• 제목/요약/키워드: Theoretical background

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거실과 주침실을 중심으로 한 주거공간 가구 디자인 프로세스 (A Furniture Design Process in Residential Spaces)

  • 박영순;신인호;박영선;하승아
    • 한국가구학회지
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    • 제11권2호
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    • pp.85-94
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    • 2000
  • furniture reflects historical, cultural, spatial background of human life style. This means that we cannot think of a furniture apart from the living environment. This study is focused on the process of furniture design in residential interiors. Furniture design process devided into the theoretical research the formal design process. Basically theoretical background contains human activities in place, antropometric data, requisite furniture type according to activities and some guidelines for design. And the formal design process is consisted of visual main concept, series of sketches and the development of alternatives of design. Thus, the theoretical background need to be applied to the steps of sketches, and for the harmonious interiors systematically.

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사용중 보강되는 부재의 보강설계법 연구 (A Study for Numerical Procedure of Strengthening Capacity in Field)

  • 한만엽;이원창
    • 한국콘크리트학회:학술대회논문집
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    • 한국콘크리트학회 1998년도 가을 학술발표대회 논문집(III)
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    • pp.861-866
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    • 1998
  • This study is numerical procedure of strengthening capacity in a field structure and compare analysis data with test data. Recently, many strengthening methods are developed and used to rehabilitate existing structure. However, both theoretical background and applying techniques are not established yet. One of the most popular method is plate bonding method using either steel plate or carbon plate. This theoretical background and applying techniques are very important and those applications are differed when applied in field strengthening cases. Also depending on the analysis out come, displacement increased based n the condition of members while reaching ultimate load or failure load.

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『금궤옥함경(金匱玉函經)』의 성서(成書) 배경과 학술 체계 (A Study on the Theoretical System and Publication Background of Jinkuiyuhanjing(金匱玉函經))

  • 김상현;윤기령;김혜일;윤은경;장우창
    • 대한한의학원전학회지
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    • 제29권4호
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    • pp.105-125
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    • 2016
  • Objectives : This study aims to investigate the background of, and theoretical system behind the Jinkuiyuhanjing that was edited and published at the same time as the Shanghanlun by the Jiaozhengyishuju (governmental publishing sector) of Northern Song. Methods : To determine the background against which Jinkuiyuhanjing was published, its position and meaning within the Medical Texts Editing Project of the Jiaozhengyishuju was firstly examined. For its theoretical background, the contents of Zhengzhizongli, which is considered to be an introduction to the Jinkuiyuhanjing was thoroughly analyzed. Moreover, to understand the unique philosophy of the Jinkuiyuhanjing, referneces were made to relevant contents in the 'Shinhyeong' chapter of the Donguibogam. Results : The findings of the study call for a re-evluation of the Jinkuiyuhanjing as holding a unique philosophical perspective and having an independent lineage instead of being a supplementary material to the Shanghanlun as it was once understood. Conclusions : The research of Zhangzhongjing's Classical Formulas(經方) revealed that the theoretical thinking and contents of Jinkuiyuhanjing hold much value and should be actively studied and applied. Furthermore, it lends important meaning in understanding the tradition of Korean Classical Formulas as represented in the Donguibogam.

사회 변화를 촉구하는 기능성 게임의 이론적 배경 (Theoretical Background of Games for Social Change)

  • 주진호
    • 한국게임학회 논문지
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    • 제22권1호
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    • pp.55-64
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    • 2022
  • 기능성 게임(serious game)은 특정 목적을 위해 제작된 게임을 일컫는다. 본 연구는 사회 변화를 촉구하는 기능성 게임의 이론적 배경을 연구함으로써 다양한 시도를 위한 토대를 제공하고자 한다. 먼저 게임의 요소와 게임 관련 이론들을 살펴봄으로써 서사적 몰입과 비판적 참여라는 상반된 참여 방식이 공통적으로 역할 놀이(role play)를 통해 이루어지고 있음을 설명하였다. 나아가 교육 이론을 바탕으로 역할 놀이가 인지 및 행동 변화를 촉구할 수 있다는 점에서 사회 문제를 다루는 기능성 게임의 전략으로 활용할 것을 제안하였다. 국내 기능성 게임의 사례 조사를 통해 역할 놀이가 어떠한 방식으로 구현되었는지 살펴보았으며 이를 토대로 역할 놀이가 상황적 맥락에 참여하도록 한다는 것을 그 공통적인 요소로 도출하였다.

컴퓨터 수학교육론의 인식론적, 심리학적 기초 (Epistemoligical and psychological foundation for computer mathematics education)

  • 류희찬;조완영
    • 대한수학교육학회지:수학교육학연구
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    • 제8권2호
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    • pp.621-634
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    • 1998
  • Emthusiasm about the introduction of computers into mathematics education is widespred. But, the perspectives about the relationship between mathematics education and computer are diverse. The purpose of this study is to examine theoretical background for using computers in mathematics education. In spite of the pedagogical possibilities of computers. only a small minority of mathematics teachers are using computers in mathematics classroom. It is natural to seek this obstacles within theoretical background of the teachers who manage computers, In this study, We discuss the problems in the two sides. First, due to increased computer activity, relationship of mathematics in school with mathematics in society is changing. It is tension between academic mathematics and practical mathematics. School mathematics have to be changed toward stressing practical mathematics. Second problem is the dialectical relationship between the individual and the collective. While maintaining a respect for the individuality of student contributions. We take into account the social dimension of mathematical meaning-making. We discussed theoretical clarification of work collaborative learning. We propose the case study for the roles of computer in collaborative mathematics learning.

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업무공간을 위한 가구디자인 프로세스 사례 연구 - 은행의 가구디자인을 중심으로 - (A Case Study on Furniture Design Process in Work Spaces - Focused on furniture design for bank Interiors -)

  • 박영순;신인호;최지연;박소연
    • 한국실내디자인학회논문집
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    • 제23호
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    • pp.85-91
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    • 2000
  • This study is focused on the process of a furniture design in work spaces, especially for bank interiors. Basically furniture design is consisted of two main parts of process. The first part is series of a theoritical background and the second part is a visual design process. Theoretical background contains human activities in place, antropometric data, requisite furniture type according to activities and some guidelines for design. And for the visual design process, series of sketches(theoretical background must be applied to this process), and alternatives of design was needed. Researching and applying all these factors systematically to furniture design process will lead to harmonious interiors.

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패션?을 위한 가구디자인 프로세스 사례연구 (A Case Study of Furniture Design Process for the Fashion Shop)

  • 신인호;박영순
    • 한국가구학회지
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    • 제13권2호
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    • pp.63-74
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    • 2002
  • Furniture reflects historical, cultual spatial background of human life style. This means that we cannot think of a furniture apart from the living environment. This study is focused on the process of furniture design in woman`s fashion shop. Basically furniture design is consisted of two main parts of process. The first part is series of a theoretical background and the second part is a visual design process. Theoretical background contains human activities in place, antropometric data, requisite furniture type according of visual main concept, series of sketches and the development of alternatives of design. Researching and applying all these factors systematically to furniture design process will lead to well designed furniture and harmonious interiors.

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수업 실천 사례를 통한 노벨 엔지니어링의 이론적 고찰 (A Theoretical Review on Novel Engineering through the Case Studies)

  • 홍기천
    • 실천공학교육논문지
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    • 제15권3호
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    • pp.625-633
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    • 2023
  • 본 논문에서는 현재까지 발표된 노벨 엔지니어링 수업 실천 사례들이 가지는 이론적 배경과 교육 방법적 기반을 문헌 연구를 통해서 고찰해보고자 한다. 이를 위해서 2016년부터 2023년까지 출간된 노벨 엔지니어링 관련 학술 발표 논문과 학위 논문 30여편을 선정하여 조사하였다. 조사 결과, 이론적 배경으로는 시모어 패퍼트의 구성주의와 비고츠키의 사회문화적 구성주의, 교육 방법적 기반으로는 창의적 문제 해결 학습, 문제 중심 학습, 교과 간 융합 수업, 액션 러닝, 독서 교육 및 글쓰기 교육과의 연계, 통합 교육과정 운영 가능성으로 정리할 수 있었다. 이 연구가 노벨 엔지니어링 융합 수업 모형으로서 이론적 가치를 다지고 미래 교육을 준비하는 교사들에게 하나의 대안이 될 수 있기를 기대한다.