• Title/Summary/Keyword: Tracking observer

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Optimal Control Design-based Gain Selection of an LCL-filtered Grid-connected Inverter in State-Space under Distorted Grid Environment

  • Tran, Vi-Thuy;Yoon, Seung-Jin;Kim, Kyeong-Hwa
    • Proceedings of the KIPE Conference
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    • 2018.07a
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    • pp.344-345
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    • 2018
  • In order to alleviate the negative impacts of harmonically distorted grid condition on grid-connect inverters, an optimal control design-based gain selection scheme of an LCL-filtered grid-connected inverter and its ability to compensate selective harmonics are presented in this paper. By incorporating resonant terms into the control structure in the state-space to provide infinity gain at selected frequencies, the proposed control offers an excellent steady-state response even under distorted grid voltage. The proposed control scheme is achieved by using a state feedback controller for stabilization purpose and by augmenting the resonant terms as well as intergral term into a control structure for reference tracking and harmonic compensation. Furthermore, the optimal linear quadratic control approach is adopted for choosing an optimal feedback gain to ensure an asymptotic stability of the whole system. A discrete-time full state observer is also introduced into the proposed control scheme for the purpose of reducing a total number of sensors used in the inverter system. The simulation results are given to prove the effectiveness and validity of the proposed control scheme.

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Smart composite repetitive-control design for nonlinear perturbation

  • ZY Chen;Ruei-Yuan Wang;Yahui Meng;Timothy Chen
    • Steel and Composite Structures
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    • v.51 no.5
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    • pp.473-485
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    • 2024
  • This paper proposes a composite form of fuzzy adaptive control plan based on a robust observer. The fuzzy 2D control gains are regulated by the parameters in the LMIs. Then, control and learning performance indices with weight matrices are constructed as the cost functions, which allows the regulation of the trade-off between the two performance by setting appropriate weight matrices. The design of 2D control gains is equivalent to the LMIs-constrained multi-objective optimization problem under dual performance indices. By using this proposed smart tracking design via fuzzy nonlinear criterion, the data link can be further extended. To evaluate the performance of the controller, the proposed controller was compared with other control technologies. This ensures the execution of the control program used to track position and trajectory in the presence of great model uncertainty and external disturbances. The performance of monitoring and control is verified by quantitative analysis. The goals of this paper are towards access to adequate, safe and affordable housing and basic services, promotion of inclusive and sustainable urbanization and participation, implementation of sustainable and disaster-resilient buildings, sustainable human settlement planning and manage. Therefore, the goal is believed to achieved in the near future by the ongoing development of AI and control theory.

Characteristics of Visual Attention for the Different Type of Material Finishing in Cafe Space Using by Eye-tracking (시선추적을 이용한 카페 공간 마감재 차이의 시각주의력 특성)

  • Choi, Jin-Kyung;Kim, Ju-Yeon
    • Korean Institute of Interior Design Journal
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    • v.27 no.2
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    • pp.3-11
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    • 2018
  • This study aims to investigate whether there is intensionally changing eye - gaze on the cafe space images with floor finishing materials. In the Yarbus' experiment, he argued that changing information that an observer is asked to obtain from an image changes pattern of eye movements. Based on the scan path evidence, this research have questions as (1) the difference of visual attention on finishing floor material stimulus, (2) visual attention of initial activity time and type of movement paths on AOIs, and (3) visual relation floor area with another AOIs. Eye movements were recorded with the SMI REDn Scientific, which sampled eye position at 30Hz and lasted 2 minutes(120s). Although viewing was binocular, only the right eye was tracked. Of the 66 observers(mean age 22 years, standard deviation: ${\pm}1.82$) who participated in the experiment done by the four point calibration and validation procedures at the beginning tasks. Analyzing qualitative data from the number of fixation and duration on AOIs divided into four parts (AOI I-Floor, AOI II-Wall, AOI III-Ceiling, and AOI IV-Counter) in the stimulus. The results from this experiment analyzed as follows. First, it was significant in the difference of the average number of AOIs fixation times observed for the spatial image using the wood tile flooring material and the polishing tile. The wood tile flooring of stimulus had higher fixation number on AOI-II, AOI-III, and AOI-IV than the polishing tile. On seeing AOI-I was higher attention in the polishing tile stimulus. Second, the observers examined AOI-II intensively in both stimuli. However, the visual intensity was also followed by on the AOI-IV and AOI-I in the wood tile flooring stimulus, and on AOI-I, AO-IV in the polishing tile. Third, visual attention data on each AOIs have divided into the time range of "5 sec" for both images. In the wood tile stimulus, the horizontal movement path followed by AOI-II, AOI-IV, and AOI-II. In the polished tile stimulus, the movement path followed by moving vertically to AOI-II, AOI-I, and AOI-II. This study approached meaningfully and found out the characteristics of visual attention, according to the different intentions of visual attention, the relationship pathways of visual mechanism appeared and also activated by eye-tracking experiments.

A New Integral Variable Structure Regulation Controller for Robot Manipulators with Accurately Predetermined Output Performance (로봇 매니플레이터를 위한 정확한 사전 결정 출력 성능을 갖는 새로운 적분 가변구조 레귤레이션 제어기)

  • Lee, Jung-Hoon
    • Journal of IKEEE
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    • v.8 no.1 s.14
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    • pp.96-107
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    • 2004
  • In this paper, a new integral variable structure regulation controller(IVSRC) is designed by using a special integral sliding surface and a disturbance observer for the improved regulation control of highly nonlinear robot manipulators with prescribed output performance. The sliding surface having the integral state with a special initial condition is employed in this paper to exactly predetermine the ideal sliding trajectory from a given initial condition to origin without any reaching phase. And a continuous sliding mode input using the disturbance observer is also introduced in oder to effectively follow the predetermined sliding trajectory within the prescribed accuracy without large computation burden. The performance of the prescribed tracking accuracy to the predetermined sliding trajectory is clearly investigated in detail through the two theorems together with the closed loop stability. The design of the proposed IVSRC is separated into the performance design and robustness design in each independent link. The usefulness of the algorithm has been demonstrated through simulation studies on the regulation control of a two link manipulator under parameter uncertainties and payload variations, in view of no reaching phase, no overshoot, predetermined response with prescribed accuracy, easy change of output performance, separation of design phase, and so on.

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Design and Experimental Evaluation of a Robust Force Controller for a 6-Link Electro-Hydraulic Manipulator via H$_{\infty}$ Control Theory

  • Ahn, Kyoung-Kwan;Lee, Byung-Ryong;Yang, Soon-Yong
    • Journal of Mechanical Science and Technology
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    • v.17 no.7
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    • pp.999-1010
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    • 2003
  • Uninterrupted power supply has become indispensable during the maintenance task of active electric power lines as a result of today's highly information-oriented society and increasing demand of electric utilities. This maintenance task has the risk of electric shock and the danger of falling from high place. Therefore it is necessary to realize an autonomous robot system using electro-hydraulic manipulators because hydraulic manipulators have the advantage of electric insulation and power/mass density. Meanwhile an electro-hydraulic manipulator using hydraulic actuators has many nonlinear elements, and its parameter fluctuations are greater than those of an electrically driven manipulator. So it is relatively difficult to realize not only stable contact work but also accurate force control for the autonomous assembly tasks using hydraulic manipulators. In this paper, the robust force control of a 6-link electro-hydraulic manipulator system used in the real maintenance task of active electric lines is examined in detail. A nominal model for the system is obtained from experimental frequency responses of the system, and the deviation of the manipulator system from the nominal model is derived by a multiplicative uncertainty. Robust disturbance observers for force control are designed using this information in an H$\_$$\infty$/ framework, and implemented on the two different setups. Experimental results show that highly robust force tracking by a 6-link electro-hydraulic manipulator could be achieved even if the stiffness of environment and the shape of wall change.

Tracking Position Control of DC Motor on LonWorks/IP Virtual Device Network with Time Delay (시간지연을 갖는 LonWorks/IP 가상 디바이스 네트워크에서 직류모터의 위치추종제어)

  • Song Ki-Won
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.43 no.4 s.310
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    • pp.35-44
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    • 2006
  • The network induced transmission delay deteriorates the performance and stability of the real-time distributed control system on LonWorks over IP (LonWorks/IP) virtual device network (VDN). LonWorks/IP virtual device network is an integrated form of LonWorks device network and IP data network. The time delay in servo control on the LonWorks/IP-based VDN has highly stochastic nature. In the real-time distributed servo applications for predictive maintenance on the factory floor, timely response is essential.

A Study on effective directive technique of 3D animation in Virtual Reality -Focus on Interactive short using 3D Animation making of Unreal Engine- (가상현실에서 효과적인 3차원 영상 연출을 위한 연구 -언리얼 엔진의 영상 제작을 이용한 인터렉티브 쇼트 중심으로-)

  • Lee, Jun-soo
    • Cartoon and Animation Studies
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    • s.47
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    • pp.1-29
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    • 2017
  • 360-degree virtual reality has been a technology that has been available for a long time and has been actively promoted worldwide in recent years due to development of devices such as HMD (Head Mounted Display) and development of hardware for controlling and executing images of virtual reality. The production of the 360 degree VR requires a different mode of production than the traditional video production, and the matters to be considered for the user have begun to appear. Since the virtual reality image is aimed at a platform that requires enthusiasm, presence and interaction, it is necessary to have a suitable cinematography. In VR, users can freely enjoy the world created by the director and have the advantage of being able to concentrate on his interests during playing the image. However, the director had to develope and install the device what the observer could concentrate on the narrative progression and images to be delivered. Among the various methods of transmitting images, the director can use the composition of the short. In this paper, we will study how to effectively apply the technique of directing through the composition of this shot to 360 degrees virtual reality. Currently, there are no killer contents that are still dominant in the world, including inside and outside the country. In this situation, the potential of virtual reality is recognized and various images are produced. So the way of production follows the traditional image production method, and the shot composition is the same. However, in the 360 degree virtual reality, the use of the long take or blocking technique of the conventional third person view point is used as the main production configuration, and the limit of the short configuration is felt. In addition, while the viewer can interactively view the 360-degree screen using the HMD tracking, the configuration of the shot and the connection of the shot are absolutely dependent on the director like the existing cinematography. In this study, I tried to study whether the viewer can freely change the cinematography such as the composition of the shot at a user's desired time using the feature of interaction of the VR image. To do this, 3D animation was created using a game tool called Unreal Engine to construct an interactive image. Using visual scripting of Unreal Engine called blueprint, we create a device that distinguishes the true and false condition of a condition with a trigger node, which makes a variety of shorts. Through this, various direction techniques are developed and related research is expected, and it is expected to help the development of 360 degree VR image.