• Title/Summary/Keyword: Sports Players

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Kinematical Analysis of Pitching wedge swing motion in University Golfer (대학 골프 선수의 Pitching wedge 스윙동작의 운동학적 특성 분석)

  • Back, Jin-Ho;Yoon, Dong-Seob;Kim, Jae-Phil
    • Korean Journal of Applied Biomechanics
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    • v.13 no.3
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    • pp.133-149
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    • 2003
  • The purposes of present study were to determine the major check-points of golf swing from the review of previous studies, and to suggest additional information on the teaching theory of golf. The golf swing motion of 6 male and female elite university golf players were filmed with 16mm Locam II high speed cameras at the speed of 200f/s, and variables such as time, displacement, angle, velocity were calculated and analyzed by 3D Cinematography using DLT method. The results were: 1. Differences were shown in the ratio of weight distribution on the feet, cocking angle, take-back velocity, club-head velocity at impact depending upon the physical characteristics and club used for swing. 2. Time for the down-swing and impact were $0.27{\sim}0.29s$ in men and $0.29{\sim}0.32s$ in women, which was 1/3 of the time for the back-swing. Women showed longer total swing time than men because of longer time in back-swing, follow-through and finish. 3. Men showed larger range of motion in shoulder and knee joints than women, on the other hand women showed larger range of motion in hip joint than men. 4. Cocking motion and right elbow flexion were occurred at the top of back-swing and cocking release was occurred at the moment of impact. Maximum rotations of shoulder and hip joints were found between the top of back-swing and down-swing phase. 5. Women showed lower back-swing velocity than men, and men showed higher club velocity(men: $38.2{\sim}38.6m/s$, women: $35.1{\sim}36.4m/s$) than women.

Summarization of Soccer Video based on Multiple Cameras Using Dynamic Bayesian Network (동적 베이지안 네트워크를 이용한 다중 카메라기반 축구 비디오 요약)

  • Min, Jun-Ki;Park, Han-Saem;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.567-571
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    • 2009
  • Sports game broadcasting system uses multiple video cameras in order to offer exciting and dynamic scenes for the TV audiences. Since, however, the traditional broadcasting system edits the multiple views into a static video stream, it is difficult to provide the intelligent broadcasting service that summarizes or retrieves specific scenes or events based on the user preference. In this paper, we propose the summarization and retrieval system for the soccer videos based on multiple cameras. It extracts the highlights such as shot on goal, crossing, foul, and set piece using dynamic Bayesian network based on soccer players' primitive behaviors annotated on videos, and selects a proper view for each highlight according to its type. The proposed system, therefore, offers users the highlight summarization or preferred view selection, and can provide personalized broadcasting services by considering the user's preference.

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Influence of Participation Sports of Parents on Soccer Player Role Socialization (부모가 축구선수역할사회화에 미치는 영향)

  • Song, Kang-Young;Kim, Hong-Seol
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.423-430
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    • 2011
  • The purpose of this study was to examine if influence parents on soccer player role socialization. The participants of the study are 149 who are university soccer players. The stratified cluster random sampling method has been used in this study. The material collection device was the brochure named [Influence parents on soccer player role socialization]. The result of reliability check up was Cronbach's ${\alpha}$. 8847~.7306. To analyze materials, the "ANOVA" and "regression analysis" were used as statistic analysis techniques. The conclusion based on above study method and the result of material analysis are here below. 1. Participation of parents influence on status of team internal. 2. Participation of parents influence on position of team. 3. Participation of parents influence on career of get a prize.

Eating Attitudes, Weight Concerns, Dietary Intake, and Menstruation Among Korean Female Elite Athletes

  • Lee Dae Taek
    • Nutritional Sciences
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    • v.8 no.2
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    • pp.118-124
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    • 2005
  • To examine the eating attitudes, weight concerns, dietary intake, and menstrual function of Korean female elite athletes, 109 subjects in seven sports disciplines (rhythmic gymnastics, synchronized swimming, badminton, volleyball, Taekwondo, field hockey, and soccer) responded to a questionnaire consisted of three parts; eating attitudes and behavior(Eating Attitude Test-26; EAT26), body weight perception (Body Dissatisfaction Index: BDI) and weight control behavior, and menstrual history and status. They also recorded three-day dietary intake. Body weight (43.6$\pm$4.3 kg) and body mass index (16.7$\pm$1.4 kg/$m^2$) in rhythmic gymnasts were lower than those in other athletes (P<0.05). EAT26 scores were not different among sport events (12.3$\pm$6.5 total), however, eating disturbances (EAT26 score$\geq$20) were highly prevalent in aesthetic athletes ($30\%$) than in others ($5\%$). More than half of the athletes perceived themselves overweight and four fifth of the athletes desired to reduce weight about 4.4 kg. The gymnasts consumed the lowest caloric intake (1028:t371) while the volleyball players did the highest (2995$\pm$342 kcal/d) (P<0.05). The BDI score was not different among sport events. Three fourth of the athletes experienced weight control, and the most frequently used weight reduction method was exercise followed by using robber suits, diet, and sauna. About $40\%$ of the subjects reported irregular menstrual cycles, but menstrual dysfunction ($\leq$6 menses/yr) was only $5\%$. Generally, the Korean female elite athletes desired to reduce weight from their current body weight. No differences in eating attitude and body dissatisfaction were noticed among athletic disciplines. However, eating disturbances were highly prevalent in aesthetic athletes who also reported much less energy intake than the recommend daily energy intake. It appeared that weight reduction methods were not properly practiced in these population. Menstrual dysfunction was minimally reported.

Development and Evaluation of a Putting Training System with Changeable Guideline of Width and Distance (가이드 폭과 위치조절이 가능한 퍼팅훈련시스템 개발 및 유용성 평가)

  • Kil, S.K.;Kim, J.H.;Moon, J.H.;Park, J.C.;Kim, T.W.;Kim, K.J.;Lee, S.C.;Hwang, J.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.8 no.4
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    • pp.275-281
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    • 2014
  • The purpose of this study was development and evaluation of putting training system with specialized guides which were adjustable its width and changeable its distance from the ball. The system hardwares that used in this study were made by LEGO NXT and Tetrix set. The system software was made by LabVIEW ver. 2010. The subjects were organized in non-experts(10persons) and KPGA(5persons) players. The putting training schedule was composed of 10 sets and each sets were identically same, which were organized in 4 different width of its guide at 3 different distance from the ball hitting spot, 3 repetition each. The speed/acceleration in wrist area and movement in head area were both reduced by the putting training. Most of testees submitted positive comments in aspect of concentration and motivation. This training method which had changeable width and distance will be able to adapt easily to another sports for the handicapped and the elderly such as ParkGolf or Gateball.

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Performances analysis of football matches (축구경기의 경기력분석)

  • Min, Dae Kee;Lee, Young-Soo;Kim, Yong-Rae
    • Journal of the Korean Data and Information Science Society
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    • v.26 no.1
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    • pp.187-196
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    • 2015
  • The team's performances were analyzed by evaluating the scores gained by their offense and the scores allowed by their defense. To evaluate the team's attacking and defending abilities, we also considered the factors that contributed the team's gained points or the opposing team's gained points? In order to analyze the outcome of the games, three prediction models were used such as decision trees, logistic regression, and discriminant analysis. As a result, the factors associated with the defense showed a decisive influence in determining the game results. We analyzed the offense and defense by using the response variable. This showed that the major factors predicting the offense were non-stop pass and attack speed and the major factor predicting the defense were the distance between right and left players and the distance between front line attackers and rearmost defenders during the game.

A Cooperation Strategy of Multi-agents in Real-Time Dynamic Environments (실시간 동적인 환경에서 다중 에이전트의 협동 기법)

  • Yoo, Han-Ha;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.6 no.3
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    • pp.13-22
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    • 2006
  • Games such as sports, RTS, RPG, which teams of players play, require advanced artificial intelligence technology for team management. The existing artificial intelligence enables an intelligent agent to have the autonomy solving problem by itself, but to lack interaction and cooperation between agents. This paper presents "Level Unified Approach Method" with effective role allocation and autonomy in multiagent system. This method allots sub-goals to agents using role information to accomplish a global goal. Each agent makes a decision and takes actions by itself in dynamic environments. Global goal of Team coordinates to allocated role in tactics approach. Each agent leads interactive cooperation by sharing state information with another using Databoard, As each agent has planning capacity, an agent takes appropriate actions for playing allocated roles in dynamic environments. This cooperation and interactive operation between agents causes a collision problem, so it approaches at tactics side for controlling this problem. Our experimental result shows that "Level Unified Approach Method" has better performance than existing rental approach method or de-centralized approach method.

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Comparison of LDA and PCA for Korean Pro Go Player's Opening Recognition (한국 프로바둑기사 포석 인식을 위한 선형판별분석과 주성분분석 비교)

  • Lee, Byung-Doo
    • Journal of Korea Game Society
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    • v.13 no.4
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    • pp.15-24
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    • 2013
  • The game of Go, which is originated at least more than 2,500 years ago, is one of the oldest board games in the world. So far the theoretical studies concerning to the Go openings are still insufficient. We applied traditional LDA algorithm to recognize a pro player's opening to a class obtained from the training openings. Both class-independent LDA and class-dependent LDA methods are conducted with the Go game records of the Korean top 10 professional Go players. Experimental result shows that the average recognition rate of class-independent LDA is 14% and class-dependent LDA 12%, respectively. Our research result also shows that in contrary to our common sense the algorithm based on PCA outperforms the algorithm based on LDA and reveals the new fact that the Euclidean distance metric method rarely does not inferior to LDA.

Seasonal Variation in Physiological Fitness of a Semi-Professional K3 League Soccer Team (K3 리그 축구선수의 시즌별 운동기술체력에 관한 비교 연구)

  • Lee, Sang-Heon;Kim, Jung-Hoon
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.357-368
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    • 2020
  • This study evaluated soccer-specific fitness early and late season to check the conditioning status of K3 league soccer players. Evaluation factors included body composition, agility, quickness, endurance and isokinetic limb muscle strength. As a result, the factors that showed improvement in the late season were skeletal muscle mass, agility and quickness, and body composition, endurance and isokinetic limb muscle strength were not different from each other. The factors that showed improvement in the second half of the season are thought to be due to the learning effect of repetitive training, competition participation during the season. Lastly, endurance and lower extremity strength did not show improvement in the second half of the season due to the fact that no specific training was performed during the season. Taken together, it is necessary to periodically check the fitness status of athletes to develop and apply a fitness training program suitable for competition, transition and preparation period.

Influence of Goal Orientation and Self-management of Fencing Epee Players on Psychological Skills (펜싱 에페선수의 성취목표성향과 자기관리가 심리기술에 미치는 영향)

  • Lee, sang ki
    • Journal of the Korea Convergence Society
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    • v.8 no.6
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    • pp.349-358
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    • 2017
  • In this study, 109 athletes participating in the national fencing Epee competitions in 2017 were sampled. The purpose of this study was to investigate the effect of achievement goal orientation and self - management on psychological skills of fencing Epee athletes. The research tools used to achieve these research objectives are psychological techniques developed by Kim, Byung - joon (2001), a sports achievement goal orientation test paper, and an athlete self - management questionnaire developed by Huh Jung - hoon (2001) I used the questionnaires. The results obtained were analyzed by SPSS 22.0 program, test validity and reliability test, frequency analysis, Pearson 's correlation analysis and multiple regression analysis. First, task orientation and interpersonal management, mental management, self - orientation and training management, interpersonal management, mental management, team harmony, body management and anxiety control, mental management and team harmony have significant correlations. The relationship between goal orientation, self - management, and psychological skills was found to be correlated. Second, to analyze the effect of achievement goal orientation and self-management on psychological skills, multiple regression analysis showed that there was no statistically significant effect but the subordinate had a partial effect.