• Title/Summary/Keyword: Sports Media

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A Spatial Pyramid Matching LDA Model using Sparse Coding for Classification of Sports Scene Images (스포츠 이미지 분류를 위한 희소 부호화 기법을 이용한 공간 피라미드 매칭 LDA 모델)

  • Jeon, Jin;Kim, Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.06a
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    • pp.35-36
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    • 2016
  • 본 논문에서는 기존 Bag-of-Visual words (BoW) 접근법에서 반영하지 못한 이미지의 공간 정보를 활용하기 위해서 Spatial Pyramid Matching (SPM) 기법을 Latent Dirichlet Allocation (LDA) 모델에 결합하여 이미지를 분류하는 모델을 제안한다. BoW 접근법은 이미지 패치를 시각적 단어로 변환하여 시각적 단어의 분포로 이미지를 표현하는 기법이며, 기존의 방식이 이미지 패치의 위치정보를 활용하지 못하는 점을 극복하기 위하여 SPM 기법을 도입하는 연구가 진행되어 왔다. 또한 이미지 패치를 정확하게 표현하기 위해서 벡터 양자화 대신 희소 부호화 기법을 이용하여 이미지 패치를 시각적 단어로 변환하였다. 제안하는 모델은 BoW 접근법을 기반으로 위치정보를 활용하는 SPM 을 LDA 모델에 적용하여 시각적 단어의 토픽을 추론함과 동시에 multi-class SVM 분류기를 이용하여 이미지를 분류한다. UIUC 스포츠 데이터를 이용하여 제안하는 모델의 분류 성능을 검증하였다.

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A research on the Korean medicine industry of define and classification (한방산업의 정의와 분류에 대한 연구)

  • Shin, Hyeun-Kyoo
    • Korean Journal of Oriental Medicine
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    • v.10 no.1
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    • pp.97-105
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    • 2004
  • 1. To define 'Korean medicine industry' through study on existing medicine related industries, Korean medicine industry means all industrial activities related to Korean medicine. It covers material resources such as herbs and products made with herbs, medical instruments, Korean medical service and related information service based on Korean medicine theories. 2. According to Korea National Statistical Office standard industrial branch, Korean medicine industry was classified as a large branch. There were industries such as agriculture, food and beverage manufacture, publishing, copy of prints and record media, manufacture of compound and chemical products, medical service, manufacture of precise optical instruments, wholesale trade and product mediation, retail trade, restaurant, research and development, education service, health preservation service, entertainment, culture and sports industry related to the Korean medicine industry. 3. If we classify this according to the industry branch of English economists Clark, Colin Grant, herb cultivating industry will be classified as primary industry, manufacture of foot and beverage related to Korean medicine, secondary industry and wholesale and retail sales of herb, research and development, education, health preservation, social welfare, tertiary industries.

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Electron Spin Resonance (ESR) and Microwave Absorption Studies of Superparamagnetic Iron Oxide Nanoparticles (SPIONs) for Hyperthermia Applications

  • Choi, Yong-Ho;Yi, Terry;Kim, Do-Kyung
    • Journal of the Korean Ceramic Society
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    • v.48 no.6
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    • pp.577-583
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    • 2011
  • Stabilized biocompatible superparamagnetic iron oxide nanoparticles (SPIONs) were prepared by controlled coprecipitation method for hyperthermia application. ESR measurements determined that all of the interactions in the individual SPIONs (1 nm and 11 nm) were antiferromagnetic in nature because the ions contributed to the magnetization with a range of magnetic moments. In-situ monitoring of the temperature increment was performed, showing that the microwave absorption rate of the SPIONs was dispersed in an appropriate host media (polar or non-polar solvents) during microwave irradiation. Microwave absorption energy rates and heat loss of SPIONs in solvent were calculated by non-linear data fitting with an energy balance equation. The microwave absorption rates of SPIONs dispersed in solvent linearly increases when the concentration of SPIONs increases, implying that the microwave absorption rate can be tunable by changing the concentration of SPIONs.

Improvement of Visualization System for Player's Sequential Forms in Sports Broadcasting

  • Lee, Jae-Ho;Lee, Sang-Gil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.119-124
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    • 1997
  • We improved a visualization system for a player's sequential forms called‘Multi-Motion’which has ever been used in NHK live broadcasting. It is to extract only the player's forms from background, and overlap them into one frame sequentially after fast performance for a vault game of gymnastics. It helps TV viewers understand the player's performing forms easily. We increased the performance of Multi-Motion by shortening the distance between the current frame and the reference frame, and the synthesis of the reference frame.

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Design and Implementation of a Virtual Image Insertion System with a Sports Field Model (경기장 모델을 이용한 가상 영상 삽입 시스템의 설계 및 구현)

  • Yoo, Seong;Han, Song-Yi;Lee, Seong-Whan
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.391-393
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    • 2001
  • 본 논문에서 제안하는 가상 영상 삽입 시스템은 카메라의 조작이나 시스템 운영자의 개입 없이 모든 처리 과정이 자동으로 진행된다. 이를 위해 시스템은 경기장 좌표계를 정의하고 삽입할 영상의 크기와 위치를 정하는 과정, 경기장의 특징점들을 추출하는 과정, 경기장 좌표계와 참조 영상의 특징점들로부터 투영 변환 파라미터를 추출하는 과정, 실제 동영상에서 삽입 위치를 찾고 추적하여 가상 영상을 삽입하는 과정을 거치게 된다. 본 논문에서 제안한 시스템의 성능을 검증하기 위해 방송용 NTSC 비디오 데이터를 대상으로 실험을 하였으며 그 결과 각 모듈들과 시스템이 효율적임을 입증하였다.

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A Study on the Relationship among Leisure Activity, Leisure Satisfaction, and Job Satisfaction (직장인의 여가활동 유형 및 여가만족과 직무만족과의 관계)

  • Kim, Ji-Sun;Yoon, So-Young;Cheon, Hye-Jung
    • Journal of Family Resource Management and Policy Review
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    • v.10 no.3
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    • pp.79-96
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    • 2006
  • The purposes of this study were to analyze the types of leisure activities and level of leisure satisfaction with practice of a five-day workweek, and examined the relationship between leisure satisfaction and job satisfaction. The data were based on the questionnaire with 264 working employee residing in Seoul. The results indicated that the most frequently participating activities were sports, use of media, loaming activities in order. And there were no significant differences in types of leisure activities between 5 day working employees and 6 day working employees. Secondly, general level of leisure satisfaction was the highest when participating religious activities. Thirdly, it was found that only social satisfaction was positively related to job satisfaction, and social satisfaction influenced job satisfaction. Further discussions and implications were discussed.

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A Study on Cognition about Personal Broadcasting

  • Lee, Yong-Whan
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.27-34
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    • 2018
  • Personal media centered on blogs, Twitter, and Facebook has opened up a personal broadcasting area while meeting platforms such as YouTube and Africa TV. Due to the many advantages and disadvantages of personal broadcasting, a study on it was necessary and statistical survey was conducted. The study conducted opinion survey of 118 university students on personal broadcasting. As a result, we are getting news using smartphones and mainly watching videos through YouTube, and watching videos type in the order of games, music videos and sports. Satisfaction rate of video was 72.4%, 80.2% of survey did not use paid services, experiences about personal broadcasting was 96.6% and 90.5% of survey the prospect of person broadcasting of the opinion that "it will be expanded". The first thing we want to be improved in personal broadcasting is the prevention of abusive language and hate speech. Second, we were reluctant to sensational content. Third, the survey results are the improvement of excessive advertising.

A Comparative Study on Over-The-Tops, Netflix & Amazon Prime Video: Based on the Success Factors of Innovation

  • Song, Minzheong
    • International journal of advanced smart convergence
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    • v.10 no.1
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    • pp.62-74
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    • 2021
  • We compare Over-the-Tops (OTTs), Netflix and Amazon Prime Video (APV) with five success factors of innovation. Firstly, Netflix offers better personalized service than APV, because APV has collaborative filtering algorithms to recommend safe bets, not the customers really want. Secondly, APV' user interface is undercooked to lock the members in, even if it has more content and better price offer than Netflix retaining its loyal customers despite the price increase. Thirdly, Netflix has simple subscription model with three tiering, but APV has complicated pricing model having annual and monthly, APV and Prime Video (AV) app, Amazon subscription and extra payment of Amazon Prime Channels (APCs). Fourthly, Amazon has fewer partnership than Netflix especially when it comes to local TV series. Instead, Amazon has live TV channel collaboration including sports content. Lastly, both have strategic and operational agility in their organization well.

A Study on the Content Development of Oceanic Environmental Information - with Underwater Topography and Ecological Environmental Information (해양환경 정보제공 콘텐츠 개발 연구 - 수중지형 및 수중생태 환경정보를 중심으로)

  • Sung, Kyung;Kim, Soo-Yeol;Park, Sung-Soo
    • Journal of Advanced Navigation Technology
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    • v.18 no.5
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    • pp.409-414
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    • 2014
  • Since the five-day workweek has implemented and the spare time increased, the tourist industry has been showing the growth with quality. The tourist industry takes center stage as the twenty-first century higher value-added business on the strength of electronic communication development. Especially as being surrounded by water on three sides and national income has incremented, people have the interest in marine leisure industry. The Ministry of Maritime Affairs and Fisheries carries out a plan to promote marine tourism promotion plan through the significant policy support. Also, they makes an effort to lure the tourist through blending cultures. Therefore, through the 360 degree camera, the activity that mobilizes the policy fund can be monitored rightly and the application strategy that is useful to promote a higher value-added tourist industry can be suggested.

Design of a Motion Recognition System for the Realistic Biathlon Simulator System (실감형 바이애슬론 시뮬레이터를 위한 동작 인식 시스템 설계)

  • Kim, Cheol-min;Lee, Min-tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.396-399
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    • 2018
  • In this paper, we propose a motion recognition system for identification and interaction with simulator used in the realistic biathlon simulator. The proposed system tried to improve the motions data which is obstructed by the obstacles or overlapping joints and the motion due to the fast motion in the process of recognizing the various motion patterns in the biathlon. In this paper, we constructed a multi-camera motion recognition system based on IoT devices, and then we applied a skeletal area interpolation method for normal motion identification. We designed a system that can increase the recognition rate of motion from the biathlon. The proposed system can be applied to the analysis of snow sports motion and it will be used to develop realistic biathlon simulator system.

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