• Title/Summary/Keyword: TCP traffic

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Performance and Quality Evaluation of TCP/IP Traffic over Satellite ATM Network (위성 ATM 망에서 TCP/IP 트래픽의 전송성능 및 품질평가)

  • Kim, Nae-Su;Song, Jeong-Gil
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.8S
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    • pp.2679-2687
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    • 2000
  • 위성 ATM 망에서 TCP/IP 기반의 응용 서비스를 제공하기 위해서는 위성의 긴 전송지연과 이성 채널의 버스트 오류 특성에 따른 정확한 전송 성능의 영향과 분석이 요구되며, 아울러 성능 목표치가 제시되어야 한다. 본 논문은 2Mbps급 KOREASAT위성을 이용한 위성망과 지상망이 상호 연동된 실제 위성/지상 ATM LANE(LAN Emulation)을 구현하고, 위성 채널의 Eb/No와 TCP 소켓 버퍼 크기, 그리고 전송 메시지 크기를 바꾸어 가면서 그때의 TCP/IP 트래픽과 FTP의 전송성능을 비교 분석하였다. 아울러 IPoA(IP over ATM)기반의 영상회의 서비스에 대한 전송 품질 및 메시지 전달 특성 등을 분석하였다. 연구결과 TCP 소켓 버퍼 크기가 증가할 때 TCP의 전체 성능이 증가함을 알 수 있으나 제한된 최대 윈도우 크기 64kbytes와 위성채널의 오류 특성으로 인해 실제 최대 전송속도는 이론상의 목표치를 달성하지 못함을 보여 주었다. 또한 2Mbps 위성링크에서 Eb/No가 6dB 이하에서는 실제적으로 제공할 수 있는 최대 전송성능의 50%이하로 떨어져 TCP/IP over ATM 서비스가 거의 불가능함을 보여주었다. FTP의 경우, 파일 크기가 작으면 최대 전송속도에 도달하기 전에 파일 전송이 완료되어 대역폭 이용의 효율성 측면에서 TCP/IP의 slow start 메케니즘이 적절하지 않음을 보여주었다. 이울러 IPoA영상회의 서비스에서도 Eb/No가 약 6.5dB 이하에서는 영상이 거의 정지되고, 메시지 전달시간도 ITU에서 권고하는 목표치를 훨씬 상회하여 서비스가 거의 불가능함을 보였다.

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A novel Adaptive Re-Marking Strategy for TCP Fairness of DiffServ Assured Services (DiffServ Assured Service에서 TCP 공평성 보장을 위한 적응적인 패킷 Re-Marking 방안)

  • Hur, Kyeong
    • The Journal of Korean Association of Computer Education
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    • v.11 no.2
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    • pp.99-106
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    • 2008
  • In this paper, we have proposed a novel re-marking strategy at tbe ingressive edge router to improve TCP fairness of DiffServ Assured Services. Our re-marking strategy introduces a configuration method of the Temporary Permitted Rate (TPR). By using this new configuration method of TPR, IN packets of greedy TCP flows are re-marked to OUT packets pertinently and constantly whenever the network traffic changes. Simulation Results show that this novel re-marking strategy can regulate the packet transmission rate of each TCP flow to the contract rate without a decrease in the link utilization.

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NJ+: An Efficient Congestion Control Mechanism for Wireless Networks

  • Lee, Jae-Hyung;Kim, Jung-Rae;Park, Min-U;Koo, Ja-Hwan;Choo, Hyun-Seung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.2 no.6
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    • pp.333-351
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    • 2008
  • Transmission control protocols have to overcome common problems in wireless networks. TCP employing both packet loss discrimination mechanism and available bandwidth estimation algorithm, known as the good existing solution, shows significant performance enhancement in wireless networks. For instance, TCP New Jersey which exhibits high throughput in wireless networks intends to improve TCP performance by using available bandwidth estimation and congestion warning. Even though it achieves 17% and 85% improvements in terms of goodput over TCP Westwood and TCP Reno, respectively, we further improve it by exploring maximized available bandwidth estimation, handling bit-error-rate error recovery, and effective adjustment of sending rate for retransmission timeout. Hence, we propose TCP NJ+, showing that for up to 5% packet loss rate, it outperforms other TCP variants by 19% to 104% in terms of goodput when the network is in bi-directional background traffic.

Evaluation of the Effect of Traffic Control Program on the Ambient Air Quality in Seoul Metropolitan Area Using the Lower Level Stability Index of Atmosphere (하층대기의 연직 안정도 지표를 이용한 차량 2부제의 수도권 대기오염도 저감효과 분석)

  • Kim C.-H.;Park 1.-S.;Lee S.-J.;Kim J.-S.;Hong Y.-D.;Han J.-S.;Jin H.-A.
    • Journal of Korean Society for Atmospheric Environment
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    • v.21 no.2
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    • pp.243-257
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    • 2005
  • The effects of Traffic Control Program (TCP) on the ambient urban air quality of SO$_{2}$, NO$_{2}$, O$_{3}$, and PM$_{10}$ were evaluated in Seoul metropolitan area by using the lower atmospheric vertical stability index and daily mean wind speeds. The vertical stability index; temperature lapse rate between 1000 hPa and 850 hPa geopotential height fields, were used to identify daily vertical stability index during the 2002 World Cup period where traffic amount was reportedly reduced to half the number of vehicles. The indicated air quality levels of TCP days were then compared with those of the cases observed with analogous vertical stability during the recent 3 years from 2000 to 2002. The result indicates that the effect of TCP on the primary air pollutants are found to be approximately 39$\%$, 23$\%$ and 20$\%$ lower for SO$_{2}$, NO$_{2}$ and PM$_{10}$, respectively. The secondary air pollutant; ozone, showed relatively smaller decreasing rate (13$\%$) of daily mean concentrations (even increased during the night time). The comparison of daily maximum or peak concentrations reveals that the pronounced decreasing effects of TCP on the ambient air quality for both primary and secondary air pollutants, suggesting that TCP is one of the effective strategies to control peak or higher concentrations for most urban scale air pollutants in and around the Seoul metropolitan area.

Utilizing Multicasts Routers for Reliability in On-Line Games (온라인 게임에서 신뢰성 확보를 위한 멀티캐스트 라우터의 활용)

  • Doo, Gil-Soo;Lee, Kwang-Jae;Seol, Nam-O
    • Journal of Korea Game Society
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    • v.2 no.1
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    • pp.23-29
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    • 2002
  • Multicast protocols are efficient methods of group communication such as video conference, Internet broadcasting and On-Line Game, but they do not support the various transmission protocol services like a reliability guarantee, FTP, or Telnet that TCPs do. The Purpose or this Paper is to find a method to utilize multicast routers can simultaneously transport multicast packets and TCP packets. For multicast network scalability and error recovery the existing SRM(Scalable Reliable Multicast)method has been used. Three packets per TCP transmission control window site are used for transport and an ACK is used for flow control. A CBR(Constant Bit Rate) and a SRM is used for UDP traffic control. Divided on whether a UDP multicast packet and TCP unicast packet is used simultaneously or only a UDP multicast packet transport is used, the multicast receiver with the longest delay is measured on the number of packets and its data receiving rate. It can be seen that the UDP packet and the TCP's IP packet can be simultaneously used in a server router.

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A Study on Guaranteeing Technique for Internet Service over ATM Transmission (ATM 전송에서 인터넷 서비스 방안)

  • Min, Jae-Hong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11S
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    • pp.3199-3208
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    • 1999
  • Recently the number of Internet users have been drastically increased with the introduction of WWW browsers, which requires accommodation study of TCP/IP on ATM networks. There are a number of problems in operating IP-over-ATM efficiently because of limited functions and overhead of IP. According to recent research, the alternatives to TCP/IP efficiently because of limited functions and overhead of IP. According to recent research, the alternatives to TCP/IP over ABR or UBR have been suggested, and the required capacity of switch buffer and problems in TCP/IP over ABR have been researched. In this paper, we address problems caused by the features of HTTP traffic and suggest a solution for TCP over ABR. The performance of the methods suggested in this paper is verified through simulation under limited conditions.

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Analysis of Two Bottleneck ECN/RED Gateways in Many User TCP Networks (두 개의 병목지점 ECN/RED 게이트웨이의 분석)

  • 이계민;강영경;전종우
    • The Korean Journal of Applied Statistics
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    • v.17 no.2
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    • pp.311-326
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    • 2004
  • We propose a Markov model of two bottleneck ECN/RED gateways experiencing a large number of TCP users. We show that, as the number of users becomes large, the queue sizes per user of the both gateways converge at steady-state to individual fixed points. Also, we derive a computational algorithm to exactly obtain the fixed points and present simulation example showing the limiting behavior of the gateway traffic.

A TCP-Friendly Control Method using Neural Network Prediction Algorithm (신경회로망 예측 알고리즘을 적용한 TCP-Friednly 제어 방법)

  • Yoo, Sung-Goo;Chong, Kil-To
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.105-107
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    • 2006
  • As internet streaming data increase, transport protocol such as TCP, TGP-Friendly is important to study control transmission rate and share of Internet bandwidth. In this paper, we propose a TCP-Friendly protocol using Neural Network for media delivery over wired Internet which has various traffic size(PTFRC). PTFRC can effectively send streaming data when occur congestion and predict one-step ahead round trip time and packet loss rate. A multi-layer perceptron structure is used as the prediction model, and the Levenberg-Marquardt algorithm is used as a traning algorithm. The performance of the PTFRC was evaluated by the share of Bandwidth and packet loss rate with various protocols.

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Implementation of Video Transfer with TCP-friendly Rate Control Protocol

  • Miyabayashi, Masaki;Wakamiya, Naoki;Murata, Masayuki;Miyahara, Hideo
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.117-120
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    • 2000
  • As the use of real-time multimedia applications increases, a considerable amount of “greedy” UDP traffic would easily dominate network bandwidth and packet loss. As a result, bandwidth available to TCP connections is oppressed and their performance extremely deteriorates. In or-der that both TCP and UDP sessions fairly co-exist in the Internet, it is vital that we consider the fairness among both protocols. In this work, we implement a “TCP-friendly” rate control mechanism suitable to video applications and con-sider its applicability to a real system through observation of the video quality at the receiver and the connection state. It is shown that we can achieve high-quality and stable video transfer fairly sharing the network bandwidth with TCP by applying our rate control at a control interval of 32 times as long as RTT.

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Performance Improvement Method for Short TCP Traffic in Wired/Wireless Game Network (유무선 게임 네트워크에서 짧은 TCP 트래픽의 성능개선 기법)

  • Jin, Kyo-Hong;Kim, Jin-Duk
    • Annual Conference of KIPS
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    • 2002.11b
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    • pp.1201-1204
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    • 2002
  • 인터넷의 폭발적인 발전과 더불어 온라인 게임은 인터넷 산업을 주도하는 원동력이 되고 있다. 최근 온라인 게임은 유선통신망에서 무선통신망으로 사업범위를 넓혀 핸드폰이나 PDA 등의 무선단말기에서도 게임을 즐길 수 있게 되었다. 그러나, 온라인 게임의 전송프로토콜로 이용되고 있는 TCP 프로토콜은 무선통신 환경의 높은 비트 오류율로 인하여 폭주제어 알고리즘이 오동작을 일으키며 이로 인하여 전체적인 게임 서비스의 성능이 저하된다. 따라서 본 논문에서는 무선 온라인 게임 네트워크에서 TCP 프로토콜의 성능을 개선시키기 위한 응답패킷 분할 기법을 제안하였다. 제안된 기법은 컴퓨터 시뮬레이션을 통해 성능을 분석하였으며, 그 결과 기존의 TCP 프로토콜에 비하여 성능이 향상되었음을 확인하였다.

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