• Title/Summary/Keyword: The digital revolution

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Design and Application of App-Inventor-Software Class using Artificial Intelligence (인공지능을 활용한 앱인벤터 소프트웨어 교육 수업 설계 및 적용)

  • Park, Mi Hee;Hu, Kyeong
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.13-23
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    • 2021
  • This study requires SW education that can adapt to the advent of the fourth industrial revolution and the new normal environment of COVID-19 pandemic. Small and powerful smartphones, which have become a necessity in digital society, are designed and applied to create apps with useful apps or artificial intelligence modules that have been trained with data using the App Inventor program as a good teaching tool. After conducting the class in a blended method that combines face-to-face and non-face methods, the survey questioned the technical and cognitive maturity of artificial intelligence and the pros and cons of blended software classes. We also found changes in career orientation, which is intended to explore SW-related talent occupations that require a lot of demand in terms of national development before and after artificial intelligence classes. Significant results were reached in three of the sub-elements. Even in non-face-to-face situations, it is expected that an app vendor software education program using artificial intelligence will be provided to the actual site.

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The Effect of DMM on Learning Motivation and Academic Achievement in SW Education of Non-Major (비전공자의 SW 교육을 위한 시연 중심 모형의 학습동기와 학업성취도 효과)

  • Kang, Yun-Jeong;Won, Dong-Hyun;Park, Hyuk-Gyu;Lee, Min-Hye
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.258-260
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    • 2022
  • In order to nurture talents who will lead the digital convergence era of the 4th industrial revolution that creates new knowledge and industries, research is being conducted on teaching methods that can improve the understanding of non-majors' SW concept, computational thinking ability, and convergence with majors is becoming Non-majors face difficulties in understanding and understanding the SW development environment, relevance to their major, and ability to converge. We used software education that is relatively easy to access for non-majors, and applied a demonstration-oriented model (DMM) that can be applied to beginners in SW education to understand the components and logical flow of ideas related to applications and majors used in real life. A convergence SW Learning method that combines repetitive implementation through instructor's demonstration and learner's modeling and learning motivational factors was proposed. In the experiment applying the teaching and learning method proposed in this paper, meaningful results were shown in terms of learning motivation and academic achievement in SW education.

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Salt and Pepper Noise Removal Algorithm using Directional Effective Pixels (방향성 유효 화소를 이용한 Salt and Pepper 잡음 제거 알고리즘)

  • Cheon, Bong-Won;Kim, Nam-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.179-181
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    • 2018
  • Digital imaging equipment is used for a variety of purposes in a wide range of fields in society and is becoming an important element of the 4th industrial revolution. Imaging equipment data is exposed to noise from various causes, and this noise affects accuracy of the equipment, causing errors and lowering reliability. In the present paper, an algorithm based on directional effective pixels is proposed to effectively remove high-density Salt and Pepper noise. Conventional methods show that performance decreases as Salt and Pepper noise density increases. To the contrary, the proposed method has noise-removal performance superior to those of conventional methods, by performing de-noising which considers directional effective pixels even in a high-density Salt and Pepper noise environment. Experimental results show that the proposed algorithm is superior to the existing methods, and performance is verified through enlarged images.

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The Study on a Business Model that Respect the Responsibility of Journalism as Well as Business Profit: Based on Incumbent Senior Reporters (신문기업이 저널리즘의 정체성을 견지하며 수행할 수 있는 수익사업에 관한 연구: 현직 언론사 간부기자들의 인식을 중심으로)

  • Kim, Jin-Kuk;Kim, Young-Hwan
    • Korean journal of communication and information
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    • v.59
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    • pp.162-179
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    • 2012
  • The purpose of this study is to find a way to revive newspaper industry against digital new media revolution such as the internet, SNS(Social Network Service). To this end, indepth-interviews were conducted with the target incumbent senior reporters. The research areas are consisted of four subjects. For instance Awareness about the newspaper business crisis, the need for profitable business, potential conflicts of journalism and business, and desirable business. As a result of my research, executive reporters said that There is no management strategy Against the rapid expansion of social media and Therefore Business diversification is required. In short, They said that alternative business model should be developed, in which public and business interest are commonly respected, such as Information & Culture (internet, broadcasting, film, game, music), play, exhibition, publishing, and education.

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A Study on Road-Based 3D Positioning Identification Code (도로기반 3D 위치식별코드에 관한 연구)

  • Leem, SungJin;Park, JiSu;Shon, Jin Gon
    • The Journal of Korean Institute of Information Technology
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    • v.16 no.12
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    • pp.69-74
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    • 2018
  • The road name address is a two-dimensional location marking method for naming each road and assigning a number to each building. However, the road name address only shows the necessary parts for administrative and legal acts, and it does not properly display the main characteristics of various roads and non-residential areas. This has become more and more difficult to standardize different location identification methods, merely as a separate location identification method. This paper proposes road-based 3D location identification code to overcome the difficulties of integrating different location identification methods in Korea and to overcome the limit of 2D plane. This is a method to integrate various location identification methods based on roads and to identify spatial coordinates. It is a study on 3D digital coding of the land suitable for the 4th Industrial Revolution era.

Analysis of Mineral Resource Exploration and Strategy in Australia (호주 광물자원탐사와 전략분석)

  • Kim, Seong-Yong;Heo, Chul-Ho
    • Economic and Environmental Geology
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    • v.51 no.3
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    • pp.291-307
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    • 2018
  • Australia is the world's top gold, nickel, iron ore, lead, zinc and uranium, and is ranked in the top five in many other important minerals. Extension to existing resources will continue to support well-established local production. There are perceptions by some that Australia is a mature exploration destination where the easily won near-surface deposits were largely discovered many decades ago. In recent years, Australia faces increasing global competition for investment spending in all jurisdictions in which mineral exploration is encouraged. Many regional communities face the threat of losing their main economic driver as a number of long-term mines are reaching the end of their economic life. However, given the trend of increasing mineral demand due to the 4th industrial revolution, it is considered that Korea is also an opportunity to acquire global competitiveness of geoscience and mining technology by smart and digital mining, and by ICT-convergence technology R&D.

Case Study of Industrial- Academic Cooperation Capstone Design Subject Development in Non-face-to-face Educational Environment (비대면 교육 환경에서 산학협력형 캡스톤 디자인 교과목 개발 사례 연구)

  • Hwang, Yunja
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.27-35
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    • 2022
  • This study aims to provide an industry-university cooperation cap in a non-face-to-face environment so that sharing and cooperation between universities can be shared based on the advanced digital technology between various universities at a time when it is rapidly changing to an online mode. It is in developing the stone design course. To this end, we analyzed the literature and previous studies on non-face-to-face environments and capstone design, developed a model for industrial-educational collaboration-type capstone design subjects in non-face-to-face environments, and suggested an application plan. The wearable capstone design program was pilot-applied, and the effectiveness was confirmed and corrected through the students' interview and questionnaire. This can be used as an industrial-educational cooperation engineering class capstone design class plan, providing basic data for development and operation, and as a step-by-step operation guide in a non-face-to-face environment.

Research Trend and Analysis on the Issues of Informatization and E-Government in Korea (국내의 정보화 및 전자정부 연구동향 분석)

  • Lee, Hye Won;Myeong, Seunghwan
    • Informatization Policy
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    • v.20 no.4
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    • pp.3-22
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    • 2013
  • This study analyzed the research trends and methodologies through meta analysis method on the issues of ICT policy and e-government in Korean major journals and proceedings including Korean Association of Public Administration (KAPA), Korean Association of Policy Studies (KAPS), and Korean Journal of Information Policy of NIA (National Information Agency). The results showed that methodology has changed from explorative study with conceptualization to experimental study with theoretical model and cases. Qualitative approaches including case studies and description with policy implications were employed more as analyses tools. In terms of contents, system effectiveness and e-governance issues prevailed in the early 2000s, and since then, it has changed into ICT-based social changes and looking for generalization of theories including e-democracy, e-service, e-participation, digital divide, and post-information society. Now we are facing another ICT revolution of social network via web3.0 and gov3.0 and it is time to open a new theoretical debate, deconstruction of discourse, and collaborative perspective among different disciplines.

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A stud yon the Shrinkwrap License Contracts on Computer Information Transaction in USA (컴퓨터정보거래에서 쉬링크랩라이센스 계약에 관한 고찰 - 미국의 경우를 중심으로 -)

  • Song, Gyeong-Seok
    • 한국디지털정책학회:학술대회논문집
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    • 2004.05a
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    • pp.205-228
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    • 2004
  • 오늘날 정보와 정보서비스 나아가 정보거래는 경제의 중심에 그 자리를 잡아가고 있다. 이러한 변화중의 하나가 방법의 다양화이다. 현대적 시장의 수요를 충족하는 정보제품을 제작하고 이를 배포함에 있어 그 방법의 다양화가 이루어지고 있는 것이다. 개인용 컴퓨터의 사용이 일반화됨에 따라 범용컴퓨터소프트웨어가 일반소매시장에서 거래되는데, 사용자는 이를 대부분 소프트웨어 상점에 매매의 형식으로 구입한다. 그러나 이 소프트웨어를 사용하기 위해서는 사용자가 동 소프트웨어의 출판인(publisher) 으로부터 라이센스를 득해야 하고, 이를 위해 출판인과사용자 사이에 라이센스 계약이 체결된다. 이러한 라이센스계약의 체결에 있어 소위 "쉬링크랩" (shrink-warp) 방식이 널리 사용되는데, 이 방식의 라이센스계약, 즉 쉬링크랩 라이센스 혹은 쉬링크랩라이센스계약이 미국 계약 법하에서 완전한 효력 즉 강제력을 가지는 지가 문제되어 왔다. 쉬링크랩라이센스는 소프트웨어거래의 효율성을 높이고 거래비용을 감소시킴으로써 규모의 경제를 가능케 하고 나아가 다양한 지적재산권의 보호를 받는 소프트웨어의 탄력적인 라이센스를 가능케 함으로써 결국 소프트웨어출판인과 최종사용자 모두가 그 혜택을 누리게 된다. 쉬링크랩라이센스에 의한 소프트웨어 거래의 경우 라이센스이용자에 의한 대금지급이 선행하고 그 이후에 비로소 계약조건의 검토가 행하여진다는 사정에 기하여 종래 판례법에서 그 강제력이 부인되어 오다가 정보 산업의 급속하게 성장하고 이에 따라 그 사용에 불가피하다는 현실적인 요구에 응하여 판례법은 물론 UCITA 라는 제정법에 의하여 그 강제력을 인정받게 되었다. UCITA 는 컴퓨터소프트웨어 등의 컴퓨터정보거래와 관련하여 체결되는 라이센스 계약의 모호한 법적 상태를 명확히 한다는 점에서 중요한 입법이라 평가된다. UCITA 는 쉬링크랩라이센스의 효력 문제와 동 라이센스에 적용될 법의 해결이라는 통일법으로서의 주요한 목적 중의 하나를 달성하고 있다. 더욱이 오늘날 우리 경제는 소위 정보혁명(information revolution) 이라 하는 또 다른 근본적 변화를 경험하고 있다.

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A Study on the Iconization of Che Guevara Expressed in Contemporary Fashion (현대 패션에 나타난 체 게바라(Che Guevara)의 아이콘화에 관한 연구)

  • Kim, Hye-Jeong
    • Journal of the Korean Society of Costume
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    • v.56 no.3 s.102
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    • pp.1-11
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    • 2006
  • Che Guevara spearheading the Cuban Revolution was not only the icon as the revolutionary to the New-leftists of the 1960s advocating the ideology of Marxism but, as the cultural revolutionary, had a tremendous influence on the younger generation living in the digital age Che Guevara take on a figure of both the symbol of the Leftist but the romantic revolutionary because he had the external features such as black beret, red stars, military upper jackets and trousers, beard and pipe tobacco. In fact, the symbolic image of Che Guevara was made as the popular image by the avantgarde artists and political vanguard forces of the times under the necessity of Cuban government. Afterwards, the image of Che Guevara has been patronized in making people of aware of the resistant and revolutionary image to capital, power and the power of the media and symbolized as the resistant image to the American capital as well as the revolutionary guerrilla. And his image has continued to be reproduced and symbolized for the commercial and political purposes and as the enthusiastic image of youth culture. This can be seen as having been created as a new image by the popular culture formed by the development of the cyber culture and mass media in the cyberspace shaped by contemporary 'N' generations. The use of Che Guevara's symbolic image was made in the fashion field as well as in the cultural and artistic circles. The borrowing of the icon of Che Guevara represented in a fashion field is attributed to his free spirit, and it can be seen that fashion exists as the vehicle for representing both the symbol system and the sign system containing ideologies and texts as the communicator of resistance to the regime and to social issues. Therefore, this study attempted to investigate the commercial iconization of Che Guevara in the 1990s by comparing the ideology of the symbol in the 1960s and the 1990s and inquire into the borrowing of his image by the fashion domain as well as the fashion worn by him by reference to domestic books and materials on the fashion site. Thereby, this study attempted to make clear that the borrowing of Che Guevara in the realm of fashion since the 1990s not only contained the meaningful interpretation as the symbolic code in the culture of young people living in a digital era but fashion performs an intervening role in the cultural phenomenon.