• Title/Summary/Keyword: The Internet of Things( IoT)

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A Study on UI Prototyping Based on Personality of Things for Interusability in IoT Environment (IoT 환경에서 인터유저빌리티(Interusability) 개선을 위한 사물성격(Personality of Things)중심의 UI 프로토타이핑에 대한 연구)

  • Ahn, Mikyung;Park, Namchoon
    • Journal of the HCI Society of Korea
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    • v.13 no.2
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    • pp.31-44
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    • 2018
  • In the IoT environment, various things could be connected. Those connected things learn and operate themselves, by acquiring data. As human being, they have self-learning and self-operating systems. In the field of IoT study, therefore, the key issue is to design communication system connecting both of the two different types of subjects, human being(user) and the things. With the advent of the IoT environment, much research has been done in the field of UI design. It can be seen that research has been conducted to take complex factors into account through keywords such as multi-modality and interusability. However, the existing UI design method has limitations in structuring or testing interaction between things and users of IoT environment. Therefore, this paper suggests a new UI prototyping method. In this paper, the major analysis and studies are as follows: (1) defined what is the behavior process of the things (2) analyzed the existing IoT product (3) built a new framework driving personality types (4) extracted three representative personality models (5) applied the three models to the smart home service and tested UI prototyping. It is meaningful with that this study can confirm user experience (UX) about IoT service in a more comprehensive way. Moreover, the concept of the personality of things will be utilized as a tool for establishing the identity of artificial intelligence (AI) services in the future.

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The Influence of Learning Styles on a Model of IoT-based Inclusive Education and Its Architecture

  • Sayassatov, Dulan;Cho, Namjae
    • Journal of Information Technology Applications and Management
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    • v.26 no.5
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    • pp.27-39
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    • 2019
  • The Internet of Things (IoT) is a new paradigm that is revolutionizing computing. It is intended that all objects around us will be connected to the network, providing "anytime, anywhere" access to information. This study introduces IoT with Kolb's learning style in order to enhance the learning experience especially for inclusive education for primary and secondary schools where delivery of knowledge is not limited to physical, cognitive disabilities, human diversity with respect to ability, language, culture, gender, age and of other forms of human differences. The article also emphasizes the role of learning style as a discovery process that incorporates the characteristics of problem solving and learning. Kolb's Learning Style was chosen as it is widely used in research and in practical information systems applications. A consistent pattern of finding emerges by using a combination of Kolb's learning style and internet of things where specific individual differences, learning approach differences and IoT application differences are taken as a main research framework. Further several suggestions were made by using this combination to IoT architecture and smart environment of internet of things. Based on these suggestions, future research directions are proposed.

Practical Methods for Managing Faults in IoT Computing (IoT 컴퓨팅의 실용적 결함 관리 기법)

  • Park, Chun Woo;Kim, Soo Dong
    • Journal of Internet Computing and Services
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    • v.16 no.5
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    • pp.75-86
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    • 2015
  • Internet of Thing (IoT) computing is an environment where various devices with sensors and actuators are connect, and interact together to acquire contexts and provide useful services. With the advances of IoT technologies, its usability becomes an in important issue. However, there exist various types of faults in IoT computing which are not conventionally addressed in software research community. Providing reliable IoT services is challenging. In this paper, we present a hierarchy of IoT faults and analyze causes and symptoms of the faults. Based on the analysis, we define effective methods for managing IoT faults. We believe that our proposed framework for managing IoT faults can be utilized in reducing the development cost of IoT applications and enhancing the quality of the applications.

A Internet of Things(IoT) based exploration robot design for remote control and monitoring (사물인터넷(IoT) 기반 원격 제어 및 모니터링이 가능한 탐사로봇 설계)

  • Kim, Byung-Chul
    • Journal of Digital Convergence
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    • v.13 no.1
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    • pp.185-190
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    • 2015
  • The trend of Internet of things are changed from public and examples of corporate center to B2C service. As you can see, through the practice of domestic and international services Internet of Things, conventional disaster, disasters, such as the case of the public sector, factory automation company now mainly direct B2C (Business to Consumer) services are affecting the individual has spread. In this paper we propose a method of platforms and components, and network configuration plan for exploration robot design based on remote control and monitoring system with IoT.

Design of Internet of Underwater Things Architecture and Protocol Stacks

  • Muppalla, Kalyani;Yun, Nam-Yeol;Park, Soo-Hyun;Kim, Changhwa
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.486-488
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    • 2013
  • In the earth more than half of the space filled with water. In that water most of the part is in the form of oceans. The ocean atmosphere determines climate on the land. Combining the Underwater Acoustic Sensor Network (UWASN) system with Internet Of Things (IoT) is called Internet of Underwater Things (IoUT). Using IoUT we can find the changes in the ocean environment. Underwater sensor nodes are used in UWASN. Underwater sensor nodes are constructive in offshore investigation, disaster anticipation, data gathering, assisted navigation, pollution checking and strategic inspection. By using IoT components such as Database, Server and Internet, ocean data can be broadcasted. This paper introduces IoUT architecture and and explains fish forming application scenario with this IoUT architecture.

A Virtual Object Hosting Technology for IoT Device Controlling on Wireless AP's (무선 인터넷 공유기에서 사물 인터넷 장치 제어를 위한 가상 오브젝트 호스팅 기술 연구)

  • Yang, Jinhong;Park, Hyojin;Kim, Yongrok;Choi, Jun Kyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.2
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    • pp.164-172
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    • 2014
  • Recently, as the number of IoT (Internet of Things) devices for personal or home intelligence increases, the need for unified control and cooperative utilization is required. This paper presents a novel idea, proposes methods for virtualizing Internet of Things (IoT) devices and hosting them on the home AP instead of relying on a cloud service or purchasing a new device to do so. For this, the process and profile of the IoT gadgets need to be virtualized into JavaScript-based objects. Then, to execute and control the instances of the virtualized IoT objects on the wireless AP, a novel instance management method and their interfaces are designed. The implementation and performance section demonstrates the proposed system's stability and operability by showing the stress test results while the wireless AP is running for its wireless routing.

Service Mobility Support Scheme in SDN-based Fog Computing Environment (SDN 기반 Fog Computing 환경에서 서비스 이동성 제공 방안)

  • Kyung, Yeun-Woong;Kim, Tae-Kook
    • Journal of Internet of Things and Convergence
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    • v.6 no.3
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    • pp.39-44
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    • 2020
  • In this paper, we propose a SDN-based fog computing service mobility support scheme. Fog computing architecture has been attracted because it enables task offloading services to IoT(Internet of Things) devices which has limited computing and power resources. However, since static as well as mobile IoT devices are candidate service targets for the fog computing service, the efficient task offloading scheme considering the mobility should be required. Especially for the IoT services which need low-latency response, the new connection and task offloading delay with the new fog computing node after handover can occur QoS(Quality of Service) degradation. Therefore, this paper proposes an efficient service mobility support scheme which considers both task migration and flow rule pre-installations. Task migration allows for the service connectivity when the fog computing node needs to be changed. In addition, the flow rule pre-installations into the forwarding nodes along the path after handover enables to reduce the connection delay and service interruption time.

Privacy Protection Technologies on IoT Environments: Case Study of Networked Cameras (사물인터넷(IoT) 환경에서 프라이버시 보호 기술: 네트워크 카메라 사례 연구)

  • Kim, Mihui
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.329-338
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    • 2016
  • Internet of Things (IoTs) technology makes every things in physical world being digitalized and communicated with each other. The technology is emerging as a new paradigm and is expected to provide a convenient and effective life. However, for the successful realization of the IoT technologies, IoT security issues are an important prerequisite, and particularly the privacy protection is expected to become more important in view of object communication directively related with human. In this paper we describe for the security and privacy threats in IoT environment and introduce the shodan (a legitimate search engine that finds backdoor routers, switches, webcams, IoT devices connected to the Internet etc.) that can expose the security and privacy problems. Lastly, we compare the privacy threats through real-world case study of network cameras currently in use and finally derive the countermeasures for the threats.

Development of an oneM2M-compliant IoT Platform for Wearable Data Collection

  • Ahn, Il Yeup;Sung, Nak-Myoung;Lim, Jae-Hyun;Seo, Jeongwook;Yun, Il Dong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.1
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    • pp.1-15
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    • 2019
  • Internet of Things (IoT) is commonly referred to as a future internet technology to provide advanced services by interconnecting physical and virtual things, collecting and using many data from them. The IoT platform is a server platform with a common architecture to collect and share the data independent of the IoT devices and services. Recently, oneM2M, the global standards initiative for Machine-to-Machine (M2M) communications and the IoT announced the availability of oneM2M Release 2 specifications. Accordingly, this paper presents a new oneM2M-compliant IoT platform called Mobius 2.0 and proposes its application to collect the biosignal data from wearable IoT devices for emotion recognition. Experimental results show that we can collect various biosignal data seamlessly and extract meaningful features from the biosignal data to recognize two emotions of joy and sadness.

Cybersecurity of The Defense Information System network connected IoT Sensors (IoT Sensor가 연결된 국방정보통신망의 사이버보안 연구)

  • Han, Hyun-Jin;Park, Dea-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.6
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    • pp.802-808
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    • 2020
  • The IoT(Internet of Things) is based on the development of sensor technology and high-speed communication infrastructure, and the number of IoT connected to the network is increasing more than the number of people, and the increase is also very fast. In the field of defense, IoT is being deployed in various fields such as operations, military, base defense, and informatization, and the need is also increasing. Unlike the existing PC/server information protection system, cyber threats are also increasing as IoT sensors, which are vulnerable to information protection, are increasing in the network, so it is necessary to study the platform to protect the defense information and communication network. we investigated the case of connecting wired and wireless IoT to the defense network, and presented an efficient interlocking design method of the IoT integrated independent network with enhanced security by minimizing the contact point with the defense network.