 ㎡. which is clad with a pre-stressed tensile membrane of PTFE coated fiberglass fabric and the glass.

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A Study on the Late 19th century Children's Costumes and Games of Genre Paintings by Jungeun Kim (19세기말 풍속화가 기산 김준근이 그린 삽화 속 어린이 놀이문화와 복식에 관한 연구)

  • Choi, Eunjoo
    • Fashion & Textile Research Journal
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    • v.18 no.3
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    • pp.289-300
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    • 2016
  • This study surveys children's costumes and games from the 11 Genre paintings by Junkeun Kim in the book "Korean Games(Stewart Culin 1858-1929)". The character of the general dress-costumes, games and the culture of life from the late $19^{th}$ century in genre painting of Junkeun Kim are as follows. The study results on the games are as follow. The boy's games are kite-flying, spinning tops, playing shuttlecock with the feet, blindman's buff, yut("Four-Stick Game"). Girl's games are seesaw with board, blindman's buff, marbles. Combined games are mount shoulder, sledge, tightrope walking for men with boy. The strengthen one's body type were seesaw with board, tightrope walking, the compete score type were playing shuttlecock with the feet, marbles and the multi complex type were yut("Four-Stick Game"), kite-flying. Through genre painting in the $19^{th}$ century we know a boy's 'Jeogori 'and 'Ba-ji' were similar to a modern man's and boy's 'Hanbok' with a traditional method of wearing. We believe that the originality of a traditional costume was an unchangeable characteristic. Girl's 'Jeogori' and 'Chi-ma' changed in length and width, and method of wearing; however, the basic shape did not change. The analysis for artist's genre painting which was ordered by a foreigner and the late of $19^{th}$ century's children's costume and game of life culture is useful to match the counters and show how to wear a modern Korean costume used to understand the 'Hanbok' and establish a costume of life.

Assessment of Traditional Knowledge on Seasonal Customs and Its Characteristics for Practical Use (세시풍속 전통지식기술의 개발가치 평가와 활용방안 분석)

  • Kim, Mi-Heui;Park, Duk-Byeong;Ahn, Yoon-Soo;Jun, Young-Mi
    • The Korean Journal of Community Living Science
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    • v.17 no.4
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    • pp.175-197
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    • 2006
  • This study aims to assess the traditional knowledge on seasonal customs and its characteristics for practical use. The Delphi method and correspondence analysis were hired to collect and analysis the data. Twenty six professionals for the Delphi participated in three-round process. The followings were concluded. The number of items valuing and resourcing for seasonal customs. were 118(40 for folks and ceremonies, 53 for foods. 25 for plays) on Delphi results. For example are Bokjori, Dano fm, Bokjumeoni, Chuseok, Tano festival, New Year Card, washing hair with an iris, Soup with rice cake, Boiled rice with five cereals, Rice and red-bean porridge, Kimchi-making for the winter, Sharing walnut with friends, Game of yut, Playing kite, Play with Hanga etc. Nowadays the ideas of modernized practical use on seasonal customs was to connect with modernized scientific technology and designate commemoration day. The items for connecting with modernized scientific technology were new year card, painting and recording sound with traditional seasonal customs, food areas, cake with seven kind of cereals, play areas, hand wrestling, cockfighting in folks and customs areas. Also the items for designating commemoration days were the Suelbeam and Suelbeam Socks present for the aged people, man cooking day, Korean traditional workers day in folk and ceremony areas.

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A Study on the Fabrication of Facial Blend Shape of 3D Character - Focusing on the Facial Capture of the Unreal Engine (3D 캐릭터의 얼굴 블렌드쉐입(blendshape)의 제작연구 -언리얼 엔진의 페이셜 캡처를 중심으로)

  • Lou, Yi-Si;Choi, Dong-Hyuk
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.73-80
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    • 2022
  • Facial expression is an important means of representing characteristics in movies and animations, and facial capture technology can support the production of facial animation for 3D characters more quickly and effectively. Blendshape techniques are the most widely used methods for producing high-quality 3D face animations, but traditional blendshape often takes a long time to produce. Therefore, the purpose of this study is to achieve results that are not far behind the effectiveness of traditional production to reduce the production period of blend shape. In this paper, in order to make a blend shape, the method of using the cross-model to convey the blend shape is compared with the traditional method of making the blend shape, and the validity of the new method is verified. This study used kit boy developed by Unreal Engine as an experiment target conducted a facial capture test using two blend shape production techniques, and compared and analyzed the facial effects linked to blend shape.

A Comparative Study on the Figurative Representation in Chinese and Korean Comedic Stories and the mitate of Japanese Comedic Stories (한중 소화(笑話) 속의 비유표현과 일본소화 속의 미타테(見立て)기법의 비교고찰)

  • Keum, Young-Jin
    • Cross-Cultural Studies
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    • v.40
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    • pp.7-39
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    • 2015
  • A kite in Japanese is the octopus. The reason is that when they saw the tail of the kite, they remembered the foot of octopus. And this kinds of associative action is called a mitate(見立て) in Japanese. Mitate is similar to metaphor, but these two concepts are somewhat different in causing laugh. Korean and Chinese comedic story's metaphor cause laugh by similarity of two things, but Japanese comedic story's mitate cause laugh by dissimilarity of two things. Chinese and Korean comedic stories focus on 90%'s similarity of two things, but Japanese comedic stories focus on 10%'s dissimilarity of two things. So, in this paper, I tried to consider the mitate of comedic stories of East Asia, and I found that there are the following three features. First, we can see the tendency of Chinese and Korean comedic stories's mitate concern on the human body's physical weakness. But, Japanese comedic stories subject to not the human body's physical weakness but the human's professional or identification temperament. Second, East Asian's comedic stories mitate which related character and word play came from the method of decomposition of Chinese characters, for that area's people have used Chinese characters for a long time. However, there are different cases in Japanese comedic story's Chinese characters mitate, where that characters mitate is combined with two different type's characters, for example, to associate one Chinese character and another Japanese characters, hiragana or katakana. Third, there are next type's mitate which came from misunderstanding of Chinese characters, it can be seen in Chinese and Korean comedic stories. Perhaps, this pattern related with Chinese three syllable's character pattern, which is a Chinese traditional word and character play.

A Study on Intergenerational Program for Relationships Improvement between Children and the Elderly - on the Intergenerational Activities - (아동과 노인 간의 관계 향상을 위한 세대통합프로그랭에 관한 연구 - 세대간 상호작용활동을 중심으로 -)

  • Park, Kyung-Rhan;Jun, Ye-Hwa;Kim, Hee-Nyun;Oh, Chan-Ohk
    • Korean Journal of Human Ecology
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    • v.13 no.1
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    • pp.17-27
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    • 2004
  • The purpose of this study was to examine whether the intergenerational program affected the children's perceptions on the elderly and aging. This study also investigated how the children evaluated the program. The study methods was one group pretest-posttest design. The subjects were 30 elementary school children from 1st to 3rd grade. The intergenerational program was composed of 6 activities: recreation activity for rapport, making a kite, gardening, learning old customs, education of traditional manner, and making rice-cakes. It was executed for two weeks. Data for children's perceptions on the elderly and aging were collected by the interview using questionnaire at pretest-posttest. The results of the qualitative data analysis showed that the children's perception on the elderly and aging changed more positively after the program. There were significant differences between pre- and post-test on the children's perceptions of aging and intellectual aspects of the elderly. Most of the children evaluated the program very positively.

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