• 제목/요약/키워드: THINKING PROCESS

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피지컬 교구를 활용한 컴퓨팅적 사고과정 교육방법 (Educational Method of Computational Thinking Processes using Physical Teaching Devices)

  • 허경
    • 실천공학교육논문지
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    • 제10권1호
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    • pp.35-39
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    • 2018
  • 비전공 학부생을 대상으로 SW 교육을 시행하는 대학들이 점차 늘어가고 있다. 그러나 비전공 학생들에게 컴퓨팅적 사고 과정을 교육하는 데 어려움들을 겪고 있다. 본 논문에서는 이러한 문제를 개선하기 위하여 수학적 연산 문제를 활용하지 않았다. 그리고 간단한 피지컬 교구를 활용한 컴퓨팅적 사고기반 기초 문제해결과정 교육방법을 제안하였다. 제안한 교육방법에서는 아두이노 보드를 사용한 LED 회로를 예로 들어 교육한다. 그리고 컴퓨팅적 사고에 의한 문제해결과정을 설명한다. 이를 통해, 추상화, 문제 분해, 패턴인식과 알고리즘이라는 핵심 컴퓨팅적 사고과정을 학습한다. 제안한 교육방법을 적용하면, 학생들이 주어진 문제를 이해하고 분석하는 데 어려움 없이 컴퓨팅적 사고과정의 개념과 필요성을 습득하는 성과를 얻을 수 있다.

유아교사의 놀이중심교육과정 실행역량과 디지털 역량의 관계에서 반성적 사고의 매개효과 (The Mediating Effect of Reflective Thinking in the Relationship between Early Childhood Teachers' Play-Based Curriculum Implementation Competences and Their Digital Competences)

  • 박진희;손원경
    • 한국보육지원학회지
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    • 제20권1호
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    • pp.1-19
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    • 2024
  • Objective: The purpose of this study was to verify the mediating effect of reflective thinking in the relationship between early childhood teachers' play-based curriculum implementation competences and their digital competences. Methods: An online survey was conducted targeting 330 early childhood teachers. Descriptive statistical analysis, correlation analysis, and The Process macro model 4 were performed using SPSS 28.0 and The Process macro 4.1. Results: The main results of this study are outlined as follows: first, a significant positive correlation was observed between overall play-based curriculum implementation competences, reflective thinking, and digital competences, including each of their respective sub-factors. Second, the study revealed that reflective thinking played a partial mediating role in the relationship between early childhood teachers' play-based curriculum implementation competences and digital competences. Conclusion/Implications: Through this study, it was confirmed that when reflective thinking mediated play-based curriculum implementation competences, digital competences were further increased. The findings suggest that not only positive play-based curriculum implementation competences of teachers but also reflective thinking should be considered to enhance digital competences.

실내계획이론으로서의 유형학적 접근에 관한 연구 (A Study on Typological Approach for Interior Design Planning)

  • 한경희;이선민
    • 한국실내디자인학회논문집
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    • 제16호
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    • pp.153-160
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    • 1998
  • The past and present time are consistent thinking process system which composed of single concept not separated concept. It's common concept for interior designer to how to realize the thinking process system in actual present day. So this paper was focused on purpose of establishing for procedural process theory by approaching typological process system in interior design process. Interior design being composed of typological thinking process system has been headed as a critical issue to how to transplant well between the design and typological objects. Also we have to be needed to know for the process of visual expression and verbal ability to be able to extract the designer's elements from it. Through the process of visual expression and verbal ability to be able to extract the designer's elements from it. Through the process of visual transformation and analysis we have to extract concepts with united design objects. From these process it should be followed adequate adjudgment on the extracted fragments' assembly and dissociation methods through physical limitation of elements functionality and feasibility's measurements. Therefore from the morphological designed results reflected to typological concepts finished material detail and texture we should be able to take the integrated thinking process system. Lastly interior designer should be able to check whether it was best choice from the consistent design feedback process to ask whether it contains the conceptual design process and new typological objects without non-conformity between past and present days in interior space. Now we should be asked for development of practical design process to be able to realize above assumptions called "Development and Suceeding of Cultural Value System'. Additionally, we have to continue to develop for our true meaning of interior design process, not repetition of past's imitation.tion.

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유추적 사고의 전개과정에 의한 디자인 의미개발에 관한 연구 - 아파트 평형별 실내디자인 프로토타입 적용을 중심으로 - (A Study on the Design Meaning Development by Process of Analogical Design Thinking - Focusing on the Application in Apartment Interior Design Prototype -)

  • 박경애;이찬
    • 한국실내디자인학회논문집
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    • 제15권5호
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    • pp.77-84
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    • 2006
  • The purpose of this study is to understand interrelation between design thinking system and creativity, and to analyze designer how to develop personal conception and attitude in interior design through the method of analogy for signification. The process of this study is illustrated as follows: 1. Introduction of general theories about analogical grammar and signification of analogy. 2. Investigating possibility of analogy as creative thinking method in interior design for meaning development. 3. Establishment of design process model for analogical design based on the case study through the design field. That is, concept and process of analogical design is shown objectively by application in collective residential design as commercial product strategy. Through this process, this study presents possibility of giving meaning in interior space through consilience between source and target of analogy. Finally, it examines analogical method is major strategy for ideation and mechanism for meaning development in interior design.

Bringing Computational Thinking into Science Education

  • Park, Young-Shin;Green, James
    • 한국지구과학회지
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    • 제40권4호
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    • pp.340-352
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    • 2019
  • The purpose of science education is scientific literacy, which is extended in its meaning in the $21^{st}$ century. Students must be equipped with the skills necessary to solve problems from the community beyond obtaining the knowledge from curiosity, which is called 'computational thinking'. In this paper, the authors tried to define computational thinking in science education from the view of scientific literacy in the $21^{st}$ century; (1) computational thinking is an explicit skill shown in the two steps of abstracting the problems and automating solutions, (2) computational thinking consists of concrete components and practices which are observable and measurable, (3) computational thinking is a catalyst for STEAM (Science, Technology, Engineering, Arts, and Mathematics) education, and (4) computational thinking is a cognitive process to be learned. More implication about the necessity of including computational thinking and its emphasis in implementing in science teaching and learning for the envisioned scientific literacy is added.

6시그마의 CTQ(Critical To Quality)선정을 위한 TP(Thinking Process) 활용 방안에 관한 연구 (A study regarding an TP(Thinking process) Application Plan for selecting the CTQ(Critical To Quality) of 6 Sigma)

  • 이정섭;서장훈;박명규
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2004년도 추계학술대회
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    • pp.81-85
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    • 2004
  • Companies adopted a program called Six Sigma, in order to make fundamental changes in the way the company operated to fulfill customers' expectations. Six Sigma reduces the occurrence of defects. This approach derives the overall process of selection the right projects based on their potential to improve performance metrics and selection and training the right people to get the business results. However, in the course of Six Sigma process steps, companies are in the face of problems. This study is to solve the problems using TP(Thinking Process) of TOC(Theory of Constraints). TOC is methodology for solving key problem in system which is called Constraints. Nowadays, its application is going to be wide and its concept is being implemented. In this paper, it is showed possibility of application TOC to Six Sigma.

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다학제 교육의 근간으로서 '디자인 사고'에 대한 연구 (The Study of Design Thinking as Foundation of Multidisciplinary Education)

  • 박성미;김수화
    • 수산해양교육연구
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    • 제25권1호
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    • pp.260-273
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    • 2013
  • This study aims to reflect experts' opinions in analyzing a design thinking as foundation of multidisciplinary education. For this purpose, a delphi survey was conducted with 20 experts in three sessions from May 1 to June 25, 2012. To analyze the collected data, descriptive statistics, including frequency, percentage, the mean, and standard deviation were implemented, and internal reliability test on the survey instrument was carried out for statistical processing. The main results are as follows : First, the delphi analysis on intuitive thinking of design thinking suggested 7 items(to pursue the possibility of outside, to pursue the possibility of applying new forms of technology, content planning, facing a complex real-world phenomena etc.). Second, the delphi analysis on logical thinking of design thinking suggested 7 items(executed repeatedly, reasoning and verification, artificial intelligence, a decision support system etc.) Third, the delphi analysis on subjective thinking of design thinking suggested 9 items(user experience measuring, user satisfaction ratings, user requirements analysis, user interface design, behavioral responses of the human etc.). Fourth, the delphi analysis on objective information of design thinking suggested 8 items(information management system, simulation, production process, information exchange and sharing etc.). According to the results of the delphi analysis, design thinking can be seen as the foundation of multidisciplinary education. Suggestions were made for discussion about the main results and further researches.

경험디자인의 개념과 특성에 관한 연구 - 인간의 공간 인지 과정을 중심으로 - (A Study on Definition and Characteristic of Experience Design - Focused on Human's Cognition Process in Space -)

  • 김예진;이정욱
    • 한국실내디자인학회논문집
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    • 제15권4호
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    • pp.138-146
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    • 2006
  • Main elements in definition of space value were physical, formal, and reasonable characteristics in the past. Howener recently, definition of space value is changing by being advanced about study concerned with human's cognition and thinking way in definition and analysis of space. As you see, cognitive psychologists have emphasized the importance of human's cognitive structure and process and studied diverse aspects of human's thinking ; consciousness, perception, memory, image, language, decision-making, inference, and so on. Therefore main elements in definition of space value are five-dimensional, psychological, symbolic, mental, emotional characteristics above physical, formal, and reasonable characteristics. As mentioned above, the conversion of thinking focused on reason to thinking focused on human's spirit and emotion is achieved in contemporary architecture and 'human's experience' in space becomes a very important factor. For that reason, the purpose of this study is consideration of human's cognitive process in space by conversion of thinking and gives a definition about experience. And, I would like to define 'experience design' whose main attribute is experience in space and establish theoretical basis of experience design through theoretical researches about experience. This study on experience design that induces users to participate in space and stimulate human's spirit is a important point in definition of space value not only contemporary interior architecture but also prospective generation.

A Narrative Inquiry into Pre-Service Science Teachers' Reflective Thinking as Presented in Microteaching Lessons

  • Chung, Choong-Duk;Kang, Kyung-Hee
    • 한국과학교육학회지
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    • 제32권9호
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    • pp.1405-1416
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    • 2012
  • This study aims to analyze how pre-service science teachers' reflective thinking is presented during the microteaching process. The subjects of this study were 13 students who attended a lecture course on science teaching methods offered by the Department of Science Education of the College of Education at a national university. The simulated lessons that were performed during the microteaching process went through peer assessment and self-assessment. Then, the next set of lessons was conducted based on the assessment results. After the first set of simulated lessons, the pre-service teachers' reflection at the routine and technical levels was most remarkable in the focus dimension. In the inquiry and change dimensions, technical reflection stood out. Dialogic or transformative reflection was rarely presented. In addition, most of the pre-service teachers displayed mingling patterns of reflection levels in all of the three dimensions. The results of this study, in particular, prove that microteaching has a high level of applicability in terms of reflective thinking and instructional technology. Accordingly, there is a need for subsequent studies to create a new model that can encourage pre-service teachers' reflective thinking by structuralizing peer and self-assessment during the process of microteaching.

The Effect of Application of PBL(Problem-Based-Learning) Class on Nursing Process Education

  • Ji-Un Seo
    • 한국컴퓨터정보학회논문지
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    • 제28권8호
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    • pp.145-153
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    • 2023
  • 본 연구는 간호과정 및 비판적사고 수업에서 문제중심학습 방법을 한 학기 동안 적용하여 적용 전·후에 간호대학생의 비판적 사고성향, 협력적 자아효능감 및 간호과정 자신감에 미치는 효과를 확인하기 위해 수행되었다. 본 연구는 단일군 사전·사후 설계이다. 연구 대상자는 G시의 간호학과 2학년을 대상으로 온라인 설문지를 이용하여 수집하였고 108명이 최종 참여하였다. 연구결과 비판적 사고성향(t=-4.24, p=.000)과 협력적 자아효능감(t=-3.08, p=.003) 및 간호과정 자신감(t=-13.99, p=.000)은 통계적으로 유의하게 상승했다. 이 결과는 문제중심학습이 비판적 사고성향, 협력적 자아효능감 및 간호과정 자신감에 효과가 있음을 의미한다. 따라서 문제중심학습(PBL)을 간호교육에 확대하여 적용한다면 간호대학생의 핵심역량을 높이는데 효과적일 것이라고 사료된다.