• Title/Summary/Keyword: Texture structure

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Image Retrieval Using Fourier Transform of Local Texture Pattern (지역적 질감 패턴의 주리에 변환을 이용한 영상 검색)

  • Jang, Kyung-Hyun;Park, Ki-Tae;Moon, Young-Shik
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.387-388
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    • 2007
  • In this paper, a content-based image retrieval method considering both local information and spatial correlation of image is proposed. In order to efficiently represent the spatial correlation, texture structure is classified into three kinds of pattern. In experiment result, our method improves $3.94%{\sim}11.23%$ precision rate over the existing methods.

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GPU-based Adaptive LOD control for Quadtree-Based Terrain Rendering (사진트리 기반 지형렌더링을 위한 GPU기반의 적응형 상세단계 조정 방법)

  • Choi, In-Ji;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.8 no.3
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    • pp.61-68
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    • 2008
  • Quadtree-based terrain visualization methods have been used in a lot of applications. However, because most procedures are performed on the CPU, the rendering speed is slow in comparison to methods using GPU. In this paper, we present a quadtree-based terrain visualization method working on the GPU with specially designed data structure, error-texture and LOD-texture, and block-based acceleration method. In preprocessing step, we calculate errors in world space and store them to error-texture. In rendering step, we examine projected errors of error-texture and choose the detail level, then store the projected errors to LOD-texture. View frustum culling is performed as block unit using the values of error-texture and LOD-texture. This method reduces CPU load and performs time consuming jobs such as LOD selection and view frustum culling.

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A Study on Dress Design from the Development of Materials Focused on Tapestry (타피스트리 중심의 소재개발을 통한 의상디자인개발에 관한 연구)

  • 홍성미;이인성
    • Journal of the Korean Home Economics Association
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    • v.42 no.6
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    • pp.111-121
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    • 2004
  • This study focused on the development of creative materials by applying tapestry to produce original and high-grade dresses with consideration the modems' tendency to place high value on personal taste and style. The development remained sensitive to current trends and attempted to expand into high value-added dresses. Materials in modem fashion design, as a basis of the fashion industry, can lead to a current of new fashion and produce novel and creative ideas by stimulating the designers' creativity. Designers can diversely express a form according to their intention, since tapestry allows the expression of various feelings of texture and forms according to the combination mode of technique, structure and materials on a basic plane. Moreover, tapestry encrourages the development of varied designs because it can effectively display the texture and color of a textile surface through the careful selection of materials even under the same technique. Tapestry can apply forms similar to a textile's basic structure to fashion design and can create high added value with the merit of being 'handmade'.

Classification of satellite image using pyramid structure and texture features (계층 구조와 텍스쳐 특징을 이용한 위성 영상의 분류)

  • Um, Gi-Mun;Kim, Jeong-Ho;Kim, Jeong-Kee;Lee, Kwae-Hi
    • Proceedings of the KIEE Conference
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    • 1992.07a
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    • pp.449-452
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    • 1992
  • Before performing an adaptive stereo matching using satellite images, classification is needed as a preprocessing step. This paper describes that classification of three land cover types : river, mountain, and agricultural fields. We proposed that classification algorithm using pyramid structure and texture features. Results of applying the proposed algorithm to satellite image improved classification accuracy.

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A Study on the Fabrication and Structural Evaluation of AlN Thin Films

  • Han, Seung-Oh;Han, Chang-Suk
    • Journal of the Korean Society for Heat Treatment
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    • v.23 no.2
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    • pp.69-74
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    • 2010
  • AlN thin films were deposited by using a two-facing-targets type sputtering system (TFTS), and their deposition characteristics, microstructure and texture were investigated. Total gas pressure was kept constant at 0.4 Pa and the partial pressures of nitrogen, $PN_2$ (($N_2$ pressure)/($Ar+N_2$ pressure)) varied from 0 to 0.4 Pa. The texture of the film cross-sections and surface morphology were observed by field emission scanning electron microscope (FE-SEM). The crystallographic orientation of the films were analyzed by X-ray diffraction (XRD). Deposition of AlN film depends on $N_2$ partial pressure. The best preferred oriented AlN thin films can be deposited at a nitrogen partial pressure of $PN_2$ = 0.52. As-deposited AlN films show preferred orientation and columnar structure, and the grAlN size of AlN films increases with increasing sputtering current.

Microstructure of zinc electrodeposits in acid sulfate solution (黃酸亞鉛 電解液을 使用한 亞鉛電着層의 顯微鏡 組織)

  • Ye, Gil-Chon;An, Deok-Su;Kim, Yong-Ung
    • Journal of the Korean institute of surface engineering
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    • v.18 no.2
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    • pp.53-60
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    • 1985
  • The microstructure of zine electrodeposits was investigated by using zinc sulfate solution in still bath. The cathode current efficiency decreased with increasing current density, and decreasing temperature. The preferred orientation of the zinc electrodeposits changed from (10.3) texture to(10.${\ell}$)-(00.1)(${\ell}$=1, 2, 3) texture through (10.2)-(10.3) preferred orientation with increasing cathode over potential. The surface morphology of zinc electrodeposits changed from the dendritic growth with granular crystallites to the blocks of hexagonal crystallites packed together with increasing current density. The microstructure of cross section of the above deposits are the rough granular structure and columnar structure respectively.

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The effect of electrolyte flow on the microstructure of zinc electrodeposits (亞鉛電着層의 현미경조직에 미치는 電解液흐름의 影響)

  • Ye, Gil-Jae;Kim, Yong-Ung;An, Deok-Su
    • Journal of the Korean institute of surface engineering
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    • v.18 no.4
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    • pp.164-183
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    • 1985
  • The microstructure of the zinc electrodeposits was investigated by changing the flow rate of electrolyte in zinc sulfate Bath. The cathode current efficiency increased with increasing flow rate of electrolyte. The preferred orientation of zinc electrodeposit changed from (11.2) texture to (10.3) or (10.1)+(10.2) texture with increasing current density in the range of flow rate, 0.2-1.2m/sec. The morphology of the deposits changed from the sponge deposit to the blocks of hexagonal crystallites packed together through the structures of find polycrystallite with increasing current density. The microstructure of the cross-section of the above deposits are granular structure and columnar structure respectively. The surface roughness of zinc electrodeposits decreased with increasing current density and flow rate of electrolyte.

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A Data Structure for Real-time Volume Ray Casting (실시간 볼륨 광선 투사법을 위한 자료구조)

  • Lim, Suk-Hyun;Shin, Byeong-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.11 no.1
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    • pp.40-49
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    • 2005
  • Several optimization techniques have been proposed for volume ray casting, but these cannot achieve real-time frame rates. In addition, it is difficult to apply them to some applications that require perspective projection. Recently, hardware-based methods using 3D texture mapping are being used for real-time volume rendering. Although rendering speed approaches real time, the larger volumes require more swapping of volume bricks for the limited texture memory. Also, image quality deteriorates compared with that of conventional volume ray casting. In this paper, we propose a data structure for real-time volume ray casting named PERM (Precomputed dEnsity and gRadient Map). The PERM stores interpolated density and gradient vector for quantized cells. Since the information requiring time-consuming computations is stored in the PERM, our method can ensure interactive frame rates on a consumer PC platform. Our method normally produces high-quality images because it is based on conventional volume ray casting.

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Texture Classification Algorithm for Patch-based Image Processing (패치 기반 영상처리를 위한 텍스쳐 분류 알고리즘)

  • Yu, Seung Wan;Song, Byung Cheol
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.11
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    • pp.146-154
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    • 2014
  • The local binary pattern (LBP) scheme that is one of the texture classification methods normally uses the distribution of flat, edge and corner patterns. However, it cannot examine the edge direction and the pixel difference because it is a sort of binary pattern caused by thresholding. Furthermore, since it cannot consider the pixel distribution, it shows lower performance as the image size becomes larger. In order to solve this problem, we propose a sub-classification method using the edge direction distribution and eigen-matrix. The proposed sub-classification is applied to the particular texture patches which cannot be classified by LBP. First, we quantize the edge direction and compute its distribution. Second, we calculate the distribution of the largest value among eigenvalues derived from structure matrix. Simulation results show that the proposed method provides a higher classification performance of about 8 % than the existing method.

Parallel Rotated Exemplar-based Texture Synthesis (병렬 회전 예제 기반 텍스처 합성)

  • Park, Han-Wook;Kim, Chang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.1
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    • pp.17-23
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    • 2009
  • We present a simple new idea to improve the quality of exemplar based texture synthesis using multiple rotated input exemplars. Our algorithm successfully obtain rotational synthesis feature variations and manages to reduce the artifacts in the results, especially patch seams due to the structure of the exemplars provided which have been inappropriate for previous neighborhood matching synthesis algorithms. Our algorithm is parallel in nature, thus it is possible to implement our algorithm using GPU or multi-core CPU to accelerate synthesis process.

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