• Title/Summary/Keyword: The fourth generation

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A Comparative Analysis of Domestic and Foreign Docker Container-Based Research Trends (국내·외 도커 컨테이너 기반 연구 동향 비교 분석)

  • Bae, Sun-Young
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.742-753
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    • 2022
  • Cloud computing, which is rapidly growing as one of the core technologies of the 4th industrial revolution, has become the center of global IT trend change, and Docker, a container-based open source platform, is the mainstream for virtualization technology for cloud computing. Therefore, in this paper, research trends based on Docker containers were compared and analyzed, focusing on studies published from March 2013 to July 2022. As a result of the study, first, the number of papers published by year, domestic and foreign research were steadily increasing. Second, the keywords of the study, in domestic research, Docker, Docker Containers, and Containers were in the order, and in foreign research, Cloud Computing, Containers, and Edge Computing were in the order. Third, in the frequency of publishing institutions to estimate research trends, the utilization was the highest in two papers of the Korean Next Generation Computer Society and the Korean Computer Accounting Society. In the overseas research, IEEE Communications Surveys & Tutorials, IEEE Access, and Computer were in the order. Fourth, in the research method, experiments 78(26.3%) and surveys 32(10.8%) were conducted in domestic research. In foreign research, experiments 128(43.1%) and surveys 59(19.9%) were conducted. In the experiment of implementation research, In domestic research, System 25(8.4%), Algorithm 24(8.1%), Performance Measurement and Improvement 16(5.4%) were in the order, In foreign research, Algorithm 37(12.5%), Performance Measurement and Improvement 17(9.1%), followed by Framework 26(8.8%). Through this, it is expected that it will be used as basic data that can lead the research direction of Docker container-based cloud computing such as research methods, research topics, research fields, and technology development.

Analysis of Fire Intensity According to the Zones Classification in Traditional Market Stores (전통재래시장 상가간의 구역 구분에 따른 화재강도 분석)

  • Kim, Tae Kwon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.6
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    • pp.154-160
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    • 2020
  • This study analyzed the fire intensity according to the zones classification between traditional market stores using FDS software. Modeling was conducted for the Seomoon traditional market district 4 at Daegu, which places combustibles, such as textiles and clothing near the passageway. The first ignition point assumed a short circuit fire situation at the fourth store combustible. The analysis was conducted under similar conditions as the fire situation in 2016. When there was no section wall, the fire spread rapidly through radiation in all directions from the fire-origin point. After 600 seconds, the mall was burnt to the ground. When section walls were present, however, the fire could be restricted inside the compartment. The first intensity of the two analysis conditions was predicted from the total heat energy from 200 seconds (X1) to 600 seconds (X2), where the heat generation rate began to increase rapidly. As a result of installing section walls near the fire point, heat energy generation of approximately 11.12 MW (55.68 %) was delayed. Further analysis of smoke control, according to the section wall arrangement and re-installation facilities, will be needed to study the characteristics of fire in traditional markets comprehensively.

Automatic Generation of Clustered Solid Building Models Based on Point Cloud (포인트 클라우드 데이터 기반 군집형 솔리드 건물 모델 자동 생성 기법)

  • Kim, Han-gyeol;Hwang, YunHyuk;Rhee, Sooahm
    • Korean Journal of Remote Sensing
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    • v.36 no.6_1
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    • pp.1349-1365
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    • 2020
  • In recent years, in the fields of smart cities and digital twins, research on model generation is increasing due to the advantage of acquiring actual 3D coordinates by using point clouds. In addition, there is an increasing demand for a solid model that can easily modify the shape and texture of the building. In this paper, we propose a method to create a clustered solid building model based on point cloud data. The proposed method consists of five steps. Accordingly, in this paper, we propose a method to create a clustered solid building model based on point cloud data. The proposed method consists of five steps. In the first step, the ground points were removed through the planarity analysis of the point cloud. In the second step, building area was extracted from the ground removed point cloud. In the third step, detailed structural area of the buildings was extracted. In the fourth step, the shape of 3D building models with 3D coordinate information added to the extracted area was created. In the last step, a 3D building solid model was created by giving texture to the building model shape. In order to verify the proposed method, we experimented using point clouds extracted from unmanned aerial vehicle images using commercial software. As a result, 3D building shapes with a position error of about 1m compared to the point cloud was created for all buildings with a certain height or higher. In addition, it was confirmed that 3D models on which texturing was performed having a resolution of less than twice the resolution of the original image was generated.

Comparative Growth Performance of the Selected and the Non-selected Red Sea Bream (Pagrus major) Lines (선발과 비선발 참돔 (Pagrus maior) 계통의 성장 양상 비교)

  • NOH Choong Hwan;HONG Kyung Pyo;OH Sung-Yong;CHOI Hee Jung;PARK Yong Joo;MYOUNG Jung Goo;KIM Jong Man
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.37 no.5
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    • pp.400-404
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    • 2004
  • Growth performances of the selected and the non-selected red sea bream (Pagrus major) lines were evaluated up to marketable size. The offspring were mass-produced either from the selected line (the fourth generation of broods from mass selection) or the non-selected line (the second generation of wild broods). Early (59 to 103 days old, trial I) and late growth performances (4 to 24 months old, trial II) were evaluated based on communal rearing in land-based tanks and sea cages, respectively. In trial I, the selected line exhibited significantly higher values in both weight gain (WG) and specific growth rate (SGR) when compared to those observed in the non-selected line (P<0.05). In trial II comprising of three growth phases (4-9, 9-16 and 16-24 months old), selected line showed only slightly improved in WG and SGR at the beginning two growth phases (4-9 and 9-16 months old) (P>0.05), however, displayed significantly higher values at the last growth phase (16-24 months old) (P<0.05). Overall WG and SGR throughout the experiment (4-24 months) were also significantly higher in the selected line than the non-selected line (P<0.05). Consequently, mean body weight of the selected line at 24 months old was 1.4-fold (40.8{\%}\;increased) as compared to that of the non-selected line. This present result indicates that mass selection of this species against the growth traits might be quite effective, and the present advance has important Implication in the productivity enhancement of red sea bream aquaculture.

A Study on Adolescents' Ethical Consumption Education Experience and Ethical Consumption Behavior (청소년의 윤리적 소비 교육 경험과 윤리적 소비행동에 관한 연구)

  • Jung, Joo-Won
    • Journal of Korean Home Economics Education Association
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    • v.24 no.3
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    • pp.191-208
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    • 2012
  • The purpose of this study was to explore a plan for maximizing effectiveness of adolescents' ethical consumption education. The ethical consumption education experience and the ethical consumption behavior in home, school and society were examined targeting 587 middle and high school students. As a result of research, first, adolescents' ethical consumption education experiences were indicated not to be mostly high. In the sphere of ethical consumption behavior, the ethical consumption education for the future generation of centering on green consumption was being much performed. Second, the students are much facing ethical consumption through participating in event and voluntary-service activity as for school program and through participating in flea market as for social program. And the tendency was being shown that has high contact frequency in ethical consumption education through internet. Third, the adolescent consumers' ethical consumption behavior level was not high as a whole. Thus, it could be known that the ethical consumption education is needed continuously. Especially, the education of the ethical consumption for current generation is further demanded. Fourth, the factors of having influence upon adolescent consumers' ethical consumption behavior were indicated that the more ethical consumption behavior is shown in more taking home consumer education and school consumer education in case of women and in the lower school year as for school year. In this way, the importance of ethical consumption education in home, school and society is indicated. Thus, there will be a need of being developed the educational method and the educational contents that are connected with real life so that adolescents themselves can acquire through experience by being linked mutually.

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Awareness of Korean Elderly on Aged Life (한국 노인의 노후생활에 관한 인식)

  • Lee, Jun Woo;Lee, Hyun A;Hwang, Jun Ho
    • 한국노년학
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    • v.31 no.3
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    • pp.711-732
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    • 2011
  • The purpose of this study is to understand the meaning and essence of aged life, which Korean elderly experience in real life and restructure them in the context of time and culture. In order to do so an in-depth interview was done with 15 elderlies over the age of 60 living in Hwaseong City, an urban-rural composite area in Gyeonggi Province where diverse elderlies could be found. In result, first, Korean elderly's understanding of aged life had physical, familial, economical, leisure, and social restoration aspects. Second, it was found that the degree of understanding about preparation for aging and preparedness is quite low. Third, as the gap between actual preparation for aging and aged life that elderly dreamed of became wider 'resentment on children', 'denial of reality', 'physical and economical change', and 'experience from prolongation of life-cycle' was found. Based on such results following suggestions could be made. First, the awareness of aged life and preparation for aging should be strengthened and there is a need for diverse educations aiming successful aged life. Second, elderly welfare policy and practical intervention with an integrated perspective based on the realm of life-cycle are demanded. Third, there is a need to strengthen the Aged Income Maintenance System for existing elder generation. Fourth, an intervention about adaptation and coping means of life event is needed. Lastly, there is a need to expand and carry out the aged life planning program for future elder generation.

A Study on the Introduction of Library Services Based on Blockchain (블록체인 기반의 도서관 서비스 도입 및 활용방안에 관한 연구)

  • Ro, Ji-Yoon;Noh, Younghee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.33 no.1
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    • pp.371-401
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    • 2022
  • If the blockchain means storing information in a distributed environment that cannot be forged or altered, it is mentioned that this is similar to what librarians collect, preserve, and share authoritative information. In this way, this study examined blockchain technology as a way to collect and provide reliable information, increase work efficiency inside and outside the library, and strengthen cooperative networks. This study attempted to propose various ways to utilize blockchain technology in book relations based on literature surveys and case studies in other fields. To this end, this study first analyzed the field and cases of blockchain application to confirm the possibility and value of blockchain application in the library field, and proposed 12 ways to utilize it based on this. The utilization model was proposed by dividing it into operation and service sectors. In the operation sector, it is a digital identity-based user record storage and authentication function, transparent management and traceable monitoring function, voting-based personnel and recruitment system, blockchain governance-based network efficiency function, and blockchain-based next-generation device management and information integration function. The service sector includes improved book purchase and sharing efficiency due to simplification of intermediaries, digital content copyright protection and management functions, customized service provision based on customer behavior analysis, blockchain-based online learning platforms, sharing platforms, and P2P-based reliable information sharing platforms.

Digital Life Index of Babyboom Generation (베이비붐세대의 디지털라이프 지수)

  • Kwon, Soon-Jae;Kim, Mee Ryoung
    • The Journal of Information Systems
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    • v.23 no.1
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    • pp.161-184
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    • 2014
  • Our study measures the Digital Life Index (DLI) of baby boomers by considering the utilization of digital devices in their everyday life. The study was conducted by implementing the following three-step approach: (1) development of survey questions and data collection; (2) build Digital Life Index (DLI) model and lastly; (3) empirical analysis using the Digital Life Index (DLI). In the first stage in order to develop the survey questions to measure the digital index, two surveys were conducted. For the first preliminary survey, it was done based on the existing literatures which enabled this investigation through FGI analysis involving real professionals. The second survey was conducted by commissioning a specialized external firm. In this survey, a total of 400 data was collected to verify the validity and objectivity of the data sample. The data gathered through the survey questions was used to develop the digital index. Firstly, the appropriate factors were extracted by conducting factor analysis. This factor analysis validates and verifies the factors which are appropriate in measuring Digital Life Index (DLI). The derived factors are broadly divided into five main factors. The first factor describes the possession, purchase and use of digital device (x1). Meanwhile, the second factor describes the digital device's software (x2) and the third factor describes the participation in utilizing digital device (x3). The fourth factor describes the utilization of digital device in human personal relationship (x4) and lastly, the fifth factor describes the effect of digital device in everyday life and work environment (x5). Secondly, the digital index model was developed. The variables to represent the Digital Life Index (DLI) are ${\chi}1t,{\chi}2t,{\chi}3t,{\chi}4t$ and ${\chi}5t$. Furthermore, as experience in using the digital index grows overtime, the growth can be represented by the "S" shape. Based on the results, Digital Life Index(DLI) is distributed with the highest point at 90.3 and the lowest point at 25.9.

A collaborative simulation in shipbuilding and the offshore installation based on the integration of the dynamic analysis, virtual reality, and control devices

  • Li, Xing;Roh, Myung-Il;Ham, Seung-Ho
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.11 no.2
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    • pp.699-722
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    • 2019
  • It is difficult to observe the potential risks of lifting or turn-over operations in the early stages before a real operation. Therefore, many dynamic simulations have been designed to predict the risks and to reduce the possibility of accidents. These simulations, however, have usually been performed for predetermined and fixed scenarios, so they do not reflect the real-time control of an operator that is one of the most important influential factors in an operation; additionally, lifting or turn-over operations should be a collaboration involving more than two operators. Therefore, this study presents an integrated method for a collaborative simulation that allows multiple workers to operate together in the virtual world. The proposed method is composed of four components. The first component is a dynamic analysis that is based on multibody-system dynamics. The second component is VR (virtual reality) for the generation of realistic views for the operators. The third component comprises the control devices and the scenario generator to handle the crane in the virtual environment. Lastly, the fourth component is the HLA (high-level architecture)-based integrated simulation interface for the convenient and efficient exchange of the data through the middleware. To show the applicability of the proposed method, it has been applied to a block turn-over simulation for which one floating crane and two crawler cranes were used, and an offshore module installation for which a DCR (dual-crane rig) was used. In conclusion, the execution of the proposed method of this study is successful regarding the above two applications for which multiple workers were involved.

A Study on the Factors Affecting Gender Wage Difference in the Creative Class (창조계층 성별 임금격차에 영향을 주는 요인 연구)

  • Joo, Mijin
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.248-258
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    • 2019
  • The importance of the creative class has been emphasized as the industrial structure changes. However, there are only a few studies on gender wage difference in the creative class. The purpose of this study is to analyze the various factors influencing the gender wage gap in the creative class by using labor panel data. The results of this study are as follows: First, it was found that the wage of the male creative class is higher than the wage of the female creative class. Second, there were different factors affecting wages depending on the gender of the creative class. Third, female workers in the creative class suffer wage discrimination due to differences, but a larger part is due to gender discrimination. Fourth, compared to the non-creative classes, the gender wage gap of the creative classes was small. The gender gap caused by discrimination was the highest among the younger generation.