• 제목/요약/키워드: Task design

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IoT를 위한 IEEE 802.15.4q 기반 TASK 물리 계층 설계 (Design of a physical layer of IEEE 802.15.4q TASK for IoT)

  • 김선희
    • 디지털산업정보학회논문지
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    • 제16권1호
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    • pp.11-19
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    • 2020
  • IoT has been consistently used in various fields such as smart home, wearables, and healthcare. Since IoT devices are small terminals, relatively simple wireless communication protocols such as IEEE 802.15.4 and ISO 18000 series are used. In this paper, we designed the 802.15.4q 2.4 GHz TASK physical layer. Physical protocol data unit of TASK supports bit-level interleaving and shortened BCH encoding. It is spread by unique ternary sequences. There are four spreading factors to choose the data rate according to the communication channel environment. The TASK physical layer was designed using verilog-HDL and verified through the loop-back test of the transceiver. The designed TASK physical layer was implemented in a fpga and tested using MAXIM RFICs. The PER was about 0% at 10 dB SNR. It is expected to be used in small, low power IoT applications.

MicroC/OS - II 기반에서 Multi-Level 스케줄링의 설계 및 구현 (Design and Implementation of Multi-Level scheduling on MicroC/OS-II)

  • 임보섭;이재윤;김광;허신
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2005년도 한국컴퓨터종합학술대회 논문집 Vol.32 No.1 (A)
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    • pp.832-834
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    • 2005
  • 임베디드 시스템은 범용 컴퓨팅 시스템과 달리 자신을 포함하고 있는 기기에 부과된 특정 목적의 컴퓨팅 작업만을 수행한다. 이 시스템을 제어하기 위해서 운영체제가 필요로 하며, 임베디드 환경에서는 신뢰성과 정확성을 요하는 부분이 많기 때문에 실시간 운영체제를 필요로 한다. Real-Time kernel을 기반으로 하는 MicroC/OS-II는 수많은 용도로 사용되고 있지만 task 사용에 한계가 있다. 이 논문에서 제안하는 스케줄링은 task의 생성 수를 늘려주지만, 이 경우 task간의 우선순위 설정이 어려워진다. 이 문제 해결을 위해서 task들의 우선순위 결정은 deadline을 이용하여 3레벨로 나눈다. 3레벨로 나누어지면 task의 수가 증가해도 개발자는 task들을 레벨에 맞게 설정하면 task 관리로 인하여 생기는 문제를 줄일 수 있으며, 효율적인 스케줄링을 가능하게 한다.

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비접촉식 제스처 기반 3D 조형 태스크를 위한 다중 모달리티 인터페이스 디자인 연구 (Multi - Modal Interface Design for Non - Touch Gesture Based 3D Sculpting Task)

  • 손민지;유승헌
    • 디자인융복합연구
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    • 제16권5호
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    • pp.177-190
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    • 2017
  • 본 연구는 비접촉식 제스처 기반 조형 태스크의 직관성 향상을 위한 다중 모달리티 인터페이스 디자인 GSS를 제안하였다. 디자인 조형 과정 및 조형 형태에 대한 사용자 경험을 조사한 후, 기술 발전에 따른 세대별 조형 시스템을 분석하였다. 또, 비접촉 3D 조형 시스템상에서의 조형 제작 프로세스, 조형 제작 환경, 제스처와 조형 태스크 간의 관계성, 자연스러운 손 조합 패턴과 사용자 손동작 요소들을 정의하였다. 이후, 기존 비접촉 3D 조형 시스템상에서 비접촉식 제스처 인터랙션을 관찰하고 자연스러운 조형 제작을 위해 조형 작성자의 행동체계가 반영된 인터페이스의 시각적 메타포와 자연스러운 제스처 인터랙션을 유도할 수 있는 행동적 메타포를 도출하였다. 프로토타입을 개발한 후, 제안된 주요 조형 태스크별 제스처 세트의 직관성을 알아보기 위해 기존 조형 시스템들과 비교하여 사용성 평가를 진행하였다. 제안된 GSS 시스템의 제스처는 이해도, 기억성, 오류율에서 우수성을 보였다. 제스처 인터페이스는 사용자의 경험에 기반한 시각적/행동적 메타포를 바탕으로 시각적 모달리티가 함께 사용된 제스처 인터페이스를 사용자들에게 제공되어야 한다는 것을 확인하였다.

Sketch-based 3D modeling by aligning outlines of an image

  • Li, Chunxiao;Lee, Hyowon;Zhang, Dongliang;Jiang, Hao
    • Journal of Computational Design and Engineering
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    • 제3권3호
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    • pp.286-294
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    • 2016
  • In this paper we present an efficient technique for sketch-based 3D modeling using automatically extracted image features. Creating a 3D model often requires a drawing of irregular shapes composed of curved lines as a starting point but it is difficult to hand-draw such lines without introducing awkward bumps and edges along the lines. We propose an automatic alignment of a user's hand-drawn sketch lines to the contour lines of an image, facilitating a considerable level of ease with which the user can carelessly continue sketching while the system intelligently snaps the sketch lines to a background image contour, no longer requiring the strenuous effort and stress of trying to make a perfect line during the modeling task. This interactive technique seamlessly combines the efficiency and perception of the human user with the accuracy of computational power, applied to the domain of 3D modeling where the utmost precision of on-screen drawing has been one of the hurdles of the task hitherto considered a job requiring a highly skilled and careful manipulation by the user. We provide several examples to demonstrate the accuracy and efficiency of the method with which complex shapes were achieved easily and quickly in the interactive outline drawing task.

요청한 작업 경로에 따른 매니퓰레이터의 기구학적 변수 선정을 위한 군집 지능 기반 최적 설계 (Swarm Intelligence-based Optimal Design for Selecting the Kinematic Parameters of a Manipulator According to the Desired Task Space Trajectory)

  • 이준우
    • 한국생산제조학회지
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    • 제25권6호
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    • pp.504-510
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    • 2016
  • Robots are widely utilized in many fields, and various demands need customized robots. This study proposes an optimal design method based on swarm intelligence for selecting the kinematic parameter of a manipulator according to the task space trajectory desired by the user. The optimal design method is dealt with herein as an optimization problem. This study is based on swarm intelligence-based optimization algorithms (i.e., ant colony optimization (ACO) and particle swarm optimization algorithms) to determine the optimal kinematic parameters of the manipulator. The former is used to select the optimal kinematic parameter values, whereas the latter is utilized to solve the inverse kinematic problem when the ACO determines the parameter values. This study solves a design problem with the PUMA 560 when the desired task space trajectory is given and discusses its results in the simulation part to verify the performance of the proposed design.

설계의 안전성 검토(DFS) 업무의 효율성 증대를 위한 공동주택 건설공사의 단위작업별 재해위험성 평가 (Disaster Risk Assessment by Work Unit of Construction Work for Improve the Efficiency of Design for Safety Task)

  • 김진원;김재준
    • 대한건축학회논문집:구조계
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    • 제34권6호
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    • pp.45-53
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    • 2018
  • The construction work to establish a safety management plan should be carried out Design for Safety(DFS) task by the designers from May 2016 according to the amendment of the Construction Technology Promotion Act. However, designers lack experience in construction work and lack of information on safety accidents, so it is not easy to predict a disaster that may occur during the construction phase. Therefore, the purpose of this study is to provide information about disasters that can occur in each construction work in order to enable designers to efficiently perform DFS task in the design phase. In this study, the construction work was classified by work unit and the disaster risk assessment was conducted using the Failure Mode and Effect Analysis technique. The disaster information by work unit analyzed in this study can be used to provide designers with an alternative to prevent disasters at the design stage. Disaster information by work unit of apartment construction can be used by designers to prepare an alternative for disaster prevention at the design stage.

품질 관점에서 가상 데스크탑 인프라(VDI)의 만족과 성과, 그리고 업무 상호의존성의 조절효과 (Exploring the Moderating Effect of Interdependence on Performance and Satisfaction in Virtual Work Environment)

  • 이혜정;이정우;박준기;이윤건
    • 한국IT서비스학회지
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    • 제13권3호
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    • pp.93-110
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    • 2014
  • With the explosive proliferation of smart devices that may be connected to the fast Internet, virtual desktop interfaces(VDI) are being implemented in enterprises allowing employees to work anywhere anytime in the same technological environment. As this kind of systems are intended to raise the work performance, a research model is constructed from the review of research literature on service quality and work design. The model consists of VDI system service quality (ubiquity, availability, compatibility, security and ease of use), system satisfaction, task performance and job satisfaction. As VDI is designed as a support system for cooperative work, the task interdependence adopted from the work design theory is postulated here as moderating the effect of user satisfaction on task performance and job satisfaction. 147 data points were collected by a survey of VDI users in a global firm and subjected to PLS analysis. Interestingly, ubiquity and compatibility seem to be not statistically significant for user satisfaction while availability, security and ease of use of VDI system are statistically significant. Task interdependence is found to be a relatively strong mediator between system user satisfaction and task performance, however, interestingly, the coefficient come out as negative. This may indicate that the influence of VDI user satisfaction on task performance would not be high in highly interdependent tasks. Considering that VDI is intended for supporting 'interdependence' in cooperative work, this finding is a bit surprising. In-depth discussions are made in the discussion followed by future research directions.

현대 디자인에서의 멤피스 디자인의 특성과 맥락성 (A Study on Ideas and Context of 'Memphis in Contrmporary Intenior Design)

  • 조필정;한도룡
    • 한국실내디자인학회논문집
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    • 제5호
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    • pp.37-44
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    • 1995
  • Memphis originated from Radicalism in Italy came into being in 1981 as a experimental design group. Basically Memphis represented changed concept of design and the task of the designer by innovative design with unusual shapes and colors. What Memphis intended to demon-strate is the diversity of expression of design creativity and possibilities of new stimuli. As a result, Memphis has shown ways of redefining the field of design. In the 1990, the diversity of design movenment reflects the plualism of fragmented, specialized society. Design is faced with new task. It must do more than merely de-fine an object and its function. So from this point of view, this study interpretates ideas of Memphis design theory and attitude.

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Design of controller for mobile robot in welding process of shipbuilding engineering

  • Ku, Namkug;Ha, Sol;Roh, Myung-Il
    • Journal of Computational Design and Engineering
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    • 제1권4호
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    • pp.243-255
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    • 2014
  • The present study describes the development of control hardware and software for a mobile welding robot. This robot is able to move and perform welding tasks in a double hull structure. The control hardware consists of a main controller and a welding machine controller. Control software consists of four layers. Each layer consists of modules. Suitable combinations of modules enable the control software to perform the required tasks. Control software is developed using C programming under QNX operating system. For the modularizing architecture of control software, we designed control software with four layers: Task Manager, Task Planner, Actions for Task, and Task Executer. The embedded controller and control software was applied to the mobile welding robot for successful execution of the required tasks. For evaluate this imbedded controller and control software, the field tests are conducted, it is confirmed that the developed imbedded controller of mobile welding robot for shipyard is well designed and implemented.

Mitochondrial Myopathy 환자에서 과제지향적 상지운동과 탄성밴드를 이용한 기능적 근력증진 프로그램이 상지근력과 일상생활활동에 미치는 영향 -단일사례연구- (The Effect of Task-oriented Arm Movements and Muscle Enhancement Program Using Elastic Bands on Upper Limb Muscle Strength and Activities of Daily Living of Mitochondrial Myopathy Patient -Single subject design-)

  • 박형기;이강성
    • PNF and Movement
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    • 제8권1호
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    • pp.11-19
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    • 2010
  • Purpose : The purpose of this study was to the effect of task-oriented arm movements and muscle enhancement program using elastic bands on limb muscle strength and activities of daily living of mitochondrial myopathy patient. Method : Single-subject experimental research design was applied to. AB Design was adopted. The study period was approximately four weeks. A baseline period of the three sessions of the experiment, the treatment period B, 3 sessions were conducted. Baseline period to observe the patient's daily life bardel index was measured as an independent feature, MMT as a limb muscle strength was assessed by measuring early. During the period of treatment with serabaendeu limb strength training 30 minutes after the break five minutes after the treatment using MMT limb muscle strength were evaluated. Task-oriented exercise program, and who exercise a week as a treatment was carried out in 30 minutes. Result : All of the scores for each sessional period of treatment when compared to base line and upper limb muscle strengthening exercises on the subjects that did not change significantly. Conclusion : If the muscles and nervous system involvement in patients with symptoms such as muscle weakness and paralysis of upper extremity functional use is difficult.

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