• Title/Summary/Keyword: Theoretical background

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A Furniture Design Process in Residential Spaces (거실과 주침실을 중심으로 한 주거공간 가구 디자인 프로세스)

  • 박영순;신인호;박영선;하승아
    • Journal of the Korea Furniture Society
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    • v.11 no.2
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    • pp.85-94
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    • 2000
  • furniture reflects historical, cultural, spatial background of human life style. This means that we cannot think of a furniture apart from the living environment. This study is focused on the process of furniture design in residential interiors. Furniture design process devided into the theoretical research the formal design process. Basically theoretical background contains human activities in place, antropometric data, requisite furniture type according to activities and some guidelines for design. And the formal design process is consisted of visual main concept, series of sketches and the development of alternatives of design. Thus, the theoretical background need to be applied to the steps of sketches, and for the harmonious interiors systematically.

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A Study for Numerical Procedure of Strengthening Capacity in Field (사용중 보강되는 부재의 보강설계법 연구)

  • 한만엽;이원창
    • Proceedings of the Korea Concrete Institute Conference
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    • 1998.10b
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    • pp.861-866
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    • 1998
  • This study is numerical procedure of strengthening capacity in a field structure and compare analysis data with test data. Recently, many strengthening methods are developed and used to rehabilitate existing structure. However, both theoretical background and applying techniques are not established yet. One of the most popular method is plate bonding method using either steel plate or carbon plate. This theoretical background and applying techniques are very important and those applications are differed when applied in field strengthening cases. Also depending on the analysis out come, displacement increased based n the condition of members while reaching ultimate load or failure load.

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A Study on the Theoretical System and Publication Background of Jinkuiyuhanjing(金匱玉函經) (『금궤옥함경(金匱玉函經)』의 성서(成書) 배경과 학술 체계)

  • Kim, Sanghyun;Yun, Kiryoung;Kim, Hyeil;Yoon, Eunkyung;Jang, Woochang
    • Journal of Korean Medical classics
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    • v.29 no.4
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    • pp.105-125
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    • 2016
  • Objectives : This study aims to investigate the background of, and theoretical system behind the Jinkuiyuhanjing that was edited and published at the same time as the Shanghanlun by the Jiaozhengyishuju (governmental publishing sector) of Northern Song. Methods : To determine the background against which Jinkuiyuhanjing was published, its position and meaning within the Medical Texts Editing Project of the Jiaozhengyishuju was firstly examined. For its theoretical background, the contents of Zhengzhizongli, which is considered to be an introduction to the Jinkuiyuhanjing was thoroughly analyzed. Moreover, to understand the unique philosophy of the Jinkuiyuhanjing, referneces were made to relevant contents in the 'Shinhyeong' chapter of the Donguibogam. Results : The findings of the study call for a re-evluation of the Jinkuiyuhanjing as holding a unique philosophical perspective and having an independent lineage instead of being a supplementary material to the Shanghanlun as it was once understood. Conclusions : The research of Zhangzhongjing's Classical Formulas(經方) revealed that the theoretical thinking and contents of Jinkuiyuhanjing hold much value and should be actively studied and applied. Furthermore, it lends important meaning in understanding the tradition of Korean Classical Formulas as represented in the Donguibogam.

Theoretical Background of Games for Social Change (사회 변화를 촉구하는 기능성 게임의 이론적 배경)

  • Chu, Jean Ho
    • Journal of Korea Game Society
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    • v.22 no.1
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    • pp.55-64
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    • 2022
  • Serious games are developed under particular purpose. This study provides a theoretical background on serious games for social change as a basis for future experiments and practice. By examining the elements of games and related theories, narrative immersion and critical participation are identified as the two main experiences of games, which are realized through role play. Based on educational theories for behavioral and cognitive change, this study suggests to use role play as a strategy on serious games for social change. Analyzing the cases of serious games in Korea, this study concludes that participants are able to experience the context of the situation through role play.

Epistemoligical and psychological foundation for computer mathematics education (컴퓨터 수학교육론의 인식론적, 심리학적 기초)

  • 류희찬;조완영
    • Journal of Educational Research in Mathematics
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    • v.8 no.2
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    • pp.621-634
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    • 1998
  • Emthusiasm about the introduction of computers into mathematics education is widespred. But, the perspectives about the relationship between mathematics education and computer are diverse. The purpose of this study is to examine theoretical background for using computers in mathematics education. In spite of the pedagogical possibilities of computers. only a small minority of mathematics teachers are using computers in mathematics classroom. It is natural to seek this obstacles within theoretical background of the teachers who manage computers, In this study, We discuss the problems in the two sides. First, due to increased computer activity, relationship of mathematics in school with mathematics in society is changing. It is tension between academic mathematics and practical mathematics. School mathematics have to be changed toward stressing practical mathematics. Second problem is the dialectical relationship between the individual and the collective. While maintaining a respect for the individuality of student contributions. We take into account the social dimension of mathematical meaning-making. We discussed theoretical clarification of work collaborative learning. We propose the case study for the roles of computer in collaborative mathematics learning.

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A Case Study on Furniture Design Process in Work Spaces - Focused on furniture design for bank Interiors - (업무공간을 위한 가구디자인 프로세스 사례 연구 - 은행의 가구디자인을 중심으로 -)

  • 박영순;신인호;최지연;박소연
    • Korean Institute of Interior Design Journal
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    • no.23
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    • pp.85-91
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    • 2000
  • This study is focused on the process of a furniture design in work spaces, especially for bank interiors. Basically furniture design is consisted of two main parts of process. The first part is series of a theoritical background and the second part is a visual design process. Theoretical background contains human activities in place, antropometric data, requisite furniture type according to activities and some guidelines for design. And for the visual design process, series of sketches(theoretical background must be applied to this process), and alternatives of design was needed. Researching and applying all these factors systematically to furniture design process will lead to harmonious interiors.

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A Case Study of Furniture Design Process for the Fashion Shop (패션?을 위한 가구디자인 프로세스 사례연구)

  • 신인호;박영순
    • Journal of the Korea Furniture Society
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    • v.13 no.2
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    • pp.63-74
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    • 2002
  • Furniture reflects historical, cultual spatial background of human life style. This means that we cannot think of a furniture apart from the living environment. This study is focused on the process of furniture design in woman`s fashion shop. Basically furniture design is consisted of two main parts of process. The first part is series of a theoretical background and the second part is a visual design process. Theoretical background contains human activities in place, antropometric data, requisite furniture type according of visual main concept, series of sketches and the development of alternatives of design. Researching and applying all these factors systematically to furniture design process will lead to well designed furniture and harmonious interiors.

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A Theoretical Review on Novel Engineering through the Case Studies (수업 실천 사례를 통한 노벨 엔지니어링의 이론적 고찰)

  • Ki-Cheon Hong
    • Journal of Practical Engineering Education
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    • v.15 no.3
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    • pp.625-633
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    • 2023
  • In this paper, we will examine the theoretical background and educational methodological basis of Novel engineering class cases published to date. For this purpose, we selected and investigated 30 Novel engineering-related academic papers and dissertations published from 2016 to 2023. As a result, the theoretical background is Seymour Papert's constructionism and Vygotsky's socio-cultural constructivism, and the educational methodological basis is creative problem-solving learning, problem-based learning, interdisciplinary convergence class, action learning, associating reading and writing education, possibility with integrated curriculum. We hope that this study will solidify the theoretical value of the Nobel Engineering convergence teaching model and serve as an alternative for teachers preparing for future education.