• Title/Summary/Keyword: Subject memory

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Improvement of Attention and Short-term Memory of Mild Dementia Using iPad Applications: A Single Case Study (아이패드를 이용한 경도 치매 노인의 주의집중력과 단기 기억력 증진 : 단일대상연구)

  • Hwangbo, Seung Woo;Kim, Moon-Young;Kim, Jongbae;Park, Hae Yean
    • Therapeutic Science for Rehabilitation
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    • 제7권3호
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    • pp.47-58
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    • 2018
  • Objective : This study was conducted to investigate the effects of iPad applications on improvement of attention and short-term memory in mild dementia. Methods : A single-case experimental study using A-B-A design was conducted. A total of 20 sessions, including 5 each for baseline phase A and A' and 10 for the intervention phase, were provided to the subject. Interventions were only provided during the intervention phase and were iOS-based iPad applications named "Memorado-Moving Balls" and "Circles." "Fit Brains-Matching Pairs" and "Fit-Brains-Spot the Difference" were used for each session to evaluate attention and short-term memory. MMSE-K, K-TMT-e A and B, and DST assessment tools were used pre- and post-intervention to assess attention and memory. Result : Fit Brains scores indicated improvement in both attention and memory during the intervention phase. K-TMT-e A showed 3 increased correct points and 3 reduced error points, and B showed 7 increased correct points and 2 reduced error points in post-tests, but the DST and MMSE-K showed no meaningful change. Conclusion : This single-case study identified improvements in attention and short-term memory in a person with mild dementia using iPad applications. Further studies regarding different applications and larger samples with long-term designs are necessary.

Analysis of Past, Present and Future as Shown in the Narratiive of Japanese Animation Work - Focusing on of Otomo Katsuhiro - (일본(日本) ANIMATION 작품의 NARRATIVE에 보여지는 과거, 현재, 미래 시제(時制)의 분석(分析) - 오토모 가츠히로(大友克洋)의<메모리즈>를 중심(中心)으로 -)

  • Lee, Seung-Jae
    • The Journal of the Korea Contents Association
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    • 제8권12호
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    • pp.91-97
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    • 2008
  • What if the memory is not erased but continues to exist in the head as it was before? The typical answer to this question would be summarized as the "love for memory". It is almost unbearable that the memory is erased, forgotten or replaced with others. Even though three episodes may be understood as separate things, they have a different image when they are seen under one subject . he three episodes impresses the people with their unique fantastic images and artistic air. In the episode of , we can see a woman who is so much concerned with her past memory so that she does not love the present. In this episode, we can realize how much destructive the bad past memory gives effect on a woman and how memory can give bad effect on a person if that does not connect the past and the present. The work criticizes the society whichdoes not understand the current problems by depicting a person who is so preoccupied with the thing near that person only. shows that the dream is meaningless if people have the future dream without understanding what they really want. Theaudience is absorbed to each hero or heroin who is so obsessed with the past, present and future. What we can feel from these three works is the doubt about the human society which is so much preoccupied with the pessimism and the individuals who do not recognize the importance of the present because they are so much obsessed with their superficial past, present and future as well as the society where they live.

Effect of movie audience's degree of attention on experience of presence, emotional touch, memory (영화 관객의 주목도가 프레즌스, 감동, 기억에 미치는 영향)

  • Park, Dug-Chun
    • Journal of Digital Convergence
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    • 제15권4호
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    • pp.413-419
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    • 2017
  • This experimental research explores the effect of low attention of movie audience on the experience of presence, the degree of emotional touch, and memory about movie contents, because of indiscreet use of smart phone. This study measured and analyzed the experience frequency of presence, degree of emotional touch and recognition memory about movie contents by self report survey, after showing 2 subject groups consisting of 83 University students, one with not manipulated attention, the other with manipulated attention, using smart phone intentionally. This research found that the subjects exposed to the movie with not manipulated attention showed more presence experiences, and higher degree of emotional touch than the subjects exposed to the movie with manipulated attention. However meaningful difference of recognition memory was not discovered between the 2 groups. The result of this research can have a meaning because proceeding studies about presence effect of movie mainly dealt with the effect of HDTV, 3D image, stereo sound on the experience of presence, arousal, pleasure of movie audience and it is difficult to find studies about the relation between attention of movie audience and the experience of presence, emotional touch, and memory.

New Material and Processing Issues for High Quality Parts by Micro-MIM

  • Rota, A.;Imgrund, Ph.;Haack, J.;Petzoldt, F.
    • Proceedings of the Korean Powder Metallurgy Institute Conference
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    • 한국분말야금학회 2006년도 Extended Abstracts of 2006 POWDER METALLURGY World Congress Part 1
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    • pp.34-35
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    • 2006
  • The development of Micro MIM as a new manufacturing process for metallic micro parts made of advanced functional materials has been the subject of considerable research over the last years. This paper addresses important quality aspects on processing of new materials by Micro-MIM. Three examples of new functional materials that can be processed are reviewed in this paper. The first example is two-component-Micro-MIM to obtain multi-functional devices. A micro positioning encoder consisting of a magnetic / non-magnetic material combination is presented. The second issue is series production of the replicate of the smallest human bone in the ear (stapes) from Titanium as an example of medical application. Quality assurance and reproducibility in terms of injection moulding parameters are addressed. In the third part, first results on the processing of the shape memory alloy NiTi by Micro-MIM are presented. Potential applications include biocompatible devices and transportation, for example automotive and aerospace. Processing routes and initial microstructures obtained are discussed.

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Numerical Algorithm to Link Meaning based on Mnemonic System in Mobile Environments (모바일 환경에서 기억법 기반 의미 연결 수치 알고리즘)

  • Kim, Boon-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • 제14권1호
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    • pp.219-224
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    • 2019
  • Textbooks with a lot of numerical information, such as the year, need to apply the mnemonic system. The mnemonic-system in numbers are used in many ways, such as dots, lines, and bars, and information images serve as symbols to help memory. The memory structure of the brain is more efficient in providing more information than just numbers. Previous studies have suggested graphical or arrayed image algorithms for mobile environments. In this study, we would like to link additional information related to figures with original data by selecting a subject with a lot of numerical information. We propose unique processes in mobile environments and evaluate the numerical algorithms to link meaning.

Prototype Intelligent Thermal Mountain Climbing Jacket Embedded with a Two Way Shape Memory Alloy (이방향 형상기업합금을 이용한 지능형 보온성 등산용 자켓의 프로토타입 개발)

  • Lee, Ji-Yeon;Shin, Yeon-Wook;Kim, Hee-Jung;Baek, Bum-Ki;Kim, Eun-Ae
    • Journal of the Korean Society of Clothing and Textiles
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    • 제34권1호
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    • pp.92-101
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    • 2010
  • This study reports on the development of intelligent clothing using a shape memory alloy (SMA) that forms a still air layer and provides thermal insulation depending on the environment temperature. SMA springs were prepared with Nitinol and have an original length of 6mm and a latent length of 20mm with a response temperature of $24.5^{\circ}C$. Hysteresis was evaluated at a temperature between $0^{\circ}C$ and $40^{\circ}C$. An experimental outdoor jacket that was attached with 30 springs was compared with a commercial jacket in terms of the microclimate temperature, humidity, and comfort properties by human subject tests in the microclimate chamber set at $5{\pm}0.5^{\circ}C$. The results showed that the microclimate temperature of SMA embedded clothing system from the wear trials was higher than the commercial ones during the rest period after exercise, especially on the skin side. In addition the thermal, humidity, and comfort sensations of SMA embedded clothing were better than the commercial ones.

A Study of Evaluating VR Learning Styles on User Attention and Memory (가상현실 교육설계방식에 따른 학습자 주의와 학습 기억에 관한 연구)

  • Park, Kyoung-Shin;Goo, Ja-Young
    • The KIPS Transactions:PartB
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    • 제14B권2호
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    • pp.119-126
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    • 2007
  • This paper presents a study investigating the effects of VR learning style on user attention and memory. The study involved users performed the guided or unguided style learning in the virtual environment while user attention was measured through physiological sensors (EEG, ECG, and GSR) and an eye tracking system. The users experienced the five specific events in a virtual environment associated with different stimuli, while they were given more specific goals during the guided task whereas they were given more goal asking them to actively search for the interesting items during the unguided task. The subject's attentions workload, feelings, memories about VR experience were measured by using a variety of physiological sensors during the task, video analysis, and post test survey. The results showed that the unguided task followed by the guided task made a considerable learning effect by giving a preview effect to the user. Moreover, the guided task drew more user attention and mental workload than the unguided task did.

Analysis on Evaluating Learner's Attention States in a Virtual Environment and Retained Memory after VR Learning (가상현실 학습자의 주의집중상태와 학습 후 기억내용에 관한 영향분석)

  • Park, Kyoung-Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제11권10호
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    • pp.1835-1844
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    • 2007
  • Recently there have been some positive evidences on the effects of learning in a virtual environment. However, most of these educational VR systems were not deeply considered in the design of drawing a learner's attention on lesson contents, which would help enhance retained memory. Hence, a study was conducted to measure 17 subjects' attention states using EEC, ECG, GSR, and eye-tracking and their behaviors while they were given guided search task or exploration task in a virtual environment consisting of five major events. It also analyzed the subject's remembered items after their VR experiences using a surrey. This paper Int describes an overview of the ocean virtual environment used in this study, and it then explains the experimental design, apparatus, and method. It will also discuss the results by a detail analysis (in a whole VR session as well as event-related 10-second 33 sub-sessions) with the subjects' attention states and their retained memory after the learning.

Real-Time Hardware Design of Image Quality Enhancement Algorithm using Multiple Exposure Images (다중 노출 영상을 이용한 영상의 화질 개선 알고리즘의 실시간 하드웨어 설계)

  • Lee, Seungmin;Kang, Bongsoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제22권11호
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    • pp.1462-1467
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    • 2018
  • A number of algorithms for improving the image quality of low light images have been studied using a single image or multiple exposure images. The low light image is low in contrast and has a large amount of noise, which limits the identification of information of the subject. This paper proposes the hardware design of algorithms that improve the quality of low light image using 2 multiple exposure images taken with a dual camera. The proposed hardware structure is designed in real time processing in a way that does not use frame memory and line memory using transfer function. The proposed hardware design has been designed using Verilog and validated in Modelsim. Finally, when the proposed algorithm is implemented on FPGA using xc7z045-2ffg900 as the target board, the maximum operating frequency is 167.617MHz. When the image size is 1920x1080, the total clock cycle time is 2,076,601 and can be processed in real time at 80.7fps.

A Study on the User Acceptance and Change upon Exhibitions of National Archives (국가기록 전시의 의미화에 대한 이용자 수용과 변화에 관한 연구)

  • Jo, Min-ji
    • The Korean Journal of Archival Studies
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    • 제57호
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    • pp.5-33
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    • 2018
  • Records, especially the authentic records the nation secured, have an ontological feature of proof that is able to persuade the current present of the past present, and inherent in it is faith that originates from fundamental objectivity. Therefore the image of silence that such strictness of records creates realizes the detonation of specific memories through the act of visual exhibition. This research started from the notion that records achieve social vitality and return through its exhibition, as well as the critical awareness that it 're-mediate' the past and memory through interactions with image. The reason for viewing the archival exhibition as the subject of user analyzation is that in the process where exhibition sorts and arranges records, it is the tool and mediation that most distinctly exposes the identity of the archives. Hence, this research first analyzes national archives, particularly the exhibition of "presidential" records, which is in the center of memory conflict, in the viewpoint of the cultural practice of memory. Afterwards, it discusses empirical research and results on how users accept and resist the meaning of the exhibition through actual surveys of users after their viewing of an exhibition.