• Title/Summary/Keyword: Space Communication

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A Study on the Fabrication and the Impedance Matching of SPUDT Type SAW Filter (단상 단방향 형태의 표면탄성파 필터 제작 및 임피던스 정합)

  • You Il-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.3
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    • pp.602-608
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    • 2005
  • We have studied to obtain the SAW filter for the Single Phase Unidirectional Transduce. (SPUDT), was formed on the Langasite substrate and was evaporated by Aluminum-Copper alloy and then we performed computer-simulated by simulator. We can fabricate that the block weighted type IDT as an input transducer of the filter and the withdrawal weighted type IDT as an output transducer of the filter from the results of our computer-simulations. Also, we have performed to obtain the properly conditions about impedance matching of the SAW filter for SPUDT. We have employed that the number of pairs of the input and output IDT are 50 pairs and the thickness and the width of reflector are 5000A and $3.6{\mu}m$, respectively. And the width of IDT' fingers is $2.4{\mu}m$, and the space between IDT' finger and reflector is $2.0{\mu}m$. Frequency response of the fabricated SAW filter has the property that the center frequency is about 190MHz and bandwidth at the 3dB is probably 7.7MHz after when we have matched impedance. Also, we could obtain that ripple characteristics is less than 0.4dB and standing wave ratio is probably 1.5 after when we have matched impedance.

Improved Code Timing Estimator for DS-CDMA Systems Using Correlated Antennas in Time-Varying Fading Channels (시변 페이딩 채널에서 상관관계가 있는 안테나를 사용하는 DS-CDMA 통신 시스템을 위한 개선된 최대가능도 코드 타이밍 추정기)

  • Kim Sang-Choon;Jeong Bong-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.5
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    • pp.910-920
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    • 2006
  • We consider the problem of estimating a code-timing of DS-CDMA signal in antenna array systems in the presence of flat fading channels and near-far environments. We derive an approximate maximum likelihood algorithm of estimating the code-timing of a desired user for DS-CDMA systems to better utilize the time-varying characteristics of the fading process. In the development of code timing estimator, the given observation bits are divided into many sets of sub-windows with each sufficiently large. The proposed method uses sub-windows with equal size associated with the coherence time of channel fading. The alternative approach is that without the estimation of the fading rate, the sufficiently given observation bits are simply separated into two consecutive sets of sub-windows. The derivation of the proposed algorithms is based on multiple antennas partially correlated in space. The impacts of spatial fading correlation on acquisition and men acquisition time performance of the proposed algorithms are also examined.

A Study on 2D/3D Map Navigation System Based on Virtual Reality (VR 기반 2D/3D Map Navigation 시스템에 관한 연구)

  • Kwon Oh-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.5
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    • pp.928-933
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    • 2006
  • This paper aims to build a 2D/3D map navigation that the user can efficiently operate in terms of feeding attribute information after securing 2D/3D space data. This system provides 2D/3D screen navigation that supports variety of operational visual effects and displays the location that the user is retrieving. Also it presents picture information of buildings with higher resolution and URL, name of store, phone number, other related information. Effectiveness of this system is as follows: first, development and distribution of a new technology of 2D/3D spatial database that changes the previous 2D/3D based system concept to the 2D/3D based one. Second, increase of developmental productivity by utilizing the integrated 2D/3D spatial database for developing various interfaces. Finally, it provides security of the preemptive technological position with world class domestic 2D/3D spatial database technologies.

Spatial Gap Estimation for Word Separation in Handwritten Legal Amounts on BAnk Check (필기체 수표 금액 문장에서의 단어 분리를 위한 공간적 간격 추정)

  • Kim In-cheol;Kim Kyoung-min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.1096-1101
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    • 2005
  • An efficient method of estimating the spatial gaps between the connected components has been prposed to separatethe individual words from a handwritten legal amount on bank check. Owing to the inherent problem of underestimation or overestimation, the previous gap measures have much difficulty in being applied to the legal amounts that usually include the great shape variability by writer's unconstrained writing style and touching or irregular gaps between words by space limitation. In order to alleviate such burden and improve word separation performance, we have developed a modified version of each distance measure. Through a series of word separation experiments, we found that the modified distance measures show a better performance with over $2-3\%$ of the word separation rate than their corresponding original distance measures.

A Mobile Device Description Language (모바일 단말 정보 표현 언어)

  • Kim, Tae-Hyun;Lee, Seung-Yun;Lee, Kang-Chan;Lee, Won-Suk;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.811-814
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    • 2007
  • Mobile device will be able to use the various contents from the advancement of the wireless Internet and mobile device manufacture technique. Each devices HTTP headers about under using provides terminal information to contents provider which is provided the contents which is suitable in device. But there is not a standard for a terminal information proηsion and when using the contents of service network outside, interoperability problems mobile communication it will provides terminal information in different method. International Organization for Standard OMA UAProf about under using it solved interoperability problems from outside. But about under using it provides terminal information, MMS support and Smart Card support, against an external storage space supporting information it is not seen clearly UAProf not to be, it will not be able to provide terminal information which is complete. This paper hereupon it designed UAProf in base which provides the contents which has become optimize to the mobile device of domestic environment the mobile device description language which expresses device information which is necessary.

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Surrealistic Characteristics Expressed in Fashion Ads

  • Ko Hyun-Zin
    • International Journal of Costume and Fashion
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    • v.5 no.2
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    • pp.68-77
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    • 2005
  • In contemporary advertising market, one of main trends is to speak surrealistic visual language which provides 'enjoyable spectacles'. Specially, in the beginning of 21st century, there discovered more and more exhibitions and discourses about surrealism reinterpreted from the viewpoint of postmodernism. Surrealism as a creative style of expression based upon free association, has been a great inspiration for fashion ads for commercial communication as well as fashion design since its origin. However, there has been ignored the idea of analyzing surrealistic image expressed in fashion ads in spite of their flood. Accordingly, the purpose of this study is to grasp its cultural meaning through analyzing aesthetic characteristics of surrealistic image expressed in fashion ads. It will provide a better understanding of surrealistic image in fashion ads reflecting popular taste and preference directly as popular visual culture, focusing on post modern context. A case study of surrealistic fashion ads limits to TV or print commercials and digital ads as image ads stimulating visual expressions. The Results can be summarized as follows. Surrealism is an avant garde style which deconstructs the established meaning system as well as the existing formalistic order and then put them together in the frame of 'dream' and 'unconsciousness'. Defamiliarization questioning the whole edifice of representation can be adapted to. By means of paradox and metaphor, unfamiliar new visual world can be represented. The plastic characteristics of surrealistic image in fashion ads are founded as surrealistic styling of time and space, distortion of object by methods of automatism, depaysement, parody and trompe-l'oeil which bring about the deconstruction of gestalt. Aesthetic values of surrealistic fashion ads appear as dualistic representation, allegoric symbolism, fantastic romanticism. Ultimately they lead to marvelous. mysterious, humorous visual effects. Foster reinterpreted these effects of surrealism from Freud's 'Uncanny Concept'. 'Uncanny' means the phenomenon recurring to familiar being defamiliarized by repression. Surrealistic fashion ads strengthen this shocking effect more and more dramatically in company with our post modern needs for fantastic adventure and thrilling spectacle. It can be thought that surrealistic fashion ads reflects uncanny as an alternative which can relieve us of our stress and anxiety and which realize our potential desire in contemporary post industrial stage.

Recursive Error-Component Correcting Method for 3D Shape Reconstruction (3차원 형상 복원을 위한 재귀적 오차 성분 보정 방법)

  • Koh, Sung-shik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.10
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    • pp.1923-1928
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    • 2017
  • This paper is a study on error correction for three-dimensional shape reconstruction based on factorization method. The existing error correction method based on factorization has a limitation of correction because it is optimized globally. Thus in this paper, we propose our new method which can find and correct the only major error influence factor toward three-dimensional reconstructed shape instead of global approach. We define the error-influenced factor in two-dimensional re-projection deviation space and directly control the error components. In addition, it is possible to improve the error correcting performance by recursively applying the above process. This approach has an advantage under noise because it controls the major error components without depending on any geometric information. The performance evaluation of the proposed algorithm is verified by simulation with synthetic and real image sequence to demonstrate noise robustness.

Live-Action VR Re-lighting Pipeline Using Depth Information (깊이 정보를 활용한 실사 VR의 리라이팅 파이프라인)

  • Baek, Kwang-Ho;Lee, Junsang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.9
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    • pp.1214-1219
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    • 2018
  • A variety of VR contents are being introduced as of 2017. VR contents are concentrated in the genre of games and interactive because of the difficulty of $360^{\circ}$ shooting production environment. Live action $360^{\circ}$ VR content has many problems due to the difficulty of the production environment. In this paper, a three - dimensional information value is generated in binocular disparity of a real image by using a re-light technique based on real image data. The generated 3D information values are combined with a technique of converting the depth information into a depth map and a re-light technique by installing virtual lighting on the surface formed in the 3D space. In order to solve the problem of lighting exposure, we apply the technique of re-lighting to the VR production pipeline by comparing and analyzing the result image of actual image and virtual image data.

A Study on the Metaphorical Color System in Contemporary Architecture (현대건축의 은유적 색채체계에 관한 연구)

  • Lee, Young-Soo;Kim, Sun-Young
    • Korean Institute of Interior Design Journal
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    • v.18 no.4
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    • pp.61-70
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    • 2009
  • Rapid social changes and scientific advances of the $21^{th}c$ have brought on a major paradigm shift towards consilience, making boundaries more or less irrelevant. In the field of architecture, this is manifested in the emergence of colors that can be described as 'being aleatory', 'non-formal', 'non-deterministic' and 'perpetually evolving'. Contemporary architectural colors are not definitively fixed. They are rather liquid and metaphorical. Whereas the more traditional architectural colors have delivered clearly and precisely the intended symbolic meaning and visual information, those of today are less definitive and embody a more liquid and conceptual value system. This paper discusses the denoted signification and the meaning effect of the metaphorical color system found in contemporary architecture. This paper analyzes works of architecture from the late 20th century, when dramatic change sin architectural color system surfaced, to the more contemporary creations. Here, three categories of color are suggested, namely material color, spatial color and liquid color. Each categories considered in connection with deconstruction, holistic interactivity and the multiplicity of meanings that may result as information from the external world is perceived as stimulus to the inner mind. Contemporary architectural color scheme is characterized by its unpredictable vagueness of meaning, synesthetic engagement of imagination and chance, and expansion of the inner and outer world, all of which contribute to a metaphorical effect. The metaphorical color system of contemporary architecture can be classified into three dimensions, and it connects with human consciousness and amplifies itself through flexible and fluid communication. In this process non-physical colors materially serve as formal logic and room for varied interpretation of architectural space and our conceptual framework.

GPS-based Augmented Reality System for Social Network Environment (소셜 네트워크 환경에서 GPS기반 증강현실 시스템)

  • Yang, Seung-Eui;Jieg, Jiu;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.3
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    • pp.762-767
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    • 2013
  • Recently, researches on augmented reality(AR) are actively being conducted, and on addition of AR in social network system has become a necessity. In this paper, we propose GPS-based AR system for social network. This proposed system adds the recent check-in coordinates by automatically synchronizing a friend list in facebook and represents those added location coordinates in a real-world environment by using AR. Marker-based AR system that was commonly used by existing users consumes too much storage space and processing frequency for driving handle devices. But, location-based AR application can solves the disvantages of the standard marker=based AR system. Therefore, this proposed system allows an user with iOS hand devices to use GPS-based AR system by automatically searching the optimal speed for wifi and 4G. This will improve social network service.