• Title/Summary/Keyword: Tablet-Based

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Development of a mobile healthcare application based on tongue diagnosis (설진 기반 모바일 건강관리 애플리케이션 개발)

  • Kim, Jihye;So, Jiho;Choi, Woosu;Kim, Keun-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.4
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    • pp.65-72
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    • 2016
  • A mobile healthcare application is a healthcare software application designed to run on mobile devices such as smartphone and tablet computers. Mobile healthcare applications have enormous potential for monitoring and care everyday living of patient with chronic disease. In fact, mobile healthcare applications are found to be active in various fields. However, the development is rarely done in Korean medicine field. The aim of this study was to develop the healthcare application based on the tongue diagnosis. The process included planning, designing, programming, and revising. Through a pilot study, the application was found the improvement requirement, and to be usable in the real-life settings.

Segmentation of Polygons with Different Colors and its Application to the Development of Vision-based Tangram Puzzle Game (다른 색으로 구성된 다각형들의 분할과 이를 이용한 영상 인식 기반 칠교 퍼즐 놀이 개발)

  • Lee, Jihye;Yi, Kang;Kim, Kyungmi
    • Journal of Korea Multimedia Society
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    • v.20 no.12
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    • pp.1890-1900
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    • 2017
  • Tangram game consists of seven pieces of polygons such as triangle, square, and parallelogram. Typical methods of image processing for object recognition may suffer from the existence of side thickness and shadow of the puzzle pieces that are dependent on the pose of 3D-shaped puzzle pieces and the direction of light sources. In this paper, we propose an image processing method that recognizes simple convex polygon-shaped objects irrespective of thickness and pose of puzzle objects. Our key algorithm to remove the thick side of piece of puzzle objects is based on morphological operations followed by logical operations with edge image and background image. By using the proposed object recognition method, we are able to implement a stable tangram game applications designed for tablet computers with front camera. As the experimental results, recognition rate is about 86 percent and recognition time is about 1ms on average. It shows the proposed algorithm is fast and accurate to recognize tangram blocks.

Sketch-based Modification of the Cubic B-Splines for the Pen-input Displays (펜-입력 디스플레이에서의 큐빅 B-Spline의 스케치-기반 편집 방법 연구)

  • Kim, Dae-Hyun;Kim, Myoung-Jun
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.4
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    • pp.205-215
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    • 2006
  • Pen-input displays, such as LCD tablets and tablet PCs, are already popular for its usability in CAD design, in particular. in concept design phase. We propose an intuitive B-Spline modification scheme that can be used for the CAD systems targeting for such devices. Differently from the control point based modification schemes for the B-splines, our scheme relates user pen marking to determining the final shape of the target curve and surface. This, eventually, reduces time for interacting with the shape parameters (i.e., by control points or direct manipulators), which has been regarded as an unavoidable routine tasks for design. To prove its usability, we made an experiments with selected subjects who have been working for industrial design.

A Study on Improving Electronic Notetaking Interface Design on Pen based learning contents situation (펜 기반 학습컨텐츠 상황에서의 향상된 전자 노트 작성 인터페이스 설계 연구)

  • Lee, Seon-Ho;Sohn, Won-Sung
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.219-226
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    • 2011
  • The purpose of this paper is to design improving electronic notetaking interface on pen-based learning contents. For this study, we apply requirement analysis which includes heuristic analysis, conceptual mapping, surveying, and derive the functional requirements. After functional requirements process, we design a persona, scenario, storyboard and wireframe. By making a paper prototyping from wireframe, maternalize the improving electronic notetaking interface, and assess the usability test. Through the assessment, compensate the defect and complete the design

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A Study on Power Dissipation of The Microprocessor Based on Trace-Driven Simulation (명령어 자취형 모의실험을 기반으로 하는 마이크로프로세서의 전력 소비에 대한 연구)

  • Lee, Jongbok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.5
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    • pp.191-196
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    • 2016
  • Recently, power dissipation is a very significant issue not only in embedded systems and mobile devices but also in high-end modern processors. Especially, by the prevalent use of smart phones and tablet PCs, low power consumption of microprocessors is requisite. In this paper, a fast power measurement tool for a high performance microprocessor based on the trace-driven simulator has been developed. The power model of the microprocessor consists of complex combinational circuits, array structures, and CAM structures. Using SPEC 2000 benchmarks as input, the trace-driven simulation has been performed to estimate the average power dissipation of each program.

Requirements Analysis and Design of an HTML5 Based e-book Viewer System Supporting User Interaction (사용자 인터랙션을 지원하는 HTML5 기반 e-book 뷰어 시스템의 요구사항 분석 및 설계)

  • Choi, Jong Myung;Park, Kyung Woo;Oh, Soo Lyul
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.2
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    • pp.33-40
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    • 2013
  • E-books have been popular and common in everyday life during past a decade, and the market is expected to grow much more because of the popularity of tablet computing devices such as iPad. With the helps from the devices, people want to read or experience more interactive, fun, and informative e-book contents. In order to meet those needs, we introduce requirements of an e-book viewer system that supports user interaction, 3D modeling view, and augmented reality. We also introduce some design issues of the system and its concept proof prototype system. We determine to adopt HTML5 for e-book content format because it already supports content rendering, multimedia, and user interaction. Furthermore, it is easy to implement e-book viewer because there is already Webkit component for HTML5. We also discuss design issues for integrating an Augmented Reality viewer with Webkit-based e-book viewer. This paper will give e-book viewer developers and contents developers some guidelines for new e-book systems.

A Study on the Production Process Management Support System for Smart Shipyard Based on Mobile (모바일 기반 스마트 조선소 생산 공정관리 지원 시스템에 관한 연구)

  • Park, Ju-Yong;Oh, Hyoung-Seok;Lee, Dong-Kun
    • Journal of Welding and Joining
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    • v.32 no.5
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    • pp.58-64
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    • 2014
  • The shipbuilding industry is facing the various problems of less demand and oversupply owing to the global economic crisis and the increase in shipbuilding countries. Shipyards of the industry are making effort to strengthen their ability to handle the crisis via a smartwork technology for flexible working environment. In this study, we developed a smartwork system that manages the information in shipbuilding process with mobile devices such as smart phones and tablet PCs. To successfully apply the developed smartwork system to shipyards, we analyzed several best practices and management tasks of the shipbuilding processes. The developed system was designed by CBD approach that is a branch of service-oriented software engineering for reusability and flexibility on the system. As it is designed considering the flexible working environment, it supports to increase their productivity by reducing the time required to carry out tasks and by increasing the mobility required to manage work performance in field of shipyards.

Evolution of Integrated Management Systems for Smart Library

  • Min, Byung-Won;Oh, Yong-Sun
    • International Journal of Contents
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    • v.8 no.4
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    • pp.12-20
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    • 2012
  • For a library to be able provide information services and fulfill its function as a knowledge convergence center capable of responding to various information demands, the development of next-generation information systems based on the latest information and communication technology is needed. The development of mobile information services using portable devices such smart phones and tablet PCs and information systems which incorporate the concepts of cloud computing, SaaS (Software as a Service), annotation and Library2.0 is also required. This paper describes a library information system that utilizes collective intelligence and cloud computing. The information system developed for this study adopts the SaaS-based cloud computing service concept to cope with the shift in the mobile service paradigm in libraries and the explosion of electronic data. The strengths of such a conceptual model include the sharing of resources, support of multi-tenants, and the configuration and support of metadata. The user services are provided in the form of software on-demand. To test the performance of the developed system, the efficiency analysis and TTA certification test were conducted. The results of performance tests, It is encouraging that, at least up to 100MB, the job time is approximately linear and with only a moderate overhead of less than one second. The system also passed the level-3 or higher criteria in the certification test, which includes the SaaS maturity, performance and application program functions.

Development of the Convergent Education Service with the Application Type of the Textbook Development Tool and Class Management System (애플리케이션형 텍스트북 제작툴과 수업관리시스템의 융합형 교육서비스 개발방안)

  • O, Eun Seok;Oh, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.4
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    • pp.185-192
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    • 2012
  • It is the concept of this paper to build up the convergence type of the total class service system, and the goal is to develop the education services, which are differentiated from existing digital textbooks and development tools. We establish developmental programs and convergence strategies from market analyses related to apps and digital education. Then this paper proposes 'E-Class Author Service System (ECA)' as an education service system based on the tablet PC. It is the convergence system of the app type of textbook development tool and class management system. Teachers can produce and develop class materials and textbooks using the app type of textbook development tool in ECA service system. They can also add necessary functions from the class management system for efficient class progress. ECA improves the interaction and communication between a teacher, student and parents in the sever-based network. This study expects that ECA will achieve prior occupation of the app market as an educational app development tool and reduce private education expenses.

A Study on Development of Quality Standards of Educational Smart Contents

  • Jun, Woochun;Hong, Suk-Ki
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.6
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    • pp.2152-2170
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    • 2014
  • With advances in smart and ICT(information and communication technology) technologies, our life style has been changing dramatically. Now everybody can enjoy the benefits of such technologies in every aspect of his/her daily life. Currently more and more people are trying to have smart devices such as smart phones and tablet PCs so that smart devices become the bare necessities. New smart technologies have created a new concept called smart learning in education area. As educational smart contents become popular, we need quality standards for the contents. Those standards are essential for evaluating the smart contents and suggesting guidance for future smart contents production. Although there are some standards for the existing e-learning environments, to our best knowledge, there are no standards for educational smart contents in the literature. The purpose of this paper is to develop quality standards for educational smart contents. The proposed quality standards are based on the existing quality standards in e-learning environments and include some characteristics of smart learning. For development of quality standards, wide experts group from academy and industry are selected and surveyed. Their responses are analyzed based on thorough statistical analysis so that final quality standards for educational smart contents are developed.