• Title/Summary/Keyword: Submarine Combat System

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Target Range Estimation Method using Ghost Target in the Submarine Linear Array Sonar (잠수함 선배열소나의 허위표적 정보를 이용한 표적의 거리추정 기법)

  • Choi, Byungwoong;Kim, Kyubaek
    • Journal of the Korea Institute of Military Science and Technology
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    • v.18 no.5
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    • pp.532-537
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    • 2015
  • In this paper, we propose target range estimation method using ghost target in the submarine linear array sonar. Usually, when submarine detect target, they use passive sonar detection to avoid self-disclosure by active sonar transmission. But, originally, passive linear array sonar have limitation for target range estimation and additional processing is required to get target range information. For the case of near-field target, typical range estimation method is using multiple information by multipath effect in underwater environment. Acoustic signal generated from target are propagated along with numerous multipath in underwater environment. Since multipath target signals received in the linear array sonar have different conic angles each other, ghost target is appeared at the bearing different with real target bearing and sonar operator can find these information on the operation console. Under several assumption, this geometric properties can be analysed mathematically and we get the target range by derivation of this geometric equations using measured conic angles of real target and ghost target.

Efficient Target Tracking with Adaptive Resource Management using a Passive Sensor (수동센서를 이용한 효율적인 표적추적을 위한 적응적 자원관리 알고리듬 연구)

  • Kim, Woo Chan;Lee, Haeho;Ahn, Myonghwan;Lee, Bum Jik;Song, Taek Lyul
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.7
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    • pp.536-542
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    • 2016
  • To enhance tracking efficiency, a target-tracking filter with a resource management algorithm is required. One of the resource management algorithms chooses or evaluates the proper sampling time using cost functions which are related to the target tracking filter. We propose a resource management algorithm for bearing only tracking environments. Since the tracking performance depends on the system observability, the bearing-only tracking is one of challenging target-tracking fields. The proposed algorithm provides the adaptive sampling time using the variation rate of the error covariance matrix from the target-tracking filter. The simulation verifies the efficiency performance of the proposed algorithm.

Construction of Optimal Anti-submarine Search Patterns for the Anti-submarine Ships Cooperating with Helicopters based on Simulation Method (대잠 헬기와의 협동 작전을 고려한 수상함의 최적 대잠탐색 패턴 산출을 위한 시뮬레이션)

  • Yu, Chan-Woo;Park, Sung-Woon
    • Journal of the Korea Society for Simulation
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    • v.23 no.1
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    • pp.33-42
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    • 2014
  • In this paper we analyzed the search patterns for the anti-submarine warfare (ASW) surface ships cooperating with ASW helicopters. For this purpose, we modeled evasive motion of a submarine with a probabilistic method. And maneuvers and search actions of ships and helicopters participating in the anti-submarine search mission are designed. And for each simulation scenario, the case where a ship and a helicopter searches a submarine independently according to its optimized search pattern is compared with the case where the search platforms participate in the ASW mission cooperatively. Based on the simulation results, we proposed the reconfigured search patterns that help cooperative ASW surface ships increase the total cumulative detection probability (CDP).

Development of C2 Virtual Linked Simulator For Engineering and Engagement Level Battle Experimentation (공학-교전급 전투실험을 위한 C2 가상모의 연동 시뮬레이터 개발)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan;Lee, Kyuhyun
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.11-19
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    • 2013
  • The Korean naval weapon systems, combat experiments establish the concept of Battle operations, and create the future of the new weapons system. Doctrine development and training as well as ranging from experiments for evaluate the performance of mission operations for combat experiments are used. The battle lab is effectively support tool for the Korean Naval battle experiments. The battle lab is through a dedicated testing facility and to build efficient and effective simulation-based acquisition supporting environment. In this paper, the ship / submarines C2 operations virtual simulator was developed to support the concept of Battle operations of naval combat experiments in training and tactical development. The ship C2 operations virtual simulator makes the anti-ship and anti-aircraft the engagement scenario for performed experiments using the SADM. The submarines C2 operations virtual simulator makes the anti-submarine engagement scenario for performed experiments using EAS. EAS System was created before reuse. EAS system by modifying the additional interfaces HLA-RTI has been reused. Reflected in the tactics and training after analysis of the results through the battle experiment. Also increase training fidelity through operator involvement. The anti-ship and anti-aircraft system architecture (SADM) and anti-submarine system architecture (EAS) requires unique design of system framework since two separate architectures should be integrated into a system. An C2 virtual linked architecture was used to integrate different system architecture. A C2 virtual linked software framework, designed that have integrated protocol for battle experimental linkage and battlefield visualization environment.

A Study on the Parallel Processing of the Object Generator in a Suface Combat System LBTS (수상함 전투체계 육상시험체계용 개체생성기 구현에 적합한 병렬처리기법에 관한 연구)

  • Kim, Chang-Jin;Oh, Gwang-Baek;Jung, Young-Hwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.5
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    • pp.734-738
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    • 2010
  • Object Generator is a software to provide simulation object data(aircraft, ship, submarine, missile, torpedo) for sumulators in LBTS(Land Based Test System). but there is a burden to the system, because Object generator needs to send many object's data, display objects in a tactical screen, show object's information in a list in 1 second. This paper suggests a parallel software structure taking a few factors(deadlock, dependency) into consideration. At last, the paper shows the performance of the parallel structure's software compared with the former structure's software.

A Study on Improvement of Submarine Attack Periscope Operation Performance using Installing Protector on Sail (잠수함 공격잠망경 함교 보호구조물 설치를 통한 장비 운용성능 향상에 관한 연구)

  • Choi, Woo-Seok;Chang, Ho-Seong;Lee, Young-Suk;Kim, Sang-Il
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.5
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    • pp.199-206
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    • 2021
  • This paper describes the feasibility and reliability verification of installing a protective structure to protect attack periscopes. The attack periscope is the critical equipment of a submarine to enable the user to monitor surface and air activity, collect navigational data, and detect and identify targets. The attack periscope provides target information acquired through TV, IR camera, and laser range finder to the combat system. In the product improvement program, the upper part of the masts was exposed to the outside of the sail because the existing attack periscope was replaced with a new one. On the other hand, the head sensor can be damaged by floating objects, such as fishing nets, during sea navigation. Therefore, the installation of a protective structure for an attack periscope improved the equipment operation performance. The feasibility and reliability of the installation of the protective structure were verified by examining the influence of URN.

A Study on Architecture Design of Network Management System for DX (구축함(DX) 네트워크 관리 시스템 구조 설계에 대한 연구)

  • Lee, Kwang-Je;Chung, Jin-Wook
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.39 no.2
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    • pp.95-103
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    • 2002
  • We know that the all of warfare system has been becoming complex and variety in warfield thru the Gulf-War. The all of warfare electronic systems is designed to inter-operate by networks in recently. Especially Warfare Equipment systems of Men-of-War(War ship) as like KDX(Korea Destroyer, Experimental), FF(Frigate), PCC(Costal Patrol Craft), Submarine are connected by Combat System Databus to the Command system(C2 System), so C2 system can control all of equipments in ship. In this view, the status of network(Combat System Databus) is very critical parameter in war field. So In this paper, we propose the method of Network Management System construction for War ship, and especially propose the architectural design of network management system for DX(Destroyer, Experimental) equipments using SNMP(Simple Network Management Protocol). And Link Utilization is monitored by simulation. 

An Experimental Study on the Measurement of Water Surface Discharge Temperature of High-Temperature Bubble Injected into Cylindrical Acrylic Water Tank (원통 아크릴 수조로 주입된 고온 기포의 수면 배출 온도 측정에 관한 실험적 연구)

  • SeokTae Yoon;YongJin Cho
    • Journal of Korea Society of Industrial Information Systems
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    • v.28 no.6
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    • pp.99-105
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    • 2023
  • Submarines, which require a high degree of survivability, are among the most critical combat weapon systems in military strategic assets. Conventional submarines need air to operate their propulsion systems. Exhaust gases released into the water during snorkel navigation heat the surrounding fluid, producing a temperature wake. This wake, in turn, reduces the submarine's survivability. In this study, we conducted a preliminary experiment on the temperature traces formed by an underwater submarine's waste discharge. For this purpose, we collected propulsion system and navigation condition data from domestically introduced submarines and developed an experimental system to measure the temperature traces. As a result, we observed that high-temperature bubbles injected into the tank broke down into smaller sizes, and their temperature dropped to levels similar to the surrounding fluid. This observation was confirmed using a thermocouple sensor. Consequently, the thermal imaging system designed to measure the temperature trace of the water's surface did not detect any significant temperature traces.

Gertler-Hagen Hydrodynamic Model Based Velocity Estimation Filter for Long-term Underwater Navigation Without External Position Fix (수중 자율이동체의 장시간 수중항법 성능 개선을 위한 표준 수력학 모델 기반 속도 추정필터 설계)

  • Lee, Yunha;Ra, Won-Sang;Kim, Kwanghoon;Ahn, Myonghwan;Lee, Bum-Jik
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.11
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    • pp.1868-1878
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    • 2016
  • This paper proposes a novel velocity estimator for long-term underwater navigation of autonomous underwater vehicles(AUVs). Provided that an external position fix is not given, a viable goal in designing a underwater navigation algorithm is to reduce the divergence rate of position error only using the sporadic velocity information obtained from Doppler velocity log(DVL). For such case, the performance of underwater navigation eventually depends on accuracy and reliability of external velocity information. This motivates us to devise a velocity estimator which can drastically enhance the navigation performance even when the DVL measurement is unavailable. Incorporating the Gertler-Hagen hydrodynamics model of an AUV with the measurement models of velocity and depth sensors, the velocity estimator design problem is resolved using the extended Kalman filter. Different from the existing methods in which an AUV simulator is regarded as a virtual sensor, our approach is less sensitive to the model uncertainty often encountered in practice. This is because our velocity filter estimates the simulator errors with sensor aids and furthermore compensates these errors based on the indirect feedforward manner. Through the simulations for typical AUV navigation scenarios, the effectiveness of the proposed scheme is demonstrated.

A Study on Knowledge Based System for Submarines Leakages (잠수함의 침수시 대응을 위한 지식기반시스템에 관한 연구)

  • Dong-Kon Lee;J.Y. Lee;J.H. Lee;K.H. Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.38 no.3
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    • pp.107-116
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    • 2001
  • Any small leakages in the submarines could lead to the serious consecutive damages since it operates under high water pressure. Such leakages including damages of pipe and hull itself eventually could incur humane casualties and loss of expensive properties as well as the loss of combat capabilities. In this paper, knowledge based decision system is developed. The domain knowledge is acquired from document of submarine design, design expertise and interview with operator. Damages of hull itself and pipes are treated and decision is recommended whether to stay in the sea or to be blowing, for instance.

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