• Title/Summary/Keyword: Sprite

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Study on 2D Sprite *3.Generation Using the Impersonator Network

  • Yongjun Choi;Beomjoo Seo;Shinjin Kang;Jongin Choi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.7
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    • pp.1794-1806
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    • 2023
  • This study presents a method for capturing photographs of users as input and converting them into 2D character animation sprites using a generative adversarial network-based artificial intelligence network. Traditionally, 2D character animations have been created by manually creating an entire sequence of sprite images, which incurs high development costs. To address this issue, this study proposes a technique that combines motion videos and sample 2D images. In the 2D sprite generation process that uses the proposed technique, a sequence of images is extracted from real-life images captured by the user, and these are combined with character images from within the game. Our research aims to leverage cutting-edge deep learning-based image manipulation techniques, such as the GAN-based motion transfer network (impersonator) and background noise removal (U2 -Net), to generate a sequence of animation sprites from a single image. The proposed technique enables the creation of diverse animations and motions just one image. By utilizing these advancements, we focus on enhancing productivity in the game and animation industry through improved efficiency and streamlined production processes. By employing state-of-the-art techniques, our research enables the generation of 2D sprite images with various motions, offering significant potential for boosting productivity and creativity in the industry.

A Multi-Coordinate Sprite Generation scheme based on Prediction error from sprite (스프라이트로부터의 예측 오차에 기반한 다좌표계 스프라이트 생성기법)

  • 백춘삼;김휘용;김성대
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.321-324
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    • 2000
  • 본 논문에서는 새로운 방식의 스프라이트 생성 방법을 논하였다 스프라이트로부터 원 영상을 예측해 그 오차(SAD : Sum of Absolute Difference)를 제어하는 방법으로 다좌표계 스프라이트(MCS : Multi-Coordinate Sprite)를 제안하였다. 예측 오차를 제어함으로써 기존에 제안된 방법으로 생성된 정적 스프라이트 보다 좋은 화질을 갖는 원 영상을 예측할 수 있음을 보여준다. 특히, MCS 생성 기법은 기존의 방법으로 생성된 스프라이트로부터 영상을 예측했을 때 화질 열화가 심한 카메라의 확대 움직임이 심한 영상들을 포함한 영상열에 대해서도 제한된 오차를 갖는 원 영상을 복원해 낼 수 있다는 것을 보여준다.

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Game Sprite Generator Using a Multi Discriminator GAN

  • Hong, Seungjin;Kim, Sookyun;Kang, Shinjin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.8
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    • pp.4255-4269
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    • 2019
  • This paper proposes an image generation method using a Multi Discriminator Generative Adversarial Net (MDGAN) as a next generation 2D game sprite creation technique. The proposed GAN is an Autoencoder-based model that receives three areas of information-color, shape, and animation, and combines them into new images. This model consists of two encoders that extract color and shape from each image, and a decoder that takes all the values of each encoder and generates an animated image. We also suggest an image processing technique during the learning process to remove the noise of the generated images. The resulting images show that 2D sprites in games can be generated by independently learning the three image attributes of shape, color, and animation. The proposed system can increase the productivity of massive 2D image modification work during the game development process. The experimental results demonstrate that our MDGAN can be used for 2D image sprite generation and modification work with little manual cost.

Thermal Imager Implementation Using Infrared Sensor (적외선 센서를 이용한 열상장비의 구현)

  • Yu, W.K.;Yoon, E.S.;Kim, C.W.;Song, I.S.;Hong, S.M.
    • Proceedings of the KIEE Conference
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    • 1992.07b
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    • pp.1250-1254
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    • 1992
  • This paper describes the designed and fabricated thermal imaging system with the SPRITE(Signal PRocessing in The Element) detector, operating in the 3-12 micron band. This system consists of an afocal telescope, a scan unit containing the SPRITE detector, an electronic processor unit and a cooler. The optical scan system utilizing rotating polygon and oscillating mirror, is 2-dimensional serial/parallel scan type using five elements of the detector. And the electronic processor unit performs digital scan conversion to reform the parallel data stream into serial analog data compatable with conventional RS-170 video. The scan field of view is 40 ${\times}$ 26.7 and the MRTD(Minium Resolvable Temperature Difference) is 0.6 K at 7.5 cycles/mm. The acquired thermal image indicates that this system has a satisfactory performance.

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Sprite Animation Based Fire Effects Using Spark Textures and Artificial Buoyancy Field

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.10
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    • pp.95-101
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    • 2018
  • In this paper, we propose an image-based synthesis method that can effectively represent the spark effect in fire simulation. We use the real flame image or animated image as inputs and perform the following steps : 1) extract feature vectors from the image, 2) calculate artificial buoyancy, and 3) generate and advect spark textures. We detect the edge from images and then calculate the feature vectors to calculate the buoyancy. In the next step, we compute the high-quality buoyancy vector field by integrating the two-dimensional feature vector and the fluid equation. Finally, the spark texture is advect by buoyancy field. As a result, our method is performed much faster than the previous approach and high-quality results can be obtained easily and stably.

A Design of Authoring Tool for 2D/3D Applications Operated on WIPI (WIPI 기반 2D/3D 응용 프로그램 작성을 위한 저작도구의 설계)

  • Kim, Gunhee;Son, Minwoo;Lee, Byeong-Yun;Shin, Dongkyoo;Shin, Dongil
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.621-624
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    • 2004
  • 본 논문에서는 위피(WIPI, Wireless Internet Platform for Interoperability) 플랫폼 상에서 운용되는 2D/3D 컨텐츠 제작을 위한 저작도구를 설계하며, 2D 및 3D API를 사용하는 응용 프로그램 작성을 직접 지원한다. 사용자는 드래그와 드롭(Drag & Drop), 스프라이트 깜빡임(Sprite Blitting), 스프라이트 회전(Sprite Rotation), API 추가/삭제 기능, 코드 배포 등의 기능을 이용하여 Jlet의 기본 골격을 저작도구의 버튼 하나로 손쉽게 작성할 수 있게 된다. API 추가/삭제 기능을 이용하여 기존 작업을 손쉽게 재사용하거나, 작성 결과물을 코드 배포 기능을 이용하여 하나의 jar 파일로 간단히 작성할 수 있게 된다. 스프라이트 및 2D/3D 관련 기능은 게임 등의 컨텐츠의 코드 작성 시 효율성을 크게 증가 시킨다. 본 논문에서는 이러한 기능을 가진 위피용 컨텐츠 저작도구를 설계하며 제안하였다.

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Performance analysis of UNIX buffer cache on user data and metadata (사용자 데이터와 메타데이터에 대한 유닉스 버퍼 캐쉬의 성능 분석)

  • 최진모;김준형;성영락;오하령
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10a
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    • pp.74-76
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    • 1998
  • 본 논문에서는 유닉스 파일 시스템에서의 버퍼캐쉬 크기에 따라 사용자 데이터와 메타데이터의 버퍼 캐쉬 히트율을 분석하였다. 그리고 메타 데이터가 유닉스 운영체제 파일 시스템의 성능에 미치는 영향을 분석하고 이를 기반으로 버퍼 캐쉬의 동적 특성과 성능의 장애 요인들을 분석하였다. 유닉스 운영체제에서 사용되는 사용자 데이터와 메타데이터에 대한 버퍼 캐쉬의 동적인 동작을 분석하기 위하여 trace-driven방법을 이용하였으며 이를 위하여 시뮬레이터를 작성.사용하였다. 파일 시스템은 특정 유닉스 버전에 영향을 받지 않기 위해 USF[1]에 기초하였고, 작업부하(workload)로는 Sprite- trace 데이터 중 allspice 서버에서 추출한 데이터를 사용하였다.

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A Study about Shui-Mo(水墨) painting of Korea today (한국 현대수묵화(水墨畵)의 회화성(繪畵性)에 대한 연구 - Identity적 관찰(觀察)을 중심으로 -)

  • Chang Jun-Seok
    • Journal of Science of Art and Design
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    • v.7
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    • pp.150-172
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    • 2005
  • This is the one concept of the Korea paintings which defines the korea Art sprite. The line of korea painting is very important. It is impressions, korea artist had mastered the difficult art line of representing movement. That offers the important motive, that is discovery of Identity. this korea painting's line is like to meditation. To meditate is to think and ponder about the same holy truth for many hours on end, to fix an idea in one's mind and to look at it from all sides without letting go of it. That is the purpose behind the greatest of the korean landscape paintings Futhermore that is the purpose Shui-Mo paintings. This is the most important. What the korean value most highly in art. There is something wonderful in this restraint of Korea art, in its deliberate limitation to a few simple motifs of nature. But today, anyone did not interested in this motif. So that Shui-Mo paintings did not concerned too. Therefore, we consider it childish to look for details in pictures and then to compare them with the real world. We masters to acquire such a facility in the handling of brush and ink that write down their vision while their inspiration was still fresh.

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Design of Runner Game using Overlap Circle in Unity3D

  • Kim, Hyun-Jun;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.8
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    • pp.25-30
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    • 2018
  • In this paper, we design a 2D one touch runner game which controls on smart device easily using a Unity3D game engine. Unity is the creator of the world's widely-used 2D and the 3D cross-platform game engine developed by Unity Technologies. Also, Unity builds high-quality 2D and 3D games on a various hardware device. This paper shows the familiar character as a cartoon and feels to enjoy using platformer with various game users. we show that the proposed platformer method improve controlling game path on the smart device.

Electronic Processor Design for Thermal Imager with Serial/Parallel Scan type (직병렬 주사방식 일정장비의 신호처리기 설계 연구)

  • 송인섭;유위경;윤은석;홍영철;홍석민
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.1
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    • pp.49-56
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    • 1994
  • This paper describes the design principles and methods of electronic processor for thermal imager with the SPRITE detector, operating in the 8-12 micron band. The thermal imager consists of a optical scanner containing the detector and an electrical signal processor. The optical scanner utilizing rotating polygon and oscillating mirror, is 2-dimensional serial/parallel scan type using 5 elements of the detector. And the electronic processor has pre-processing of 5 chnanel's thermal signal from the detector, and performs digital scan conversion to reform the parallel data stream into serial analog data compatible with conventional RS-170 video. Through the designed electronic processor, we have acquired a satisfactory thermal image. And the MRTD (Minimum Resolvable Temperature Difference) is 0.5$^{\circ}$K at 7.5 cycles/mm.

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