• Title/Summary/Keyword: Steering feeling

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Improvement of Maneuvering Feeling of Human-Mechanical Cooperative System and Its Application to Electric Power Steering System

  • Mukai, Yasuhiko;Ukai, Hiroyuki;Iwasaki, Makoto;Matsui, Nobuyuki;Hayashi, Jiro;Makino, Nobuhiko;Ishikawa, Hiroshi
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.728-733
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    • 2003
  • In human-mechanical cooperative systems, a significant issue is to improve the control performance and the maneuvering feeling of human operation. However, since it is not easy to evaluate the feeling of operators numerically, control engineers design controllers only through experience. Thus, in this paper, a new evaluation method for control performance of human-mechanical cooperative system is proposed based on the reserge waveform. Various distortions of waveform represent deteriorations of control performance and maneuvering feeling. In some cases, since there is a tradeoff between the control performance and the maneuvering feeling, it is difficult to compensate for both of them by usual feedback controllers. To overcome this situation, the two degrees of freedom control system is applied to human-mechanical cooperative system. Some numerical simulation results for an electric power steering system are shown to confirm the effectiveness of proposed control design method.

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A study on Analysis of Steering Feel for Electric Power Steering System Due to Motor Torque Ripple (모터 토크리플에 기인하는 전동식 조향장치 시스템의 조향감 해석에 대한 연구)

  • Kim, Chan-Mook;Han, Jeong-Hun
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2011.10a
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    • pp.785-790
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    • 2011
  • This paper presents the effects of an assisting motor torque ripple on a driver's steering feeling using a simulink. The EPS(Electric Power Steering) System is modeled as a 5 degrees of freedom for simulation. To find out the influence of a torque ripple on a driver's steering feeling, which is the purpose of this study, we observed the assisting torque in various different speeds, when the torque ripple increased by 0%~40%. The torque ripple had a small but definite influence on the assisting torque, and it had a greater influence in low speeds rather than high speeds.

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Review on Subjective and Objective Assessments of Ride Comfort, Handling and Steering Feeling (승차감과 조종성능의 정량·정성 지표 상관성 연구 리뷰)

  • Kim, Hyungjun;Han, Jihyuck;Yang, Ji Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.24 no.1
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    • pp.59-66
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    • 2016
  • The evaluations of ride comfort, handling, and steering feeling have been known as one of the dominant factors for vehicle performance assessment. However, those factors have not been analyzed in-depth in conjunction with general ride and handling design parameters. Thus, we have surveyed some previous studies dealing with subjective parameters and quantitative design parameters. We expect this paper provides some guidance to the future research on the field.

Effect of Design Parameters of Power Steering System for Passenger Cars on the Vehicle Steering Characteristic (승용차용 파워 스티어링 시스템의 설계변수 변화에 따른 차량의 조향특성 해석)

  • 황성호;김홍석;허승진
    • Transactions of the Korean Society of Automotive Engineers
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    • v.4 no.4
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    • pp.38-45
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    • 1996
  • Power steering systems play an important role for the vehicle handling characteristics and driver's steering center feeling during straightforward driving situation. In this paper, the rotary valve, the main component of power steering systems, is modeled and analyzed, and is combined with a 3-DOF(degree of freedom) lateral dynamics model of passenger cars to examine the effects of design parameters on the vehicle steering characteristics. The results can be applied to the development of advanced power steering systems for passenger cars such as electronically-con-trolled power steering system.

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A Study on the Teleoperation of the Unmanned Grounded Vehicle for Improving Telepresence (원격지 현장감을 향상시키기 위한 무인차량 원격조종에 관한 연구)

  • Lee, Tae-Gon;Ryu, Jee-Hwan
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.6
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    • pp.553-558
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    • 2010
  • In this paper, we proposed a teleoperation scheme of unmanned grounded vehicle to improve telepresence. Especially, bilateral control architecture for transmitting realistic steering feeling to the remote driver is investigated. System architecture of the teleoperated remote vehicle is introduced with visual, auditory and kinesthetic haptic channel. Several bilateral control architectures are proposed for transmitting remote steering feeling, and subject tests are done to evaluate the performance. Position-force bilateral control architecture with returning torque compensation algorithm shows best performance.

A Study on the Development of Driving Simulator for Improvement of Unmanned Vehicle Remote Control (무인차량 원격주행제어 신뢰성 향상을 위한 통합 시뮬레이터 구축에 관한 연구)

  • Kang, Tae-Wan;Park, Ki-Hong;Kim, Joon-Won;Kim, Jae-Gwan;Park, Hyun-Chul;Kang, Chang-Keun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.6
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    • pp.86-94
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    • 2019
  • This paper describes the development of unmanned vehicle remote control system which is configured with steering and accelerating/braking hardware to improve the sense of reality and safety of control. Generally, in these case of the remote control system, a joystick-type device is used for steering and accelerating/braking control of unmanned vehicle in most cases. Other systems have been developing using simple steering wheel, but there is no function of that feedback the feeling of driving situation to users and it mostly doesn't include the accelerating/braking control hardware. The technology of feedback means that a reproducing the feeling of current driving situation through steering and accelerating/braking hardware when driving a vehicle in person. In addition to studying feedback technologies that reduce unfamiliarity in remote control of unmanned vehicles, it is necessary to develop the remote control system with hardware that can improve sense of reality. Therefore, in this study, the reliable remote control system is developed and required system specification is defined for applying force-feedback haptic control technology developed through previous research. The system consists of a steering-wheel module similar to a normal vehicle and an accelerating/braking pedal module with actuators to operate by feedback commands. In addition, the software environment configured by CAN communication to send feedback commands to each modules. To verify the reliability of the remote control system, the force-feedback haptic control algorithms developed through previous research were applied, to assess the behavior of the algorithms in each situation.

Design of Brushless Permanent Machine with Skewed Stator for Electrical Power Steering System (전동 조향 장치용 브러쉬리스 영구자석 전동기의 스테이터 스큐 설계)

  • Lee, Choong-Sung;Jung, Kyung-Tae;Hong, Jung-Pyo;Kim, Hae-Joong;Kim, Young-Kyun
    • Journal of the Korean Magnetics Society
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    • v.25 no.6
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    • pp.189-197
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    • 2015
  • As enforced the regulation of fuel efficiency, the electrification of automotive components in internal combustion vehicle has been applied instead of hydraulic pressure. A typical example of such parts is the EPS (electric power steering), and it is applied to most automotive at present. In electric power steering system, the core component is motor. The reduction of cogging torque and torque ripple is required to improve steering feeling and reduce NVH (Noise Vibration Harshness) in EPS. Generally the skewed design of stator or rotor is applied in order to reduce cogging torque and torque ripple. This paper propose the design and analysis methodology of Brusheless PMSM (Permanent Magnet Synchronous Motor) which is applied to skewed stator. The proposed methodology is as follows: First Intial Design PMSM with skewed stator for EPS, Second Optimal design using RSM (Response surface method), Third Performance Analysis such as Phase Back EMF, Inductance, Load torque using FEA (Finite Element Method). Finally, the reliability of proposed design methodology will be verified through the experiments of prototype sample.

Analysis and performance evaluation of the parallel typed for a vehicle driving simulator (병렬구조형 차량운전 모사장치의 성능평가 및 분석)

  • 박일경;박경균;김정하;이운성
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1481-1484
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    • 1997
  • The vehicle driving simulator expects vehicle motion with real-time simulation arise from driver's steering, accelerating, stopping and simulates motion of vehicl with visula, audio and washout algorithm. And it gives a vivid feeling to driver in reality. Vehicle driving simulator with vehicle integration control system is used for analysis of analysis of vehicle controllaility, steering capacity and safety in various pseudo environment alike. basides, it analyzeds vehicle safety factor dirver's reaction and promotes traffic safety without driver's own risks. The main proceduress of development of the vehicle driving simulator are classified by 3 parts. first the motion base system which can be generated by the motion queues, should be developed. Secondly, real-time vehicle software which can afford the vehicle dynamics, might be constructed. The third procedure is the integration of vehicle driing simulator which can be interconnected between visual systems with motion base. In this study, we are to study of the motion base for a vehicle driving simulator design and that of its real time control and using an extra gyro sensor and accelerometers to find a position and an orientatiion of the moving platform except for calculating forward kinematics. To drive the motion base, we use National Instruments corp's Labview software. Furthemore, we use analysis module for the vehicle motionand the washout algorithm module to consummate driving simulator, which can be driven by human in reality, so we are doing experimentally process about various vehicle motion conditon.

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Comparison of simulation racing reality using simulation racing data based on racing equipment (레이싱 장비 기반의 시뮬레이션 레이싱 데이터를 활용한 시뮬레이션 레이싱 현실성 비교)

  • Lee, Yoseb;Lim, Young-Han
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.393-398
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    • 2022
  • In order to experience and compete in car racing in reality, the barrier to entry is very high. It takes a lot of money and time to recruit or participate in a license, expensive vehicle, and stadium where the game can be played. Because of this problem, various equipment is used to create a feeling similar to real racing in their own space through sim racing equipment. Equipment similar to this reality is called sim racing equipment. The sim racing equipment can be divided into three categories. The first is a racing game device that can run virtual racing, the second is a steering wheel, seat, and cradle that are linked to the racing game device, and the third is a racing motion device that allows the body to experience the direction of movement in the racing game. In this thesis, the feeling of real car racing is based on game racing, and how similar reality to real racing is through the steering wheel and cradle equipment, which are equipment that can control game racing, and motion equipment that allows you to experience the direction of game racing. Let's check how the difference between real racing and data value changes through the G-Force direction and speed change values.

A Study on the New Active Tilt Control Systems for Improving Passenger′s Feeling of Ground Vehicles in Urban Area (도시형 지상 차량의 승차감 향상을 위한 새로운 능동형 기울임 제어 시스템에 관한 연구)

  • 소상균;변기식
    • Journal of the Institute of Convergence Signal Processing
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    • v.2 no.2
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    • pp.103-110
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    • 2001
  • To reduce the traffic congestion and parking problems in urban areas tall and narrow vehicles have interested as a means to increase the utilization of existing freeways and parking facilities. The stability problem for those narrow vehicles which might be caused can be reduced by tilting the body toward the inside of the turn. The Direct Tilt Control(DTC) system and the Steering Tilt Control(STC) system have been proposed for those narrow vehicles. In this paper, as one of the performance improvement for that kind of vehicle a new control system to use the merits of both the DTC system and the STC system is proposed. Because two different control systems fight each other, the switching control scheme is applied as a means to prevent fighting. Also, the method in order to achieve the smoothly changed control system when the system is switched from the DTC to the STC or from the STC to the DTC, the appropriate type of control gain is designed.

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