• Title/Summary/Keyword: Tablet-Based

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SAPA : State-Aware Page Allocation Scheme for SSD Based Virtual Memory Systems (SSD 기반의 가상메모리 시스템을 위한 상태기반 페이지 할당 기법)

  • Kim, Hyun-Wook;Ahn, Woo-Hyun
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06b
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    • pp.438-441
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    • 2011
  • 최근 태블릿 컴퓨터(Tablet computer) 등 첨단 모바일 기기가 대중화되고 고성능 노트북이 널리 사용되면서 SSD(Solid State Drive)를 주 저장장치로 사용하는 시스템이 증가하고 있다. 이들 시스템에서는 SSD를 가상메모리의 스왑 영역으로 사용하므로 이에 적합한 가상메모리 정책이 필요하다. SSD 제조사는 SSD 내부의 자세한 정보는 제공하지 않기 때문에 최적화된 할당에 어려움이 생긴다. 본 논문에서는 SSD의 내부 상태를 기록하고, VM의 스왑 공간으로 사용 시 각블록 상태를 고려하여 최적화된 할당 페이지를 선택하는 기법을 제안한다.

Microcomputer-Based Sea Information System (마이크로컴퓨터용 해양정보 시스템)

  • Kim Jong-Seon;Choe Yun-Cheol
    • Journal of the military operations research society of Korea
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    • v.15 no.2
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    • pp.105-126
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    • 1989
  • A Geographic Information System (GIS) is a system designed to capture, store, manipulate, retrieve and display the data which are referenced to geographic location. With the progress of computer graphics technologies, GIS is now become applicable to microcomputer level. A prototype Sea Information System (SIS) applicable to microcomputer has been developed for serving informations related to naval operations in the special sea areas. This system includes GIS technologies, cartographic data captured through the tablet digitizer. which results immediate displaying on pen plotters. GIS provides users with menu-driven user interface for the retrieval of informations concerning military zones, patrol area of war ship, naval bases, radar sites and its search area, missile stations, and ships' current positions. The system is currently applicable to IBM PC/AT. Minimal hardware configuration consists 640k RAM, hard disk, and pen plotter or dot matrix printer.

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Gesture Classification Based on k-Nearest Neighbors Algorithm for Game Interface (게임 인터페이스를 위한 최근접 이웃알고리즘 기반의 제스처 분류)

  • Chae, Ji Hun;Lim, Jong Heon;Lee, Joon Jae
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.874-880
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    • 2016
  • The gesture classification has been applied to many fields. But it is not efficient in the environment for game interface with low specification devices such as mobile and tablet, In this paper, we propose a effective way for realistic game interface using k-nearest neighbors algorithm for gesture classification. It is time consuming by realtime rendering process in game interface. To reduce the process time while preserving the accuracy, a reconstruction method to minimize error between training and test data sets is also proposed. The experimental results show that the proposed method is better than the conventional methods in both accuracy and time.

Development and Its Characterization of a Worker's Safety Activity Detection Apparatus using Smart Phone (스마트폰을 활용한 근로자 안전활동 감지장치 개발 및 특성)

  • Choi, Sang-Won
    • Journal of the Korean Society of Safety
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    • v.30 no.3
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    • pp.20-25
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    • 2015
  • It is predicted the mass retirement of the post-war generation and the lack of young people according to reduces the recruitment. Therefore, industry fields are concerned by the low level of occupational safety and health from issued problem in a variety of industries; the charge of expanding business range/multi-functional, black box of technology, difficulty of systematic training, relative decrease in the skill of workers, loss of know-how in the field of information followed restricted site information. In response to these problems, it is necessary to establish the long-termly and actively based on for the adoption of a safety and health management techniques utilizing IT, which is digital assistant(tablet PC, PDA, etc.), RFID/USN/ICT, database systems, and etc. In this study, we developed and evaluated a worker's safety sensing apparatus using smart phone. The apparatus may be useful to prevent accidents in the construction industry as well as confined space work.

Android based Digital Signage Systems Development (안드로이드 기반 디지털 사이니지 시스템 개발)

  • Kim, Jun-Ho;Na, Chae-Dong
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.65 no.4
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    • pp.321-325
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    • 2016
  • The purpose of this study was to develop a system capable of operating a digital signage system at a low cost by utilizing existing equipment (TV, monitors, tablet PC, etc.). In particular, by developing an easy way to install the store's small business owners it can operate their small business installing digital signage in the store in addition to a public place. This easily exposed by a targeted advertising and local advertising and information of each store customers can maximize the advertising effect.

System Design and Service Scenario for the Second Screen Service

  • Park, Joo Hyun;Lim, Soon-Bum
    • Journal of Multimedia Information System
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    • v.3 no.4
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    • pp.111-118
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    • 2016
  • Today, the proliferation of various mobile devices, such as smart phones and tablet PC, brought changes in the existing TV viewing behavior. People use smart devices as secondary device while watching TV. Researches on a wide range of services linked with second-screen devices around the smart TV in the home network have been actively conducted. While there exist several Web-related technologies for connections between devices, specialized techniques for a second screen service are quite insufficient. There are still some problems related to the display of contents from multiple devices and the efficient transfer of these contents. Considering the characteristics of broadcasting systems In this study, we focus on a second screen service that permits a dynamic transfer of contents by connecting a television (TV) with mobile devices. Here, we propose a second screen service model to enable the personalization of TV contents by combining the existing broadcasting and Web-related techniques.

A Study on Mobile Virtual Training System using Augmented Reality (증강현실 기술을 활용한 모바일 가상훈련 시스템의 연구)

  • Kim, Yu-Doo;Lee, Seon-Ung;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.15 no.6
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    • pp.1047-1052
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    • 2011
  • Various services are created using mobile networks after mobile devices such as smart phones and tablet PCs are propagated rapidly. However, the contents of smart devices are not enough diversity because they depend on games and messaging services primarily. In this paper, we described the study have progressed based on mobile devices and networks using augmented reality technologies about virtual education system.

Development of a Flash-based Schedule Management Tool for Smart Devices

  • Jang, Myunghoun
    • Journal of the Korea Institute of Building Construction
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    • v.12 no.6
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    • pp.558-565
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    • 2012
  • Schedule management of construction work is critical to completing construction projects within a given period of time. Many efforts have been made and multiple tools have been developed to support the management of construction projects using smart devices such as smartphones and tablet PCs. This study proposed a method for managing construction schedules via a smart device using Flash. The interactive and graphic properties of Flash enable the development of an app that can allow a field manager to manage schedules easily and efficiently. A prototype was implemented using Adobe Flex Builder, and a sample network was applied in a smartphone. It is convenient for a construction manager to manage construction schedules using the tool because Flash controls graphic components easily. In further studies, network diagrams such as CPM (Critical Path Method) should be developed and applied to the app.

Effects of Smart Reading in the Elementary English Classroom

  • Jeong, Myeonggi;Jeon, Heecheol;Kim, Jeongryeol
    • International Journal of Contents
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    • v.10 no.2
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    • pp.59-66
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    • 2014
  • The Purpose of this study is to examine the effects of the Smart reading program, Smartree, in an elementary English class. Recently in Korea, the use of smart technologies in education has become an issue with the introduction of a new educational platform and increased social interaction between teachers and students. The Smart learning paradigm is converging with technology and social learning. This study examines an English reading method using smart technology and how it affects the improvement of elementary students' reading ability, we also suggest effective reading methods related to Smart learning suitable for this new educational trend. The results showed that the use of a tablet PC based Smartree reading program had meaningful effects on both improvements of cognitive reading ability and changes in affective attitude.

A Study on the Types and Changes of Relationship between Local Altar Architectures and Sinsil in Joseon Dynasty (조선시대 지방 단유(壇壝)건축 신실(神室)의 유형과 변화)

  • Sin, Hey-Won
    • Journal of architectural history
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    • v.26 no.6
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    • pp.7-18
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    • 2017
  • Altar architecture is a kind of sacrificial building, mainly formed in altar. Central architecture of Altar architecture is relatively simple. However, various attached building are necessary for worship. Among them, Sinsil which is a place to seal a God's tablet, is very important. The central government of the Joseon Dynasty attempted to define the local sacrificial system and make it customary as a way to strengthen the centralization based on Confucianism. Nonetheless, the altar architecture of the province without detailed regulations, were managed and underwent repairs according to the political situation of the state and local circumstances. Sinsil, which is an important component of the altar architecture, best reflects this situation. Therefore, it was possible to grasp the situation of the altar architecture of the province in the Joseon Dynasty by analyzing the Sinsil through various documents. As a result of analysis, it was divided into six types. In addition, It is also found that there are temporal relation between these six types.