• Title/Summary/Keyword: Splash Simulation

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Numerical Simulation of Multiphase Flows with Material Interface due to Density Difference by Interface Capturing Method (경계면 포착법에 의한 밀도차이에 따른 물질경계면을 갖는 다상유동 수치해석)

  • Myon, Hyon-Kook
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.33 no.6
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    • pp.443-453
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    • 2009
  • The Rayleigh-Taylor instability, the bubble rising in both partially and fully filled containers and the droplet splash are simulated by an in-house solution code(PowerCFD), which are typical benchmark problems among multiphase flows with material interface due to density difference. The present method(code) employs an unstructured cell-centered method based on a conservative pressure-based finite-volume method with interface capturing method(CICSAM) in a volume of fluid(VOF) scheme for phase interface capturing. The present results are compared with other numerical solutions found in the literature. It is found that the present method simulates efficiently and accurately complex free surface flows such as multiphase flows with material interface due to both density difference and instability.

Numerical Simulation of Two-Dimensional Multiphase Flows due to Density Difference by Interface Capturing Method (경계면포착법에 의한 밀도차에 따른 다상유동 수치해석)

  • Myong, Hyon-Kook
    • 한국전산유체공학회:학술대회논문집
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    • 2008.03b
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    • pp.572-575
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    • 2008
  • Two-dimensional multiphase flows due to density difference such as the Rayleigh-Taylor instability problem and the droplet splash are simulated by an in-house solution code(PowerCFD). This code employs an unstructured cell-centered method based on a conservative pressure-based finite-volume method with interface capturing method in a volume of fluid(VOF) scheme for phase interface capturing. The present results are compared with other numerical solutions found in the literature. It is found that the present code simulates complex free surface flows such as multiphase flows due to density difference efficiently and accurately.

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LES of Turbulent Mixing of Non-Reactive Flow in Gas Generator (가스발생기 비-반응 유동의 난류 혼합에 대한 LES 해석)

  • Lee, Chang-Jin
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.12
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    • pp.1171-1179
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    • 2008
  • LES analysis was conducted with in-house CFD code to investigate the turbulence evolution and interaction due to turbulence ring and splash plate in the gas generator. The calculation results show that the installation of turbulence ring can introduce additional turbulences and significantly improve turbulent mixing in the downstream flow. However, the addition of splash plate in the downstream of TR(Turbulence Ring) brings totally different shape of perturbation energy and enstrophy distribution into turbulent mixing. This enhancement can be done by the formation of the intensively strong vorticity and mixing behind the plate. Pressure drop was found to be a reasonable level of about 1% or less of initial pressure in all calculation cases. Also, calculation results revealed that the variation of shape and intrusion length of TR did not greatly affect the characteristics of turbulent mixing in the chamber. Even though the effect of installation location of splash plate on the turbulent mixing was not investigated yet, calculation results conclude the addition of splash plate leads to the increase in turbulent mixing with an acceptable pressure drop.

Splash Detection Algorithm for Machine Learning-based Fluid Simulation (기계학습 기반 유체 시뮬레이션의 비말 검출 알고리즘)

  • Jae-Hyeong Kim;Su-Kyung Sung;Byeong-Seok Shin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.427-429
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    • 2023
  • 인공지능 기술의 발전에 따라 유체 시뮬레이션 분야에서는 복잡한 액체의 흐름을 모사하기 위해 기계학습 기술이 많이 활용되고 있다. 이러한 시뮬레이션에서 성능 향상의 가장 중요한 요소는 학습 데이터다. 이 논문에서는 기계학습 기반 유체 시뮬레이션의 학습 데이터 생성 단계 중 기존의 방법보다 효율적으로 비말(splash) 탐색하는 방법을 제안한다. 기존 방법에서는 CPU 환경에서 큐(queue)를 이용하는 너비우선탐색(breadth first search) 기법을 사용하기 때문에 처리속도가 느리다. 반면에 제안하는 기법에서는 배열로 되어 있는 해시 테이블(hash table)을 이용해 충돌 문제를 해결해 GPU 환경에서 비말을 신속하게 검출하도록 하기 때문에 빠른 학습 데이터 생성이 가능하도록 했다. 이 알고리즘의 유효성을 확인하기 위하여 정확성과 수행시간을 확인하였다.

Interaction between Raindrops Splash and Sheet Flow in Interrill Erosion of Steep Hillslopes (급경사면의 세류간 침식에서 빗물튀김과 면상흐름의 상호작용)

  • Nam, Myeong Jun;Park, Sang Deog;Lee, Seung Kyu;Shin, Seung Sook
    • Journal of Korea Water Resources Association
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    • v.48 no.7
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    • pp.595-604
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    • 2015
  • Interrill erosion by the rainfall is divided into a detachment of soil particles by raindrop splash when raindrops having kinetic energy strike on the surface soil and a sediment transport by sheet flow of surface runoff. Rainfall kinetic energy is widely used as an indicator expressing the potential ability to separate the soil particles from soil mass. In this study, the soil erosion experiments of rainfall simulation were operated to evaluate the effects of rainfall kinetic energy on interrill erosion as using the strip cover to control raindrop impact. The kinetic energy from rainfall simulator was 0.58 times to that of natural rainfall. Surface runoff and subsurface runoff increased and decreased respectively with increase of rainfall intensity. Surface runoff discharge from plots of non-cover was 1.82 times more than that from plots with cover. The rainfall kinetic energy influenced on the starting time of surface and subsurface runoff. Soil erosion quantity greatly varied according to existence of the surface cover that can intercept rainfall energy. Sediment yields by the interaction between raindrop splash and sheet flow increased 3.6~5.9 times and the increase rates of those decreased with rainfall intensity. As a results from analysis of relationship between stream power and sediment yields, rainfall kinetic energy increased the transport capacity according to increase of surface runoff as well as the detachment of soil particles by raindrop splash.

Performance Evaluation and Analysis of Symmetric Multiprocessor using Multi-Program Benchmarks (Multi-Program 벤치마크를 이용한 대칭구조 Multiprocessor의 성능평가와 분석)

  • Jeong Tai-Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.4
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    • pp.645-651
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    • 2006
  • This paper discusses computer system performance evaluation and analysis by employing a simulator which able to execute a symmetric multiprocessor in machine simulation environment. We also perform a multiprocessor system analysis using SPLASH-2, which is a suite of multi-program benchmarks for multiprocessors, to perform the behavior study of the symmetric multiprocessor OS kernel, IRIX5.3. To validate the scalability of symmetric multiprocessor system, we demonstrate structure and evaluation methods for symmetric multiprocessor as well as a functionality-based software simulator, SimOS. In this paper, we examine cache miss count and stall time on the symmetric multiprocessor between the local instruction and local data, using the multi-program benchmarks such as RADIX sorting algorithm and Cholesky factorization.

A Physical-based Particle Method for Small Scale Feature in Multi-phase Fluid Simulation (다상 유체 시뮬레이션에서 격자 크기 이하의 미세한 특징 표현을 위한 물리기반 입자 기법)

  • Lee, Ho-Young;Hong, Jeong-Mo;Kim, Chang-Hun
    • Journal of Korea Multimedia Society
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    • v.12 no.3
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    • pp.445-450
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    • 2009
  • This paper presents a multi-phase fluid simulation that realistically represents small scale details. We achieve this by creating escaped particles based on physical methods. Escaped particles are the remained particles after correcting levelset. Generation of escaped particles in this paper differs from previous works; this fluid simulation is extended by adding lift force and drag force to positive escaped particles. And negative escaped particles represent droplet or splash effect; when they are merged into the negative levelset value, they affect the nodes' velocity (two-way coupling). This simulation that uses positive and negative escaped particles deals with detailed fluid motions dynamically in small scale.

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Lifting off simulation of an offshore supply vessel considering ocean environmental loads and lifting off velocity

  • Jeong, Dong-Hoon;Roh, Myung-Il;Ham, Seung-Ho
    • Ocean Systems Engineering
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    • v.5 no.3
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    • pp.181-198
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    • 2015
  • An OSV (Offshore Support Vessel) is being used to install a structure which is laid on its deck or an adjacent transport barge by lifting off the structure with its own crane, lifting in the air, crossing splash zone, deeply submerging, and lastly landing it. There are some major considerations during these operations. Especially, when lifting off the structure, if operating conditions such as ocean environmental loads and lifting off velocity are not suitable, the collision can be occurred due to the relative motion between the structure and the OSV or the transport barge. To solve this problem, this study performs the physics-based simulation of the lifting off step while the OSV installs the structure. The simulation includes the calculation of dynamic responses of the OSV and the structure, including the collision detection between the transport barge and the structure. To check the applicability of the physics-based simulation, it is applied to a problem of the lifting off step by varying the ocean environmental loads and the lifting off velocity. As a result, it is confirmed that the operability of the lifting off step are affected by the conditions.

Interactive VFX System for TV Virtual Studio (TV 가상 스튜디오용 인터랙티브 VFX 시스템)

  • Byun, Hae Won
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.21-27
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    • 2015
  • In this paper, we presents visual effect(water, fire, smoke) simulation and interaction system for TV virtual studio. TV virtual studio seamlessly synthesizes CG background and a live performer standing on a TV green studio. Previous virtual studios focus on the registration of CG background and a performer in real world. In contrast to the previous systems, we can afford to make new types of TV scenes more easily by simulating interactive visual effects according to a performer. This requires the extraction of the performer motion to be transformed 3D vector field and simulate fluids by applying the vector field to Navier Stokes equation. To add realism to water VFX simulation and interaction, we also simulate the dynamic behavior of splashing fluids on the water surface. To provide real-time recording of TV programs, real-time VFX simulation and interaction is presented through a GPU programming. Experimental results show this system can be used practically for realizing water, fire, smoke VFX simulation and the dynamic behavior simulation of fish flocks inside ocean.

On the physical origins for the two-halo conformity

  • Seo, Seongu;Yoon, Suk-Jin
    • The Bulletin of The Korean Astronomical Society
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    • v.42 no.2
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    • pp.74.1-74.1
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    • 2017
  • The two-halo conformity is that if a central galaxy in a dark matter halo is quenched in star formation, the central galaxies in other neighboring halos (within ~ 4 Mpc) even with no causal contact seem conformed to be quenched. The galactic similarity ranging far beyond the virial radius of each dark matter halo cannot be explained by known environmental effects (ram pressure, tidal interaction, etc.). Here, using a cosmological hydrodynamic simulation, we put forward new physical origins for the phenomenon; the back-splash galaxies scenario and the halo assembly bias scenario. We discuss the relative importance of the two explanations on a quantitative basis.

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