• Title/Summary/Keyword: Time-based 2-D modeling

Search Result 234, Processing Time 0.026 seconds

Optical and Thermodynamic Modeling of the Interaction Between Long-range High-power Laser and Energetic Materials

  • Kisung Park;Soonhwi Hwang;Hwanseok Yang;Chul Hyun;Jai-ick Yoh
    • Current Optics and Photonics
    • /
    • v.8 no.2
    • /
    • pp.138-150
    • /
    • 2024
  • This study is essential for advancing our knowledge about the interaction between long-range high-power lasers and energetic materials, with a particular emphasis on understanding the response of a 155-mm shell under various surface irradiations, taking into account external factors such as atmospheric disturbances. The analysis addresses known limitations in understanding the use of non-realistic targets and the negligence of ambient conditions. The model employs the three-dimensional level-set method, computer-aided design (CAD)-based target design, and a message-passing interface (MPI) parallelization scheme that enables rapid calculations of the complex chemical reactions of the irradiated high explosives. Important outcomes from interaction modeling include the accurate prediction of the initiation time of ignition, transient pressure, and temperature responses with the location of the initial hot spot within the shell, and the relative magnitude of noise with and without the presence of physical ambient disturbances. The initiation time of combustion was increased by approximately a factor of two with atmospheric disturbance considered, while slower heating of the target resulted in an average temperature rise of approximately 650 K and average pressure increase of approximately 1 GPa compared to the no ambient disturbance condition. The results provide an understanding of the interaction between the high-power laser and energetic target at a long distance in an atmospheric condition.

A Comparative Study of 3D MT Modeling Methods (3차원 MT 모델링 기법의 비교 분석)

  • Han, Nu-Ree;Nam, Myung-Jin;Kim, Hee-Joon;Song, Yoon-Ho;Suh, Jung-Hee
    • Geophysics and Geophysical Exploration
    • /
    • v.10 no.2
    • /
    • pp.154-160
    • /
    • 2007
  • This paper compares the characteristics of three different algorithms for three-dimensional (3D) magnetotelluric (MT) modeling. These methods are developed by Mackie et al. (1994), Sasaki (1999) and Nam et al. (2007). The first and second methods are based on the finite difference method (FDM), while the last one the finite-element method (FEM). MT responses, apparent resistivities and phases, for a COMMEMI 3D-2 model show a good agreement with integral equation solutions and only minor discrepancies are found over the anomalous bodies in the 3D model. The computation time of the two methods based on FDM is short and the static divergence correction contributes to speed up. The FEM modeling scheme is accurate but slow.

Development of an Hull Structural CAD System based on the Data Structure and Modeling Function for the Initial Design Stage (초기 설계를 위한 자료 구조 및 모델링 함수 기반의 선체 구조 CAD 시스템 개발)

  • Roh, Myung-Il;Lee, Kyu-Yeul
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.43 no.3 s.147
    • /
    • pp.362-374
    • /
    • 2006
  • Currently, all design information of a hull structure is being first defined on 2D drawings not 3D CAD model at the initial ship design stage and then transferred to following design stages through the 2D drawings. This is caused by the past design practice, limitation on time, and lack of hull structural CAD systems supporting the initial design stage. As a result, the following design tasks such as the process planning and scheduling are being manually performed using the 2D drawings. For solving this problem, a data structure supporting the initial design stage is proposed and a prototype system is developed based on the data structure. The applicability of the system is demonstrated by applying it to various examples. The results show that the system can be effectively used for generating the 3D CAD model of the hull structure at the initial design stage.

Linking LOD and MEP Items towards an Automated LOD Elaboration of MEP Design

  • Shin, Minso;Park, SeongHun;Kim, Tae wan
    • International conference on construction engineering and project management
    • /
    • 2022.06a
    • /
    • pp.768-775
    • /
    • 2022
  • Current MEP designs are mostly applied by 2D-based design methods and tend to focus on simple modeling or geometry information expression such as converting 2D-written drawings into 3D modeling without taking advantage of the strength of BIM application. To increase the demand for BIM-based MEP design, geometric information, and property information of each member of the 3D model must be conveniently linked from the phase of the Design Development (DD) to the phase of Construction Document (CD). To conveniently implement a detailed model at each phase, the detailed level of each member of the 3D model must be specific, and an automatic generation of objects at each phase and automatic detailing module for each LOD are required. However, South Korea's guidelines have comprehensive standards for the degree of MEP modeling details for each design phase, and the application of each design phase is ambiguous. Furthermore, in practice, detailed levels of each phase are input manually. Therefore, this paper summarized the detailed standards of MEP modeling for each design phase through interviews with MEP design companies and related literature research. In addition, items that enable auto-detailing with DYNAMO were selected using the checklist for each design phase, and the types of detailed methods were presented. Auto-detailing items considering the detailed level of each phase were classified by members. If a DYNAMO algorithm is produced that automates selected auto-detailing items in this paper, the time and costs required for modeling construction will be reduced, and the demand for MEP design will increase.

  • PDF

Underwater 3D Reconstruction for Underwater Construction Robot Based on 2D Multibeam Imaging Sonar

  • Song, Young-eun;Choi, Seung-Joon
    • Journal of Ocean Engineering and Technology
    • /
    • v.30 no.3
    • /
    • pp.227-233
    • /
    • 2016
  • This paper presents an underwater structure 3D reconstruction method using a 2D multibeam imaging sonar. Compared with other underwater environmental recognition sensors, the 2D multibeam imaging sonar offers high resolution images in water with a high turbidity level by showing the reflection intensity data in real-time. With such advantages, almost all underwater applications, including ROVs, have applied this 2D multibeam imaging sonar. However, the elevation data are missing in sonar images, which causes difficulties with correctly understanding the underwater topography. To solve this problem, this paper concentrates on the physical relationship between the sonar image and the scene topography to find the elevation information. First, the modeling of the sonar reflection intensity data is studied using the distances and angles of the sonar beams and underwater objects. Second, the elevation data are determined based on parameters like the reflection intensity and shadow length. Then, the elevation information is applied to the 3D underwater reconstruction. This paper evaluates the presented real-time 3D reconstruction method using real underwater environments. Experimental results are shown to appraise the performance of the method. Additionally, with the utilization of ROVs, the contour and texture image mapping results from the obtained 3D reconstruction results are presented as applications.

Three-dimensional monte carlo modeling and simulation of ion implantation process: an efficient virtual trajectory split approach (3차원 몬테 카를로 이온 주입 공정 모델링 및 시뮬레이션: 효율적인 가상 궤적 발생 알고리듬)

  • 손명식;황호정
    • Journal of the Korean Institute of Telematics and Electronics D
    • /
    • v.35D no.3
    • /
    • pp.28-38
    • /
    • 1998
  • In our paper is reported a new 3D(dimensional) trajectory split approach with greatly improved efficiency for the Monte Carlo simulation of the 3D profiles of implanted ionand point defect concentrations in single-crystal silicon. This approach has been successfully implemented in our TRICSI Monte Carlo code. Combined with the previously developed model for damage accumalation in our TRICSI code, this model allows phasically based dynamic simulation of 3D profiles over an subsequent process simulation such as diffusion modeling and simulation. A typical time saving of over 10 timeshas been achieved for 3D simulation. Our method ensures much better region aground the implanted area. For 1-D simulation, the optimized condition for trajectory split has set to 3,000 pseudoparticles with 2 split branches.

  • PDF

Automatic 3-D Modeling System for Cooling Fans Based on a Solid Modeler (솔리드 모델러 기반의 냉각탑용 축류팬 자동 설계시스템)

  • 이광일;강재관;김원일;이윤경
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 1997.10a
    • /
    • pp.141-144
    • /
    • 1997
  • This paper presents design automation system using API and parametric modeling of solid modeler, which is applied on axial fans for cooling towers. The design data including chord length and twist angle according to the fan length are given by design program, and API functions are applied to automate the modeling and assembly process of fan blade. The boss to connect fan and motor is designed with parametric design function provided by UG so as to be flexibly changed by the value of design parameters. The process of generating 2-D drafting for parts and an assembly is also automated. With developed system, the modeling time is reduced to 5 minutes even with unskilled operators.

  • PDF

Seamless Image Blending based on Multiple TIP models (다수 시점의 TIP 영상기반렌더링)

  • Roh, Chang-Hyun
    • Journal of Korea Game Society
    • /
    • v.3 no.2
    • /
    • pp.30-34
    • /
    • 2003
  • Image-based rendering is an approach to generate realistic images in real-time without modeling explicit 3D geometry, Especially, TIP(Tour Into the Picture) is preferred for its simplicity in constructing 3D background scene. However, TP has a limitation that a viewpoint cannot go far from the origin of the TIP for the lack of geometrical information. in this paper, we propose a method to interpolating the TIP images to generate smooth and realistic navigation. We construct multiple TIP models in a wide area of the virtual environment. Then we interpolate foreground objects and background object respectively to generate smooth navigation results.

  • PDF

Development of 3-D Stereo PIV and Its Application to a Delta Wing

  • Kim, Beom-Seok;Lee, Hyun;Choi, Jang-Woon;Kadooka, Yoshimasa;Tago, Yoshio;Lee, Young-Ho
    • Proceedings of the KSME Conference
    • /
    • 2003.11a
    • /
    • pp.658-663
    • /
    • 2003
  • A process of 3-D stereo particle image velocimetry(PIV)was developed for the measurement of an illuminated sliced section field of 3-D complex flows. The present method includes modeling of camera by a calibrator based on the homogeneous coordinate system, transformation of the oblique-angled image to the right-angled image, identification of 2-D velocity vectors by 2-D cross-correlation equation, stereo matching of 2-D velocity vectors of two cameras, accurate calculation of 3-D velocity vectors by homogeneous coordinate system, removal of error vectors by a statistical method followed by a continuity equation criteria, and finally 3-D display as the post processing. An experimental system was also used for the application of the proposed method. Two high speed digital CCD cameras and an Argon-Ion Laser for the illumination were adopted to clarify the time-dependent characteristics of the leading edge extension(LEX) in a highly swept shape applied to a delta wing found in modern air-fighters.

  • PDF

Transfer Learning based Parameterized 3D Mesh Deformation with 2D Stylized Cartoon Character

  • Sanghyun Byun;Bumsoo Kim;Wonseop Shin;Yonghoon Jung;Sanghyun Seo
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.17 no.11
    • /
    • pp.3121-3144
    • /
    • 2023
  • As interest in the metaverse has grown, there has been a demand for avatars that can represent individual users. Consequently, research has been conducted to reduce the time and cost required for the current 3D human modeling process. However, the recent automatic generation of 3D humans has been focused on creating avatars with a realistic human form. Furthermore, the existing methods have limitations in generating avatars with imbalanced or unrealistic body shapes, and their utilization is limited due to the absence of datasets. Therefore, this paper proposes a new framework for automatically transforming and creating stylized 3D avatars. Our research presents a definitional approach and methodology for creating non-realistic character avatars, in contrast to previous studies that focused on creating realistic humans. We define a new shape representation parameter and use a deep learning-based method to extract character body information and perform automatic template mesh transformation, thereby obtaining non-realistic or unbalanced human meshes. We present the resulting outputs visually, conducting user evaluations to demonstrate the effectiveness of our proposed method. Our approach provides an automatic mesh transformation method tailored to the growing demand for avatars of various body types and extends the existing method to the 3D cartoon stylized avatar domain.