• Title/Summary/Keyword: Space Communication

Search Result 3,307, Processing Time 0.028 seconds

Case study: Grigon Entertainment's success and failure

  • Yoo, Byung-Joon;Kim, Kwan-Soo;Lee, Joon-Hwan
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.4 no.4
    • /
    • pp.71-88
    • /
    • 2009
  • The Korean online gaming industry has seen rapid growth since the boom of information technology (IT) related industries, especially Internet and PC-bang or local area network (LAN) use, throughout the country. Online games are real-time games in which two or more players meet, compete, and cooperate in the same game space using the same communication network. Even though the growth rates of IT-related industries have recently slowed, the growth of the online gaming industry has increased, and Korean firms are expanding their businesses to countries all over the world. However, the online gaming industry is becoming an oligopoly, in which 4-5 leading companies occupy most online gaming markets. This situation presents a disadvantage to the Korean online gaming industry, since online players usually seek a diversity of online gaming contents and high quality online game services. Therefore, small- and medium-sized game developers must survive in this market by upgrading the quality of their online gaming services in an effort to provide differentiated goods and services in monopolistic competition markets. However, most venture companies in the online game industry, whether new or previously existing, are not able to obtain adequate financing. The objective of this paper is to examine the management environment for medium- and small-sized game developers in the Korean online gaming industry. By introducing the case of Grigon Entertainment, we try to identify the source of difficulty obtaining external financing for Korean venture firms in the online gaming industry.

  • PDF

A Consideration of Social Presence and Augmented Reality in Locative Media (로커티브 미디어의 증강현실과 사회적 현존감에 대한 고찰)

  • Choi, Seung-Young;Chang, Woo-Jin
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.8
    • /
    • pp.88-101
    • /
    • 2011
  • Locative media is fundamentally different from traditional media in terms of being packed with user's space, place, and position nearby, which does not simply mean user's physical coordinates. This study has been started that I was drawn by the tendency of which current locative media contents are based on 'location-based information,' and closely related with 'Augmented Reality.' I wonder how media user's psychological experience/involvement are revealed when the media environment changes by the progress of technology. I wonder how media users perceive 'social presence' formed by locative media in current locative media environment. Particularly, the fact that user's perception of social presence formed in locative media conflicts with the previous computer-mediated communication(CMC)'s attributes deepened my curiosity. In this study, the idea of 'more-proper-construct' is suggested, the characteristics of social presence in current locative media is considered, and is investigated by qualitative methodology how the 'location-based' attributes and 'AR' contribute to forming the social presence.

Development and Performance Evaluation of Hull Blasting Robot for Surface Pre-Preparation for Painting Process (도장전처리 작업을 위한 블라스팅 로봇 시스템 개발 및 성능평가)

  • Lee, JunHo;Jin, Taeseok
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.26 no.5
    • /
    • pp.383-389
    • /
    • 2016
  • In this paper, we present the hull blasting machine with vision-based weld bead recognition device for cleaning shipment exterior wall. The purpose of this study is to introduce the mechanism design of the high efficiency hull blasting machine using the vision system to recognize the weld bead. Therefore, we have developed a robot mechanism and drive controller system of the hull blasting robot. And hull blasting characteristics such as the climbing mechanism, vision system, remote controller and CAN have been discussed and compared with the experimental data. The hull blasting robots are able to remove rust or paint at anchor, so the re-docking is unnecessary. Therefore, this can save time and cost of undergoing re-docking process and build more vessels instead. The robot uses sensors to navigate safely around the hull and has a filter system to collect the fouling removed. We have completed a pilot test of the robot and demonstrated the drive control and CAN communication performance.

A Study on the Activation Method for Parents' Participation in School Education through Educational Information (교육정보화를 통한 학부모 학교교육 참여 촉진방안 연구)

  • Yu, Jeong-Su;Baek, Hyeon-Gi
    • Journal of The Korean Association of Information Education
    • /
    • v.13 no.4
    • /
    • pp.433-441
    • /
    • 2009
  • In this research, we are looking for new ways to parents' participation in the school education through the educational information. The qualitative research about this research is not at all state. We use the method of study based on the grounded theory. The case analysis object is a outstanding school of the educational information in 2007, ten excellent schools of the cyber home service, two research schools 2 and two schools of research for NEIS. The parents make the learning check on situation of the students and communicate with school through the cyber home learning service and NIES. Also, It is bringing parents around the school closer through the SMS service and is communication path out of time and space. We make the things that make communications work through it. We know it is building trust with the parent and school.

  • PDF

A Study on the Fabrication and the Impedance Matching of SPUDT Type SAW Filter (단상 단방향 형태의 표면탄성파 필터 제작 및 임피던스 정합)

  • You Il-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.9 no.3
    • /
    • pp.602-608
    • /
    • 2005
  • We have studied to obtain the SAW filter for the Single Phase Unidirectional Transduce. (SPUDT), was formed on the Langasite substrate and was evaporated by Aluminum-Copper alloy and then we performed computer-simulated by simulator. We can fabricate that the block weighted type IDT as an input transducer of the filter and the withdrawal weighted type IDT as an output transducer of the filter from the results of our computer-simulations. Also, we have performed to obtain the properly conditions about impedance matching of the SAW filter for SPUDT. We have employed that the number of pairs of the input and output IDT are 50 pairs and the thickness and the width of reflector are 5000A and $3.6{\mu}m$, respectively. And the width of IDT' fingers is $2.4{\mu}m$, and the space between IDT' finger and reflector is $2.0{\mu}m$. Frequency response of the fabricated SAW filter has the property that the center frequency is about 190MHz and bandwidth at the 3dB is probably 7.7MHz after when we have matched impedance. Also, we could obtain that ripple characteristics is less than 0.4dB and standing wave ratio is probably 1.5 after when we have matched impedance.

Improved Code Timing Estimator for DS-CDMA Systems Using Correlated Antennas in Time-Varying Fading Channels (시변 페이딩 채널에서 상관관계가 있는 안테나를 사용하는 DS-CDMA 통신 시스템을 위한 개선된 최대가능도 코드 타이밍 추정기)

  • Kim Sang-Choon;Jeong Bong-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.10 no.5
    • /
    • pp.910-920
    • /
    • 2006
  • We consider the problem of estimating a code-timing of DS-CDMA signal in antenna array systems in the presence of flat fading channels and near-far environments. We derive an approximate maximum likelihood algorithm of estimating the code-timing of a desired user for DS-CDMA systems to better utilize the time-varying characteristics of the fading process. In the development of code timing estimator, the given observation bits are divided into many sets of sub-windows with each sufficiently large. The proposed method uses sub-windows with equal size associated with the coherence time of channel fading. The alternative approach is that without the estimation of the fading rate, the sufficiently given observation bits are simply separated into two consecutive sets of sub-windows. The derivation of the proposed algorithms is based on multiple antennas partially correlated in space. The impacts of spatial fading correlation on acquisition and men acquisition time performance of the proposed algorithms are also examined.

A Study on 2D/3D Map Navigation System Based on Virtual Reality (VR 기반 2D/3D Map Navigation 시스템에 관한 연구)

  • Kwon Oh-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.10 no.5
    • /
    • pp.928-933
    • /
    • 2006
  • This paper aims to build a 2D/3D map navigation that the user can efficiently operate in terms of feeding attribute information after securing 2D/3D space data. This system provides 2D/3D screen navigation that supports variety of operational visual effects and displays the location that the user is retrieving. Also it presents picture information of buildings with higher resolution and URL, name of store, phone number, other related information. Effectiveness of this system is as follows: first, development and distribution of a new technology of 2D/3D spatial database that changes the previous 2D/3D based system concept to the 2D/3D based one. Second, increase of developmental productivity by utilizing the integrated 2D/3D spatial database for developing various interfaces. Finally, it provides security of the preemptive technological position with world class domestic 2D/3D spatial database technologies.

Spatial Gap Estimation for Word Separation in Handwritten Legal Amounts on BAnk Check (필기체 수표 금액 문장에서의 단어 분리를 위한 공간적 간격 추정)

  • Kim In-cheol;Kim Kyoung-min
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.9 no.5
    • /
    • pp.1096-1101
    • /
    • 2005
  • An efficient method of estimating the spatial gaps between the connected components has been prposed to separatethe individual words from a handwritten legal amount on bank check. Owing to the inherent problem of underestimation or overestimation, the previous gap measures have much difficulty in being applied to the legal amounts that usually include the great shape variability by writer's unconstrained writing style and touching or irregular gaps between words by space limitation. In order to alleviate such burden and improve word separation performance, we have developed a modified version of each distance measure. Through a series of word separation experiments, we found that the modified distance measures show a better performance with over $2-3\%$ of the word separation rate than their corresponding original distance measures.

A Mobile Device Description Language (모바일 단말 정보 표현 언어)

  • Kim, Tae-Hyun;Lee, Seung-Yun;Lee, Kang-Chan;Lee, Won-Suk;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2007.10a
    • /
    • pp.811-814
    • /
    • 2007
  • Mobile device will be able to use the various contents from the advancement of the wireless Internet and mobile device manufacture technique. Each devices HTTP headers about under using provides terminal information to contents provider which is provided the contents which is suitable in device. But there is not a standard for a terminal information proηsion and when using the contents of service network outside, interoperability problems mobile communication it will provides terminal information in different method. International Organization for Standard OMA UAProf about under using it solved interoperability problems from outside. But about under using it provides terminal information, MMS support and Smart Card support, against an external storage space supporting information it is not seen clearly UAProf not to be, it will not be able to provide terminal information which is complete. This paper hereupon it designed UAProf in base which provides the contents which has become optimize to the mobile device of domestic environment the mobile device description language which expresses device information which is necessary.

  • PDF

Surrealistic Characteristics Expressed in Fashion Ads

  • Ko Hyun-Zin
    • International Journal of Costume and Fashion
    • /
    • v.5 no.2
    • /
    • pp.68-77
    • /
    • 2005
  • In contemporary advertising market, one of main trends is to speak surrealistic visual language which provides 'enjoyable spectacles'. Specially, in the beginning of 21st century, there discovered more and more exhibitions and discourses about surrealism reinterpreted from the viewpoint of postmodernism. Surrealism as a creative style of expression based upon free association, has been a great inspiration for fashion ads for commercial communication as well as fashion design since its origin. However, there has been ignored the idea of analyzing surrealistic image expressed in fashion ads in spite of their flood. Accordingly, the purpose of this study is to grasp its cultural meaning through analyzing aesthetic characteristics of surrealistic image expressed in fashion ads. It will provide a better understanding of surrealistic image in fashion ads reflecting popular taste and preference directly as popular visual culture, focusing on post modern context. A case study of surrealistic fashion ads limits to TV or print commercials and digital ads as image ads stimulating visual expressions. The Results can be summarized as follows. Surrealism is an avant garde style which deconstructs the established meaning system as well as the existing formalistic order and then put them together in the frame of 'dream' and 'unconsciousness'. Defamiliarization questioning the whole edifice of representation can be adapted to. By means of paradox and metaphor, unfamiliar new visual world can be represented. The plastic characteristics of surrealistic image in fashion ads are founded as surrealistic styling of time and space, distortion of object by methods of automatism, depaysement, parody and trompe-l'oeil which bring about the deconstruction of gestalt. Aesthetic values of surrealistic fashion ads appear as dualistic representation, allegoric symbolism, fantastic romanticism. Ultimately they lead to marvelous. mysterious, humorous visual effects. Foster reinterpreted these effects of surrealism from Freud's 'Uncanny Concept'. 'Uncanny' means the phenomenon recurring to familiar being defamiliarized by repression. Surrealistic fashion ads strengthen this shocking effect more and more dramatically in company with our post modern needs for fantastic adventure and thrilling spectacle. It can be thought that surrealistic fashion ads reflects uncanny as an alternative which can relieve us of our stress and anxiety and which realize our potential desire in contemporary post industrial stage.