• Title/Summary/Keyword: TV Image

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Sound Quality Enhancement by using the Single Core Exciter in OLED Panel

  • Lee, Sungtae;Park, Kwanho;Park, Hyungwoo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.2
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    • pp.871-888
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    • 2020
  • With the development of display engineering and technology, the screen and sound quality of information devices such as TVs are improving. The screen used LEDs via LCD and PDP and a large flat panel in the early CRT to create super-high resolution. The sound is improved by directly vibrating a thin and simple panel, such as an OLED. In our previous study, the exciter speaker was attached to the rear of the OLED panel to be used as the diaphragm of the speaker, and the sound quality was as good as that of the TV using the existing dynamic speaker. This method supplied the viewer with the direct sound coming from the panel, delivering clear sound, and the sound and image came from the same location, thus giving the viewer high immersion and maximizing the effect of information transfer. OLED exciter speakers, however, have a special directivity, which tends to slightly attenuate the tone at the very center of the screen. This study improves the sound quality by improving the structure of the exciter speaker and the radiated sound of the flat panel display. A 2-in-1 Exciter is made into a single core to improve the speaker's radiation pattern.

A Study of Interior Therapy based on Psychological Image Interpretation by Carl Jung - Focusing on Residential Spaces of in the US - (융의 심리학적 이미지 해석을 통한 인테리어 테라피 사례연구 - 미국 Bravo TV 방송 프로그램에 나타난 주거공간 중심으로 -)

  • Jang, Mi-Jeong
    • Korean Institute of Interior Design Journal
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    • v.27 no.2
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    • pp.128-142
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    • 2018
  • This study is to analyze a case of US Bravo TV program, Interior therapy with Jeff Lewies, based on analytical psychology by Carl Jung, to understand characteristics of interior therapy in psycho-therapeutic viewpoint. Case study among descriptive observation approaches was chosen as a study method while the study range was set as 8 episodes in 2012 and 8 episodes in 2013. As a result of study, future application of therapy to domestic interior design was suggested as 3 types the following; a) Paranoid and storage disorder type that pursues space design by horizontal elements with a sense of comfortable, starting from throwing things away, and suggests whiteness based on desire to be cleaned; b) Individual taste type starting from give and take between members and recognizing one another. e.g., aligning the U-shaped sofa and giving a sense of comfort by using the achromatic colors; and c) Workroom type involved with the face-to-face type of space design and arrangement of mild grey and brown colors. Finally, this study has its significance in suggesting the direction for new occupational clusters in the field of domestic space design (interior, architecture, environment design, etc.), which could be utilized as a basic data for training program development to foster interior therapy professionals.

(Content-Based Video Copy Detection using Motion Directional Histogram) (모션의 방향성 히스토그램을 이용한 내용 기반 비디오 복사 검출)

  • 현기호;이재철
    • Journal of KIISE:Software and Applications
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    • v.30 no.5_6
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    • pp.497-502
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    • 2003
  • Content-based video copy detection is a complementary approach to watermarking. As opposed to watermarking, which relies on inserting a distinct pattern into the video stream, video copy detection techniques match content-based signatures to detect copies of video. Existing typical content-based copy detection schemes have relied on image matching which is based on key frame detection. This paper proposes a motion directional histogram, which is quantized and accumulated the direction of motion, for video copy detection. The video clip is represented by a motion directional histogram as a 1-dimensional graph. This method is suitable for real time indexing and counting the TV CF verification that is high motion video clips.

The Semiotic Meaning of Myth of Family and Gender Through the Corporate Advertisement: Focusing on the SK Advertisement (기업광고를 통해 본 가족신화와 젠더의 기호학적 의미: SK기업광고를 중심으로)

  • Cho, Hee-Sun;Baek, Seon-Gi;Yang, Da-Jin
    • Journal of the Korean Home Economics Association
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    • v.48 no.9
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    • pp.27-40
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    • 2010
  • This study attempts to identify the process in which how the Myth of family and gender image are reproduced and taken in by the recipients through semiotics analysis of three versions consisting of children, husband and housewife series of SK corporate's TV advertisements from the last half of year 2009 to the first half of year 2010. The analysis of the corporate advertisements shows that each advertisement binds and stereotypes concept of family and gender to Myth of family, especially case of female, and consequently, the result through text analysis is that corporate advertisements reproduce and restructure traditional Myth of family and role of gender. Going forward, Family study requires to realize importance of effect of mass media, especially of TV advertisement, to research diverse case studies and searching about it.

The Study of Expression Types and Aesthetic Meanings of Domestic Fashion Photographs Adopting Parody Storytelling (패러디 스토리텔링을 활용한 국내 패션화보의 유형 및 의미 연구)

  • Kwon, Gi Young
    • Human Ecology Research
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    • v.52 no.4
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    • pp.383-394
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    • 2014
  • The purpose of this study is to analyze the expression types and aesthetic meanings of fashion photographs adopting parody storytelling. The expressions of parody storytelling in advertising into the following five 5 types: parody of literature, movies, TV programs, art, and social issues. Therefore, in this study, we analyzed fashion photographs adopting parody storytelling from literature, movies, TV programs, art, and social issues, in fashion magazines. The meanings of fashion photographs adopting parody storytelling are as follows: First, the photographs adopting parody storytelling create new meanings with respect to a changeable narrative by transforming the original. Second, the humor of deviation comes from fun and interest generated the play of intent transformation and reconstruction of the original. Third, the photographs adopting parody storytelling of social issues suggest current messages. There is a growing tendency toward the value and the meanings of storytelling, and the various contents that have become the motive of the parody have important meanings. In particular, the analysis of expression methods and meanings of storytelling will contribute to raising the brand image through an effective fashion photographs project strategy. A story can be used as a source of inspiration and can contribute various ideas for a fashion photo-shoot and for fashion marketing.

A GPU based Rendering Method for Multiple-view Autostereoscopic Display (무안경식 다시점 입체 디스플레이를 위한 GPU기반 렌더링 기법)

  • Ahn, Jong-Gil;Kim, Jin-Wook
    • Journal of the HCI Society of Korea
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    • v.4 no.2
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    • pp.9-16
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    • 2009
  • 3D stereo display systems gain more interests recently. Multiple-view autostereoscopic display system enables observers to watch stereo image from multiple viewpoints not wearing specific devices such as shutter glasses or HMD. Therefore, the Multiple-view autostereoscopic display is being spotlighted in the field of virtual reality, mobile, 3D TV and so on. However, one of the critical disadvantages of the system is that observer can enjoy the system only in a small designated area where the system is designed to work properly. This research provides an effective way of GPU based rendering technique to present seamless 3D stereo experiences from an arbitrary observer's view position.

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테레비젼 신호중단에 있어 화질에 영향을 주는 요인에 관한 연구

  • 김원후
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.1 no.1
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    • pp.23-31
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    • 1976
  • When Television signal of VHF and UHF channel is retransmitted at the relay system with 6MHz Bandwidth including video and aural signals, the image is often affected with the unnatural changes of output amplitude frequency response within ttle region of dual sideband near to the carrier frequency. These phenomena are caused by the unnecessary lower sideband due to the spurious emission at the local oscillator, the nonlinear distortion in the linear amplifier, the intermoudulation distortion with the components of neighboring signal, the AM-PM conversion, and the envelope delay distortion. From the output characteristics, considering above results, the chief cause is caused by nonlinear response and has an effect on the bias states. Finally, it is confirmed that the effects on neighboring signal appear high in case of Down conversion than Up conversion and obtained the method for reducing the effects on the system.

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View Synthesis Using OpenGL for Multi-viewpoint 3D TV (다시점 3차원 방송을 위한 OpenGL을 이용하는 중간영상 생성)

  • Lee, Hyun-Jung;Hur, Nam-Ho;Seo, Yong-Duek
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.507-520
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    • 2006
  • In this paper, we propose an application of OpenGL functions for novel view synthesis from multi-view images and depth maps. While image based rendering has been meant to generate synthetic images by processing the camera view with a graphic engine, little has been known about how to apply the given images and depth information to the graphic engine and render the scene. This paper presents an efficient way of constructing a 3D space with camera parameters, reconstructing the 3D scene with color and depth images, and synthesizing virtual views in real-time as well as their depth images.

Development of Web-cam Game using Hand and Face Skin Color (손과 얼굴의 피부색을 이용한 웹캠 게임 개발)

  • Oh, Chi-Min;Aurrahman, Dhi;Islam, Md. Zahidul;Kim, Hyung-Gwan;Lee, Chil-Woo
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.60-63
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    • 2008
  • The sony Eytoy is developed on Playstation 2 using webcam for detecting human. A user see his appearance in television and become real gamer in the game. It is very different interface compared with ordinary video game which uses joystick. Although Eyetoy already was made for commercial products but the interface method still is interesting and can be added with many techniques like gesture recognition. In this paper, we have developed game interface with image processing for human hand and face detection and with game graphic module. And we realize one example game for busting balloons and demonstrated the game interface abilities. We will open this project for other developers and will be developed very much.

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Revitalization Plans of Visual Contents in Image Media Of Take-Out TV - Focus on DMB Service - (Take-Out TV매체 Visual콘텐츠 활성화 방안-DMB 서비스를 중심으로)

  • Lim, Pyung-Jong;Kim, Jong-Seo;Kwak, Hoon-Sung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2008.02a
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    • pp.29-32
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    • 2008
  • DMB가 출범한지 2007년을 기준으로 3년을 맞이했다. DMB에 대해서는 일반적으로 많이 알려졌으며 새로운 방송 시스템으로 분명 뛰어난 기술이다. 하지만 방송 현업 종사자의 시각에서 볼 때 시청자들의 호응도는 답보상태에 머물고 있다고 판단된다. 방송위원회의 2007년 12월 조사 결과를 보면 DMB는 국민의 60% 이상이 향후에도 구입할 의향이 없다고 조사되었다. 그 이유는 기존방송을 재전송 하고 있는 상황에서 DMB에 맞는 영상 콘텐츠의 부족함으로 볼만한 콘텐츠가 없다는 것과, 작은 화면으로 인한 시각적 불편함 때문이라는 것이다. 또한 방송 초기 유료와 무료 여부에 대한 국가의 정책결정 등의 문제점이 복합적으로 작용하고 있다. 그 외의 불만 사항으로는 서비스 만족도에서 수신가능 지역에 대한 불만이 63.7%로 가장 많았고 배터리 수명의 한계에 대한 불만 54.4%와 단말기 가격에 대한 불만사항 등이 뒤를 이었다. 이런 상황을 종합해 볼 때 DMB는 당초 예상했던 것처럼 황금 알을 낳는 거위가 아니라는 것과, 신규미디어로서 새로운 콘텐츠의 수요창출에 그다지 성공적이지 못 함을 알 수 있다. DMB의 성패는 시청자의 활용도에 따라 판가름 난다고 본다. DMB 기존의 방송을 재전송하고 있다. 하지만 기존의 방송과는 다르게 DMB 자체의 특성에 적합한 콘텐츠로 제작되어야 할 것이다. 이러한 재전송의 문제점을 개선하고 보다 나은 제작방안을 제시하여 시청자들의 DMB 방송 접근 확대화와 활성화가 본 논문의 연구 목적이다.

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