• Title/Summary/Keyword: Tactile sense

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Realization of Tactile Sense of Virtual Objects Using Neural-Networks (신경 회로망을 이용한 가상물체의 질감학습)

  • Kim, Su-Ho;Jang, Tae-Jeong
    • Proceedings of the KIEE Conference
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    • 2003.11b
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    • pp.263-266
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    • 2003
  • In this paper, we have proposed a realization method of tactile sense of virtual objects using multi-layer Neural Networks(NN). Inputs of the NN are position data of non-rigid objects and outputs of the NN are forces at that time and point. First, the position and forte data are measured from non-rigid objects (a sponge and a balloon) using two PHANToMS, one as a master and the other as a slave manipulator, then the data are used to train a multi-layer Neural Networks whose inputs and outputs are designed to represent tactile information. The trained Neural Networks is used to regenerate the tactile sense on the virtual objects graphically made by a computer, and one can feel a quite similar sense of touch by using the system while touching the virtual objects.

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A Study on the Increase of Intuitive Play in Web Site - Especially on the Internet Shopping Mall Design using Tactile User Experience (웹사이트에서의 직관적 유희성 증대에 관한 연구 -촉각적 사용자 경험을 활용한 인터넷 쇼핑몰 디자인을 중심으로-)

  • 황선영;서종환
    • Archives of design research
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    • v.16 no.3
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    • pp.23-32
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    • 2003
  • Web sites are needed to approach the lots of ways that increase the user intuitive play over communicating information nowadays. So the stimulus of tactile sense establish it's importance through active study in other fields and we expect great effect to applicate this tactile sense in web site. This study analyzed both the experience for intuition and the increase of intuitive play in web site and investigated the importance of tactile sense. This user experience through the tactile sense not only communicates between designer and user but has the intuitive play for users. So we analyzed the factors of tactile user experience in web site and considered it's application and then applied these factors in internet shopping mail. After that, we analyzed the users'response in the Internet shopping mall using the tactile user experiences through the research.

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A Study on Tactile Visuality Using Sandpapers (연마지를 이용한 촉각적 시각에 관한 연구)

  • Lee, Eun-Suk;Kim, Ji-Sun;Oh, Han-Byeol;Baek, Jin-Young;Jun, Jae-Hoon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.9
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    • pp.1424-1430
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    • 2017
  • Human senses have been studied widely. Many studied are being actively conducted to analyze correlations between two or more different senses. Among them, research on tactile visuality where a subject can indirectly experience visual sensation through tactile elements is also progressing in various fields. In this study, we analyzed color information by having subjects perceive sandpapers with different roughness through tactile sense, then having them choose a color that is reminiscent of the tactile sensation. Unlike existing tactile-visuality studies allowing the perception of indirect visual sense by using tactile sense, this study shows that it is possible to analyze with quantitative value by representing visual image perceived by tactile sense as a color. This study will contribute to emotional evaluation research that combines two or more of the senses felt by humans, and especially is considered to be useful as basic data when conducting research about tactile visuality or auditory tactile sense.

A Study on Optimal Quality Fabrication for the Tactile Sensation of Low Visibility Using 3D Printing

  • Han, Hyeonsu;Ko, Junghyuk
    • Journal of Broadcast Engineering
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    • v.24 no.7
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    • pp.1237-1245
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    • 2019
  • Most of the blind are low vision blinds due to injury or disease. As their vision decreases, they are experiencing inconvenience in their normal life and forgetting their memories with their family. The purpose of this study is to use Lithophane printing technology to help their normal life and to remember their family. Also, the manufactured 3D plates are to study the conditions that can be optimal understood through the tactile sense of low vision blind. When the low vision blind person understood the 3D plates, they chose three parameters that affect their tactile sense. And by comparing their tactile sense, the optimal condition results were found. This paper was concluded with (1) the round form that perceived as 3D objects, (2) the thin thickness similar to Braille, and (3) the high resolution that can be expressed in detail.

Development of a haptic communication system for fashion image experience in a virtual environment

  • Kim, Jongsun;Choi, Dongsoo;Kim, Sangyoun;Ha, Jisoo
    • The Research Journal of the Costume Culture
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    • v.28 no.5
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    • pp.705-718
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    • 2020
  • The goal of this study was to develop a haptic communication system that can convey the tactile sensation of fashion materials in a virtual environment. In addition, the effectiveness and how realistically the virtual fabric image of this system delivers the tactile sensation of actual fabric was verified. First, a literature review was conducted through which the tactile attributes of fashion materials were defined that would be implemented in the haptic communication system. Then, a questionnaire for evaluating the tactile attributes of fashion materials was developed. Next, a haptic communication system was designed to convey fashion image experiences in a virtual environment, from which a haptic rendering model was suggested. The effectiveness of the haptic communication system was evaluated by verifying user experiences with questions developed through a user evaluation experiment. The validity of the evaluation questions pertaining to the tactile attributes and the effects of the haptic communication system were verified. Factor analysis was conducted to verify the evaluation of the tactile sense attributes of the fashion material, which identified density, thickness, and elasticity of the material as key factors. As a result of comparisons between the tactile sense through haptic characteristics and through touching, it was observed that regarding density and thickness, tactile sense experience led to greater perceived reality, while this was not the case for elasticity.

The Correlation between Physical Function and Lower Limb Tactile Sense in Children with Spastic Cerebral Palsy (경직형 뇌성마비 아동의 신체기능과 하지 촉각의 상관관계 연구)

  • Hye-Lyeong Yun;Na-Yeon YE;Eun-Ju Lee
    • PNF and Movement
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    • v.21 no.2
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    • pp.265-272
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    • 2023
  • Purpose: The purpose of this study was to investigate tactile sense perception of the lower extremities according to physical function in children with spastic cerebral palsy. Methods: This study was conducted on 15 children diagnosed with spastic cerebral palsy. Physical function measurement items included dynamic balance ability, gross motor function level, and lower extremity ankle spasticity. The lower extremity tactile sensation uses a monofilament to measure the sole of the first metatarsal head, the sole of the fifth metatarsal head, the heel, the anterior part of the shin midway between the patella and the ankle joint, the kneecap, the upper anterior iliac spine, and the knee. A total of six measurements were taken in the mid-femoral region of the bone. Spearman correlation analysis was performed to determine the degree of body function and lower extremity tactile perception. Results: As the physical function of children with spastic cerebral palsy deteriorated, there was a decrease in tactile sensation in the thigh area corresponding to the proximal lower extremity. (p <.05). Conclusion: Children with spastic cerebral palsy and poor physical function have sensory loss not only in the distal part but also in the proximal part, so a treatment approach that recognizes and improves it is necessary.

Active Tactual Motion of Fingertips in FUUAI Evaluation Of Textile Fabrics

  • Lee, Su-Min;Kamijo, Masayoshi;Nishimatsu, Toyonori;Shimizu, Yoshio
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.190-194
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    • 2002
  • Human uses sight, tactile sense to evaluate Total Hand Value(FUUAI) of textile fabrics. Tactile sense is important factor which decided the Total Hand Value of a textile fabric. When human feels the FUUAI, physical and physiological phenomena are occurred in finger. We first found out physical variable that is happened in fingertip when human is feeling the FUUAI. Such physical variable means characteristic of action tactual motion of finger such as moving range, tactile time, moved distance, speed of finger and applied force by finger. We study the relationship between action tactual motion and the ability in which the human distinguishes the textile fabric. As a result, we could know the characteristics of the tactual motion of fingertip to get high distinguishable ability. The characteristics were different in men and women respectively. In the case of man, touched time and moving range influenced to distinguish, and moving range, and the moving speed of finger influenced, in woman's case.

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SenseMessenger : The Haptic Sense Generator based on Motion Recording (센스메신져 : 움직임 패턴 기반 햅틱 재생 장치)

  • Lim, Soo-Hyun;Cho, Hyun-Sang;Jang, Sun-Yeon;Hahn, Min-Soo
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.954-960
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    • 2009
  • In this paper, we propose "SenseMessenger" as a novel interaction method to capture and play tactile sense to let users feel enhanced sense experience. To improve this, we reconstructed the process of making cocktail to be digitalized for reinforcing the quality of user's experience, and designed cup-shaped devices, Sense Messenger, which is consist of Sense-recorder, Sense-player, and Sense-table. And, using these devices with common users, we discussed future applications.

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The Effects of $\alpha$-Wave Music and Art Appreciation on Hand Function (알파파 음악과 미술 감상이 손 기능에 미치는 영향)

  • Shim, Jae-Myoung;Kim, Chung-Sun;Goo, Bong-Oh
    • The Journal of Korean Physical Therapy
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    • v.20 no.1
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    • pp.75-79
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    • 2008
  • Purpose: The purpose of this study was to investigate the effect of $\alpha$-wave music and art appreciation on hand function. Methods: A total of 22 university students participated in this study (10 males and 12 females). Twelve subjects received $\alpha$-wave music and art appreciation. The other subjects received neither. All subjects were assessed for hand function (manual dexterity, power grip, pinch, lateral pinch, tactile sense) using a Purdue pegboard, dynamometer, pinch gauge, and Semmes-Weinstein monofilament wire. The data were analyzed using paired and independent t-tests. Results: The results were as follows: 1. In the experimental group, manual dexterity and tactile sense were significantly increased between pre- and post-intervention (p<0.05). Within the control group, manual dexterity and power grip were significantly increased between pre- and post-test (p<0.05). 2. With regard to dexterity and tactile sense, the experimental group experienced a significant post-intervention increase compared to the control group (p<0.05). There was no significant difference in power grip, pinch, or lateral pinch changes between the two groups (p>0.05). Conclusion: The results of this study show that $\alpha$-wave music and art appreciation affect hand function with regard to manual dexterity and tactile sense.

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