• Title/Summary/Keyword: Sports Events

Search Result 155, Processing Time 0.027 seconds

The effect of Art Experience on Consumption of Art and Culture: Focusing on Art Exhibition Visits (문화예술 경험 요인이 문화예술향유에 미치는 영향 - 미술 전시회 관람을 중심으로 -)

  • Lee, Ah Young;Kim, Bumsoo
    • Korean Association of Arts Management
    • /
    • no.58
    • /
    • pp.89-119
    • /
    • 2021
  • This study empirically analyzes the factors that affect the people's enjoyment of pure culture and arts, especially art exhibitions. We use 56,588 sample data from the "The Survey of Cultural Enjoyment" collected by the Ministry of Cultrure, Sports and Tourism over the last 10 years and perform multiple regression and Multi-Way ANOVA to analyze the effect of individual's cultural experience on art exhibit visits. The results of the analysis show that the experience of participating in culture and arts events, culture and arts education, and participation in culture and arts clubs have a positive effect on the art exhibition visits. We also identify the positive interaction effects between the three independent variables. In other words, it was found that the average number of visits to art exhibitions was higher for groups who had experience of participating in culture and arts events, culture and arts education, and culture and arts clubs. This study provides a first empirical analysis on personal factors influencing art exhibition visits in Korea and lays the groundwork for future studies in developing a comprehensive predictive model for cultural art visits. In addition, we give policy implications and suggestions specifically, mid-term policies related to promoting art exhibition visits as an extension of individual's engagement with pure culture and arts through big data analysis.

Teaching Statistics through World Cup Soccer Examples (월드컵 축구 예제를 통한 통계교육)

  • Kim, Hyuk-Joo;Kim, Young-Il
    • The Korean Journal of Applied Statistics
    • /
    • v.23 no.6
    • /
    • pp.1201-1208
    • /
    • 2010
  • In teaching probability and statistics classes, we should increase efforts to develop examples that enhance teaching methodology in delivering more meaningful knowledge to students. Sports is one field that provides a variety of examples and World Cup Soccer events are a treasure house of many interesting problems. Teaching, using examples from this field, is an effective way to enhance the interest of students in probability and statistics because World Cup Soccer is a matter of national interest. In this paper, we have suggested several examples pertaining to counting the number of cases and computing probabilities. These examples are related to many issues such as possible scenarios in the preliminary round, victory points necessary for each participant to advance to the second round, and the issue of grouping teams. Based on a simulation using a statistical model, we have proposed a logical method for computing the probabilities of proceeding to the second round and winning the championship for each participant in the 2010 South Africa World Cup.

Summarization of Soccer Video based on Multiple Cameras Using Dynamic Bayesian Network (동적 베이지안 네트워크를 이용한 다중 카메라기반 축구 비디오 요약)

  • Min, Jun-Ki;Park, Han-Saem;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.567-571
    • /
    • 2009
  • Sports game broadcasting system uses multiple video cameras in order to offer exciting and dynamic scenes for the TV audiences. Since, however, the traditional broadcasting system edits the multiple views into a static video stream, it is difficult to provide the intelligent broadcasting service that summarizes or retrieves specific scenes or events based on the user preference. In this paper, we propose the summarization and retrieval system for the soccer videos based on multiple cameras. It extracts the highlights such as shot on goal, crossing, foul, and set piece using dynamic Bayesian network based on soccer players' primitive behaviors annotated on videos, and selects a proper view for each highlight according to its type. The proposed system, therefore, offers users the highlight summarization or preferred view selection, and can provide personalized broadcasting services by considering the user's preference.

  • PDF

Wives Leisure Time and the Perceive Quality of Life (주부의 여가시간과 생활의 질 인식에 관한 연구 - 교육기 자녀를 가진 비취업 주부를 중심으로)

  • 한경미;황덕순
    • Journal of Families and Better Life
    • /
    • v.8 no.1
    • /
    • pp.69-82
    • /
    • 1990
  • The purposes of this are to figure out the amounts of leisure time of full-time homemakers and to find out leisure time factors contributed to raise the quality of life. The major findings are the followings: 1) Full-time homemakers spend 353 minutes(5.9 hours) on the average per day on the leisure. Time for active leisure(creative activities, sports activities, spectator events, going to the party, and so on) is 70 minutes, while that for passive leisure(watching TV. listening to the radio, reading newspapers. magazines. Books, chating, relaxing, card playing) is 283 minutes(4.7 hours). The passive leisure is the main type of spending leisure time. 2) The total leisure time of wives is significantly related to SES factors. The higher the wives age and education, the family income, and the age of the latest child, the more the wives total leisure time. But the more the family numbers, and the child numbers, the lower the leisure time. Active leisure time is highly rela ed to family income, while passive leisure time is considerably family composition. 3) The wives are mostly satisfied with their lives. The wives perceptions of the quality of life is related to wives's education, house type, and family income. 4) The wives total leisure time is not related to the quality of life. There is a positive correlation between active leisure time and the quality of life, while a negative relationship is between passive leisure time and the perception of the quality of life. 5) In analysis of causal model, it appears that family income and active leisure time of wives directly affect the perceived quality of life. The more the family income and active leisure time, the higher the quality of life. it is implicated for wives to take and active attitude and to reduce, if possible, passive leisure time and to increase active leisure time.

  • PDF

The Visual and Auditory Images and Cognitive Characteristics on the Townscapes in Namwon City (남원시의 도시경관에 대한 시각과 청각의 이미지구조와 인지특성)

  • Han, Myung-Ho;Oh, Yang-Ki
    • KIEAE Journal
    • /
    • v.8 no.2
    • /
    • pp.11-21
    • /
    • 2008
  • The purpose of this study is to interpret the visual and auditory images and cognitive characteristics about townscapes in Namwon city. It was acquired the survey results about 8 types of verbal interviews and 2 kinds of sketch maps which are based on urban images from 102 Namwon residents. They held in a variety of images of Namwon in their minds such as Jiri mountain, clean environment, sightseeing, special products, urban/building structures, Korean classical music, historical novel, local sports, and emotional images. The nice streets or places which the residents recommended are the places which have abundant natural areas, psychological peace and rest, available space for physical activity, places for performances and events, and regional attractions. The streets or places which they didn't like are decadent places, and areas of crowded traffic. The transition times of visual and auditory scene can be classified with the Saemaul movement in the 1970's(the rural new community movement) and the improvement of the city in the 1990's. The elements of visual images in Namwon city on the basis of the cognitive maps were expressed such elements as paths, districts, nodes, edges, and landmarks. The elements of auditory images, which are on the basis of the concept of the soundscape, included sounds of narrative musical form unique to Korea; p'ansori, sounds of traditional markets, and sounds of nature. It was found that the imageability of visual and auditory images is relatively clear in specific areas in Namwon city.

Analysis of Use Disposition and Consciousness about Children′s Playground management by Residents (지역주민의 아동공원 이용성 및 관리에 대한 의식분석)

  • 이기철;김동필
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.17 no.2
    • /
    • pp.15-25
    • /
    • 1989
  • The purpose of this study was to supply data of resident′s participation direction about children′s playground management. In this study, use disposition and consciousness of resident about management are investigated and analyzed at the 5 children′s playground in Taegu city. The results of this study were as follows: The result of resident′s use disposition showed ; visiting frequency was "everyday or occasionally(53.5% )", and visiting purpose was "for children(47.9 %), for rest, sports, spare time(24.6%)" and visiting time was equal1y except forenoon, and staying time was "within 1 hour(73.1%)". The satisfaction about park facilities and park existence of residents′ is composed importance degree of which is convenient, manyfunction spaces, managemental of tree and facilities in order. 9.3% of residents were proposal experience about management, and concern ratio of circumferenmce showed highly "concerned answer(45.9%)" About consciousness ratio of management subject, 46.5% of residents depended on authorities leading. Wholly, recognition ratio showed low. Park administration of authorities leading and lack of resident′s concern wore thought as its problem. About experience of cleaning beautification rout children′s playground, 14.2% of residents answered "be experience". Participation type of desirous management showed highest "cleaning of fallen leaves and rubbish(22.7% )". So, residents wished to take part in such simple managements. Charge of necessary tool and cost for management showed highest "partial charge of residents (47.9% )". About participant ratio of self government activity made by residents, 75.1% of residents answered "don′t be participated". A reason of nonparticipation showed "insufficiency of place and opportunity (38.7%), deficiency of time(17.97)". Activity of initiative and existing group can be done as a fine device in future. Desirous events for children and residents showed highest "play guidence for children or meeting for aged milan(40.7% )". Therefore, it will have to consider enough about resident′s participation program for activity of use and efficient management of children′s playground.

  • PDF

Residents' Interaction and Community Consciousness in the Urban Village Community - The Case of Sungmisan Village - (도심 마을공동체 내 거주자의 상호작용과 공동체의식 - 성미산마을을 중심으로 -)

  • Park, KyoungOk;Jung, JiIn
    • Korean Journal of Human Ecology
    • /
    • v.24 no.2
    • /
    • pp.185-204
    • /
    • 2015
  • The purpose of this study is to suggest factors for village activation and maintenance of urban village community, based on the survey of residents' interaction (neighbors relationship, using community facilities, and community activities) and their community consciousness of Seongmisan village, a successful case in Seoul. 171 residents answered the questionnaire, and the data were analyzed by the SPSS program. Major findings are as follows. 1) Families got social with neighbors, caused by common use of community facilities, nearness of houses, and kids' friendship; the number of neighbors to be expected to give help was mostly under 5. 2) Facilities used by residents more than 3 times a week were cooperative association and cafe 'Little Tree'. Facilities considered to be important by residents were living cooperative association('Doore'), kids daycare center, village school, cafe, and education center. 3) 'Village News' was mostly interested community activities; 'Village Festival' and 'Village Sports Day' were also mostly participated. 4) As for the village consciousness factors, more than 3 points of 5 marked in all the 3 categories; emotional intimacy, neighbor homogeneity, and village attribution. The village consciousness, however, showed statistically meaningful difference in residents' motivation to move into village, number of family members, age, income, period of residence, neighbors relationship, whether they participate in group activities and events or not.

A Research on Developing a Card News System based on News Generation Algorithm (알고리즘 기반의 개인화된 카드뉴스 생성 시스템 연구)

  • Kim, Dongwhan;Lee, Sanghyuk;Oh, Jonghwan;Kim, Junsuk;Park, Sungmin;Choi, Woobin;Lee, Joonhwan
    • Journal of Korea Multimedia Society
    • /
    • v.23 no.2
    • /
    • pp.301-316
    • /
    • 2020
  • Algorithm journalism refers to the practices of automated news generation using algorithms that generate human sounding narratives. Algorithm journalism is known to have strengths in automating repetitive tasks through rapid and accurate analysis of data, and has been actively used in news domains such as sports and finance. In this paper, we propose an interactive card news system that generates personalized local election articles in 2018. The system consists of modules that collects and analyzes election data, generates texts and images, and allows users to specify their interests in the local elections. When a user selects interested regions, election types, candidate names, and political parties, the system generates card news according to their interest. In the study, we examined how personalized card news are evaluated in comparison with text and card news articles by human journalists, and derived implications on the potential use of algorithm in reporting political events.

The study of anterior cruciate ligament injury after a ski accident (스키에 의한 전방십자인대 손상에 대한 고찰)

  • Park, Ju-Hwan;Jun, Sung-Hwa;Yang, Nan-Hea;Kim, Yong-Kwon;Kim, Chi-Hyuk
    • Journal of Korean Physical Therapy Science
    • /
    • v.10 no.1
    • /
    • pp.222-231
    • /
    • 2003
  • The ACL(Anterior cruciate ligament) is the smallest of the four main ligaments of the knee, but it is the primary stabilizer. Injuries have a tendency to occur when the foot is firmly planted and the knee is twisted. Any sports that requires acceleration, change of direction and deceleration can increase the chances of suffering an ACL tear. The incidence of severe knee sprains that involve the ACL are at an all-time high. Since 1980, the number of these injuries have increased at least three-fold. Although the rate of increase has been much less dramatic since the middle 1980s, even the ultra-modem releasable ski binding has not been able to start reducing the incidence of ACL injuries. An ACL injury prevention program developed for downhill skiers by the Vermont Safety Research group emphasized increasing awareness of situations that can potentially result in an ACL injury and pre-planning strategies if events, leading to these situations, begin to fall in place. As part of the above study by Ettlinger et al., an educational prevent program was developed to teach these principles and thus reduce the rate of serious knee injuries. Four thousand instructors and patrol at 20 ski resorts who received the training had a 62% decline in serious knee injuries compared to a similar group that did not receive this training. Whenever you fall, try not to fully straighten your legs. Don't try to get up until you've stopped sliding(unless you are try to avoid an obstacle or other skier). When you're down, stay down. And don't land on your hand. So, if you feel yourself falling: arms forward, ski plates together, hands over knee. Then you will be able to save your ACL.

  • PDF

Interactive Broadcasting Service Using Mobile Messenger (모바일 메신저를 이용한 양방향 방송서비스)

  • KIM, Joon-Won;Lee, Jung-Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.13 no.4
    • /
    • pp.157-163
    • /
    • 2013
  • The development of the latest media technology has changed the traditional broadcasting system. The traditional broadcasting system, which was operated by the mass media and the terrestrial broadcasters, is now transformed to the viewer-centered and bidirectional media through the convergence of internet and mobile. In terms of broadcasting environment, the function of the traditional TVs has been changed to the Smart TVs combined with an open platform which not only deliver visual contents, but also supply various applications and additional information linking the content providers and viewers. This ongoing broadcasting environmental change has made it possible for viewers to participate in the programs such as reality shows or sports events through SNS, texting or phone calls. Therefore, the purpose of this experiment is to present the ways to promote easier and more convenient viewer-participation in the programs by applying mobile messenger to existing broadcasting system in order to enhance the involvement of broadcasters and viewers of the programs and to diversify the roles of content providers and viewers in broadcasting.