• Title/Summary/Keyword: Touch-screen

Search Result 367, Processing Time 0.022 seconds

Environmental Assessment of Chemically Strengthened Glass for Touch Screen Panel by Material Life Cycle Assessment (물질전과정평가를 이용한 터치스크린패널용 화학강화유리에 대한 환경성 평가)

  • Lee, Na-Ri;Lee, Soo-Sun;Kim, Kyeong-Il;Hong, Tae-Whan
    • Clean Technology
    • /
    • v.18 no.3
    • /
    • pp.301-306
    • /
    • 2012
  • Rapidly growing mobile machines such as tablet PC and smart phone are equipped with touch screen panel using a sturdy material for products surface protection. Therefore, surge of chemically strengthened glass was increased and the amount of waste matter is proportional to demand. The purpose of this study is environmental impact assessment on touch screen panel of chemically strengthened glass by material life cycle assessment (MLCA). We used CES of Granta, SimaPro and Gabi software for MLCA. Chemically strengthened glass (2.7, 5.7 and 10.3 inch) was calculated to environmental impact assessment by Granta software under two cases. One case is Landfill and the other case is Reuse. As a result, in case of reuse, energy values of 2.7, 5.7 and 10.3 inches were reduced by an average of 51.4%, $CO_2$ values were reduced by an average of 46.6% than Landfill case, respectively. We assessed impact categories of 11 types using SimaPro software. As a result, the contents of fossil fuels, inorganics and climate change have a huge impact than the other impact categories. And the main cause of environmental impact is antimony and hydrogen fluoride in Gabi results.

Study on Behavioral Characteristics of 3D Touch in Smartphone

  • Oh, Euitaek;Hong, Jiyoung;Cho, Minhaeng;Choi, Jinhae
    • Journal of the Ergonomics Society of Korea
    • /
    • v.35 no.6
    • /
    • pp.551-568
    • /
    • 2016
  • Objective: The objective of this study is to identify the difference in the press behavior characteristics of 3D Touch, which is a new touch interaction of smart phones, and the existing 'Tap and Long Press' touch interaction, and to examine behavior changes upon feedbacks. Background: Since 3D Touch is similar to the existing 'Tap and Long Press' touch interactions in terms of press behavior, which is likely to cause interference, it is necessary to conduct a preliminary study on behavior characteristics of touch interactions. Method: In utilization of smart phones with the 3D Touch function to measure press behavior characteristics of touch interaction, an experiment was conducted where 30 subjects were given a task to press 30 buttons of touch interactions on the screen. During the experiment, two press behavior characteristics-maximum touch pressure and press duration-were analyzed. To grasp changes in behaviors upon feedbacks, the task was carried out in a condition where there was no feedback and in a condition where there were feedbacks of specific critical values. Results: While there was no feedback given, subjects tended to press with much strength (318.98gf, 0.60sec) in the case of 3D Touch, and press the Long Press button for a while (157.12gf, 1.10sec) and press the Tap button with little strength only for a short moment (37.92gf, 0.10sec). 3D Touch and Long Press had an area of intersection in time, but when feedbacks of specific critical values were given, there were behavior calibration effects to adjust the press behavior characteristics of 3D Touch and Long Press. Conclusion: Although interferences are expected between 3D Touch and Long Press due to the similarity of press behaviors, feedbacks induce behavior calibration. Hence, once feedbacks were provided with 3D Touch operated in an appropriate condition of critical pressure, interference between two motions can be minimized. Application: The findings of this study are expected to be utilized as a basis for the values of optimal critical pressure, at which users can easily distinguish 3D Touch from Long Press which is the existing touch interaction.

User authentication using touch positions in a touch-screen interface (터치스크린을 이용한 터치 위치기반 사용자 인증)

  • Kim, Jin-Bok;Lee, Mun-Kyu
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.21 no.1
    • /
    • pp.135-141
    • /
    • 2011
  • Recent advances in mobile devices and development of various mobile applications dealing with private information of users made user authentication in mobile devices a very important issue. This paper presents a new user authentication method based on touch screen interfaces. This method uses for authentication the PIN digits as well as the exact locations the user touches to input these digits. Our method is fully compatible with the regular PIN entry method which uses numeric keypads, and it provides better usability than the behavioral biometric schemes because its PIN registration process is much simpler. According to our experiments, our method guarantees EERs of 12.8%, 8.3%, and 9.3% for 4-digit PINs, 6-digit PINs, and 11-digit cell phone numbers, respectively, under the extremely conservative assumption that all users have the same PIN digits and cell phone numbers. Thus we can guarantee much higher performance in identification functionality by applying this result to a more practical situation where every user uses distinct PIN and sell phone number. Finally, our method is far more secure than the regular PIN entry method, which is verified by our experiments where attackers are required to recover a PIN after observing the PIN entry processes of the regular PIN and our method under the same level of security parameters.

Comparing Elder Users' Interaction Behavior to the Younger: Focusing on Tap, Move and Flick Tasks on a Mobile Touch Screen Device

  • Lim, Ji-Hyoun;Ryu, Tae-Beum
    • Journal of the Ergonomics Society of Korea
    • /
    • v.31 no.2
    • /
    • pp.413-419
    • /
    • 2012
  • Objective: This study presents an observation and analysis on behavioral characteristics of old users in comparison to young users in the use of control on display interface. Background: Touch interface which allows users to control directly on display, is conceived as delight and easy way of human-computer interaction. Due to the advantage in stimulus-response ensemble, the old users, who typically experiencing difficulties in interacting with computer, would expected to have better experience in using computing machines. Method: Twenty nine participants who are over 50 years old and 14 participants who are in 20s years old were participated in this study. Three primary tasks in touch interface, which are tap, move, and flick, were delivered by the users. For the tap task, response time and point of touch response were collected and the response bias was calculated for each trial. For the move task, delivery time and the distance of finger movements were recorded for each trial. For the flick task, task completion time and flicking distance were recorded. Results: From the collected behavioral data, temporal and spatial differences between young and old users behavior were analyzed. The older users showed difficulty in completing move task requiring eye-hand coordination.

The Design of Efficient User Environment on the FTIR Multi Touch (FTIR 멀티터치 테이블에서 효율적인 사용자 환경 개발)

  • Park, Sang-Bong;Ahn, Jung-Seo
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.12 no.2
    • /
    • pp.85-94
    • /
    • 2012
  • In this paper, we develop the new gestures of screen control with fingers on the FTIR multi touch table. It also describes recognition of mobile devices on the table using infrared camera. The FTIR multi touch table was incovenient to the existiog Bluetooth connection, because it is not provided with an HID(Human Input Device) interface. The proposed data transmission method using mobile device is to relieve the inconvenience of the data transfer and proceed more effectively. The new gestures and data transmission method is verified by FTIR multi touch table that is implemented for testing.

Interactive Digital Storytelling Based on Interests (흥미도를 반영한 인터렉티브 디지털 스토리텔링)

  • Kim, Yang-Wook;Kim, Jong-Hun;Park, Jun
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.508-511
    • /
    • 2009
  • In Interactive Storytelling, storyline is developed according to the user's interaction. Diffrerent from linear, fixed storytelling, users may select an event or make decisions which affect on the story plotting. Therefore user's feeling of immersion and interest may be greatly enhanced. In this paper, we used markers and multi-touch pad for user's interaction for interactive storytelling. Users could present his/her level of interest and provide feedback through markers and multi-touch pad, through which storyline was differently developed.

  • PDF

Touch-based Moving Trajectory Generation and Data Acquisition of a Mobile Robot using a Smart Phone (스마트폰을 이용한 이동로봇의 터치기반 주행궤적 생성 및 데이터 획득)

  • Jung, Hyo-Young;Lee, Chung-Sub;Seo, Yong-Ho;Yang, Tae-Kyu
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
    • /
    • v.10 no.3
    • /
    • pp.98-102
    • /
    • 2011
  • This paper proposes a method of a touch-based remote control and sensor information acquisition of a mobile robot using a smart phone. An application in a smart phone processes the acquired sensor information and conducts autonomous navigation. By touching the screen of the smart phone, a series of points obtained from designated curve traces are analyzed and provide control of a robot. This study develops a mobile application that acquires and handles data from a mobile robot and sends appropriate action commands through remote control using Bluetooth communication with a smart phone. The utility and performance of the proposed control scheme have been successfully verified through experimental tasks using an actual smart phone and a mobile robot.

  • PDF

Dynamic Balance Detector by Oscilloscope Display (Oscilloscope표시에 의한 회전체의 동 balance 검사장치)

  • 이종기
    • 전기의세계
    • /
    • v.20 no.1
    • /
    • pp.19-23
    • /
    • 1971
  • In testing the moving balance of a rotor instead of strobotron system here to for in use, making the pick up touch the rotor without putting the subject on the testing table, we can observe both the corrected original point and its unbalance point which appeared on the Braun tube screen with naked eyes. Then we can do our correcting job with rapidity.

  • PDF