• Title/Summary/Keyword: Studio design

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Evaluation of Accessibility to Multi-household$\cdot$Multi-studio Type House for Developing Senior Congregate Housing (노인공동생활주택 개발을 위한 다세대$\cdot$다가구주택의 접근성 평가)

  • Seo Ye-Young;Hong Hyung-Ock
    • Journal of Families and Better Life
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    • v.23 no.6 s.78
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    • pp.67-77
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    • 2005
  • The purpose of this study was to evaluate the accessibility of existing multi-household multi-studio type house for developing Senior Congregate Housing. At present, in Korea, 'the Act of Promotion of Convenience and SEcurity for Disabled, Aged, Expectant Mothers, etc.' is applied to only public facilities. Therefore, this study evaluated 7 units -2 multi-household house and i multi-studio type house- in order to grasp the problems caused if the aged would dwell in that type of house, by the items of 'manual for improving the residency of the disabled' which was stipulated by the act above. The data was collected from May to June, 2005. The results were as follows: Firstly, the main entrances, exits and width of stairways had narrow spaces, the handles and bars did not conform with the terms presented in the manual above. Front doors should be opened like a bay for wheelchair use. Secondly, additional lighting apparatus and furniture should be added properly Thirdly, there were several inconformity to the manual for bathroom: improper handles, inadjustable washing-stands, unavailable spaces in front of toilet bowls, and out-of-place showers and taps. Finally kitchen cabinet design improper for wheelchair user. In conclusion, accessibility of existing multi-household or multi-studio type house was not good enough for the aged reside in. Those insufficiencies suggest that more specified standards to enhance accessibility to develop senior congregate housing should be added.

A Study on the Improvements of Interior Space regarding the Characteristics of Architectural Design Studio (설계스튜디오의 특성에 따른 실내공간 개선에 관한 연구)

  • Song, Byung-Ha
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.1
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    • pp.454-463
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    • 2013
  • Upon changing architectural education system into 5-year program, the design studio in university should meet the requirement in order to acquire the accredition. This study investigates on student' perceptions and responses, according to the configuration(open, mixed, closed), to their studio environment. Results and suggestions are as follows for all types: First, there should be space for individual activities for the student: Second, excluding space for excluding space for the individual work, seperated area must be provided for co-operative work, such as making models; Third, a clear territorial distintion between the individual and the co-work space should be able to set by the students, using. for instance, movable partition or corridor; Fourth, however, in line with the types, a seperated lecture or seminar room in the open type, a device to prevent distraction such as noise in the mixed type, and more space for co-work in the closed type are also suggested.

A Study on the Domestic Program Using Virtual Studio Production (가상스튜디오를 이용한 국내프로그램 활용사례에 관한 연구)

  • Lee, Jun-Sang;Lee, Joo-Shin;Kim, Chee-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.339-342
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    • 2010
  • This thesis is the analysis of programing cases by which each broadcasting station generates visual studio. When the broadcasting stations make programs, they overcome the visual limitation of expression by using visual studio other than the real set. This trend is the progress toward more realistic and delicate image by almost perfect image expression, not just broadcasting production by mere synthesis operation. It suggests the development direction toward visual studio production by analyzing production cases using domestic visual studio.

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A Study on the Improvement of Creative Environment to Reduce the Incurable Disease of Artists (아티스트의 난치병 발병 저감을 위한 창작 환경 개선방안 연구)

  • Joh, Myung-Gye
    • Journal of the Korean Institute of Educational Facilities
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    • v.26 no.3
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    • pp.3-13
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    • 2019
  • Purpose: The human body is a chemical laboratory. Artists are exposed to a variety of chemicals in art studio space and the art materials used in the creation contain toxic ingredients, exposing them to a variety of incurable diseases, including cancer. It aims to analyze the problems of the studio space environment and the risks of art materials, which are fundamental causes of the outbreak of incurable diseases, and to derive the direction of specific practices that can reduce the occurrence of incurable diseases by artists. Method: The harmfulness of an artist's creative space is the cause of a disease outbreak, and two primary factors cause it. One is the environmental hazards caused by the use of tools, air pollution, and chemical hazards caused by art materials in the architectural space environment of the studio. Necessary measures are put forward to control disease outbreaks by identifying the status and cause of intractable diseases caused by studies. Result: The plan is urgent for the establishment of safety rules and regular pre-trainthese two factors and analyzing the results of prior research and implementation investigationing, the legal provisions of studio architecture design and the introduction of labelling rules to control the distribution of harmful art materials.

Design and Implementation of 3D Studio Max Plug-In in Collaborative Systems (협력시스템에서 3D 스튜디오 맥스 플러그인 설계 및 개발)

  • Kwon, Tai-Sook;Lee, Sung-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.498-509
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    • 2001
  • Collaborative systems allow users, who may be far removed from each other geographically, to do collaborative work such as 3D animation, computer game, and industrial design in a single virtual space. This paper describes our experience to develop a collaborative system framework that aims at expanding the some functions of a stand-alone visual modeling tool, called 3D Studio Max, into those of the distributed collaborative working environments. The paper mainly deals with design and implementation of a 3D shared-object Plug-In with respect to the 3D Studio Max Plug-In Software Development Kit in the distributed collaborative system developed by the authors. There are two major functions of the proposed scheme; one is to write 3D object-information to the shared memory after extracting it from the 3D Studio Max, the other is to create 3D objects after retrieving them from the shared memory. Also, the proposed scheme provides a simple way of storing 3D objects that have variable size, by means of shared memory which located in between the collaborative system clients and 3D studio Max. One of the remarkable virtures of the Plug-In is to reduce a considerable amount of shared object data which in consequence can mitigate the network overhead. This can be achieved by the fact that the system is able to extract a minimum amount of 3D objects that are required to transmit. Also, using the proposed scheme, user can facilitate 3D Studio Max into distributed collaborative working environments. This, in consequence give many benefits such as saving time as well as eliminating space constraints in the course of 3D modeling when we are under industrial design process.

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Developing a clothing and textiles studio course for future home economics teachers using principles of PBL and maker education (PBL과 메이커 교육을 적용한 가정과 예비교사를 위한 의류학 실습 수업 개발)

  • Lee, Yhe-Young
    • The Research Journal of the Costume Culture
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    • v.29 no.1
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    • pp.134-151
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    • 2021
  • The aim of this research is to develop a clothing and textiles studio course for preservice home economics teachers applying principles of Project-Based Learning (PBL) and maker education to equip future teachers with the ability to nurture creativity among adolescents. The studio course was developed in the following stages: analysis, design, development, implementation, and evaluation. We concluded that the resulting course met the following objectives extracted from the 2015 revised curriculum of home economics subjects: to promote creative and environmentally-friendly fashion design and styling abilities, gain the ability to use makerspace tools, understand flat pattern making and sewing processes, and develop creative thinking, aesthetic sense, and communication skills. Furthermore, the educational effects of PBL and maker education were confirmed through student comments on the course. Students mentioned the practicality of the material in their actual lives along with their enhanced integration of the subject material, self-directedness, aesthetic sense, ability to learn through trial and error, collaboration and communication, and sharing. Based on results from the implementation and evaluation stages, a clothing and textiles studio course should include the following modules: introduction of terms and tools, submission and sharing of clothing reformation and upcycling techniques, introduction to hand sewing, pouch making, heat-transfer printing, 3D printing, mask making, hat making, vest making, and the final team project on fashion styling. It is important for instructors to provide detailed guidelines on selecting personas for styling, looking for available materials, and selecting materials online.

A Study on Furniture Design for the Communication and Co-Working Space in the Office - From a Service Design Perspective - (오피스에서의 소통과 협업 공간을 위한 가구디자인 연구 - 서비스디자인적 관점에서 -)

  • Shin, Eungsun;Song, Eunchung;Park, Hyewon
    • Journal of the Korea Furniture Society
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    • v.27 no.2
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    • pp.154-163
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    • 2016
  • In today's knowledge economy, various schemes are being devised in order to attain knowledge and understanding in the most effective ways possible. In an office environment, spatial concepts that encourage 'smart working' is becoming more prevalent; therefore allocating of space according to the types of work being performed, ways to maximise the work efficiency, and furniture arrangement to accelerate liaison among the users are being carefully considered. Especially in a space where its members are encouraged to communicate and collaborate, the furniture within that space need to be attractive and practical for its users, as well as efficient and effective for the firm the service is being provided for. In this study, we aim to offer furniture design service that satisfies such demands of the present time. Thus, instead of merely following a standard design process in which one approaches a project from design planes to an outcome, various aspects of the working environment will be considered such as the relationship between the space and the users, their needs, and the features of work being performed within the space. After attentive research and analysis, the results will be put into production from the user's point of view in mind. This study is intended to propose furniture design that embodies the characteristics of integrated working environment that can facilitate efficient use of the limited working space, productivity among the users, and promoting valuable corporate culture.

A study on the Proposal of Interior Design Education Program Using BIM (BIM을 적용한 인테리어디자인 설계 교육프로그램 제안에 관한 연구)

  • Ha Seung-Beom
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.427-433
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    • 2024
  • BIM was activated by applying it necessarily to the government ordered construction of more than a certain amount of money in architecture and construction field of Korea before and after 2010. An architectural education using BIM at college in Korea has been doing in accordance with this trend but is not too different from the existing interior design studio. Also, a new design curriculum based on BIM that provides a digital design concept and a digital working environment is increasingly being demanded in modern society. A digital-based design process is required not only in the field of architecture but also in the field of interior. Therefore, this study suggests the prototype of the interior design studio based on the field practice can apply BIM design, not the unfamiliar interior design studio pursued in the field practice to understand easily the environment of interior design process BIM is essentially seeking.