• Title/Summary/Keyword: TEXTOM

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A Study on Exploring Direction for Future Education for the Common Good Based on Big Data (빅데이터 기반 공동선 증진을 위한 미래교육 방향성 탐색 연구)

  • Kim, Byung-Man;Kim, Jung-In;Lee, Young-Woo;Lee, Kang-Hoon
    • Journal of Convergence for Information Technology
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    • v.12 no.2
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    • pp.37-46
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    • 2022
  • The purpose of this study is to provide basic data onto preparing soft landing plan of future education policy by exploring direction of future education for the common good using big data and keyword network analysis. Based on the big data provided by Textom, data was collected under the keyword 'future education + common Good' and then keyword network analysis was performed. As a result of the research, it was found that 'common good', 'social', 'KAIST future warning', 'measures', 'research', 'future education', 'politics' were common keywords in the social awareness of future education for the common good. The results of this study suggest that the social awareness of future education for the common good is related to factors related to human, physical environment, social response, academic interest, education policy, education plan, and related variables, It was closely related. Based on these results, we suggested implications for the support for the preparation of a soft landing plan of future education for the common good.

Analysis on the Trends of Research Themes of the Korean Dance Using Text Mining (텍스트 마이닝을 활용한 한국무용 연구주제 동향 분석)

  • Kim, Woo-Kyung;Yoo, Ji-Young
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.5
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    • pp.215-228
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    • 2019
  • The purpose of this study is to analyze the trends of research themes of the Korean dance in recent 20 years using text mining. The study has analyzed 3,047 words in 1,468 academic papers posted in the Research & Information Services Section(RISS). TEXTOM, a big data analysis solution, has been used to refine and analyse data, and the keyword analysis and topic modeling have been adopted during the text-mining process to come up with meaningful results. First, the theme of studies has shifted from the structure of the basic Korean dance moves to the use and transmission of the Korean dance. Second, those who participate in studies of the Korean dance have changed from middle-aged women to elderly women. Third, studies on dance records have been inactivated. Fourth, studies on Choi Seung-hee have consistently been a subject of interest. Fifth, the focus of studies has turned from the Korean creative dance to the Korean traditional dance. Sixth, there are no iconic research themes that would lead the academic trends with no clear boundaries of research themes.

A Study on the Response of Military Sexual Violence: Based on Big Data Analysis of Related Articles (군 성폭력 대응 실태연구: 관련 기사 빅 데이터 분석 중심)

  • Young-Ran Kim;Min-Sun Lee;Hyun Song
    • Industry Promotion Research
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    • v.8 no.4
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    • pp.131-137
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    • 2023
  • This study collected and analyzed articles related to military sex crimes covered in the news from February 2019 to May 28, 2022 in order to identify problems arising from sexual crimes in the military. In order to understand the current status of military sexual violence reported in the media, articles were collected using BIGKinds, a news big data analysis system, and using the Textom program, the study was conducted using frequency analysis by period, word cloud, and semantic network analysis techniques for keywords. The study was conducted using the technique. As a result of data analysis, first, it was confirmed that the public's attention was focused on the victims in reports related to sex crimes within the military. Second, the problem of the lukewarm system of the relevant authorities in responding to sex crimes was revealed. Third, there was a lack of support for victims of sex crimes.

A Trend Analysis on E-sports using Social Big Data

  • Kyoung Ah YEO;Min Soo KIM
    • Journal of Sport and Applied Science
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    • v.8 no.1
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    • pp.11-17
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    • 2024
  • Purpose: The purpose of the study was to understand a trend of esports in terms of gamers' and fans' perceptions toward esports using social big data. Research design, data, and methodology: In this study, researchers first selected keywords related to esports. Then a total of 10,138 buzz data created at twitter, Facebook, news media, blogs, café and community between November 10, 2022 and November 19, 2023 were collected and analyzed with 'Textom', a big data solution. Results: The results of this study were as follows. Firstly, the news data's main articles were about competitions hosted by local governments and policies to revitalize the gaming industry. Secondly, As a result of esports analysis using Textom, there was a lot of interest in the adoption of the Hangzhou Asian Games as an official event and various esports competitions. As a result of the sentiment analysis, the positive content was related to the development potential of the esports industry, and the negative content was a discussion about the fundamental problem of whether esports is truly a sport. Thirdly, As a result of analyzing social big data on esports and the Olympics, there was hope that it would be adopted as an official event in the Olympics due to its adoption as an official event in the Hangzhou Asian Games. Conclusions: There was a positive opinion that the adoption of esports as an official Olympic event had positive content that could improve the quality of the game, and a negative opinion that games with actions that violate the Olympic spirit, such as murder and assault, should not be adopted as an official Olympic event. Further implications were discussed.

Social Perception of Disaster Safety Education for Migrant Youth based on Big Data (빅데이터를 통해 바라본 이주배경청소년 재난안전교육에 대한 사회적 인식)

  • Ying Jin;Sang Jeong
    • Journal of the Society of Disaster Information
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    • v.20 no.2
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    • pp.462-469
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    • 2024
  • Purpose: This study aims to analyze data on disaster safety education for migrant youth and to examine the corresponding social perceptions. Method: Data on disaster safety education for migrant youth were collected and analyzed using Textom and Ucinet. The data used in the study were searched on portal websites from 2016 to 2023 using the keywords 'migrant youth+ disaster + safety education'. Result: The analysis results showed that 'education (306)' had the highest frequency, followed by 'safety (287)', 'school (97)', 'society (85)', and 'support (77)'. The keyword with the high degree of centrality, closeness centrality, and betweenness centrality were 'education', 'safety' and 'society'. 'Family' ranked higher in betweenness centrality than the rankings of frequency analysis, degree centrality and closeness centrality, indicating that 'family' plays a significant role as a mediator in the network of disaster safety education for migrant youth. Conclusion: By examining social awareness about disaster safety education for migrant youth, the findings will be used to develop policies and strategies for disaster safety education that consider the unique vulnerabilities of migrant youth in disaster situations.

Design and Implementation of Hadoop-based Platform "Textom" for Processing Big-data (하둡 기반 빅데이터 수집 및 처리를 위한 플랫폼 설계 및 구현)

  • Son, ki-jun;Cho, in-ho;Kim, chan-woo;Jun, chae-nam
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.297-298
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    • 2015
  • 빅데이터 처리를 위한 소프트웨어 시스템을 구축하기 위하여 필요한 대표적인 기술 중 하나가 데이터의 수집 및 분석이다. 데이터 수집은 서비스를 제공하기 위한 분석의 기초 작업으로 분석 인프라를 구축하는 작업에 매우 중요하다. 본 논문은 한국어 기반 빅데이터 처리를 위하여 웹과 SNS상의 데이터 수집 어플리케이션 및 저장과 분석을 위한 플랫폼을 제공한다. 해당 플랫폼은 하둡(Hadoop) 기반으로 동작을 하며 비동기적으로 데이터를 수집하고, 수집된 데이터를 하둡에 저장하게 되며, 저장된 데이터를 분석한 후 분석결과에 대한 시각화 결과를 제공한다. 구현된 빅데이터 플랫폼 텍스톰은 데이터 수집 및 분석가를 위한 유용한 시스템이 될 것으로 기대가 된다. 특히 본 논문에서는 모든 구현을 오픈소스 소프트웨어에 기반하여 수행했으며, 웹 환경에서 데이터 수집 및 분석이 가능하도록 구현하였다.

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Recommended Chocolate Applications Based On The Propensity To Consume Dining outside Using Big Data On Social Networks

  • Lee, Tae-gyeong;Moon, Seok-jae;Ryu, Gihwan
    • International Journal of Advanced Culture Technology
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    • v.8 no.3
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    • pp.325-333
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    • 2020
  • In the past, eating outside was usually the purpose of eating. However, it has recently expanded into a restaurant culture market. In particular, a dessert culture is being established where people can talk and enjoy. Each consumer has a different tendency to buy chocolate such as health, taste, and atmosphere. Therefore, it is time to recommend chocolate according to consumers' tendency to eat out. In this paper, we propose a chocolate recommendation application based on the tendency to eat out using data on social networks. To collect keyword-based chocolate information, Textom is used as a text mining big data analysis solution.Text mining analysis and related topics are extracted and modeled. Because to shorten the time to recommend chocolate to users. In addition, research on the propensity of eating out is based on prior research. Finally, it implements hybrid app base.

A study on changes in domestic tourism trends using social big data analysis - Comparison before and after COVID19 -

  • Yoo, Kyoung-mi;Choi, Youn-hee
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.98-108
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    • 2022
  • In this study, social network analysis was performed to compare and analyze changes in domestic tourism trends before and after the outbreak of COVID-19 in a situation where the damage to the tourism industry due to COVID-19 is increasing. Using Textom, a big data analysis service, data were collected using the keywords "travel destination" and "travel trend" based on the collection period of 2019 and 2020, when the epidemic spread to the world and became chaotic. After extracting a total of 80 key words through text mining, centrality was analyzed using NetDraw of Ucinet6, and clustered into 4 groups through CONCOR analysis. Through this, we compared and analyzed changes in domestic tourism trends before and after the outbreak of COVID-19, and it is judged to provide basic data for tourism marketing strategies and tourism product development in the post-COVID-19.

Exploring the Key Factors that Lead to Intentions to Use AI Fashion Curation Services through Big Data Analysis

  • Shin, Eunjung;Hwang, Ha Sung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.2
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    • pp.676-691
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    • 2022
  • An increasing number of companies in the fashion industry are using AI curation services. The purpose of this study is to investigate perceptions of and intentions to use AI fashion curation services among customers by using text mining. To accomplish this goal, we collected a total of 34,190 online posts from two Korean portals, Naver and Daum. We conducted frequency analysis to identify the most frequently mentioned keywords using Textom. The analysis extracted "various," "good," "many," "right," and "new" at the highest frequency, indicating that consumers had positive perceptions of AI fashion curation services. In addition, we conducted a semantic network analysis with the top-50 most frequently used keywords, classifying customers' perceptions of AI fashion curation services into three groups: shopping, platform, and business profit. We also identified the factors that boost continuous use intentions: usability, usefulness, reliability, enjoyment, and personalization. We conclude this paper by discussing the theoretical and practical implications of these findings.

A study on Metaverse keyword Consumer perception survey after Covid-19 using big Data

  • LEE, JINHO;Byun, Kwang Min;Ryu, Gi Hwan
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.52-57
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    • 2022
  • In this study, keywords from representative online portal sites such as Naver, Google, and Youtube were collected based on text mining analysis technique using Textom to check the changes in metqaverse after COVID-19. before Corona, it was confirmed that social media platforms such as Kakao Talk, Facebook, and Twitter were mentioned, and among the four metaverse, consumer awareness was still concentrated in the field of life logging. However, after Corona, keywords from Roblox, Fortnite, and Geppetto appeared, and keywords such as Universe, Space, Meta, and the world appeared, so Metaverse was recognized as a virtual world. As a result, it was confirmed that consumer perception changed from the life logging of Metaverse to the mirror world. Third, keywords such as cryptocurrency, cryptocurrency, coin, and exchange appeared before Corona, and the word frequency ranking for blockchain, which is an underlying technology, was high, but after Corona, the word frequency ranking fell significantly as mentioned above.