• Title/Summary/Keyword: Techniques with the Pen

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The classification of ballpoint pen inks in Questioned Documents by using VSC and SERRS

  • Kim, Nam Yee;Park, Sung Woo;Doble, Philip;Roux, Claude
    • Analytical Science and Technology
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    • v.17 no.4
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    • pp.315-321
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    • 2004
  • The aim of this study was to investigate the evidential value of blue and black ballpoint pens on paper by nondestructive techniques. In this work, 21 blue and 22 black ballpoint pens which were purchased on different brands were analyzed by Raman Spectroscopy and Video Spectral Comparator (VSC). Surface-Enhanced Resonance Raman Spectroscopy (SERRS) with excitation at 685 nm and VSC with several spot light filters were used for the discrimination of ballpoint pen inks. In the SERR spectra, the ballpoint pen inks on paper could be shown sharp spectral bands and distinguished by their band shapes and relative intensities. In the blue and black ballpoint pen inks, the discriminating powers (DP) by SERRS were 0.85 and 0.67 and the DP by VSC were 0.88 and 0.90, respectively. The DP by combined sequence of techniques was all 0.97 in both black and blue ballpoint pen inks.

Research on the Productions of Analog Pens within the Smart Media (스마트 미디어에서의 아날로그 펜화기법 제작 연구 -어플리케이션 "스케치 플러스"를 중심으로)

  • Yoon, Dong-Joon;Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.413-421
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    • 2016
  • This research, mainly focused on the development of the iPhone exclusive app 'Sketch Plus', is on the production of pens within the smart media. Our goal is to develop and reproduce pens with surreal rendering as a base and during that process, describe the fusing process of design perspectives and algorithms. This research comprehends the concept of surreal rendering, which is a technique that mimics traditional art forms, and suggests 15 pen techniques and ways to display them by analyzing previous research on smart media. We have described the process of using hatching patterns and resused to solve lag problems that occur during the reproduction of pen techniques due to the limitations of smart devices and organized the conversion process of pen patterns into 4 steps: rough sketch, contrast, applying and mimicking patterns, and applying color. We hope that this research on the reproduction of analog pen techniques can be used as an example for production on fused surreal rendering.

Development of Gesture-allowed Electronic Ink Editor (제스쳐 허용 전자 잉크 에디터의 개발)

  • 조미경;오암석
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1054-1061
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    • 2003
  • Electronic ink is multimedia data that have emerged from the development of pen-based computers such as PDAs whose major input device is a stylus pen. Recently with the development and supply of pen-based mobile computers, the necessity of data processing techniques of electronic ink has increased. Techniques to develop a gesture-allowed text editor in electronic ink domain were studied in this paper. Gesture and electronic ink data are a promising feature of pen-based user interface, but they have not yet been fully exploited. A new gesture recognition algorithm to identify pen gestures and a segmentation method for electronic ink to execute gesture commands were proposed. An electronic ink editor, called GesEdit was developed using proposed algorithms. The gesture recognition algorithm is based on eight features of input strokes. Convex hull and input time have been used to segment electronic ink data into GC(Gesture Components) unit. A variety of experiments by ten people showed that the average recognition rate reached 99.6% for nine gestures.

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BOND STRENGTH OF RESIN CEMENTS TO ZIRCONIA CERAMIC (지르코니아 세라믹과 레진 시멘트의 결합강도)

  • Chang Mun-Suk;Kim Ji-Hye;Cho Suck-Kyu;Bok Won-Mi;Song Kwang-Yeob;Park Ju-Mi
    • The Journal of Korean Academy of Prosthodontics
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    • v.43 no.4
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    • pp.426-437
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    • 2005
  • Statement of problem : Although zirconium oxide ceramics are more and more commonly used in restorative dentistry, for many clinical applications only limited data can be found in the literature. However it is quite clear that hydrofluoric acid etching is impossible with zirconia ceramics. Therefore, other bonding techniques are required in order to lute these materials adhesively. Purpose : The purpose or this study was to evaluate the effects of surface treatments on shear bond strengths between two resin cements and a zirconia ceramic. Materials and methods : Experimental industrially manufactured yttrium-oxide-partially-stabilized zirconia ceramic discs (Adens, Korea) were used for this study. The ceramic specimens divided into five experimental groups and a control group (as received). Five surface treatments were studied 1) sandblasting with 110$\mu$m $Al_2O_3$ at 3 bars pressure 13 seconds at a distance of 10 mm, 2) flame-treated with the Silano-Pen for 5 $s/cm^3$, 3) grinding with a diamond bur. 4) sandblasting + Silano-Pen treatment, 5) diamond bur preparation + Silano-Pen treatment. Acrylic plastic tube (5 mm in height and 3 mm in diameter) were filled with composite to fabricate composite cylinders The composite cylinders were bonded to the ceramic specimens with either Superbond C&B or Panavia F resin luting agents. All cemented specimens were tested under shear loading until fracture on universal testing machine at a crosshead speed 1mm/min; the maximum load at fracture was recorded. Sheat bond strength data were analyzed with oneway analysis of variance and Tukey HSD tests (P<.05). Treated ceramic surfaces and fracture surfaces after shear testing were examined morphologically using scanning electron microscope. Results: Ceramic surface treatment with Silano-Pen after sandblasting improved the bond strength of Superbond C&B resin cement. Supevbond C& B resin cement at Silano-Pen aiker sandblasting($27.4{\pm}3.8MPa$) showed statistically higher shear bond strength than the others. Conclusion: Within the limitation of this study, Superbond C& &B resin cement are suitable for cementation of zirconia ceramics and flame-treated with the Silano-Pen after sandblasting is required to enhance the bond strength.

A novel radioactive particle tracking algorithm based on deep rectifier neural network

  • Dam, Roos Sophia de Freitas;dos Santos, Marcelo Carvalho;do Desterro, Filipe Santana Moreira;Salgado, William Luna;Schirru, Roberto;Salgado, Cesar Marques
    • Nuclear Engineering and Technology
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    • v.53 no.7
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    • pp.2334-2340
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    • 2021
  • Radioactive particle tracking (RPT) is a minimally invasive nuclear technique that tracks a radioactive particle inside a volume of interest by means of a mathematical location algorithm. During the past decades, many algorithms have been developed including ones based on artificial intelligence techniques. In this study, RPT technique is applied in a simulated test section that employs a simplified mixer filled with concrete, six scintillator detectors and a137Cs radioactive particle emitting gamma rays of 662 keV. The test section was developed using MCNPX code, which is a mathematical code based on Monte Carlo simulation, and 3516 different radioactive particle positions (x,y,z) were simulated. Novelty of this paper is the use of a location algorithm based on a deep learning model, more specifically a 6-layers deep rectifier neural network (DRNN), in which hyperparameters were defined using a Bayesian optimization method. DRNN is a type of deep feedforward neural network that substitutes the usual sigmoid based activation functions, traditionally used in vanilla Multilayer Perceptron Networks, for rectified activation functions. Results show the great accuracy of the DRNN in a RPT tracking system. Root mean squared error for x, y and coordinates of the radioactive particle is, respectively, 0.03064, 0.02523 and 0.07653.

Evaluation of the cost-effectiveness of ASF detection with or without the use of on-field tests in different scenarios, in Sardinia

  • Cappai, Stefano;Loi, Federica;Rolesu, Sandro;Coccollone, Annamaria;Laddomada, Alberto;Sgarangella, Francesco;Masala, Sergio;Bitti, Giuseppe;Floris, Vincenzo;Desini, Pietro
    • Journal of Veterinary Science
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    • v.21 no.2
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    • pp.14.1-14.10
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    • 2020
  • African swine fever (ASF) is a highly contagious disease of domestic pigs and wild boars (WBs). Without a vaccine, early antibody and antigen detection and rapid diagnosis are crucial for the effective prevention of the disease and the employment of control measures. In Sardinia, where 3 different suid populations coexisted closely for a long time, the disease persists since 1978. The recent ASF eradication plan involves more stringent measures to combat free-ranging pigs and any kind of illegality in the pig industry. However, critical issues such as the low level of hunter cooperation with veterinary services and the time required for ASF detection in the WBs killed during the hunting season still remain. Considering the need to deliver true ASF negative carcasses as early as possible, this study focuses on the evaluation and validation of a duplex pen-side test that simultaneously detects antibodies and antigens specific to ASF virus, to improve molecular diagnosis under field conditions. The main goal was to establish the specificity of the two pen-side tests performed simultaneously and to determine their ability to detect the true ASF negative carcasses among the hunted WBs. Blood and organ samples of the WBs hunted during the 2018/2019 hunting seasons were obtained. A total of 160 animals were tested using the pen-side kit test; samples were collected for virological and serological analyses. A specificity of 98% was observed considering the official laboratory tests as gold standards. The new diagnostic techniques could facilitate faster and cost-effective control of the disease.

A Simple and Fast Algorithm for Real-time Pencil Strokes (간단하고 빠른 실시간 연필 스트로크 알고리즘)

  • Choi Sung-Wook
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.6
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    • pp.344-353
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    • 2006
  • In this paper, we present a new algorithm which imitate real pencil strokes. The purpose of research on NPR(Non-Photorealistic Rendering) is simulating automatically manmade artistic expressions such as pen-and-ink illustrations, watercolor paintings, pencil sketches and pastel drawings with computers. Recently, there has been a great deal of research works on NPR. One of them is researching in pencil illustration methods for NPR, and a lot of researchers have investigated into the LIC(Linear Integral Convolution) techniques which would change the initial images into the output images by directional vector field images for generating effects of pencil. However, the LIC techniques can not be applied to real-time drawing tools because they are post processing techniques. This paper presents a real-time pencil strokes algorithm which is based on an observation of how pencils(from 6B to 6H) draw lines. Although this algorithm using some pencil variables and noise generation is simple, it is fast and also can draw real-time pencil strokes similar to real manmade pencil strokes in a GUI drawing tool.

Development of Pen-type Haptic User Interface and Haptic Effect Design for Digilog Book Authoring (디지로그 북 저작을 위한 펜형 햅틱 사용자인터페이스의 개발)

  • Lee, Jun-Hun;Ha, Tae-Jin;Ryu, Je-Ha;Woo, Woon-Tak
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.402-405
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    • 2009
  • Digilog Book, the next generation publication material, supplies digitalized contents on an analog book by integrating digital contents into existing analog books. There are some studies related to authoring tools which are to authorize, and publish some books which provide digital contents by using VR or AR techniques. In this paper, a pen-type haptic user interface for Digilog Book authoring tool has been introduced. This haptic user interface is developed for more realistic and more effective authoring tasks. This haptic interface provides haptic effects for authoring tasks which are including translation, rotation, scaling, and menu selection. In this research, we designed a body, control circuits, vibration haptic patterns for haptic user interface, and a protocol for between haptic user interface and Digilog Book main control system. Also a simple user study has been done with a developed haptic user interface.

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Sketch Style Effect using Spatial Filter (공간 필터를 이용한 스케치 스타일 효과)

  • Kim, Seung-Wan;Gwun, Ou-Bong
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.86-93
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    • 2009
  • In this paper, we propose a method that generates a sketch likely to be drawn by a human from a real image(a computer generated image or a photo image). The method can create human friendly images with pen strokes by using image processing techniques such as spatial filters. In order to create the human friendly image, first, we made the tiny unnecessary contours. Second, we made the second image by inverting the first image and performed a processing similar to the first processing. Last, we subtracted the second image from the first image and added a hatch to it. The sequence of processing enables us to generate a human friendly image with line shading, likely to be sketched by water pen compared to the past method(pencil hatching and sketch effects). Also the proposed method can represent the sketch effects more effectively with applying different hatch to the shading area of a input image.

Color-based Stippling for Non-Photorealistic Rendering (비사실적 렌더링 (NPR)을 위한 컬러기반 점묘화 기법)

  • Jang Seok;Hong Hyun-Ki
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.1_2
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    • pp.128-136
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    • 2006
  • The stippling techniques, which represent objects with numerous points using pen and ink. The previous stippling techniques for Non-Photorsealistc Rendering(NPR) use single-colored points to represent the tone of gray image ur the material of surface. This paper presents a new stippling technique with various colored points based on the analysis of color information. By using the color information of the input image on HSV model, we define the color weight function that allows to determine automatically the number and size of points. The color jittering based on Munsell's color model can generate stippling drawings using various colored points to represent the image. Our color stippling method is expected to be used in many areas such as animation, digital art, video processing and CG tool.