• Title/Summary/Keyword: Technological Fix

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The Possibility and Limit of Risk Management through Technological Fix: A Case Study into the Platform Screen Door (PSD) (기술적 해결을 통한 위험관리의 가능성과 한계: 지하철 스크린도어를 중심으로)

  • Kang, Yun-Jae
    • Journal of Science and Technology Studies
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    • v.10 no.2
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    • pp.77-105
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    • 2010
  • This essay aims to look into the possibility and limit of a technological fix with the PSD (platform screen door), which was proposed as the solution of subway risk problems. Subway risk problems may be classified into five categories-on-rail accidents, in-station accidents, platform accidents, spatial risks in underground, and risks due to a crime or terror-, and the platform accidents, which happens at the interface between the rail and the station, is the most serious and prominent. The PSD is considered as an effective technical means to prevent platform accidents. However, there remains a possibility of aggravating unexpected and invisible risks. When a fire breaks out in platforms, especially at exchange stations during the rush hour, the PSD can become a "wall of outcrying", since it may act as the "safety shutter" which killed many people in the 2003 Daegu subway disaster. This is why we need to look into the limit of a technological fix with the PSD.

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GNSS를 이용한 계기비행절차($RNAV_{GNSS}$) 설계 기술동향

  • Kim, Pil-Su
    • Current Industrial and Technological Trends in Aerospace
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    • v.5 no.1
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    • pp.93-103
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    • 2007
  • 3차원의 공간을 비행하는 항공기의 항행은 조종사가 직접 지상의 지형지물을 참조하며 비행하는 시각비행과 지상의 항행안전시설로부터 무선신호를 받아 비행하는 계기비행으로 구분되어 발전되었다. 현재 계기비행을 수행하기 위한 계기비행절차 수립에 기반이 되는 항행안전무선시설은 기존의 VOR(VHF Omni-directional Range), ILS(Instrument Landing System) 등의 지상기반 항행안전무선시설에서 GNSS (Global Navigation Satellite System)를 이용한 위성기반 항행으로 전환을 목표로 하고 있으며 항행체제 또한 기존의 Fix to Fix 항행체제에서 RNAV(Area Navigation) 체제로 전환되고 있는 추세이다. 계기비행절차는 항공기가 활주로를 이륙하여 항로로 진입하기 위한 계기출발절차(SID), 항로절차(Enroute), 항로에서 목적 공항의 지정된 활주로에 설정된 접근절차(Approach)로 인도하는 도착절차(STAR), 지정된 활주로에 착륙하기 위한 접근절차로 구분될 수 있으며 본문에서는 GNSS를 기반으로 하는 RNAV 절차(RNAVGNSS)에 대한 개괄적인 소개, 설계요건 및 RNAVGNSS 계기비행절차를 성공적으로 이행하기 위한 절차이행모델, RNAVGNSS 절차 수립에 중요하게 고려해야할 사항 등에 대하여 소개하도록 한다.

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Analysis of Students' Socioscientific Decision-Making from the Nature of Technology Perspectives (과학·기술관련 사회쟁점(SSI)에 대한 학생들의 주요 의사결정 논점의 기술의 본성(NOT)적 해석)

  • Lee, Hyunok;Lee, Hyunju
    • Journal of The Korean Association For Science Education
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    • v.35 no.1
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    • pp.169-177
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    • 2015
  • Since socioscientific issues (SSI) reflect various characteristics of new technologies designed to meet the incessant human needs in the contemporary society, this study explores the feasibility of adapting nature of technology (NOT) to analyze students' socioscientific decision-making. To achieve the aim, forty-five college students enrolled in a liberal arts course on science and technology studies participated in the study and responded to a GMO (golden rice) scenario in a written form. Four major viewpoints were identified from their writing: 1) is the technological artifact able to solve a societal problem?, 2) are there some alternatives to solve the societal problem?, 3) what kinds of side effects or flaws could turn up during distribution and consumption of the technological artifact?, and 4) can we cope with the technological uncertainty? We revisited the viewpoints within the NOT framework (technology as a 'fix,' cultural context and role of values, technological trade-offs, technology as a system, and technological progression). As a result, unlike NOS, NOT were quite explicitly represented in their decision-making and students' level of understanding on NOT varied. It indicates that NOT can be a promising construct for cultivating informed SSI decision-making.

Research on Disney's 3D Animation 's Style, Layout Pipeline, and Camer a Capture System

  • Paik, Jiwon;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.16 no.11
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    • pp.1348-1356
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    • 2013
  • Disney Animation has showed not only artistic excellence but also technological innovations through a lot of animation films that they released. Especially with the unique concept that free-willed game characters dive into different worlds of games in animation film, received both critical and commercial acclaim for its stunning visuals and outstanding CG (computer graphics) effects. The purpose of this study is to analyze different styles of game worlds, Disney's layout pipeline, and in-house camera capture system used in . This paper analyzes that three game worlds in this film such as Fix-It Felix Jr., Sugar Rush, and Hero's Duty express different styles by using appropriate character animation and camera movements. Especially Hero's Duty game which new in-house camera capture system is extensively used maximizes unseen visuals by perfectly making realistic and believable game world. Disney's newly developed in-house camera capture system, which is used in this film for the first time, allows real camera's motion and shake and real-time camera's movement and correction within animation set. Result of this study proves that this system improves directing of feature animation and enhance efficiency of the layout department's production process. Therefore, it contributes to a great extent to development of animation films' business.