• Title/Summary/Keyword: Text Generator

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Signal-Dependent Chaotic-State-Modulated Digital Secure Communication

  • Farooq, Omar;Datta, Sekharjit
    • ETRI Journal
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    • v.28 no.2
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    • pp.250-252
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    • 2006
  • In this letter, a discrete state, discrete time chaotic pseudo random number generator (CPRNG) is presented for stream ciphering of text, audio, or image data. The CPRNG is treated as a finite state machine, and its state is modulated according to the input bit sequence of the signal to be encrypted. The modulated state sequence obtained can be transmitted as a spread spectrum or encrypted data.

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QUOTIENTS OF THETA SERIES AS RATIONAL FUNCTIONS OF j(sub)1,8

  • Hong, Kuk-Jin;Koo, Ja-Kyung
    • Journal of the Korean Mathematical Society
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    • v.38 no.3
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    • pp.595-611
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    • 2001
  • Let Q(n,1) be the set of even unimodular positive definite integral quadratic forms in n-variables. Then n is divisible by 8. For A[X] in Q(n,1), the theta series $\theta$(sub)A(z) = ∑(sub)X∈Z(sup)n e(sup)$\pi$izA[X] (Z∈h (※Equations, See Full-text) the complex upper half plane) is a modular form of weight n/2 for the congruence group Γ$_1$(8) = {$\delta$∈SL$_2$(Z)│$\delta$≡()mod 8} (※Equation, See Full-text). If n$\geq$24 and A[X], B{X} are tow quadratic forms in Q(n,1), the quotient $\theta$(sub)A(z)/$\theta$(sub)B(z) is a modular function for Γ$_1$(8). Since we identify the field of modular functions for Γ$_1$(8) with the function field K(X$_1$(8)) of the modular curve X$_1$(8) = Γ$_1$(8)\h(sup)* (h(sup)* the extended plane of h) with genus 0, we can express it as a rational function of j(sub) 1,8 over C which is a field generator of K(X$_1$(8)) and defined by j(sub)1,8(z) = $\theta$$_3$(2z)/$\theta$$_3$(4z). Here, $\theta$$_3$ is the classical Jacobi theta series.

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An emotional speech synthesis markup language processor for multi-speaker and emotional text-to-speech applications (다음색 감정 음성합성 응용을 위한 감정 SSML 처리기)

  • Ryu, Se-Hui;Cho, Hee;Lee, Ju-Hyun;Hong, Ki-Hyung
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.5
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    • pp.523-529
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    • 2021
  • In this paper, we designed and developed an Emotional Speech Synthesis Markup Language (SSML) processor. Multi-speaker emotional speech synthesis technology that can express multiple voice colors and emotional expressions have been developed, and we designed Emotional SSML by extending SSML for multiple voice colors and emotional expressions. The Emotional SSML processor has a graphic user interface and consists of following four components. First, a multi-speaker emotional text editor that can easily mark specific voice colors and emotions on desired positions. Second, an Emotional SSML document generator that creates an Emotional SSML document automatically from the result of the multi-speaker emotional text editor. Third, an Emotional SSML parser that parses the Emotional SSML document. Last, a sequencer to control a multi-speaker and emotional Text-to-Speech (TTS) engine based on the result of the Emotional SSML parser. Based on SSML which is a programming language and platform independent open standard, the Emotional SSML processor can easily integrate with various speech synthesis engines and facilitates the development of multi-speaker emotional text-to-speech applications.

Knowledge-Based Numeric Open Caption Recognition for Live Sportscast

  • Sung, Si-Hun
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1871-1874
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    • 2003
  • Knowledge-based numeric open caption recognition is proposed that can recognize numeric captions generated by character generator (CG) and automatically superimpose a modified caption using the recognized text only when a valid numeric caption appears in the aimed specific region of a live sportscast scene produced by other broadcasting stations. in the proposed method, mesh features are extracted from an enhanced binary image as feature vectors, then a valuable information is recovered from a numeric image by perceiving the character using a multiplayer perceptron (MLP) network. The result is verified using knowledge-based hie set designed for a more stable and reliable output and then the modified information is displayed on a screen by CG. MLB Eye Caption based on the proposed algorithm has already been used for regular Major League Base-ball (MLB) programs broadcast five over a Korean nationwide TV network and has produced a favorable response from Korean viewer.

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UFO2xMF system for generating Korean and Roman characters based on Metafont (한글과 로마자를 메타폰트로 생성하기 위한 UFO2xMF 시스템)

  • Noh, Shinhyon;Choi, Jaeyoung
    • KIISE Transactions on Computing Practices
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    • v.24 no.2
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    • pp.88-92
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    • 2018
  • 'UFO2MF' and 'Korean MetaFont Generator' have been developed to convert UFO codes to the corresponding Metafont codes by using outline editing methods. However, 'UFO2MF' cannot express smooth curves because it use only reference points without using control points. And 'Korean MetaFont Generator' can easily design the curve of characters, and supports Hangul characters, but this system does not support Roman characters. In this paper, we propose a UFO2xMF system, which can convert both Korean and Roman characters from outline text information into Metafont codes. UFO2xMF can apply attribute values which can change the shape of letters during the conversion of Metafont code. It is also a highly compatible system that can convert the characters of various languages not only Korean characters but also Roman and other characters into Metafont codes by applying letters with baseline and centerline of gravity.

WeXGene: Web-based XML Data Generator (WeXGene: 웹 기반 XML 데이터 생성기)

  • Shin Sun Mi;Jeong Hoe Jin;Lee Sang Ho
    • The KIPS Transactions:PartD
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    • v.12D no.2 s.98
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    • pp.199-210
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    • 2005
  • We need XML generate various kinds of XML data to evaluate XML database systems. Existing XML data generators are developed to generate XML data that are suitable for particular evaluation methods, and their functionalities are limited in terms of generating XML data This paper introduces a new XML data generator, WeXGene, that not only improves the drawbacks of existing data generators but also adds new data generation functionalities. For generating XML data WeXGene uses the user data files and the structure definition files, which specify SDTD(Symbolic DTD) or input parameters. The user data file is a text data file that has column data or row data. It is also possible that WeXGene generates XML data without accessing the user data file. This paper presents the design details, overall system architecture, and data generation process of WeXGene. An analytic comparison with other XML data generators is also presented.

Postprocessing of A Speech Recognition using the Morphological Anlaysis Technique (형태소 분석 기법을 이용한 음성 인식 후처리)

  • 박미성;김미진;김계성;김성규;이문희;최재혁;이상조
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.4
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    • pp.65-77
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    • 1999
  • There are two problems which will be processed to graft a continuous speech recognition results into natural language processing technique. First, the speaking's unit isn't consistent with text's spacing unit. Second, when it is to be pronounced the phonological alternation phenomena occur inside morphemes or among morphemes. In this paper, we implement the postprocessing system of a continuous speech recognition that above all, solve two problems using the eo-jeol generator and syllable recoveror and morphologically analyze the generated results and then correct the failed results through the corrector. Our system experiments with two kinds of speech corpus, i.e., a primary school text book and editorial corpus. The successful percentage of the former is 93.72%, that of the latter is 92.26%. As results of experiment, we verified that our system is stable regardless the sorts of corpus.

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Internet-based Apparel Fabric Information System (인터넷을 기반으로 하는 의류용 소재 정보시스템)

  • 박창규;이대훈;이웅의
    • Journal of the Korean Society of Clothing and Textiles
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    • v.27 no.3_4
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    • pp.354-363
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    • 2003
  • In this research, an internet-based fabric information system has been developed. Recently, the numbers of textile industries which have their own homepages to advertise their product fabrics fur apparel through the Internet and textile e-Commerce web sites rapidly increase. Unfortunately, traditional fabric information systems based on direct meeting and trust cannot give sufficient information to numerous visitors of the Internet sites including fabric buyers for apparel. They can just view 3-dimensional fabric images and text-based specifications such as fabric density, composition, colors, weight, etc. To solve these problems, the new fabric information system fur apparel has been developed. The web-based fabric information system is composed of the following six modules; $\circled1$ fabric database management system, $\circled2$ a 3-D fabric drape image viewer to illustrate fabric appearances, $\circled3$ a virtual wearing system to apply a fabric to garment designs, $\circled4$ a fabric property viewer to confirm fabric characteristics, $\circled5$ a QC (quality control) document generator to manufacture high qualify garments with a fabric, and$\circled6$actual display mall to view actual fabrics. The fabric information system is simply performed by visitors clicking the buttons hyper-linked with JAVA applets on web browser. The web-based fabric information system enables the web site visitors to understand fabrics shown on the Internet in more details.

Review of Wind Energy Publications in Korea Citation Index using Latent Dirichlet Allocation (잠재디리클레할당을 이용한 한국학술지인용색인의 풍력에너지 문헌검토)

  • Kim, Hyun-Goo;Lee, Jehyun;Oh, Myeongchan
    • New & Renewable Energy
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    • v.16 no.4
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    • pp.33-40
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    • 2020
  • The research topics of more than 1,900 wind energy papers registered in the Korean Journal Citation Index (KCI) were modeled into 25 topics using latent directory allocation (LDA), and their consistency was cross-validated through principal component analysis (PCA) of the document word matrix. Key research topics in the wind energy field were identified as "offshore, wind farm," "blade, design," "generator, voltage, control," 'dynamic, load, noise," and "performance test." As a new method to determine the similarity between research topics in journals, a systematic evaluation method was proposed to analyze the correlation between topics by constructing a journal-topic matrix (JTM) and clustering them based on topic similarity between journals. By evaluating 24 journals that published more than 20 wind energy papers, it was confirmed that they were classified into meaningful clusters of mechanical engineering, electrical engineering, marine engineering, and renewable energy. It is expected that the proposed systematic method can be applied to the evaluation of the specificity of subsequent journals.

User Review Analysis of Microtransactions in Freemium Massively Multiplayer Online Role-Playing Games Using Structural Topic Modeling (구조적 토픽모델링을 활용한 무료형 대규모 다중이용자 온라인 롤플레잉 게임의 소액결제에 대한 이용자 리뷰 분석)

  • Cheol Lee;Jae-Eun Chung
    • Human Ecology Research
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    • v.61 no.3
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    • pp.475-492
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    • 2023
  • This study investigated player responses to microtransactions in freemium Massively multiplayer online roleplaying games (MMORPG), specifically focusing on the game LostArk using English language review data. To this end, structural topic modeling was employed and the following six microtransaction-relevant topics were identified: microtransactions, developer issues, real money trade (RMT), random number generator (RNG) upgrade system, game content, and collectibles & adventure. The first four topics were classified as being "not recommended". However, the proportions of microtransaction-related topics were relatively lower than the other topics. Additionally, this study did not extract keywords related to unfairness and unethical issues in previous microtransaction research. The last two topics, game content, and collectibles & adventure were "recommended" topics, indicating positive functions of microtransactions such as enhancing the game experience by purchasing virtual items. Moreover, it was found that players who do not engage in microtransactions can still be satisfied through continuous game content updates. Additionally, an examination of the interaction effect between time and recommendation status revealed that while the frequency with which the six microtransaction-related topics were mentioned increased over time in the reviews, the ratio of recommendations to non-recommendations varied differently. This study contributes to game-related research by revealing players' authentic opinions on microtransactions in freemium MMORPGs, thereby providing practical implications for game companies.