• 제목/요약/키워드: Steam Quality

검색결과 264건 처리시간 0.027초

하천수질예측 Model(I)-WQRRS Model에 의한 한강 하천수질예측- (Mathematical Modeling for the Stream Water Quality Prediction in the Rivers-Stream Water Quality Prediction based on WQRRS Model in the Han River-)

  • 심순보;이광호;유병로
    • 물과 미래
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    • 제17권1호
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    • pp.31-36
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    • 1984
  • This study has performed to investigate and evaluate the simulation model of steam Water Quality and the simulated results have 매내 been compared with the observed data in the Han River. The predicted BOD, Total-N, Coliform concentrations in the downstream of the Chungrang-Cheon are 8.6m/1, 4.5mg/1 and $3.7X10^5$ respectively. It is interesting to note that the results simulated based on the WQRRS model are extremely in good agreement and also are very much comparable with those observed data reported previously references.

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산업체 급식소에서 제공되는 고등어조림의 미생물적 품질 관리에 관한 연구(II) (A Study on Microbiological Quality & Safty Control of Hard-boiled Mackerel served by a Industry Foodservice Establishment (II))

  • 주선의;김혜영
    • 한국식품조리과학회지
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    • 제5권2호
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    • pp.35-41
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    • 1989
  • This study was written to assess microbilogical quality by passage of time and holding method after making foods, by means of evaluating time, temperature and microbiological quality during vairous phases in product flow of hard-boiled mackerel served by an industry feeding operation for 500 persons a day, measuring pH & Aw and analyzing factors affecting nicrobiological growth conditions. The results were as fallows: 1. According to phases in product flow of hard-boiled mackerel, it showed 4.9 hours of mean of needed time, $27.5^{\circ}C$ of room temperature, 4.8~5.7 of pH value and 0.95~0.98 of Aw. these conditions were suitable for microbiological growth, and the phases with potential hygienic danger were pre-preparation and assembly & service. 2. As for holding methods and passage of time, holding as steam table was more effective than holding at room temperature as time past. 3. Food poisoning bacteria were not dectected from phases in product flow of hard-boiled mackerel.

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원전 증기발생기 전열관 와전류검사용 보빈코일의 권선 수 변화에 대한 전기적 특성 연구 (A Study on Electrical Characteristics for Coil Winding Number Changes of Eddy Current Bobbin Coil for Steam Generator Tubes in NPPs)

  • 남민우;김철기
    • 비파괴검사학회지
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    • 제32권1호
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    • pp.64-70
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    • 2012
  • 국내 원자력발전소 증기발생기 전열관의 건전성을 평가하기 위해서 수행되는 와전류검사의 탐촉자는 주로 두가지 종류가 사용한다. 첫 번째 와전류탐촉자는 마모와 같은 체적성 결함을 검사하기 위해 사용되는 보빈탐촉자이다. 두 번째 와전류탐촉자는 균열과 같은 비체적성 결함을 검사하기 위한 회전형 탐촉자이다. 와전류탐촉자는 검사 계통의 핵심적인 부분으로서 특정 절차서에 따라 평가가 이루어질 때 대상 시험체의 합부를 결정하는 자료를 제공하게 된다. 또한, 수집된 와전류신호의 품질은 사용되는 탐촉자의 설계특성, 기하학적 형태, 운전주파수에 따라 결정되고, 검사 결과에 미치는 영향이 크기 때문에 와전류검사 탐촉자의 선정은 특히 중요하다. 본 연구에서는 차동형 보빈탐촉자의 코일 권선 수의 변화가 탐촉자의 전기적 특성에 미치는 영향을 분석하였다. 이 결과를 이용하여 원전 증기발생기 전열관 와전류검사 보빈탐촉자를 설계하였다. 연구 결과 코일 권선 수의 변화는 전열관 형상 및 재질에 따른 검사주파수 선정에 크게 영향이 미침을 알 수 있다. 따라서 본 연구 결과를 통하여 원전 증기발생기 전열관 와전류검사 보빈탐촉자의 설계시 더욱 정밀한 코일 권선 수 설정에 토대를 구축하였다.

촉진양생조건에 따른 PC콘크리트의 내구성 조기 평가기법 연구 (A Study on Early Evaluation Method of Durability of PC Concrete According to the Accelerated Curing Conditions)

  • 김관호;박광수;신수균;이준구;장문기
    • 한국콘크리트학회:학술대회논문집
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    • 한국콘크리트학회 2002년도 봄 학술발표회 논문집
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    • pp.169-174
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    • 2002
  • We can consider that the study on early evaluation of compressive strength and durability of concrete is useful to raise safety of quality control of concrete. In this paper, was proposed to method early to predict strength and durability of concrete with parameter, such as Water/cement(W/C) ratio and steam curing conditions. Through analyzing the relationship between the compressive strength and the amount of chloride penetration into concrete specimens, a new formula early estimating durability of the concrete structure was suggested.

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조강시멘트와 순환골재를 적용한 콘크리트의 증기양생조건별 압축강도 특성 (Compressive Strength Properties of Concrete Using High Early Strength Cement and Recycled Aggregate with Steam Curing Conditions)

  • 김용재;김승원;박철우;심종성
    • 한국건설순환자원학회논문집
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    • 제4권1호
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    • pp.76-81
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    • 2016
  • 순환골재는 천연골재가 부족한 국내에서 매우 유용한 골재자원이며, 정부에서도 이러한 중요성을 인식하고 순환골재의 고부가가치 활용을 위한 다양한 정책을 제안하고 있다. 그러나 현재 국내에서 생산되는 순환골재는 대부분 성토, 매립 등 저부가가치의 용도로 활용되고 있으며 구조용 부재와 같은 고부가가치 활용은 아직 이루어지지 않고 있다. 국내 순환골재 생산기술은 세계적인 수준임에도 불구하고 순환골재콘크리트의 구조용 부재적용은 아직 이루어지지 않고 있으며 이는 순환골재의 표면에 부착된 부착모르타르와 순환골재의 생산과정에서 발생되는 균열로 인해 순환골재콘크리트의 품질을 예측하고 조절하기 어렵기 때문인 것으로 판단된다. 본 연구에서는 순환골재콘크리트의 현장적용성 증진을 위한 일환으로 순환골재, 조강시멘트, 증기양생 최고온도 및 최고온도 지속시간이 순환골재콘크리트에 미치는 영향을 분석하고자 하였다.

원자력 증기발생기 결함 세관 보수용 폭발 sleeving에 관한 연구 (A Study on the Explosive Sleeving of A Repair for Defective Tube/Tubeplate on the Nuclear Steam Generator)

  • 이병일;강정윤;이상래
    • 화약ㆍ발파
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    • 제17권4호
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    • pp.8-17
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    • 1999
  • Unfortunately leaks occur in heat exchangers periodically, usually at the tube to tubeplate joint. The usual method of repair is to plug off the defective area and isolate the tubes of concern from the circuit. If the leaks continua the thermal capacity of the units is progressively reduced and for this reason the alternative of using an internal bridging sleeve has been examined. This paper discusses the overall development activities that has been found necessary to bring this repair procedure to a successful conclusion for use on the nuclear steam generator. In this work we have investigated optimum explosives and explosive quality, explosive sleeving's thickness, the design of sheath stress relieving heat treatment pull-out load, hydraulic leakage, stress corrosion cracking properties. The results obtain are as follows : (1) The optimum explosives and explosive qualities are PETN and about 15~40 gr/ft of explosive sleeving in nuclear steam generator. (2) Explosive sleeving's thickness is 1.1~l.4mm, If groove of 0.35mm formed in sleeve outside existed, For the hydraulic leakage is go up, explosive sleeving of formed groove are applicate tube and turnplate. (3) If the stress relieving heat treatment are experiment in $750^\circ{C}$, $850^\circ{C}$, 15 minutes Pull-out strength of sleeving 1,500~2,300kg, hydraulic leakage is $250kg/cm^2$.

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4차 산업혁명 시대 예술·과학 융합 교육프로그램 설계 : 콘텐츠를 활용한 STEAM을 중심으로 (Art Science Convergence Curriculum Design in the 4th Industrial Revolution Era : Focusing on STEAM with Contents)

  • 박성원;이혜원
    • Journal of Information Technology Applications and Management
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    • 제28권1호
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    • pp.53-61
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    • 2021
  • The year 2020 was a time when the coronavirus infections-19 (COVID-19) caused various changes in society. In particular, the fields that have been conducted face-to-face have been greatly confused by the transition to an online non-face-to-face method, and this is the case with the field of education. There are two main advantages of offline education. The first is that we can improve our understanding through communication with teachers, and the second is that we can develop social skills through interaction with friends. But as online classes progressed due to corona 19, interaction could not be achieved. As a result, the motivation for learning has been reduced due to difficulties in real-time feedback, and the participation rate has been significantly lowered, especially in lower grades, raising concerns about the learning gap that will occur after corona 19. However, there are some cases in which online classes were conducted as effectively as offline classes by utilizing various contents. What they have in common is the use of content. Teachers generally improved the quality of education by linking interesting sights and videos that enhance learning comprehension. The provided video conveys learning-related content into stories, enabling intuitive observation. Many students were already enjoying these videos through VOD (Video on Demand) such as TV and YouTube, they were able to connect their easy access to content and interest in learning. Appropriate use of video content has rather increased the learning effect and should continue after corona 19. Therefore, it is necessary to study methodologies that apply video content efficiently to education. This study looked at the steps that needed content application through the development of education programs, and observed its meaning. Students were curious about the content, motivated to learn and participated in learning on their own. Intuitive learning, conducted through appreciation, play and content production, provided an opportunity to learn on their own in everyday life.

Reservoir Characterization using 3-D Seismic Data in BlackGold Oilsands Lease, Alberta Canada

  • Lim, Bo-Sung;Song, Hoon-Young
    • 한국지구물리탐사학회:학술대회논문집
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    • 한국지구물리탐사학회 2009년도 특별 심포지엄
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    • pp.35-45
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    • 2009
  • Reservoir Characterization (RC) using 3-D seismic attributes analysis can provide properties of the oil sand reservoirs, beyond seismic resolution. For example, distributions and temporal bed thicknesses of reservoirs could be characterized by Spectral Decomposition (SD) and additional seismic attributes such as wavelet classification. To extract physical properties of the reservoirs, we applied 3-D seismic attributes analysis to the oil sand reservoirs in McMurray formation, in BlackGold Oilsands Lease, Alberta Canada. Because of high viscosity of the bitumen, Enhanced Oil Recovery (EOR) technology will be necessarily applied to produce the bitumen in a steam chamber generated by Steam Assisted Gravity Drainage (SAGD). To optimize the application of SAGD, it is critical to identify the distributions and thicknesses of the channel sand reservoirs and shale barriers in the promising areas. By 3-D seismic attributes analysis, we could understand the expected paleo-channel and characteristics of the reservoirs. However, further seismic analysis (e.g., elastic impedance inversion and AVO inversion) as well as geological interpretations are still required to improve the resolution and quality of RC.

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Implementation of Android-based Interactive Edutainment Contents Using Authoring Tool Developed for Interactive Animation

  • Song, Mi-Young
    • 한국컴퓨터정보학회논문지
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    • 제23권4호
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    • pp.71-80
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    • 2018
  • In this paper, we developed an interactive animation authoring tool and developed the Android based interactive edutainment contents. The authoring tool for creating interactive animations developed in this paper is based on a graphical user interface, so users can easily create interactive animations. Interactive animation contents created by this authoring tool can be created as images and xml files so that they can be used directly on mobile devices. In order to increase learning efficiency for children, Android-based interactive edutainment electronic storybooks, which is implemented using this authoring tool, provided a recording function to listen to the parents' voice as well as an interactive action in which the characters move in accordance with the story line. We also provided a STEAM game that combines creativity and imagination with creative science and technology. Therefore, by creating the edutainment contents through the proposed authoring tool for interactive animation, various interactive animation contents could be produced more easily than the code implementation method. Through this study, I hope that it will be helpful for the development of various interactive edutainment contents to provide educational contents considering the quantity and quality to infants.

윈도우 기반 동적 대역폭 평활화 방식을 이용한 자원 할당 및 전송 제어 기법 (Resource Allocation and Transmission Control Scheme using Window-Based Dynamic Bandwidth Smoothing Method)

  • 김형진;고성현;나인호
    • 한국정보통신학회논문지
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    • 제9권5호
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    • pp.943-950
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    • 2005
  • 초고속 통신망을 통해 다양한 서비스 품질을 요구하는 멀티미디어 데이터의 서로 다른 실시간 전송 제약을 보장 할 수 있는 스트림 전송 기법에 대한 연구가 활발히 진행되고 있다. 각 멀티미디어 응용의 데이터 전송 요구에 따라 차별적으로 자원을 예약하는 기법을 설계하고 할당되지 않고 남아 있는 자원의 활용률을 높일 수 있는 대역폭 할당 기법과 유연한 실시간 전송을 제공할 수 있는 파이프 라이닝 기법을 제시하였다. 또한 멀티미디어 데이터의 고유 특성으로 인한 동기성을 보장하기 위해서 수신 버퍼를 기반으로 한 피드백 전송 제어 기법을 적용하여 실시간 전송이 가능하도록 하였다. 그리고 네트워크 폭주로 인한 전송 경로상의 병목현상이 발생하였을 때 최소한의 서비스 품질을 보장하면서 에러 허용률 범위안에서 데이터 전송량에 대해 네트워크 자원 요구량을 저하시킬 수 있는 전송 제어 기법을 제안하였다. 마지막으로 송, 수신자 간에 지연에 민감한 비디오 스트림이 연속적으로 전송 될 수 있도록 각 비디오 스트림이 요구하는 최대 대역폭을 평활화 할 수 있는 동적 대역폭 평활화 기법을 제안하였다.